S.T.A.L.K.E.R. Series Megathread - Faction Warfare Edition
3,000 replies, posted
Poltergeist page :argh:
[QUOTE=Achilles123;30494130]Aye, but what I'm talking about is the Zone itself. There wouldn't even be any room for factions in Roadside Picnic, because it's just too damn dangerous. Shootouts would be isolated and quickly done with.[/QUOTE]
The situation with The Zone changes with every great emission, I think. Basically the anomaly clusters become rearranged, new paths open up, some get closed, some places become irradiated danger zones, some become a safe haven with no mutants around...
[QUOTE=Achilles123;30494130]Well, it depends on what you mean by 'wasted'.
The danger wouldn't be in the town itself, true. All of the danger would be in getting in and out of the town. You'd have to sneak your way past the army, and get back - past the army.
As for busting traders living in the towns, it's part of the danger. Although it's relatively safe, (i.e. dealing artifacts in the back room of a bar), it's certainly more safe than a bunker in the Zone.[/QUOTE]
It could be balanced by having regular military cars traveling around the safe region plus some police officers doing the regular stuff, maybe checking public spots every once in a while etc. Besides, they managed to pull off a giant cordon in Build 1935, I'm sure it's possible to make a map with a safe area.
It pisses me so much off how Redux has stopped working for me in Jupiter
It's the same stupid ambient track crash
and there's no fucking way I'll start a new game AGAIN
[QUOTE=croguy;30496672]It could be balanced by having regular military cars traveling around the safe region plus some police officers doing the regular stuff, maybe checking public spots every once in a while etc. Besides, they managed to pull off a giant cordon in Build 1935, I'm sure it's possible to make a map with a safe area.[/QUOTE]
That's a good point. Also, croguy, wasn't it you who suggested something along the lines of other stalkers approaching the player and wanting services from you?
I think that after you've progressed far enough in the game(or accomplish specific stuff like Seasoned Stalker accomplishment), you could gain enough fame in the Zone for your skills that stalkers would ask you to be their guide to certain locations. The game could also track the time you've spent in each map (or the amount of hotspots explored) or whether you've done missions there and then rank you by that. If you know for example Red Forest well, you'll have even experienced stalkers ask you for aid.
In the beginning, you would mainly focus on helping rookies across the wire (which would be excellent in [B]WotW[/B],[I]nudge nudge[/I]) to the Cordon and later on expand your operations, maybe even partner up with a stalkerbro or two.
Also, you'd get rewards based on your success (the amount of stalkers reaching the place alive or in some special cases the time you spend getting there so occasionally you'd have to consider whether you'll take the fast route to get rewards for the speed or the safe route to ensure the survival of the NPCs)
This could also bring upon an interesting moral questions in the game : If you're for example escorting a bunch of Dutiers and come across a Freedom patrol, will you take part in the shooting to ensure your profits or try to not get involved, which would reflect in your reward due to your escortees possibly getting killed in the skirmish ? In the perfect scenario you should be able to tell the stalkers to not fire unless fired upon but even then it might be difficult to avoid conflict.
[QUOTE=croguy;30492183]Didn't he said that the's remaking the FP Stalkers picture?[/QUOTE]
June 2nd he said, and its the 16th.
[QUOTE=chutney;30497684]June 2nd he said, and its the 16th.[/QUOTE]
God damn it.
I hope I make it into this one. Then again, I haven't seen him post here in a while.
[QUOTE=Muukkis;30497014]I think that after you've progressed far enough in the game(or accomplish specific stuff like Seasoned Stalker accomplishment), you could gain enough fame in the Zone for your skills that stalkers would ask you to be their guide to certain locations. The game could also track the time you've spent in each map (or the amount of hotspots explored) or whether you've done missions there and then rank you by that. If you know for example Red Forest well, you'll have even experienced stalkers ask you for aid.
In the beginning, you would mainly focus on helping rookies across the wire (which would be excellent in [B]WotW[/B],[I]nudge nudge[/I]) to the Cordon and later on expand your operations, maybe even partner up with a stalkerbro or two.
Also, you'd get rewards based on your success (the amount of stalkers reaching the place alive or in some special cases the time you spend getting there so occasionally you'd have to consider whether you'll take the fast route to get rewards for the speed or the safe route to ensure the survival of the NPCs)
This could also bring upon an interesting moral questions in the game : If you're for example escorting a bunch of Dutiers and come across a Freedom patrol, will you take part in the shooting to ensure your profits or try to not get involved, which would reflect in your reward due to your escortees possibly getting killed in the skirmish ? In the perfect scenario you should be able to tell the stalkers to not fire unless fired upon but even then it might be difficult to avoid conflict.[/QUOTE]
They could also request you to go with them to hunt specific mutants or attack a group of specific hostiles if you've racked up a good amount of kills regarding that enemy type.
