Wait, the same guy who made the Elder Scrolls soundtrack made the Guild Wars one too, correct? They sound very similar.
In Morrowind you can miss, and a a low level you'll miss a LOT, in Oblivon you always hit, seems less boring right? WRONG.
They just replaced all the missing with swinging, here's what I mean:
Morrowind:
*miss*
*miss*
*miss*
*miss*
*miss*
*hit*
*miss*
*hit*
He's dead
Oblivion:
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
He's dead
What's worse is that, in MW you can one shot guys at higher levels, Not so in OB, because of the leveling.
thus, MW and OB's combat is on equal footing, just different.
Morrowind consumed one and a half years of my life playing the same god damn character.
There is literally one and a half years worth of content in Morrowind, compared to the two-three weeks most games offer nowadays.
[QUOTE=1239the;26722095]Morrowind consumed one and a half years of my life playing the same god damn character.
There is literally one and a half years worth of content in Morrowind, compared to the two-three weeks most games offer nowadays.[/QUOTE]
And much more with mods. :buddy:
[QUOTE=Rahkshi lord;26722116]And much more with mods. :buddy:[/QUOTE]
Until mod overload corrupts your save or crashes your game.
[QUOTE=Rahkshi lord;26721906]In Morrowind you can miss, and a a low level you'll miss a LOT, in Oblivon you always hit, seems less boring right? WRONG.
They just replaced all the missing with swinging, here's what I mean:
Morrowind:
*miss*
*miss*
*miss*
*miss*
*miss*
*hit*
*miss*
*hit*
He's dead
Oblivion:
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
He's dead
What's worse is that, in MW you can one shot guys at higher levels, Not so in OB, because of the leveling.
thus, MW and OB's combat is on equal footing, just different.[/QUOTE]
Not really. Even if that were true, it's a lot better when it at least feels like you're making progress instead of missing most of the time which feels frustrating.
[QUOTE=Meller Yeller;26722509]Not really. Even if that were true, it's a lot better when it at least feels like you're making progress instead of missing most of the time which feels frustrating.[/QUOTE]
I'm just as bored in oblivion's combat as I am missing in Morrowind, but OB's combat never gets better, actually, it gets worse.
I liked how at low levels, hitting people was hard, and so when you gained levels and skills and started hitting people nearly all the time THEN it felt like you had made progress.
OB is an FPS with RPG elements, where MW's an RPG with FPS elements.
Daggerfall and Morrowind, when compared to Oblivion is kind of like apple and oranges, both are good but quite different, which is sad because I thought bethesda grew some delicious apples.
[editline]16th December 2010[/editline]
did that simile/metaphor tR1p U dA fuk Ou7??
Now don't get me wrong, I love both MW and OB, but MW is far better.
I played MW for years and never even did the main quest until like last year, where I was on my second OB playthrough in a week.
[editline]15th December 2010[/editline]
Morrowind just has so much to do.
[QUOTE=Rahkshi lord;26722571]I'm just as bored in oblivion's combat as I am missing in Morrowind, but OB's combat never gets better, actually, it gets worse.[/QUOTE]
(On Xbox anyways) Morrowind is just
Right trigger
rt
rt
rt
rt
rt
dead
At least on Oblivion you can block which makes it feel a lot more interactive and actually makes timing somewhat a factor(not to say it's anything special)
Thing is, my berserker playstyle in OB leads me to almost never block. :v:
I never blocked in oblivion.
I just circle strifed while rapidly left clicking.
Makes you feel likes such a bad ass in Morrowind when some dickhead is trying to chop you in half with his mighty battle axe but you shield comes up and smacks it away.
I also liked Oblivion, INFACT, i bloody loved it when it first came out. But the love of games seem to degrade after repeated use, how long it takes for that love to degrade is what determines a great game.
[editline]16th December 2010[/editline]
Imo tyvm
I don't really know why, but Morrowind's combat just seems more satisfying to me. Not sure why.
[QUOTE=Confused111;26724628]I don't really know why, but Morrowind's combat just seems more satisfying to me. Not sure why.[/QUOTE]
It feels so good when you actually hit somebody after missing them twenty times. In Oblivion though, making contact is nothing out of the ordinary :v:
[QUOTE=Meller Yeller;26724912]It feels so good when you actually hit somebody after missing them twenty times. In Oblivion though, making contact is nothing out of the ordinary :v:[/QUOTE]
at level 80 longblade or so I was oneshotting almost everything, that's was satisfying, I can't one shot OB enemies because of the leveling
[editline]15th December 2010[/editline]
Sneak attacks don't count.
[QUOTE=Rahkshi lord;26724945]at level 80 longblade or so I was oneshotting almost everything, that's was satisfying, I can't one shot OB enemies because of the leveling[/QUOTE]
One shotting everything is boring though. That's the one good thing about Oblivion's leveling was that it didn't do like many RPGs and go from HARD to EASY as you went through. Still not a fan of it though.
[QUOTE=Meller Yeller;26724991]One shotting everything is boring though. That's the one good thing about Oblivion's leveling was that it didn't do like many RPGs and go from HARD to EASY as you went through. Still not a fan of it though.[/QUOTE]
I have like 100 fucking longblade skill, I've already did a shit ton on this save, including beating it and the expansions.
and where is the feeling of advancement if the enemies get stronger with you? leveling doesn't matter anymore then.
