• S.T.A.L.K.E.R. Series Megathread - Faction Warfare Edition
    3,000 replies, posted
[QUOTE=PunchedInFac;30716401]This thread moves so goddamn fast.[/QUOTE] We are the hivemind, and as rapidly as we think, we create and divuldge information, we intake all sources, and we all think as one, but we are an individual with one cause. We are the hivemind, we are the MEGATHREAD.
[QUOTE=GuyWithTheName;30716387]I had to delete the .ltx because it was the only constant across my game when I crashed, and it actually fixed that. So it must have been that which caused the sway.[/QUOTE] Yeah there are a bunch of dumb settings from the generated one. Honestly I'm surprised you got that far with the engine generated cam_inert setting. I wouldn't started asking questions the moment my AK47 pointed at the sky after a three shot burst but hey I guess mods have done shit like that intentionally before.
[QUOTE=holdenmcclure;30716434]Yeah there are a bunch of dumb settings from the generated one. Honestly I'm surprised you got that far with the engine generated cam_inert setting. I wouldn't started asking questions the moment my AK47 pointed at the sky after a three shot burst but hey I guess mods have done shit like that intentionally before.[/QUOTE] I had to basically use all my weapons on singleshot mode, steady after every shot, and play extra carefully inorder to line up my shots before I was spotted. I did get some cool moments where I'd spray a guy down from a distance without aiming down the sights but generally shit was hard.
[QUOTE=GuyWithTheName;30716449]I had to basically use all my weapons on singleshot mode, steady after every shot, and play extra carefully inorder to line up my shots before I was spotted. I did get some cool moments where I'd spray a guy down from a distance without aiming down the sights but generally shit was hard.[/QUOTE] Yeah don't worry man in Lurk 1.3 you'll snap your spine in half from the recoil on a .22
No it doesn't. [editline]26th June 2011[/editline] Oh god yes it does move fast
[QUOTE=holdenmcclure;30716465]Yeah don't worry man in Lurk 1.3 you'll snap your spine in half from the recoil on a .22[/QUOTE]:ohdear: [editline]26th June 2011[/editline] I am going to end up replaying SoC so many fucking times, with the new version of lurk, oblivion lost, a couple versions of amk, a challenge playthrough, and I already have 98 hours played. I am going to get so sick of this game... nah, that will never happen. I love stalkerto much... [editline]26th June 2011[/editline] although skyrim is a serious threat to my stalker time...
[QUOTE=GuyWithTheName;30716481] although skyrim is a serious threat to my stalker time...[/QUOTE] Just so you know [img_thumb]http://i.imgur.com/XE1CY.jpg[/img_thumb] EDIT: FUCKING TAGS Why doesn't the thumb thing work anymore, I don't visit facepunch very often anymore
Who is the second guy?
[QUOTE=GuyWithTheName;30716537]Who is the second guy?[/QUOTE] That's Cliffy B., he made Gears of War and other shitty games with an adolescent obsession with gibbing and gore.
Burn that fucker with fire, I remember that guy now, I recall hearing about people making fun of him at his showcase. Gears of war doesn't even deserve a mention on this thread or anything. Let's forget about this guy and move on. also lol.
I propose Stalker-like mod for Skyrim.
That would require a lot of dedication of time, not to mention in the possible years it takes to complete, stalker two would be out, as well as the television show, and the nature of the zone as we know it might change. [editline]26th June 2011[/editline] also [img]http://images4.wikia.nocookie.net/__cb20100124142356/stalker/images/thumb/f/f2/Firefly.jpg/819px-Firefly.jpg[/img] is that a galaxy? The implications of this artifact are strange...
I thought the pseudogiant was always in the arena, even in vanilla?
[QUOTE=MagicBurrito;30716733]I thought the pseudogiant was always in the arena, even in vanilla?[/QUOTE] They even state they don't take mutants in vanilla(too much effort to take them alive mind you). Im sure about that.
[QUOTE=Big Ben;30710754]What are some must-have mods for SoC? :v:[/QUOTE] LURK: Doom's version AMK:SE ~~~THE SOUP~~~~ or NLC
wut? That was a lot of acronyms dude.
