[QUOTE=Eli_r;31395295]I think you should be more careful with where you're filming from. A lot of angle changes don't actually make sense and it's quite hard film-wise to follow what you're trying to show. Try to use a line and don't cross it([URL]http://en.wikipedia.org/wiki/180_degree_rule[/URL]). Another basic is to try and follow the rule of thirds([URL]http://en.wikipedia.org/wiki/Rule_of_thirds[/URL]) to make your movie feel more film-like.
Adding a vignette and colourcorrecting your video should also make it feel more film-like though don't overdo it because then it'll look very unprofessional.
edit: I'm giving you these tips because I like the premise and concept of the first episode, just trying you to help improve :)[/QUOTE]
While they are good guidelines, I prefer not seeing these methods if the results are still good.
Patterns are easily recognised, and those filming methods will just appear formulaic.
In these cases, a scene that strictly adheres to the 180 degree rule can seem very static, and the "rule of thirds" shots can come off as pretentious when spotted.
[QUOTE=Eli_r;31395295]I think you should be more careful with where you're filming from. A lot of angle changes don't actually make sense and it's quite hard film-wise to follow what you're trying to show. Try to use a line and don't cross it([URL]http://en.wikipedia.org/wiki/180_degree_rule[/URL]). Another basic is to try and follow the rule of thirds([URL]http://en.wikipedia.org/wiki/Rule_of_thirds[/URL]) to make your movie feel more film-like.
Adding a vignette and colourcorrecting your video should also make it feel more film-like though don't overdo it because then it'll look very unprofessional.
edit: I'm giving you these tips because I like the premise and concept of the first episode, just trying you to help improve :)[/QUOTE]
Strange, we're well aware of these rules but also aware that they are merely suggestions. You will notice that the LOA is simulated between Hobo and the tree at first but then shifts momentarily to the bush when it ignites. In the later scenes, there is no LOA and the different angles reflect Hobo's confusion as to where the voice is coming from.
As for the rules of thirds, we achieved this in wider shots but the close-ups make it difficult since we have to have our focal point on the cross-hair in order to have it in focus. There has yet to be a Minecraft mod that allows manual focus racking - although it would be amazing to find one.
Vignetting and over-done color-correction is very played out these days in my opinion. Vignettes themselves are a mistake in film-making that has become a trend among the amateur video crowd for some strange reason (usually to compansate for their sub-par prosumer hd cameras), and never looks good (see the dreaded magic bullet "blockbuster" preset as an example). Also, we wanted this first episode to look as close to the vanilla Minecraft experience as possible. In later episodes we may get a little fancier depending on the feeling we're trying to evoke.
Regardless, thank you for chiming in! :D
[QUOTE=Ray-The-Sun;31388807]Bashcraft? Isn't that the Game Journos are Incompetent [B]FUCKWITS[/B] nickname for Brian Ashcraft of Kotaku?[/QUOTE]
-snip-
How did you do the burning lake?
[QUOTE=Renegade Awsome;31416205]How did you do the burning lake?[/QUOTE]
WorldEdit? //replace air fire after selecting the area over the lake (I guess)
[QUOTE=ZestyLemons;31418755]WorldEdit? //replace air fire after selecting the area over the lake (I guess)[/QUOTE]
Give this man a prize!!! That's exactly how we did it.
That was really good and the green area was really nice with the waving grass. Where can I find the waving grass shader?
Same, I would like to find that waving grass shader. I have the 1.7.3 GLSL shaders, but can't find the waving grass anywhere.
i found a waving grass but its bundled with some shitty toon shader. fucking shit.
waving grass would go so well with Matmos mod. fuck.
[QUOTE=a-k-t-w;31462543]i found a waving grass but its bundled with some shitty toon shader. fucking shit.
waving grass would go so well with Matmos mod. fuck.[/QUOTE]
you... do know you can separate the parts of the mod [I]and[/I] it comes as a default shader anyway, right?
[editline]1st August 2011[/editline]
hi bashur
[QUOTE=Bashur;31381595]Without censors, hurts some people. With censors, hurts no one.
Besides, the censors make it even more funny in our opinion. I'm glad you enjoyed it none-the-less.[/QUOTE]
This.