[editline]15th December 2010[/editline]
Plus I said [I]almost[/I] everything.
[QUOTE=Meller Yeller;26724991]One shotting everything is boring though. That's the one good thing about Oblivion's leveling was that it didn't do like many RPGs and go from HARD to EASY as you went through. Still not a fan of it though.[/QUOTE]
Except for the fact that killing people in Oblivion didn't take any skill, it was just hitting, backing up, hitting, backing up (and that's if it was a really exceptionally difficult enemy, if it was normal, you just rushed in and mouse mashed.)
Anyways, this is the MORROWIND thread, lets talk about fucking Morrowind now.
I love how nobody in the story is a clear good or evil, morally gray FTW.
Has anyone tried asking Caius Cosades about himself? He says something like: "What? I'm just an old man with a Skooma problem."
Something about that made me giggle, but I'm not exactly sure what it was.
[editline]15th December 2010[/editline]
[QUOTE=Rahkshi lord;26721906]In Morrowind you can miss, and a a low level you'll miss a LOT, in Oblivon you always hit, seems less boring right? WRONG.
They just replaced all the missing with swinging, here's what I mean:
Morrowind:
*miss*
*miss*
*miss*
*miss*
*miss*
*hit*
*miss*
*hit*
He's dead
Oblivion:
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
He's dead
What's worse is that, in MW you can one shot guys at higher levels, Not so in OB, because of the leveling.
thus, MW and OB's combat is on equal footing, just different.[/QUOTE]You can one shot the common enemy, but large-ass bosses and stuff like that? No.
Also if you miss that much in Morrowind you're clearly not giving your character the correct skills and weapons he or she needs. The second time around I made a Morrowind character I chose the Orc, I made my own berserker class with Sign of the Steed, he mainly focused on Axes, Speed and Unarmored. I went out and bought an Iron Battle Axe. This is how it worked for me.
*hit*
*hit*
*miss*
*miss*
*hit*
*hit*
*miss*
*miss*
Dead.
And even then this is the start of the game, there is a but of a "bump" to get over that has to do with using weapons properly. I had an argument with a friend about how "you should be able to hit someone with any weapon" and I told him that it didn't make sense and that he had never handled any sort of the weapons in the game before and that the only reason he knew how to handle them was from movies and such.
You are an amnesiac prisoner who has seemingly never seen anything but prison wall. How would you know anything about weapons? Even then, the same goes for Oblivion. Why should I be able to execute a perfect charge-and-slash with a dagger the minute I walk out of the prison cell?
I don't miss that much, I was making a point.
[QUOTE=Rahkshi lord;26725805]I don't miss that much, I was making a point.[/QUOTE]And I'm making a point that should be in any self-respecting RPG: The way your build your character and the way you "create" him or her matters.
[QUOTE=Rahkshi lord;26721906]In Morrowind you can miss, and a a low level you'll miss a LOT, in Oblivon you always hit, seems less boring right? WRONG.
They just replaced all the missing with swinging, here's what I mean:
Morrowind:
*miss*
*miss*
*miss*
*miss*
*miss*
*hit*
*miss*
*hit*
He's dead
Oblivion:
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
*hit*
He's dead
What's worse is that, in MW you can one shot guys at higher levels, Not so in OB, because of the leveling.
thus, MW and OB's combat is on equal footing, just different.[/QUOTE]
No one will accept that Morrowind has RPG-based combat, on the level of D&D, almost. Whereas Oblivion has full-on action combat, changed purely because of the huge amount of console and mainstream interest, helping more people get into the game.
I personally prefer the RPG-esque combat, so in that respect I will take Morrowind over Oblivion any day.
I like Morrowind's combat more because stats actually mean something.
Basically what Venn said :v:
But let's not compare the two because that'll go nowhere.
I remember the first time I played Morrowind, I must've been at the computer for a solid 12 hours, playing straight through the night and not sleeping a single wink before going to school in the morning.
There was a moment where I was in a dungeon (I vaguely remember it being around Pelagaid, and I feel like it might've been the one with the skull you had to get for some mage in Balmora). Anyway, it was one of the first dungeons I had found, and I came to a sort of half-wall, on the other side of which was an open area, going down a couple floors. On the bottom floor was a bonewalker, and I had a bow and arrow. I couldn't quite see over the half-wall down to the bonewalker, so I started hopping up and trying to shoot arrows down at him. After a few jumps, I heard that wonderful, heavenly, "skill-up!" tone for what must've been one of the first times, and nearly died of happiness.
I had increased my ability to jump, by jumping, and that filled me with immeasurable satisfaction.
There is no other game that makes me feel as good as Morrowind did, and still sometimes does.
My definition of Morrowind combat
I believe Morrowind Combat is based on experience I mean HIGH Level creatures or people are more experienced at combat. Think you're a prisoner in Imperial City now you're on a boat for probably weeks you'd be VERY VERY inexperienced at combat so you'd swing your sword around missing while Said guard or bandit is rather decent and knows how to fight thus meaning they'll kill you as being poor combat skills
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