Locating anomalies and artifacts with a group that requested it can also yeild big profit.
[QUOTE=croguy;30497706]God damn it.[/QUOTE]
Look on the bright side, you're still in either way.
So what's the reasoning behind Freedom that has them winning the Poll?
[QUOTE=chutney;30497807]Look on the bright side, you're still in either way.[/QUOTE]
Yea, but some people deserve to be in the picture.
[editline]16th June 2011[/editline]
And it kind of looks like a sketch.
[QUOTE=Chickens!;30497819]So what's the reasoning behind Freedom that has them winning the Poll?[/QUOTE]
Ideals, plus freedom and duty are the two main factions everyone notices.
[QUOTE=Chickens!;30497819]So what's the reasoning behind Freedom that has them winning the Poll?[/QUOTE]
If Freedom loses and Duty gets their way, the Zone would be either destroyed or Duty would just anger the fuck out of it and Stalkers lose either way.
Also, Freedom's anarchistic "fuck da poleece,smoke w33d erryday"-rhetoric appeals to young people more than Duty's military-like discipline.
I think that The Zone probably isn't a "sentient being". It's just a set of anomalous energies that got created by the C-Counciousness accidentally damaging the Noosphere. Emissions are probably just the Generators behaving all screwy since nobody is controlling them right now, and you could pass the rapid mutations as the effect of laboratory experiments.
One way to restore it would be to repair the Noosphere into it's original state, but that's a problem since it will take a while until somebody will be able to reverse engineer the C-Counciousness, which could lead to repairing the Noosphere.
[QUOTE=Calkkuna;30496817]It pisses me so much off how Redux has stopped working for me in Jupiter
It's the same stupid ambient track crash
and there's no fucking way I'll start a new game AGAIN[/QUOTE]
Try to replace it by another track, or maybe a sound mod replacing all ambient tracks will help. But then one never knows with them stupid bugs.
[editline]16th June 2011[/editline]
[QUOTE=chutney;30498132]Ideals, plus freedom and duty are the two main factions everyone notices.[/QUOTE]
They have funnier NPCs.
[QUOTE=Muukkis;30498415]If Freedom loses and Duty gets their way, the Zone would be either destroyed or Duty would just anger the fuck out of it and Stalkers lose either way.
Also, Freedom's anarchistic "fuck da poleece,smoke w33d erryday"-rhetoric appeals to young people more than Duty's military-like discipline.[/QUOTE]
[img]http://www.bookofjesus.org/images/gvtcncnmq4z92g8spgp.jpg[/img]
So guys I think the jokes about GOOHS guy being some sort of extradimensional abomination might have credence
I've massacred the duty brigade at the bar like, three or four times now, and he hasn't become hostile to me
it's a FACADE
Any STALKER 2 news yet?
Nope.
[QUOTE=Muertos13;30498668]So guys I think the jokes about GOOHS guy being some sort of extradimensional abomination might have credence
I've massacred the duty brigade at the bar like, three or four times now, and he hasn't become hostile to me
it's a FACADE[/QUOTE]
I remember once walking up to him in a mod(OL 2.2 ?) and as soon as the usual Duty propaganda started echoing from the speakers, I watched in horror as his lips started to move as though he was trying to speak but he couldn't produce any sound. I don't know whether it was him lip-syncing the
announcements or if he's actually a ghost of a stalker that refuses to acknowledge his demise, eternally watching over the Bar like some sort of guardian spirit :iiam: .
[QUOTE=PaChIrA;30498746]Any STALKER 2 news yet?[/QUOTE]
The rumour mill says that they aren't going to release any screenshots until 2 months from release. I'm betting they want to keep all the other stuff well under wraps as well.
Actually, I'm okay with this since with most of the games on the market the devs release so many freakin' previews and interviews that when you get to the game itself, it feels like you've already played it thanks to the constant overexposure.
The downside is that almost all topics regarding the 3 S.T.A.L.K.E.R games have been exhausted in most videogame boards.
Man, I wish I would've been here to discuss CS and CoP with you guys when they were published. It would've been so much fun to speculate how Call of Pripyat would turn out , whether it would be a huge disappointment or a great success. Oh well, I'll be here for S.T.A.L.K.E.R 2 :unsmith: .