[QUOTE=chutney;30716777]They even state they don't take mutants in vanilla(too much effort to take them alive mind you). Im sure about that.[/QUOTE] I worded that wrong, I meant the big stadium/arena thing in Pripyat.
You didn't even get to go in it in the unpatched vanilla for Shoc.
[QUOTE=gnoob;30716778]LURK: Doom's version [/QUOTE] what
[QUOTE=Fables;30716819]You didn't even get to go in it in the unpatched vanilla for Shoc.[/QUOTE] complete you did, it was pretty awesome too, there was a tonne of boars, rare artifacts and a psuedogiant, as well as three guys with RPG's on the otherside with IIRC a guard to protect them, and you basically have to either go through the middle, or loop around and grab the rocket launcher to put down the psuedogiant.
[QUOTE=holdenmcclure;30716837]what[/QUOTE] Sgt. Doom made a mod that combined Freeplay and LURK weapons.
[QUOTE=Fables;30716843]Sgt. Doom made a mod that combined Freeplay and LURK weapons.[/QUOTE] sounds cool. Also while your here, holden, I saw on your moddb page the mp5SD and the g36C as weapons, but I never found them, or in fact an exoskeleton suit. What happened? Are they in a later version? And where was exoskeleton?
[QUOTE=GuyWithTheName;30716862]sounds cool. Also while your here, holden, I saw on your moddb page the mp5SD and the g36C as weapons, but I never found them, or in fact an exoskeleton suit. What happened? Are they in a later version? And where was exoskeleton?[/QUOTE] Not everything made it into the final version. There were a ton of automatic weapons to the point of oversaturation. I want more semi auto/bolt action weapons really. [editline]26th June 2011[/editline] [QUOTE=Fables;30716843]Sgt. Doom made a mod that combined Freeplay and LURK weapons.[/QUOTE] Oh I see
Oh and while your here again, [img]http://i733.photobucket.com/albums/ww332/guywiththename/ss_john_06-19-11_02-15-41_l07_military.jpg[/img] [img]http://i733.photobucket.com/albums/ww332/guywiththename/ss_john_06-24-11_20-30-49_l10_radar.jpg[/img] [img]http://i733.photobucket.com/albums/ww332/guywiththename/ss_john_06-24-11_20-31-13_l10_radar.jpg[/img] [editline]26th June 2011[/editline] [QUOTE=holdenmcclure;30716894]Not everything made it into the final version. There were a ton of automatic weapons to the point of oversaturation. I want more semi auto/bolt action weapons really. [editline]26th June 2011[/editline] Oh I see[/QUOTE] But I love the G36C! I don't care if it was exactly the same as the others, that is my favorite weapon of all time, that and the P99. I guess you can't exactly just be repetitive for one fan...
[QUOTE=GuyWithTheName;30716910]Oh and while your here again, [img]http://i733.photobucket.com/albums/ww332/guywiththename/ss_john_06-19-11_02-15-41_l07_military.jpg[/img][/QUOTE] don't use artifact-enchanted guns?
lol, thats lurk f2000, idk what happened.
[QUOTE=GuyWithTheName;30716931]lol, thats lurk f2000, idk what happened.[/QUOTE] you fused it with an artifact from People Soup.
Static lighting looking like aids as per usual. Yeah I can see some issues on there but it doesn't look like anything that hasn't been addressed inadvertently or not with what we're doing right now. Other then static looking like crap.
[QUOTE=holdenmcclure;30716943]Static lighting looking like aids as per usual. Yeah I can see some issues on there but it doesn't look like anything that hasn't been addressed inadvertently or not with what we're doing right now. Other then static looking like crap.[/QUOTE] static makes minature glocks with 0 value and shiny guns? Also I didn't choose static, optimization did, and as long as I could record fraps, I didn't complain.
[QUOTE=GuyWithTheName;30716951]static makes minature glocks with 0 value and shiny guns? Also I didn't choose static, optimization did, and as long as I could record fraps, I didn't complain.[/QUOTE] The F2000 looks like that on full dynamic lighting too, it's definitely broken somehow.
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