• Euclideon Island Demo 2011
    297 replies, posted
What was that someone said about optimism.
[QUOTE=Supernorn;31488289]This thread is pretty clearly beyond reason, you all want this to be real so bad it hurts. [img]http://i.imgur.com/g0gXt.jpg[/img] [url]http://forum.beyond3d.com/showpost.php?p=1144873&postcount=21[/url][/QUOTE] It's been three years since that post and their are multiple developers.
Yay for snake oil salesmen! Or in other words, this will never work as described!
[QUOTE=justastranger;31488424]Yay for snake oil salesmen! Or in other words, this will never work as described![/QUOTE] You read Notch's post.
Just because notch said so doesnt mean "yep its bullshit notch told me" He could be wrong, He is only one indie game developer. Not a God. And the makers of this technology said [I]If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.[/I]
Oh hey look an interview: [url]http://thisismyjoystick.com/interviews/interview-bruce-roberts-dell-unlimited-detail-technology/[/url] [quote]fifteen years to perfect the technique (it began as a hobby).[/quote] [quote]your Unlimited Detail using rival company presses a button and all his graphics rescale (point cloud data rescales as easily as a bitmap image on paint) and so he releases his game on all consoles and can even release it on PCs with no graphics card in the developing world (China, India, Russia, South America, the largest market on earth)[/quote] [quote]However we intend to release real time .exe demos long before completion. (No, I cant say when.)[/quote]
Euclideon sounds like an STD.
I went to the comments section for this on YouTube and expected intelligent discussion. I got this. [quote=AlphaKrizz]All fake, go to Notch's Blog, he explains alot of this FAKE* Advertisement [/quote] [quote=KatieRaesDay]its a scam...notch said so* haha[/quote] [quote=MEGAF4IL]Notch says this is a scam! Look on his Blog on* Tumblr![/quote] [quote=1997AshF]Notch says* its con[/quote] [quote=namelessguysLP]scam, just read at the word of* notch (minecraft!)[/quote] [quote=emhean]Notch is a genius! THIS IS A* SCAM[/quote] [quote=Foxgrunt1]scam don't believe me notch explains it on his website*[/quote] [quote=MegaBobMartin]notch says it was a scam and he made minecraft so* FAKE![/quote] So he made a Java based game. That doesn't make him lord of computer graphics.
[QUOTE=Corey_Faure;31489181][B]I went to the comments section for this on YouTube and expected intelligent discussion.[/B] I got this. So he made a Java based game. That doesn't make him lord of computer graphics.[/QUOTE] that was your first mistake
[QUOTE=Corey_Faure;31489181]I went to the comments section for this on YouTube and expected intelligent discussion. I got this.[/QUOTE] I hate how people worship notch for making minecraft. tbh Notch just sounded like a rehash of the reddit comments.
[QUOTE=HolyCrusade;31489276]that was your first mistake[/QUOTE] You've made me realize my error in judgement.
[QUOTE=TheServer;31489334]I hate how people worship notch for making minecraft. tbh Notch just sounded like a rehash of the reddit comments.[/QUOTE] that'll be because notch worships reddit
John Carmack Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging. [url]http://twitter.com/#!/ID_AA_Carmack[/url]
I don't really know about game engines but holy zombie jesus I don't even think this is possible. How would you make, for instance a waterfall with all this atoms?
Hey guys, I don't understand how it works so I don't believe it, despite not even understanding how a traditional game engine works. :downs:
[QUOTE=Karmah;31491475]Hey guys, I don't understand how it works so I don't believe it, despite not even understanding how a traditional game engine works. :downs:[/QUOTE] :( Why would you point out my flaws.
[QUOTE=noneshallpass;31491175]I don't really know about game engines but holy zombie jesus I don't even think this is possible. How would you make, for instance a waterfall with all this atoms?[/QUOTE] This is why people are skeptical about how fast something like this would work for some situations. The video shows a rather static scene where nothing can be seen in motion (excluding the camera).
[QUOTE=Karmah;31491475]Hey guys, I don't understand how it works so I don't believe it, despite not even understanding how a traditional game engine works. :downs:[/QUOTE]80% of people in this thread?
[QUOTE=Corey_Faure;31489181]I went to the comments section for this on YouTube and expected intelligent discussion. I got this. So he made a Java based game. That doesn't make him lord of computer graphics.[/QUOTE] And it wasn't even a great argument. he says that since not every grain of sand is the same it means that they are fake. Yes not every particle is different but thats only to save hardrive space not processing power.
