They are seasonal plums. Likely explosive seasonal plums, surely to explode on seal removal. That crafty fucking Kaiser
[QUOTE=hypno-toad;29047746]Its not made by TWI its a mod team endorsed by TWI and with a semi-professional crew. I don't think it's a pay-for expansion.[/QUOTE]
they said that if the mod turns out to be amazing then they'll release it for money, but if it's just good then they'll release it for free
I am willing to pay for Tripwire DLC. Did it for Killing Floor. They are a great group of developers and deserve every penny
It will be interesting to see how the pacific theatre, and more importantly, Vietnam's dense foliage get handled on the UE3 engine.
I mean everyone loves to bang on about the beautiful graphics of UE3, but that shit goes out the window when it has to render a jungle.
It's funny, I remember thinking how awesome a vietnam mod would be and I was going to post on the forums.
Then I heard they were actually doint it. God bless Tripwire.
Can't wait for this release, and I'm extremely psyched for Iron Europe. I sure hope they see through with that mod.
I am a bit wary about how the tanks are implemented into the gameplay in RO2 though.
one of games i look forward to
[QUOTE=killiam;29057963]Can't wait for this release, and I'm extremely psyched for Iron Europe. I sure hope they see through with that mod.
I am a bit wary about how the tanks are implemented into the gameplay in RO2 though.[/QUOTE]
What do you mean? From the videos i have seen they have drastically improved tank gameplay.
And one of my favourite things in RO is tank warfare so can't wait.
[QUOTE=killiam;29057963]Can't wait for this release, and I'm extremely psyched for Iron Europe. I sure hope they see through with that mod.
I am a bit wary about how the tanks are implemented into the gameplay in RO2 though.[/QUOTE]
Why? Tanks look awesome.
[QUOTE=angelangel;29047189]please no more maps where you drive for miles[/QUOTE]
This isn't call of duty, go back to your nuketown.
He's talking about the maps that take 15 minutes to walk across on foot. Good thing you respawn nearby your CO now.
That reminds in Mare Nostrum, there's a massive desert tank map and your tank spawn is at the bottom of a massive slope, so you spend 5mins just trying to get out of spawn at a real slow pace.
And occasionly when you reach the top you get taken out, that part was never fun.
[QUOTE=hypno-toad;29048186]They are seasonal plums. Likely explosive seasonal plums, surely to explode on seal removal. That crafty fucking Kaiser[/QUOTE]
The Hun will pay for this atrocity! Fancy that, tricking our brave lads into blowing themselves up with an innocent look can of Plum Jam! It's an outrage, I say! An outrage!
/officer
I'm not really a fan of tank combat, but it looks pretty cool
[QUOTE=Bravo;29059562]That reminds in Mare Nostrum, there's a massive desert tank map and your tank spawn is at the bottom of a massive slope, so you spend 5mins just trying to get out of spawn at a real slow pace.
And occasionly when you reach the top you get taken out, that part was never fun.[/QUOTE]
huge maps are the reason i don't tank on dh much
[QUOTE=Bravo;29058746]What do you mean? From the videos i have seen they have drastically improved tank gameplay.
And one of my favourite things in RO is tank warfare so can't wait.[/QUOTE]
From a blissfully ignorant standpoint it seems cool, but it takes them like 3 months to model each tank. It's a huge waste of resources, and there's only going to be 2 tanks on the initial release. I still preferred RO's method wherin the front of the tank had an interior model and then everything else was blank.
Fully modeled interiors will be very nice no doubt, but it basically boils down to 2 tanks w/fully modeled interiors, or 5-6 tanks with semi modeled interiors... I prefer the second... I would have liked to the see t34/76, t-70, KV1, su-76i.. but theres only going to be one tank per team to start with.
Or keep it as it is and keep the main focus on infantry combat, while periodically updating the game with maps and tanks while bugfixing.
