S.T.A.L.K.E.R. Series Megathread -You shouldn't have come here lurker... Now you will be WORM FOOD!
3,000 replies, posted
I remember my first encounter with a Bloodsucker after months of not playing Stalker.
I was trying to cross an anomaly field, and therefore in my hands I had my detector and my bolts. Suddenly, [B]"Growr! >:E"[/B]
I turn around and see the fucker uncloaking. Out of instinct I aim for his face and press the fire button.
*doink* Bolt in his face. Confused by the situation, he turns around and runs. Directly into an anomaly, by which he promptly gets blender'd. After spacing out for a second, I realized my return into the Zone was marked by fighting a Bloodsucker with a bolt. And winning.
[img]http://i.imgur.com/imlQT.jpg[/img]
[QUOTE=GuyWithTheName;30845764]Alright, so Stalker as a series is actually based on a Sci-Fi novel called Roadside Picnic.
[url]http://www.cca.org/cm/picnic.pdf[/url]
It inspired Andrei Tarkovsky to make the 1979 film Stalker, which I bought a copy of from Russia.
The books, the film and the games all hold several things in common, but for the main part a lot of it is different. The book focuses around Redrick, a "stalker" who searches one of the [B]six[/B] zones around the world, this one is actualy in Canada.
Along the course of the novel, it develops the atmosphere of a burnt out town, with a small community self supporting themselves around the Zone by working on Science, infrastructure or guarding the Zone. Rederick serves as one of the remaining few veteran stalkers, trying to make a living off the Zone.
It also features a "golden orb" which grants wishes, but besides that has nothing to do with the wish granter in stalker. The anomalies and artifacts found in the Zone are excedingly different from the ones in stalker, being extremely unpredictable, and while some have names, for the most-part most of the strange features of the Zone are unexplained by the novel, leaving a level of ambiguity about the Zone and its machinations, similar to the feelings felt by the characters in the novel.
the film [B]Stalker[/B] is different to the novel, although the plot shares some similarities. It revolves around the main character, literally named "stalker" who is commisioned by a man he calls "Writer" and another man he nicknamed "Scientist". While I won't divuldge their motives due to their criticality to the plot, they each are supposedly seeking something inside the Zone - A room capable of granting your inner-most desires.
They make their way into the Zone after a tense escape from the guarding forces, and after a three minute scene with close up shots of them as they travel on a rail car to the Zone, they reach a stop and send the cart back. A tedious trip follows, as the seemingly paranoid stalker uses bolts to navigate hidden dangers. Along the way they talk about philosophical issues like religion and the nature of life, while stalker also repeating in the narration poems by Andrei Tarkovsky's father and Andrei himself.
The movie ends well, with stalker rejoicing his return with his family and his daughter repeating another poem.
As you can see they share somethings in common:
-The Zone, or more than 1 Zone
-Dangerous Anomalies
-Artifacts
-The book and film both include a "mutant" daughter and distressed wife
-Illegally entering the Zone past armed guards
-Selling artifacts to the outside world
-The use of the word stalker in all 3 to describe those who traverse the Zone.[/QUOTE]
I thought everyone in here knew this
Where are the music files located? Like the firelake tracks and so on
[editline]2nd July 2011[/editline]
Oh and I watched Stalker today.
[QUOTE=jimhowl33t;30849254]I remember my first encounter with a Bloodsucker after months of not playing Stalker.
I was trying to cross an anomaly field, and therefore in my hands I had my detector and my bolts. Suddenly, [B]"Growr! >:E"[/B]
I turn around and see the fucker uncloaking. Out of instinct I aim for his face and press the fire button.
*doink* Bolt in his face. Confused by the situation, he turns around and runs. Directly into an anomaly, by which he promptly gets blender'd. After spacing out for a second, I realized my return into the Zone was marked by fighting a Bloodsucker with a bolt. And winning.
[img]http://i.imgur.com/imlQT.jpg[/img][/QUOTE]
Now [I]that's[/I] what you consider to be badass!
