Reminds me of this sig I made like 5 years ago for the RO forum.
[img]http://img.photobucket.com/albums/v334/deadbritain_neo/clowncar.gif?t=1305717257[/img]
[QUOTE=NoDachi;29905348]Reminds me of this sig I made like 5 years ago for the RO forum.
[img_thumb]http://img.photobucket.com/albums/v334/deadbritain_neo/clowncar.gif?t=1305717257[/img_thumb][/QUOTE]
oh man exactly
[QUOTE=hypno-toad;29904492]Then get close contact, it's really not hard to drive right up next to somebody in the light tanks.
The people who "hate tanks" are the people who hop in a tank by themselves, drive off to the nearest highly exposed hilltop, then complain when somebody perforates them.
Yes, most of the time that's true.
If you're getting absolutely pummeled, the chances are the people who are winning are having a lot of fun at your expense.
Guy 1: "Whoa man, check that shot out, just blew up Guy 2 with one shot!"
Guy 2: *Ragequit*
[editline]18th May 2011[/editline]
If a tank is well implemented in an infantry map, you usually wont even notice them. Rakowice and hedgehog are good examples of combined arms IMO. The tanks and infantry will often duke it out, but the tanks don't really play a particularly obnoxious role.
The worst combined arms maps are the ones where theres 5-10 tanks, half the people hop into tanks and the other half are stuck dredging the game out as infantry, ala Arad or Ogledow.[/QUOTE]
Or i just don't like tanks, what is wrong with you, learn to accept other peoples opinions, i don't like sitting in a big heap of metal when i can be more versatile on foot and move where tanks can't, and in a tank i have to depend on other people, whilst on foot it's mostly me who decides what happens.
This was pretty much the reason I hated most Darkest Hour maps... getting stuck facing off against tanks all the time drove me nuts. As a previous poster said, a good combined arms map implements tanks in a less intrusive way (like Hedgehog, which is awesome).
In that way, this game actually shares a lot in common with the Battlefield series... the big difference is that infantry are usually far more effective against vehicles in BF than they are in RO... but then again, you need multiple crew members in RO to do well as opposed to BF's single-crew vehicles, so that balances out their relative power.
[QUOTE=FlakAttack;29905946]This was pretty much the reason I hated most Darkest Hour maps... getting stuck facing off against tanks all the time drove me nuts. As a previous poster said, a good combined arms map implements tanks in a less intrusive way (like Hedgehog, which is awesome).
In that way, this game actually shares a lot in common with the Battlefield series... the big difference is that infantry are usually far more effective against vehicles in BF than they are in RO... but then again, you need multiple crew members in RO to do well as opposed to BF's single-crew vehicles, so that balances out their relative power.[/QUOTE]
Custom maps with just enough space for infantry, then they add TANKS INTO THAT, dear god why
i was playing 29th (:barf:) and they had an infantry map with a KT, panther, and a sherman 76 added in
:wtc:
[QUOTE=the_killer24;29906859]i was playing 29th (:barf:) and they had an infantry map with a KT, panther, and a sherman 76 added in
:wtc:[/QUOTE]
So is life in the 29th
The 29th maps are horrible.
[QUOTE=angelangel;29905186]satchel charges + overpowered clown car (at the time) = tank rape[/QUOTE]
I think they removed the Clown car from arad for just that reason.
I just had a pretty good round on Arad as anti-tank infantry, we won the game for our team. But I was playing with a friend so we could actually coordinate. Between the rampant machinegun fire from tanks and the hap-hazardous nature of German ATmen being infantry on Arad would normally be pretty grueling if you're not playing with compentant infantry.
[QUOTE=Raidyr;29908535]The 29th maps are horrible.[/QUOTE]
They made lutremange into an official map, i have lost faith in the devs
[QUOTE=Raidyr;29908535]The Darkest Hour maps are horrible[/QUOTE]
Fix'd
Everybody votes for the absolute worst maps, and then the clans just make even more terrible maps. Half of the DH maps pit you on a flat field (maybe dotted with a few houses) and you literally run into MG fire on all fronts for half an hour until somebody wins.