[media]http://www.youtube.com/watch?v=_CCZIBDt1uM[/media] [media]http://www.youtube.com/watch?v=n2qkne-EOG8[/media] This seems more like an actual engine rather than a repeated object tech demo.
[QUOTE=IrishBandit;31494942][media]http://www.youtube.com/watch?v=_CCZIBDt1uM[/media] [media]http://www.youtube.com/watch?v=n2qkne-EOG8[/media] This seems more like an actual engine rather than a repeated object tech demo.[/QUOTE] Voxels, we all know about em. You dont need to keep posting videos about this. It does look great though.
I'm no programmer, but I tried some critical thinking on this, and this is what I came up with: The way I'm seeing it is that if you have a texture or picture, it has little pixels that are different colors to display the image. If you have, say a tree, then you can wrap that picture around the tree. And if point-cloud data can be created from a high quality polygon from 3DSmax or something, then you can just apply the texture over it. Then, they stated that if you're further away, it doesn't draw all the detail and the closer you get, it'll start displaying more. So it's like if you look at a high quality framed picture from 20 feet away, you can't see every little spec of detail. That makes me think, if there's a picture overlayed onto a rigid body from blender, or whatever (i just google'd 3d modeler), the picture can add more dots inbetween the polygons and form more detail. It's just my thoughts, please enlighten me; I'm just thinking about how it'd work.
The way it works is by displaying only the information you actually need. This means that it searches for only the information that you are currently looking at and processes only that data. The rest is left untouched until it is needed. That's what makes this system work so well. It is a basically a search engine for point cloud data.
[QUOTE=Milkyway M16;31495821]The way it works is by displaying only the information you actually need. This means that it searches for only the information that you are currently looking at and processes only that data. The rest is left untouched until it is needed. That's what makes this system work so well. It is a basically a search engine for point cloud data.[/QUOTE] If it doesn't use the other data until it's needed, would a hard drive actually hold you back? If you're moving fast, that is. I know the chunk loading in minecraft is slow on some computers that have an i7, 6GB ram and a great gpu.
I can certainly believe that all this is real, but it will only mean something when I see gameplay of a guy hacking separate sections of a tree or something.
[QUOTE=Str4fe;31488570][I]If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.[/I][/QUOTE] I think that's the part where most people take issue, because following a statement like that should be an explanation of how it works. What would you say to someone who said, "This thing we're claiming to do, yeah everyone with credibility will say it's impossible, but guess what we've found a way to do the impossible but no we won't tell you how you silly thieves." And then goes on to be coy, disappears for a year and comes back saying the same thing.
[QUOTE=Riutet;31502064]I think that's the part where most people take issue, because following a statement like that should be an explanation of how it works. What would you say to someone who said, "This thing we're claiming to do, yeah everyone with credibility will say it's impossible, but guess what we've found a way to do the impossible but no we won't tell you how you silly thieves." And then goes on to be coy, disappears for a year and comes back saying the same thing.[/QUOTE]But what people don't understand is that it's very possible using the culling (forgot the specific word, but culling is close to what they are doing?).
Note that Notch is using a very strict definition of "scam". He doesn't say it is [I]fake[/I] - in fact he even says he is impressed. He says they are being misleading and trying to get funding however, which is a very strict definition of "scam". I'd just say they're being misleading (there's nothing inherently wrong with trying to get funded tbh). It's very much real and I'm not sure how anyone who remotely knows anything about games could say otherwise. People like John Carmack who pretty much is a "god" in this industry and pushed it harder and quicker than anyone else really knows it is legit. Notch is just saying it isn't as perfect as they make it out to be - which is true, it is an advertizement, when are those ever 100% accurate?
And then you have to consider, Notch assumes it uses Voxels, which, apparantley it doesn't so....his basis for it being a scam seems t be a bit off.
[QUOTE=RayvenQ;31508753]And then you have to consider, Notch assumes it uses Voxels, which, apparantley it doesn't so....his basis for it being a scam seems t be a bit off.[/QUOTE] I dunno where you heard that but yes it uses Voxel, Voxels and Atoms are exactly the same thing essentially, a 3D pixel. [url]http://www.3d-test.com/interviews/unlimited_detail_technology_1.htm[/url] And it was mentioned on their old website in the about section that they were using Voxels. How they utilize the Voxels and build around them is what makes this so big.
Sorry, you need to Log In to post a reply to this thread.