• The Facepunch Sim City 4 Colab project
    1,354 replies, posted
[QUOTE=doonbugie2;31274432]Well first I have to render every single stupid city by hand and then save it as I imported it from SC4Terraformer and it looks like shit until you render it. So, give me a day-afterall... Im paying for this bandwidth.[/QUOTE] I don't imagine you're going to import the already-existing cities from Facepunchia, correct?
[QUOTE=Fhenexx;31276611]I don't imagine you're going to import the already-existing cities from Facepunchia, correct?[/QUOTE] If you want your city imported, import it yourself, its not very hard at all. This is a new region we are going to be using as the old one causes crashes do to confliction, and corruption. Anyways, we're going to take a vote on which region to use... First off is Mount Russell, based off satellite data from an area in British Columbia which contains lots of water, and mountains etc. [thumb]http://img685.imageshack.us/img685/3629/russellz.jpg[/thumb] Second off is plain flat land, but the advantage with this one is it can hold more cities. Hurry up and choose so I can upload the files.
I need some input otherwise this wont happen.
mountain map [editline]23rd July 2011[/editline] the one above
Hey, I've never posted in this thread, but I might get involved sometime in the future if you use that mountain map. It's certainly a lot more interesting than the regular old flatmap.
[QUOTE=doonbugie2;31277924] First off is Mount Russell, based off satellite data from an area in British Columbia which contains lots of water, and mountains etc.[/QUOTE] What if we run out of room in that region?
[QUOTE=Fhenexx;31281584]What if we run out of room in that region?[/QUOTE] Exactly, that is the issue.
[QUOTE=doonbugie2;31282030]Exactly, that is the issue.[/QUOTE] if the pre terraformed map is too small then go with a flat map i guess
[QUOTE=HendoV2;31282637]if the pre terraformed map is too small then go with a flat map i guess[/QUOTE] Ugh, I guess FLAT is the best solution.
[QUOTE=doonbugie2;31282824]Ugh, I guess FLAT is the best solution.[/QUOTE] Whatever gets it online fastest!
[QUOTE=doonbugie2;31282824]Ugh, I guess FLAT is the best solution.[/QUOTE] Well, in theory, we could extend the pre-terraformed region by editing the region configuration if it fills up. However, the new land would be flat unless we could find a way to stitch another pre-terraformed region to it.
So tomorrow or the day after were going to have a terraformed region?
Okay, its settled. Flat terrain... should I make a new thread... as the process will be alot different. I have EVERYTHING setup so far.
i say new thread
Okay... if everybody is okay with it I'll go ahead and start work on a OP. Modified OP is up at [url]http://www.facepunch.com/threads/1110238-Facepunch-Sim-City-4-Collab-V2[/url] I'm looking for someone to make a text banner for it... pm me
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