You'd think it was WW1
[I]Edit[/I]:
Has anybody actually gotten the "Excellent Marksman - Gold" achievment in ROOST?
I've got the silver one, but I literally just shot somebody halfway across Ogledow with my M44. I thought for sure that'd be 400 meters :monocle:
-Automerge failed-
[QUOTE=hypno-toad;29904492]Then get close contact, it's really not hard to drive right up next to somebody in the light tanks.
The people who "hate tanks" are the people who hop in a tank by themselves, drive off to the nearest highly exposed hilltop, then complain when somebody perforates them.[/QUOTE]
I think for tanking to work effectively, you need good communication between driver and gunner. Anyone who tanks alone is generally the first to die.
[QUOTE=CertainDOOM;29921600]I think for tanking to work effectively, you need good communication between driver and gunner. Anyone who tanks alone is generally the first to die.[/QUOTE]
I wish people would have a mic, or communicate at all, or at least not [I]want[/I] to go solo.
[editline]18th May 2011[/editline]
I hope you'll be able to disable bots in tanks for RO2 (except the loader, nobody wants to be the loader), so that you'll pretty much be forced to have a human gunner/driver, given the amount of time it takes to switch between positions with that.
[QUOTE=CertainDOOM;29921600]I think for tanking to work effectively, you need good communication between driver and gunner. Anyone who tanks alone is generally the first to die.[/QUOTE]
They haven't disclosed much of what has been improved in RO2's voice comm systems :frown:
RO's mic system is just fucking terrible. Fixing that would help teamwork as a whole, especially in regards to tanking. You're constantly talking over or interrupting other people, and you can almost never convey relevant information to people nearby you without everybody else on the team wondering who the hell you're talking to.
I've still got my fingers crossed that there'll be local radius voice chat, like Mumble in PR or RnL's voice system, that way you dont need to tell the entire team that a grenade landed next to you and some other dude.
Even though compared to most games RO has a lot of teamwork, it's really just teamwork by proxy, you just happen to be doing the same things as other people and happen to be walking on the same path to the same objective, there's no real squadplay or close communication because there's simply no feasible or convenient way to communicate with people around you.
The difference with PR and RO:OST is that in PR people actually worked together as squads. Teamwork on the operator level would be well coordinated and contained within the squad, while there'd be communication between different squads IIRC for general info, commands, etc.
Teamwork in RO is hard or near impossible to accomplish and usually a clusterfuck. That's all that really needs to be said
So true. RO with PR levels of (forced) teamwork would be glorious.
Just too bad that Russians, and generally the Eastern half of the world completely fails on all aspects of teamwork. Dern ruskies are more likely to steal your gun when you ask them for some MG ammo.
Then again ramming was always funny, taking a crappy T60 scout tank and ramming it into the ass of a PZ3 and then unloading in that said ass was a great way to relieve stress.
Wait, that sounds wrong
[QUOTE=hypno-toad;29924897]They haven't disclosed much of what has been improved in RO2's voice comm systems :frown:
RO's mic system is just fucking terrible. Fixing that would help teamwork as a whole, especially in regards to tanking. You're constantly talking over or interrupting other people, and you can almost never convey relevant information to people nearby you without everybody else on the team wondering who the hell you're talking to.
I've still got my fingers crossed that there'll be local radius voice chat, like Mumble in PR or RnL's voice system, that way you dont need to tell the entire team that a grenade landed next to you and some other dude.
Even though compared to most games RO has a lot of teamwork, it's really just teamwork by proxy, you just happen to be doing the same things as other people and happen to be walking on the same path to the same objective, there's no real squadplay or close communication because there's simply no feasible or convenient way to communicate with people around you.[/QUOTE]
Yeah i usually play it whilst on teamspeak with my friends, helps considerably. We usually do accomplish some low level of teamwork such as simultaneouly attacking a point from different directions, but ROs gameplay really doesn't allow for proper teamwork.
