[QUOTE=Uberman77883;28922661]Wow you completely missed the point of that post you idiot.
If you didn't realize that I was trolling you are retarded.[/QUOTE]
No shit. What are you like 10 years old? Go troll some place else.
[QUOTE=Terragen;28922941]No shit. What are you like 10 years old? Go troll some place else.[/QUOTE]
[h2]YO FUCK YOU VOLKSWAGEN TOTALLY OWNS CHRYSLER[/h2]
go away
[QUOTE=Terragen;28922941]No shit. What are you like 10 years old? Go troll some place else.[/QUOTE]
I got bored of trolling ITN
[QUOTE=69105;28923034][h2]YO FUCK YOU VOLKSWAGEN TOTALLY OWNS CHRYSLER[/h2]
go away[/QUOTE]
Shut Up
Oh man, been playing a lot of RO lately because of this.
hngggg
[QUOTE=angelangel;28923836]Oh man, been playing a lot of RO lately because of this.
hngggg[/QUOTE]
i just can't enjoy RO any more though ever since I finally tried darkest hour. is that what you play? darkest hour has some pretty intense maps.
[QUOTE=69105;28923858]i just can't enjoy RO any more though ever since I finally tried darkest hour. is that what you play? darkest hour has some pretty intense maps.[/QUOTE]
It's only intense when you have a mic. It's still too shocking to hear old-peoples' voices telling others what to do. [b] and they obey[/b]
same, infact i feel like playing DH right now
i love firing AT rounds as US into that church tower on the small town map with a large open field on both sides etc
[QUOTE=JerryK;28924855]same, infact i feel like playing DH right now
i love firing AT rounds as US into that church tower on the small town map with a large open field on both sides etc[/QUOTE]
Cept' in RO2's UT3.5 engine, you'll be able to turn church towers into fractured meshes, so tanks can actually blow them apart :eng101:
[media]http://www.youtube.com/watch?v=OIi6_kqKWPQ[/media]
will RO2 actually have destruction like that? i know in the video where they showed off arty, it showed some small wooden cabins being destroyed but it was kinda far away and it seemed like they just sorta turned to burnt leftovers after the smoke cleared
[editline]1st April 2011[/editline]
[media]http://www.youtube.com/watch?v=2zogCqAI2uY&feature=related[/media]
at the end of the video he shoots 2 buildings with a tank, looks fun but the effect itself seems a little odd
Im not sure they'll specifically utilize that (though, there may be certain destructible walls) but I'm sure custom mappers and modders will make use of it.
also, the new little pickup menu that pops up is such a relief, oh how many times i've died trying to get a gun or ammo off the ground in RO
It's such a massive chore.. I hope that the gun and ammo drop in a group and then you can use the menu to quickly select it, and there'll just be an animation to pick up the gun. I hate having to spin around looking at the ground while trying to pick up some gun that's close to the gun I just dropped and picking up my previous gun by accident then getting shot. :arghfist::mad:
Latest post by Tripwire on the official steam group:
[b]April Fools Blog?[/b]
Alan's latest can be found below:
No, I wouldn't do that to you Actually, I would, but it would probably back-fire badly as some moron grabs a really bad joke from me and runs with it.
We're busy burning the weekend oil right now. A whole bunch of scripting going on for voice work. And no, don't worry - I am NOT going to be doing any voice acting! Today, we (Bill and I) are concentrating on the whole "battle chatter" piece, for Russians and Germans. This deals with both the vocalisations of commands issued by the player, as well as a whole bunch of scripting related to the AI. As with everything else, there will be a lot of fine-tuning on how it is used over the next few months, but it should add a lot of immersion.
Working on the training as well, although I think that is driving Keith (the LD building the relevant levels) slowly to drink. We're scripting up all the stuff that people need to learn, but of course, the systems aren't all completely finalized. It has to both cover the new systems/changes for old RO hands, as well as make sure that new players get to know the base systems.
The whole SP campaign (both sides) is actually built, but it will undergo repeated balance passes as core game systems finalize/lock down. Obviously that includes the AI, as the way that performs makes a big difference - as the AI learns to crew tanks properly and fully, how to operate as a squad and all of that. We've now got 2 campaigns, set up on a chronological basis, showcasing various small-unit actions across the city.
For those who don't know - no, we aren't doing the big character-based, movie-style, rail-shooter monster. For one, that costs a ridiculous amount of money to do - and for another, we're not always too fond of those things. Not a lot of replay value, usually. Perhaps one day, when we have $40million to burn, we might go that route, but not this time! So we'll leave the huge budget movie style to others - think of this as theater instead of the movies Small units (squads/platoons) trying to do their job, in various locations in the middle of the huge meat-grinder that is Stalingrad - and trying not to get everyone killed in the process.
And if I don't get this script stuff done, I'm going to have to commit seppuku - so a short missive this week, back to work for me!
[QUOTE=JerryK;28925488]will RO2 actually have destruction like that? i know in the video where they showed off arty, it showed some small wooden cabins being destroyed but it was kinda far away and it seemed like they just sorta turned to burnt leftovers after the smoke cleared
[editline]1st April 2011[/editline]
[media]http://www.youtube.com/watch?v=2zogCqAI2uY&feature=related[/media]
at the end of the video he shoots 2 buildings with a tank, looks fun but the effect itself seems a little odd[/QUOTE]
If I remember it right in an interview they said almost everything was destructible, only they made it so it left something behind rather than leaving a mound of rubble since he said it was no fun to play in that.
I truly do hope they have really big maps because otherwise destruction is just plain annoying.
So anyone know when this is going to be available for pre order?
I've had money put aside to buy RO2 for some time.
Probably when they actually announce a release date, which is currently set at "when it's done"
probably just before holiday 2011
In case anyone forgot. There's also vietnam and world war 1 mods being made along side the game.
[QUOTE=Nikota;29046782]In case anyone forgot. There's also vietnam and world war 1 mods being made along side the game.[/QUOTE]
I'd like to see a Darkest Hour 2, I'm pretty sick of western front WW2 games but man they did it right.
please no more maps where you drive for miles
[QUOTE=Nikota;29046782]In case anyone forgot. There's also vietnam and [b]world war 1[/b] mods being made along side the game.[/QUOTE]
Hell yeah!
There's a Vietnam, [B]Pacific front[/B], and World War 1 mod being made alongside.
Can't say I'm too excited for the pacific front but damn, vietnam [I]and[/I] WWI. So little attention payed to the two in video games generally. This should be good.
Pacific Front is an expansion made by TWI, which might or might not cost money. I'm not too sure, have not researched that aspect yet.
Looking forward to the pacific storm game, Cant wait to drive around in a shitty Japanese type 95 tank and get totally shredded by submachinegun fire.
[QUOTE=hypno-toad;29047633]Looking forward to the pacific storm game, Cant wait to drive around in a shitty Japanese type 95 tank and get totally shredded by submachinegun fire.[/QUOTE]
who needs tanks when you can charge with a katana
[QUOTE=peterson;29047632]Pacific Front is an expansion made by TWI, which might or might not cost money. I'm not too sure, have not researched that aspect yet.[/QUOTE]
Its not made by TWI its a mod team endorsed by TWI and with a semi-professional crew. I don't think it's a pay-for expansion.
[QUOTE=Psychokitten;29047260]Hell yeah![/QUOTE]
[b]EVEN BETTER![/b]
[img_thumb]http://i713.photobucket.com/albums/ww138/ironeurope/June/jamtin.jpg[/img_thumb]
Look at that fucking thing!
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