When I get to the "teleporters fucking everywhere" section of the CNPP, I'll equip the bolt before hopping in the one that leads to Sid's bunker and bolt the fucker in the face.
"Marked one? What the he*thok*FUCK THIS HURTS!"
[QUOTE=jimhowl33t;30849842]When I get to the "teleporters fucking everywhere" section of the CNPP, I'll equip the bolt before hopping in the one that leads to Sid's bunker and bolt the fucker in the face.
"Marked one? What the he*thok*FUCK THIS HURTS!"[/QUOTE]
Or just throw a bolt in the teleporter.
[QUOTE=jimhowl33t;30849842]When I get to the "teleporters fucking everywhere" section of the CNPP, I'll equip the bolt before hopping in the one that leads to Sid's bunker and bolt the fucker in the face.
"Marked one? What the he*thok*FUCK THIS HURTS!"[/QUOTE]
[media]http://www.youtube.com/watch?v=3tGvj4B9_00[/media]
[QUOTE=z0rz;30848538]I'm so scared to go through Lab X-10 :ohdear:, I just have this intense fear of bloodsuckers, the rest of the mutants don't scare me nearly as much.[/QUOTE]
its bloodsuckers, burers, and controllers that scare the shit outta me the most. but dont worry nothing u cant handle in lab x10 make sure u turn the volume up
anyone feel like watching me stream people soup again today with my terrible 10 year old voice?
btw started Clear Sky for the first time, cant believe i havent played it before. it looks amazing
They said the Road to Pripyat would be hard. It only took me 50 shotgun shells, 150 NATO ammo and a few medpacks and bandages to get through it on master difficulty. X8 better be more difficult.
[QUOTE=Cheese7;30850565]They said the Road to Pripyat would be hard. It only took me 50 shotgun shells, 150 NATO ammo and a few medpacks and bandages to get through it on master difficulty. X8 better be more difficult.[/QUOTE]
Now do that on Redux.
with only a knife
and no armor
blindfolded
[QUOTE=Cheese7;30850565]They said the Road to Pripyat would be hard. It only took me 50 shotgun shells, 150 NATO ammo and a few medpacks and bandages to get through it on master difficulty. X8 better be more difficult.[/QUOTE]
How many times did you die :smug: ?
[QUOTE=Thorny;30845871]'gtfo'[/QUOTE]
[I][B]YOU SAY THAT TO MY FACE MOTHERFUCKER AND NOT ONLINE AND SEE WHAT HAPPENS[/B][/I]
[QUOTE=Muukkis;30851187]How many times did you die :smug: ?[/QUOTE]
Twice. Lost the duty guy though.
[QUOTE=Lone Wolf807;30851254][I][B]YOU SAY THAT TO MY FACE MOTHERFUCKER AND NOT ONLINE AND SEE WHAT HAPPENS[/B][/I][/QUOTE]
:colbert:
Mess with the best, you die like the rest
[QUOTE=GuyWithTheName;30845764]Alright, so Stalker as a series is actually based on a Sci-Fi novel called Roadside Picnic.
[url]http://www.cca.org/cm/picnic.pdf[/url]
It inspired Andrei Tarkovsky to make the 1979 film Stalker, which I bought a copy of from Russia.
The books, the film and the games all hold several things in common, but for the main part a lot of it is different. The book focuses around Redrick, a "stalker" who searches one of the [B]six[/B] zones around the world, this one is actualy in Canada.
Along the course of the novel, it develops the atmosphere of a burnt out town, with a small community self supporting themselves around the Zone by working on Science, infrastructure or guarding the Zone. Rederick serves as one of the remaining few veteran stalkers, trying to make a living off the Zone.