Basically what [url=http://smoothfewfilms.com/theleetworld/]Smooth Few Films[/url] did was:
1. Record Audio /w full swears
2. Beep out each audio clip, listen to it, determine if scene was funnier.
3. If funnier, bleep was kept. If not, bleep wasn't and the swear was put in.
Worked fantastic for them imo.
[editline]1st August 2011[/editline]
[QUOTE=Reymas;31398408]
As for the rules of thirds, we achieved this in wider shots but the close-ups make it difficult since we have to have our focal point on the cross-hair in order to have it in focus. There has yet to be a Minecraft mod that allows manual focus racking - although it would be amazing to find one.[/QUOTE]
You might be able to offset the DOF by a predetermined amount.
In #ifdef DOF_ENABLED (final.fsh) there is a getCursorDepth(vec2 coord ) function. This is used to get the depth at the cursor and then blur things that have a greater depth.
You could theoretically modify the getCursorDepth function to offset the X input coordinate by going to the second #ifdef DOF_ENABLED, where there's a:
float cursorDepth = getCursorDepthA( vec2( 0.5, 0.5 ) );
Change the first 0.5 to say 0.75, and it'll now read the depth information from halfway between your cursor and the right side of the screen. Unfortunately no way to easily visualize this (Though with a minor hack on Zombe's Mod, you can draw a cross onto the screen) that would help you visualize it.
Give me a PM if you need any more help. :)
[QUOTE=Doomish;31463438]you... do know you can separate the parts of the mod [I]and[/I] it comes as a default shader anyway, right?
[editline]1st August 2011[/editline]
hi bashur[/QUOTE]
nope. i tried mix+matching but it came down to either toon + waving grass or nothing at all.
[QUOTE=Lord Ned;31464255]
You might be able to offset the DOF by a predetermined amount.
In #ifdef DOF_ENABLED (final.fsh) there is a getCursorDepth(vec2 coord ) function. This is used to get the depth at the cursor and then blur things that have a greater depth.
You could theoretically modify the getCursorDepth function to offset the X input coordinate by going to the second #ifdef DOF_ENABLED, where there's a:
float cursorDepth = getCursorDepthA( vec2( 0.5, 0.5 ) );
Change the first 0.5 to say 0.75, and it'll now read the depth information from halfway between your cursor and the right side of the screen. Unfortunately no way to easily visualize this (Though with a minor hack on Zombe's Mod, you can draw a cross onto the screen) that would help you visualize it.
Give me a PM if you need any more help. :)[/QUOTE]
Some really good ideas there, man, I'll pass this along to our resident technical genius Sergaz and see if he can do anything with it. If it allows us to change DOF on the fly we'll be very grateful indeed!
Stop censoring swearwords
It's annoying
that was great
when you were trying to get the cow to turn and having a minor seizure i fell out of my chair
[editline]1st August 2011[/editline]
also how do you get your grass to sway?
Hey everyone, episode 2 has landed, check it out:
[video=youtube;pNrBdLI0OIM]http://www.youtube.com/watch?v=pNrBdLI0OIM[/video]
Hahahaha oh god!
poor lad !
awesome episode !
that was amazing!
It reminded me of an actual movie created on a set (after watching the behind the scenes)
I'd love to help voice act if you need any voice actors.
can't wait for more!
Episode was more enjoyable the second time around actually. Really good background music. Watching it a second time lets me enjoy it more. :p
Oh god I lost it at 'LET THERE BE CREEPERS!' great work guys.
I loved 1:55.
Brilliant work. I haven't seen a Minecraft machinima of this quality until now.
[QUOTE=Jacinth;31504333]Brilliant work. I haven't seen a Minecraft machinima of this quality until now.[/QUOTE]
[media]http://www.youtube.com/watch?v=q6eDxVocN-Y&[/media]
A lot better IMO.
Uh, either series is incomparable to the other. They are different genres.
[QUOTE=Itsjustguy;31512469][media]http://www.youtube.com/watch?v=q6eDxVocN-Y&[/media]
A lot better IMO.[/QUOTE]
I don't know why, but this one just feels really cheesy to me.
[QUOTE=Itsjustguy;31512469][media]http://www.youtube.com/watch?v=q6eDxVocN-Y&[/media]
A lot better IMO.[/QUOTE]
the entire cast sounds like they're doing a cold read
What mods did you guys do to get FOV, wavy grass and wavy leaves?
We use GLSL shaders. :)
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