That is overly optimistic. It's still a waste of resources.. It's like modelling the entire interior of a sub machine gun so you can look inside it when it jams. It's just not necessary.
[QUOTE=hypno-toad;29063313]That is overly optimistic. It's still a waste of resources.. It's like modelling the entire interior of a sub machine gun so you can look inside it when it jams. It's just not necessary.[/QUOTE]
And you're overly pessimistic.
They're not just making fancy interiors, it's the new tank damage system. That is what i'm looking forward to.
I'm certainly looking forward to the new damage system, as that is a brilliant idea. Modeling interiors is not as important and one doesn't require the other. No complaints in that regard.
[editline]9th April 2011[/editline]
[QUOTE=chunkymonkey;29063888]And you're overly pessimistic.[/QUOTE]
...No. The developers have admitted that it does take 10x the amount of time to make the new tanks as apposed to the old style. That is not pessimism.. if they were doing the old system there'd be a lot more tanks. Tank interiors is certainly nice, but it's a combined arms shooter, not a tank simulator. I highly doubt the new models will make tanking 10x more fun so it doesn't seem like it's worth the labor, smaller amount of tanks and extra development time.
Im not going to complain once they are done, but if I ever found myself in a position where I would have to spend two months meticulously modeling the interior of a tank I would rightfully be pissed off. Theres fewer tanks and somebody had to do the tedious grunt-work.
[QUOTE=hypno-toad;29064167]I'm certainly looking forward to the new damage system, as that is a brilliant idea. Modeling interiors is not as important and one doesn't require the other. No complaints in that regard.
[editline]9th April 2011[/editline]
...No. The developers have admitted that it does take 10x the amount of time to make the new tanks as apposed to the old style. That is not pessimism.. if they were doing the old system there'd be a lot more tanks. Tank interiors is certainly nice, but it's a combined arms shooter, not a tank simulator. I highly doubt the new models will make tanking 10x more fun so it doesn't seem like it's worth the labor, smaller amount of tanks and extra development time.
Im not going to complain once they are done, but if I ever found myself in a position where I would have to spend two months meticulously modeling the interior of a tank I would rightfully be pissed off. Theres fewer tanks and somebody had to do the tedious grunt-work.[/QUOTE]
You do know how much a single tank can change the tide of battle, right? Since this isn't a arcade-y shooter, there were always and will be few men on the front with AT weapons. Let alone how much de-moralizing seeing a enemy tank coming at you can be.
[QUOTE=hypno-toad;29064167]I'm certainly looking forward to the new damage system, as that is a brilliant idea. Modeling interiors is not as important and one doesn't require the other. No complaints in that regard.
[editline]9th April 2011[/editline]
...No. The developers have admitted that it does take 10x the amount of time to make the new tanks as apposed to the old style. That is not pessimism.. if they were doing the old system there'd be a lot more tanks. Tank interiors is certainly nice, but it's a combined arms shooter, not a tank simulator. I highly doubt the new models will make tanking 10x more fun so it doesn't seem like it's worth the labor, smaller amount of tanks and extra development time.
Im not going to complain once they are done, but if I ever found myself in a position where I would have to spend two months meticulously modeling the interior of a tank I would rightfully be pissed off. Theres fewer tanks and somebody had to do the tedious grunt-work.[/QUOTE]
I don't think they need to have too many vehicles anyhow.
I think personally, that a few tanks would be pretty sufficient. We don't need to have World of Tank with realism, i think a few models that were pretty standard would be nice.
[QUOTE=Raidyr;29058762]Why? Tanks look awesome.[/QUOTE]
That's just the problem though. They look incredible, and highly detailed(except for the magically disappearing crew when they die), it's the implementation that doesn't sound the least bit good to me. Bare with me as I try to explain my concern, but please correct me if I have anything wrong.
My current concerns regard the following:
1.) Mouse controlled gun turret? Wasn't using WASD to aim the gun just amazing? Not that BF2 style crap for once? You feel like you're really trying to swing the turret around, instead of sitting there with a joystick.
