[QUOTE=Killuah;31478649]To be honest I'd rathe rm see physical fluids and an AI that truly is an AI because nowadays they react but they don't learn.[/QUOTE]
Those would be awesome but really. THis is amazing. Its not just pretty its easier. Scanning objects!!!!
[editline]1st August 2011[/editline]
[QUOTE=Byndley;31478661]How will animations be carried out? A game is great and all, but if nothing moves, it's not really a game.[/QUOTE]
[b]Read the fucking thread[/b]
[editline]1st August 2011[/editline]
Heres some more point cloud crap.
[url]http://www.youtube.com/watch?v=9YPL4wyvaBA&feature=related[/url]
I wonder how easy it would be for a developer to adapt this technology so it has fully destructable environments aswell as super awesome graphics.
Their algorithm might also contribute to physics algorithms and related stuff
When their done, this is gonna be awsome
It's all fine and dandy except for the fact that it doesn't work.
[QUOTE=squids_eye;31479091]I wonder how easy it would be for a developer to adapt this technology so it has fully destructable environments aswell as super awesome graphics.[/QUOTE]
I'm no expert but destroying "atoms" seems much simpler than recalculating a damaged polygonal face.
It's all very exciting. :dance:
[QUOTE=Audio-Surfer;31479141]It's all fine and dandy except for the fact that it doesn't work.[/QUOTE]
Until it is properly and thoughourly debunked, i'm going to keep believing in this because i want it so bad.
[QUOTE=Audio-Surfer;31479141]It's all fine and dandy except for the fact that it doesn't work.[/QUOTE]
Oh my Facepunchers, we have someone on the inside! Tell us more of your forbidden knowledge. :v:
Seriously though, what does a company have to gain by building massive hype for something they can't deliver? Nothing but a bad reputation.
[QUOTE=zerosix;31470924]somehow bodged two six core hyperthreaded i7's onto a dual xeon motherboard with 6 pci-e x16 slots running 6 6990's[/QUOTE]
So I'm guessing it was submerged in liquid nitrogen?
Does unlimited polygons also equal unlimited map size?
[QUOTE=squids_eye;31479231]Does unlimited polygons also equal unlimited map size?[/QUOTE]
If it were truly unlimited, although rendering it will obviously take SOME memory, so it can't truly be.
EDIT: What I mean is even if their atom system makes a 1x1km island fit in your processor like a drop of water in a bucket, with enough drops you're eventually going to fill the bucket. It can't be truly limitless, only limitless in the sense of Minecraft's world gen, where no one will even have the time to reach its limits (and I don't mean walking to the edge of a Minecraft world, I mean completely exploring it from North to South, East to West).
[QUOTE=Quillink;31479252]If it were truly unlimited, although rendering it will obviously take SOME memory, so it can't truly be.[/QUOTE]
Obviously i'm using unlimited in the same way as the developers are, i doubt it is truely unlimited but i mean like could you accurately model a large section of a city with interiors and mega graphics?
I foresee that this tech will have trouble in the future. This will put all game devs out of business if it acutally succeeds. Talking about 'Unlimited Polygons' is pushing the envelope 10 fold into the future.
[QUOTE=squids_eye;31479343]Obviously i'm using unlimited in the same way as the developers are, i doubt it is truely unlimited but i mean like could you accurately model a large section of a city with interiors and mega graphics?[/QUOTE]
Audio-Surfer is the only guy who claims to be an inside man, so I suppose he'll have to answer that for you. :downs:
[editline]2nd August 2011[/editline]
[QUOTE=gokuman4594;31479383]I foresee that this tech will have trouble in the future. This will put all game devs out of business if it acutally succeeds. Talking about 'Unlimited Polygons' is pushing the envelope 10 fold into the future.[/QUOTE]
I don't understand what you mean. Why would all game devs go out of business? That would leave no one to use the technology?
Sure, it would turn everything they thought they knew upside-down, much in the same way throwing a starving orphan into an all you can eat restaurant would.
[QUOTE=gokuman4594;31479383]I foresee that this tech will have trouble in the future. This will put all game devs out of business if it acutally succeeds. Talking about 'Unlimited Polygons' is pushing the envelope 10 fold into the future.[/QUOTE]
How would it put game devs out of business?