I wish they made ro2 to be in modern times.
[QUOTE=johan_sm;29926003]I wish they made ro2 to be in modern times.[/QUOTE]
The modern warfare/medal of honor/battlefield bad company/batlefield 3/soldier of fortune/project reality/call of calls : duty calls again threads are
<-- that way
[QUOTE=johan_sm;29926003]I wish they made ro2 to be in modern times.[/QUOTE]
Wouldn't that just be like Arma 2? :v
[QUOTE=Amez;29926116]Wouldn't that just be like Arma 2? :v[/QUOTE]
Not really, the gameplay styles are completely different. However with the amount of 'modern times' games there are, i don't think it would be worth the gamble.
[QUOTE=johan_sm;29926003]I wish they made ro2 to be in modern times.[/QUOTE]
remember how everyone got sick of ww2 game after ww2 game?
look how it is now.
~modern warfare~
[QUOTE=angelangel;29927233]remember how everyone got sick of ww2 game after ww2 game?
look how it is now.
~modern warfare~[/QUOTE]
The only reason people got bored of WW2 was because companies made the same exact shit over and over again, basically how it is now with the modern games. No one really made anything interesting, new or different like Red Orchestra did.
@johan_sm
I wouldn't worry, I can bet you there probably will be a modern mod in the works or maybe in the works now for Red Orchestra.
[QUOTE=bobsynergy;29933464]The only reason people got bored of WW2 was because companies made the same exact shit over and over again, basically how it is now with the modern games. No one really made anything interesting, new or different like Red Orchestra did.
@johan_sm
I wouldn't worry, I can bet you there probably will be a modern mod in the works or maybe in the works now for Red Orchestra.[/QUOTE]
Thanks to TWI for giving out the sdk early to some mod teams, they announced now that plenty of mods will be available at launch. Like mentioned earlier in the thread. I guess the Vietnam mod is a more "modern" mod. At least compared to RO itself.
I'm just glad they do not focus on heroic Americans saving the day in the RO games and actually focus on something different that most WW2 games do not care about very much.
[QUOTE=CommanderPT;29973020]Thanks to TWI for giving out the sdk early to some mod teams, they announced now that plenty of mods will be available at launch. Like mentioned earlier in the thread. I guess the Vietnam mod is a more "modern" mod. At least compared to RO itself.
I'm just glad they do not focus on heroic Americans saving the day in the RO games and actually focus on something different that most WW2 games do not care about very much.[/QUOTE]
heroic russians saving the day? :v:
[QUOTE=NoDachi;29973846][img]http://i218.photobucket.com/albums/cc178/kampfgruppecottrell/WWII/098-6876.jpg[/img][/QUOTE]
Stereotypical human wave attack to the rescue
[editline]21st May 2011[/editline]
[QUOTE=CertainDOOM;29926274]Not really, the gameplay styles are completely different. However with the amount of 'modern times' games there are, i don't think it would be worth the gamble.[/QUOTE]
When people say "modern", they often mean anything after 1991. A good majority of those "modern" games are set like that. There's a lot in the post-WWII period to explore aside from Vietnam. Grenada, Falklands War, South African Border War, Toyota Wars in Libya and more.
Again, "modern" is not just what Call of Duty, Battlefield or whatever popular "modern" game people are playing depict.
A "modern" RO2 mod I'd love to see would be focused on the light infantry battles of the what-if WWIII of the '80s. West German Jagers, US Paratroopers, British Paras of the BAOR vs. Soviet VDV, Polish Air Assault Troops and other Warsaw Pact light forces.
did you guys see the latest announcement on the HoS steam page?
voice acting sounds like its gun b' gud
no, where is it
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