2.) 4 player tanks, where you can either have 4 people in one, or each of them have their own tank with AI, in which the player can choose to lock out other players. I have never heard of a worse idea to try and promote teamwork. Not only does it take away from the MP experience and replacing it with AI, but I can see this causing massive douchebaggery when other "better" tanks are released.
3.) Locking people out. As they've said in one of their interviews, you can either have for example eight people in two full tanks, or eight people in eight tanks with AI crew. Again, this ruins MP, because now you all of a sudden move from 2, to 8? You would much rather have a lot more on the field, and just spam as much as possible than try to get a public server to work together. Remember that there's only a set max amount of players on a server, so working together in vehicles really sets your team back in numbers. Teamwork should be encouraged, shouldn't it?
4.) Not being able to exit the tank. Why was this such a bad thing? I mean, yeah, it was kind of annoying in RO1, but Darkest Hour fixed this just fine, very simple, and realistic? Open the hatch to exit the tank. Only open it when you need to bail/panic, or get your face blown off. I personally found it immersive as hell to bail from a tank that couldn't tread no further from various damage, panicking and trying to open the hatch to get out. Then pick up a gun from a corpse, and continue the fight on foot with the rest of my comrades if I managed to survive.
5.) The only last thing that bothers me about RO2, as it has done in the previous game, is the incredibly unrealistic animations of the firearms. The PPSh41 is now open-bolt some how? The semi automatic rifles still don't lock back upon emptying the magazine? He doesn't assist the charging handle of the MG34/42 back forward again after charging it? (Which was basically a mistake a lot of American GI's did) Just small animation nit-picks on my side, but it drastically reduces the whole package feel when they've gone through such effort to model the weapons so extremely well, and then just slap some, and let's be honest, under-par to Call of Duty type animations. I didn't speak up earlier because I was under the impression they were place holders, but they haven't even spruced them up one bit since the first piece of footage of RO2 was released.
Most of this is my opinion, and I'm sure maybe the larger number disagree's with me about it, but it's still a few topics that I'd like to see others opinions on none-the-less.
I agree with most of the shit you just mentioned, Killiam. Using keyboard to turn turret, getting in and out of tanks rather than spawning in them. Basically it needs RO's tank system while keeping their new damage mechanics and detail.
I agree with the tank thing for the urban maps, they said the AI crew is to promote huge tank battles so that's where it should stay, on the tank maps only, and leave it with no AI for urban maps with a tank or two.
Agree on the weapon animations too, i didn't notice it but if you say so...
Number 4 is worthy of ten thousand agrees, i shouted "What?" when they mentioned it, if they have detailed tank animations then why implement such a lazy enter/exit for the tanks ?
You should post this on their forums and the steam forums if you want something changed, it's not too late to do it and there's always someone from tripwire responding questions and feedback.
Tank maps only I can see that, and I agree. I haven't really thought about that just yet, since the game is shipping with 2 tanks(?) so my guess is that they'll only be utilized in hybrid maps(which in my opinion is great, because those were the best maps in RO) at the current state upon release.
Thanks for the good discussion, last time I uttered my opinion about World of Tanks I got banned from the game, and from FP as well. I guess only the civil and good community of Red Orchestra is able to handle criticism, and actually discuss. This makes the game a whole lot better :)
I have to go to work, but I'll try and see if I can say anything on the other forums you mentioned upon my return. Thanks again!
I think letting AI have your tank is a work-around for people just taking tanks by themselves. There really is no way to prevent that from happening besides not letting you drive the tank without atleast one other person (which screws over the entire team as you now have a parking lot of tanks in spawn), so they just went with it and gave solo tank drivers the ability to use all their tanks potential. I don't really have a problem with it. I solo tanks all the time in RO and DH because tanking with someone without voice comms is fucking hard.
Well...I will prefer playing as a normal Infantry soldier but being a part of a tank crew in a fight is still very interesting.
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