[QUOTE=synthiac;31479414]no. it's still limited by type limits/precision.[/QUOTE]
Not to mention money. Game developers won't waste time and resources creating a massive city when they don't have to. If they're only shipping their game at $100 they're going to make a game worth $100, and that won't mean anything mind blowing unfortunately.
I'll be quietly waiting for some genius to make a randomly generated world ala Minecraft. [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
I want to believe!
[QUOTE=Dylan_94;31479747]I want to believe![/QUOTE]
So do I.
If it can be animated and have physical properties it could have ridiculous potential. I mean Jesus, not just in the game industry, you could use it in medical school to fully render a body that students could perform virtual procedures on.
Here's hoping it's as real and practical as they say it is, and if so that we'll see it become a standard in the next two or three years.
[QUOTE=SwissArmyKnife;31480067]So do I.
If it can be animated and have physical properties it could have ridiculous potential. I mean Jesus, not just in the game industry, you could use it in medical school to fully render a body that students could perform virtual procedures on.
Here's hoping it's as real and practical as they say it is, and if so that we'll see it become a standard in the next two or three years.[/QUOTE]
Two to three years is a bit optimistic no? The company dissapears for a year and comes back with a new video mostly using old footage.
[QUOTE=MadPro119;31480090]Two to three years is a bit optimistic no? The company dissapears for a year and comes back with a new video mostly using old footage.[/QUOTE]
Yeah that's true, well the decade at least.
[QUOTE=SwissArmyKnife;31480135]Yeah that's true, well the decade at least.[/QUOTE]
Well not accoprding to the actual company truthfully.
"Some months from now our Software Development Kit will be complete and it will be ready to be handed over to the games developers. Until then we're all working as hard as we can and we hope to produce a product that our fans and supporters will find acceptable."
[url]http://www.euclideon.com/transcripts.html[/url]
[editline]1st August 2011[/editline]
The rocks look so good.
[QUOTE=imasillypiggy;31478628]And thats why they are so secretive. This is something big so they don't want to give away too much.[/QUOTE]
you pretty much summed up my post
good job bro
Every time I read "unlimited detail" I image James May saying it in his mocking voice and pose.
Like others have said, hybrid between the two will be the best of both worlds.
-Static Unlimited Atoms-
Buildings
Terrain
Rocks
Tree Trunks
etc.
-Animated Polygons-
Tree branches
Grass
etc.
Right?
That is if the devs are lying and cant get animation out of the atoms.
What's the point of Animated Polygons when they've already said they have animation ready for Unlimited Atoms?
With millions of atoms, each atom being about a byte, you'd run out of memory extremely fast.
[QUOTE=No Party Hats;31480602]What's the point of Animated Polygons when they've already said they have animation ready for Unlimited Atoms?[/QUOTE] People don't believe them I guess. I don't know too much about atoms vs polygons so I cant say if its believable or not.
[QUOTE=Quillink;31479214]Oh my Facepunchers, we have someone on the inside! Tell us more of your forbidden knowledge. :v:
Seriously though, what does a company have to gain by building massive hype for something they can't deliver? Nothing but a bad reputation.[/QUOTE]
[img]http://www.digitalbattle.com/wp-content/uploads/2010/09/project-natal-milo-2.jpg[/img]
[img]http://static.rarbg.com/posters2/e/e6f1a224ac59cec3c64c886b8edc13197e27b9b9.jpg[/img]
[img]http://image.gamespotcdn.net/gamespot/images/bigboxshots/8/516688_front.jpg[/img]
[img]http://www.gemaga.com/wp-content/uploads/2007/12/daikatana_win_eidos_205_11210.thumbnail.png[/img]
[QUOTE=SoaringScout;31480605]With millions of atoms, each atom being about a byte, you'd run out of memory extremely fast.[/QUOTE]
SO that would mean, 1 byte = 1 atom, 1024 bytes = 1 kilobyte, 1024 kilobytes = 1 megabyte, 1024 megabytes = 1 gigabyte. most decent computers have at least 2 gigabytes of memory.
Though, they'd have to store color and location or something along the lines.
The point is that it you won't run out that fast.
[QUOTE=SoaringScout;31480605]With millions of atoms, each atom being about a byte, you'd run out of memory extremely fast.[/QUOTE]
Not necessarily, they aren't necessarily showing every atom that exists in a spot you are looking at. I assume that they only show enough atoms that would matter for your resolution.
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