Btw, what [I]were[/I] people's initial reactions to CS and CoP in general around here when they launched? (mostly directed at those who were here then)
[QUOTE=tarasov;30498566]They have funnier NPCs.[/QUOTE]
Well that's true. They have way more memorable characters than Duty (of course GOOH Dutyer is the most memorable but his name changes everytime, so he doesn't count) . Especially in Clear Sky.
Yar,Ganja and Ashot were pretty good bros (even though I fondly remember shooting Ashot in the face multiple times in the course of the game) and the only memorable characters in Duty ranks are General Voronin and Mitay. And Mitay is an asshole so that's that.
[QUOTE=tarasov;30499183]As far as I'm concerned, I was immediately hooked by SOC.[/QUOTE]
As was I but Clear Sky kind of made me worried about the direction the series was heading
[list]no ironsights for pistols[/list]
[list]terrible ironsights in general[/list]
[list]mutants marked on map[/list]
[list]no corpse dragging[/list]
[list]no mutant parts[/list]
[list]terrible ballistics[/list]
[list]fictional city instead of Pripyat[/list]
[list]endgame is a corridor shooter[/list]
[list]fatal bugs everywhere[/list]
[list]terrible DRM[/list]
[list]A-Life replaced with half-assed Faction Wars[/list]
[QUOTE=Muukkis;30498818]I remember once walking up to him in a mod(OL 2.2 ?) and as soon as the usual Duty propaganda started echoing from the speakers, I watched in horror as his lips started to move as though he was trying to speak but he couldn't produce any sound. I don't know whether it was him lip-syncing the
announcements or if he's actually a ghost of a stalker that refuses to acknowledge his demise, eternally watching over the Bar like some sort of guardian spirit :iiam: .
The rumour mill says that they aren't going to release any screenshots until 2 months from release. I'm betting they want to keep all the other stuff well under wraps as well.
Actually, I'm okay with this since with most of the games on the market the devs release so many freakin' previews and interviews that when you get to the game itself, it feels like you've already played it thanks to the constant overexposure.
The downside is that almost all topics regarding the 3 S.T.A.L.K.E.R games have been exhausted in most videogame boards.
Man, I wish I would've been here to discuss CS and CoP with you guys when they were published. It would've been so much fun to speculate how Call of Pripyat would turn out , whether it would be a huge disappointment or a great success. Oh well, I'll be here for S.T.A.L.K.E.R 2 :unsmith: .
Btw, what [I]were[/I] people's initial reactions to CS and CoP in general around here when they launched? (mostly directed at those who were here then)[/QUOTE]
I couldn't wait to play it, and neither could my dad.
[QUOTE=Muukkis]The downside is that almost all topics regarding the 3 S.T.A.L.K.E.R games have been exhausted in most videogame boards.
Man, I wish I would've been here to discuss CS and CoP with you guys when they were published. It would've been so much fun to speculate how Call of Pripyat would turn out , whether it would be a huge disappointment or a great success. Oh well, I'll be here for S.T.A.L.K.E.R 2 :unsmith: .
Btw, what [I]were[/I] people's initial reactions to CS and CoP in general around here when they launched? (mostly directed at those who were here then)[/QUOTE]
How true. I just read two reviews from the stone age - they loved the atmosphere but hated the bugs.
As far as I'm concerned, I was immediately hooked by SOC.
Clear Sky is the most buggiest of the three. Even nowadays it still tends to have random CTDs for no apparent reason.
Shadow of Chernobyl has some bugs, but in comparison to most games they're relatively small. It crashes all the time with earlier patches.
Call of Pripyat is the most bug-free of the three, and IMO it's one of the most stable upon release RPGs out there.
Oh lord, clear sky is the buggiest? I though SoC was a mess as it was.
The bugs in early SoC were annoying, the bugs in early Clear Sky were hilarious.
[QUOTE=Amez;30500236]The bugs in early SoC were annoying, the bugs in early Clear Sky were hilarious.[/QUOTE]
It's raining loners!
Stalker: Clear Bugs
I just wiped out the fine tools mercenary camp.
Your boris won't be coming back, nom atter how many debts you pay, pasha.
:smiggghh:
The most annoying thing about CS is how-
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File : E:\priquel\sources\engine\xrGame\ui\UIXmlInit.cpp
Line : 171
Description : XML node not found
Argument 0 : tfw_v
Argument 1 : ui\ui_mm_main.xml
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