It also features a "golden orb" which grants wishes, but besides that has nothing to do with the wish granter in stalker. The anomalies and artifacts found in the Zone are excedingly different from the ones in stalker, being extremely unpredictable, and while some have names, for the most-part most of the strange features of the Zone are unexplained by the novel, leaving a level of ambiguity about the Zone and its machinations, similar to the feelings felt by the characters in the novel.
the film [B]Stalker[/B] is different to the novel, although the plot shares some similarities. It revolves around the main character, literally named "stalker" who is commisioned by a man he calls "Writer" and another man he nicknamed "Scientist". While I won't divuldge their motives due to their criticality to the plot, they each are supposedly seeking something inside the Zone - A room capable of granting your inner-most desires.
They make their way into the Zone after a tense escape from the guarding forces, and after a three minute scene with close up shots of them as they travel on a rail car to the Zone, they reach a stop and send the cart back. A tedious trip follows, as the seemingly paranoid stalker uses bolts to navigate hidden dangers. Along the way they talk about philosophical issues like religion and the nature of life, while stalker also repeating in the narration poems by Andrei Tarkovsky's father and Andrei himself.
The movie ends well, with stalker rejoicing his return with his family and his daughter repeating another poem.
As you can see they share somethings in common:
-The Zone, or more than 1 Zone
-Dangerous Anomalies
-Artifacts
-The book and film both include a "mutant" daughter and distressed wife
-Illegally entering the Zone past armed guards
-Selling artifacts to the outside world
-The use of the word stalker in all 3 to describe those who traverse the Zone.[/QUOTE]
Is this guy serious?
[editline]2nd July 2011[/editline]
On another note:
I haven't played TFW in a while due to getting Max Payne 1 to work properly on Win7.
Why are there Military Stalkers in my Bandit depot in TFW?
What mods do you recommend for Call of Pripyat?
[QUOTE=myng;30852475]Why are there Military Stalkers in my Bandit depot in TFW?[/QUOTE]
It's a loner depot.
And it's also a neutral area.
[QUOTE=Sunday_Roast;30852622]It's a loner depot.
And it's also a neutral area.[/QUOTE]
Actually, in 0.9 it's full of military dudes.
I kind of liked that the military had a decent fortification somewhere [img]http://lparchive.org/Smilies/emot-smith.gif[/img] .
Also, I hope that they'll make an update where you can join the military and the Monolith.
[QUOTE=myng;30852475]Why are there Military Stalkers in my Bandit depot in TFW?[/QUOTE]
You're playing 0.9 while everyone else is playing the 2.9 version.
[QUOTE=Paravin;30853016]oh god the emot holocaust
no more :smug: no more :colbert: ... NO MORE :smith: and :unsmith: NO NONOO!!![/QUOTE]
[img]http://lparchive.org/Smilies/emot-smug.gif[/img] [I]Really[/I] ?
You shouldn't have come here stalker.. Now you will be WORM FOOD!!
[img]http://www.wbhs.k12.oh.us/webdesign/webkids2009-10/mshivers/assets/gummy%20worms.jpg[/img]
oh god the emot holocaust
no more :smug: no more :colbert: ... NO MORE :smith: and :unsmith: NO NONOO!!!
[QUOTE=Paravin;30853016]oh god the emot holocaust
no more :smug: no more :colbert: ... NO MORE :smith: and :unsmith: NO NONOO!!![/QUOTE]
What the fuck why?
[QUOTE=croguy;30845434]Pah, AMK holds me too much for my hand. I once killed three chimeras with four bullets on Master.[/QUOTE]
9x39 kill everything instantly in AMK.
[QUOTE=Thorny;30853646]What the fuck why?[/QUOTE]
No idea..
[QUOTE=lord0war;30852560]What mods do you recommend for Call of Pripyat?[/QUOTE]
Redux, I Work Alone.
If you've looking for stuff like new quests and weapons, I recommend SGM 1.7 (look for links in the first page)
If you're looking for an A.I revamp and more "life" into the Zone, I suggest Massive Simulation Overhaul(M.S.O) combined with a gfx mod like AtmosFear 2/3 (don't forget the Absolut Nature and Absolute Buildings) addon as well.
[editline]derp[/editline]
Doggone it, I should make a text file where I can paste answers to the most Frequently Asked Questions :v: .
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