If this is true it will be my one way ticket into the Games Industry. Imagine the ability to create anything you want with super high detail, even down to the atoms.
So...when can I get this?
Yea but your going to have to remember the more detail the higher the disk space/download size it will take. So don't go too far down. I don't even want to think about how much memory it will take to download a game where every atom is accounted for.
[QUOTE=imasillypiggy;31476602]Yea but your going to have to remember the more detail the higher the disk space/download size it will take. So don't go too far down. I don't even want to think about how much memory it will take to download a game where every atom is accounted for.[/QUOTE]
The lowest detail levels will mostly be procedural, so they don't require any space.
Okay, everyone is jumping on the 'omfgwtfjizz there is no animation and physics and dynamic lighting and polygons in this polygon replacement!' bandwagon.
I kind of see this more as a replacement for the game environment rather than EVERY SINGLE THING in the game world.
So, this would be used to create paths and buildings and walls, mountains, trees, grass, terrain, possibly even furniture for houses.
Meanwhile, the collision mesh would be polygons placed around the 'atom' objects. So this way you could have a polygon character walking across a dirt path.
He is standing on the rectangular polygon collision mesh, but if he looks down he can see the infinite detail of the path.
[B]TL;DR - I see this more as decorative engine used for building game environments not dynamic objects.[/B]
[QUOTE=Mr.T;31476450]If this is true it will be my one way ticket into the Games Industry. Imagine the ability to create anything you want with super high detail, even down to the atoms.[/QUOTE]
The developer technology most likely won't be free you know.
and very expensive
IIRC They made some sort of breakthrough with search algorithms allowing them to essentially pull out the voxel data for each pixel on screen. They could have a few gigs worth of voxel data in memory and pull out (for example) 1280x800 pixels and pass it straight to the screen with no further computation. Thought I guess the downside of this technology is the inability to use any of the advances in polygon hardware/software (shaders etc.).
[QUOTE=Lebowski;31476636]The developer technology most likely won't be free you know.
and very expensive[/QUOTE]
Usually its free using the sdk but very illegal to make money off of it.
[editline]1st August 2011[/editline]
Unless you have the licence, that is.
I won't lose one femtogram of incredulity until I'm using it.
I also love the idea of scanning in real world object for geometry, it would be pretty sweet to have a public domain 'market' of scanned in real world object for anyone to use with the engine.
His Jeremy Clarkson voice in the video is a little annoying though.
This will never be used in modern video games or even for the forseeable future. Reason? Animation.
Also, I'm pretty sure "Unlimited" is a marketing buzzword.
[QUOTE=Randdalf;31476949]This will never be used in modern video games or even for the forseeable future. Reason? Animation.
Also, I'm pretty sure "Unlimited" is a marketing buzzword.[/QUOTE]
It could easily be used in games like skyrim, make the terrain using atom objects since I don't think the terrain will be animating and make the objects in polygonial.
[QUOTE=Arvuti;31477288]It could easily be used in games like skyrim, make the terrain using atom objects since I don't think the terrain will be animating and make the objects in polygonial.[/QUOTE]
dude, i didnt know a dev that works for euclideon was a member on facepunch
really, how can you even say that
[QUOTE=Randdalf;31476949]This will never be used in modern video games or even for the forseeable future. Reason? Animation.
Also, I'm pretty sure "Unlimited" is a marketing buzzword.[/QUOTE]
What do you mean animation?
It's all skeletal/nodal, rigging these would be no different to rigging a polygonal model.
it's almost impressive how little facepunchers know about game development :I
[QUOTE=FluD;31477664]minecraft atoms [IMG]http://files.myopera.com/Fludboy/smiles/lolol.png[/IMG][/QUOTE]imagine how creepy minecraft would look if the player models were that high res and detailed.
Even if there was no way to animate it, couldn't you use this as an engine for the world, and have a different one for things that need animations?
I genuinely think this is the future. There are other voxel engines but as far I know rendering these voxel atoms on a per PIXEL basis is something completely unique to this engine. When they say unlimited detail they're really not kidding. You can pack in as much detail as you want it literally doesn't make any difference because you're rendering per pixel.
[QUOTE=Manatee Cat;31477747]Even if there was no way to animate it, couldn't you use this as an engine for the world, and have a different one for things that need animations?[/QUOTE]
Yes, this and traditional rendering can be flawlessly blended.
If they don't get bought out gaming has a bright super ahead and once we are able to make games look this good we can now focus on gameplay and story.
"[I]Yes grumpy forum people, we do have animation, but you'll just have to be patient.[/I]"
They answered it themselves so it's not even worth arguing.
"[I]We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now."[/I]
That sound's interesting too. I wish they weren't so secretive, but if they pull through with what they've shown so far I don't care.
so you would use this to build the worlds of oblivion and fallout?
you would use this to make Minecraft world look realistic but not shitty?
[QUOTE=larrylumpy;31478502]so you would use this to build the worlds of oblivion and fallout?
you would use this to make Minecraft world look realistic but not shitty?[/QUOTE]
I cant comprehend what you are saying.
Yes, you could use it to create worlds for any game as it has the ability to render an infinite amount of atoms.
[QUOTE=Sastion;31477995]"[I]Yes grumpy forum people, we do have animation, but you'll just have to be patient.[/I]"
They answered it themselves so it's not even worth arguing.
"[I]We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now."[/I]
That sound's interesting too. I wish they weren't so secretive, but if they pull through with what they've shown so far I don't care.[/QUOTE]
i can see why they're so secretive. if everything is true to what they're saying, this could possibly change the game industry forever.
[QUOTE=cornbread;31478587]i can see why they're so secretive. if everything is true to what they're saying, this could possibly change the game industry forever.[/QUOTE]
Isnt that a great reason to be secretive?
Also how does this differ from Voxels?
[QUOTE=cornbread;31478587]i can see why they're so secretive. if everything is true to what they're saying, this could possibly change the game industry forever.[/QUOTE] And thats why they are so secretive. This is something big so they don't want to give away too much.
He sure does beat me over the head with his points. The video is as patronizing as usual and it's like he's speaking to people who play games hardly at all.
To be honest I'd rathe rm see physical fluids and an AI that truly is an AI because nowadays they react but they don't learn.
How will animations be carried out? A game is great and all, but if nothing moves, it's not really a game.
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