[QUOTE=JerryK;29978772]no, where is it[/QUOTE]
Right here
It basically talks about the voice acting and whats shows they are going to attend:
[quote]So I didn't write anything last week. Sorry. I was busy being asleep. Or working. Or both. So, I've actually been out training, done some yard work (if scaring the dog with a pressure-washer counts as yard work). Like you lot care
First off, I'll go off in a completely different direction: the Japanese. Nestor just sent me some samples of the battle chatter and commands from their recent Japanese voice recording session in London. "Show these pigs - banzai!" was moderately scary, coming from the "young idealistic one" (we have different character types/bios to give the voice actors some direction). His moaning and groaning was rather blood-curdling. I hadn't thought about it until I listened to these pieces, but the voice work in Rising Storm is going to be something quite different. Playing as Americans, to hear the Japanese jabbering away (not being racist - just that I don't speak a word of Japanese and it sounds very alien to my ears) is going to make the hairs on the back of my neck stand up.
In RO2, I'm going to have some idea of what the enemy is saying in German or Russian (both currently being recorded in Russia/Germany). But Japanese will be another matter. We've finally finished all the spoken script, all the English language recorded. Battle chatter, commands, campaign intros and outros, mission briefings, the training etc. The sheer volume (pun unintended) is quite amazing... hearing it all come together in game, in the various languages, is also amazing. Some great voice acting in there!
See if you can persuade Nestor to post some Japanese examples
What else? Release of Dwarfs - that all went amazingly well - thanks to all involved. Robin and Teddy have some upcoming surprises for the world. Should be great fun. Working on our advertizing and PR schedule, starting to book everything for the rest of the year - through launch and beyond (see - it WILL be this year!). You'll see a pile of advertizing/marketing building over the coming months. As well as some very cool extra PR stuff in the next couple of months. No, I am not going to spoil the surprise.
As for shows we're attending, we're pencilling in GDC Europe/GamesCom, PAX in Seattle, Igromir, CES and GDC next March. Not forgeting our local SIEGE in October, which will now feature an extra day on the topic of funding games - VCs, angels and all, run by the same crew who ran the recent succesful event in Austin.
That's all, folks[/quote]
Also @CommanderPT, I actually mean there is one that is probably going to be set with the war atm in the middle east.
[QUOTE=bobsynergy;29979101]Right here
It basically talks about the voice acting and whats shows they are going to attend:
Also @CommanderPT, I actually mean there is one that is probably going to be set with the war atm in the middle east.[/QUOTE]
Quick question here. There are mods coming out with the release of RO2?
That's amazing.
[QUOTE=MagicBurrito;29977913]did you guys see the latest announcement on the HoS steam page?
voice acting sounds like its gun b' gud[/QUOTE]
All the best games have the worst voice-acting.
i guess the game is gonna be horrible then!
[QUOTE=Tac Error;29977623]When people say "modern", they often mean anything after 1991. A good majority of those "modern" games are set like that. There's a lot in the post-WWII period to explore aside from Vietnam. Grenada, Falklands War, South African Border War, Toyota Wars in Libya and more.
Again, "modern" is not just what Call of Duty, Battlefield or whatever popular "modern" game people are playing depict.
A "modern" RO2 mod I'd love to see would be focused on the light infantry battles of the what-if WWIII of the '80s. West German Jagers, US Paratroopers, British Paras of the BAOR vs. Soviet VDV, Polish Air Assault Troops and other Warsaw Pact light forces.[/QUOTE]
Yeah, i was kind of thinking post 1991, but anything set during the cold war would be damned good. Extremely underdone in the FPS market. They'd have to rework the tanking system abit though.
Didn't realize that they have updated the store page quite a bit.
I really hope it will be released in August or whatever the rumors are saying. Been waiting for this game for so.. many years.
[QUOTE=MagicBurrito;29980840]i guess the game is gonna be horrible then![/QUOTE]
oh sorry, I read you said "it's gun be bad"
[QUOTE=3v3ryb0dy;29980785]All the best games have the worst voice-acting.[/QUOTE]
if the voice acting doesn't turn out to be Enemy! PANZER at THREE Oclock.! i'm ok with that
A middle eastern infantry combat simulator would be hilarious.
Wait around and bitch about the heat.
[editline]22nd May 2011[/editline]
That's completely the opposite of Red Orchestra :v:
[QUOTE=Nikota;29987933]A middle eastern infantry combat simulator would be hilarious.
Wait around and bitch about the heat.
[editline]22nd May 2011[/editline]
That's completely the opposite of Red Orchestra :v:[/QUOTE]
Uhm
What part of [B] the middle east[/B] are we talking about? There's a number of countries that make up the middle east and all are so varied that's not really an accurate comment.
[editline]22nd May 2011[/editline]
[QUOTE=Tac Error;29977623]
A "modern" RO2 mod I'd love to see would be focused on the light infantry battles of the what-if WWIII of the '80s. West German Jagers, US Paratroopers, British Paras of the BAOR vs. Soviet VDV, Polish Air Assault Troops and other Warsaw Pact light forces.[/QUOTE]
That'd be pretty sweet. Personally I'd love to see someone make a mod focusing on the bush war in Rhodesia. Grenada could be pretty cool too. Maybe even Falklands.
Hell I'm just sick of seeing EOtechs on everything.
[QUOTE=JaegerMonster;29988185]That'd be pretty sweet. Personally I'd love to see someone make a mod focusing on the bush war in Rhodesia. Grenada could be pretty cool too. Maybe even Falklands.
Hell I'm just sick of seeing EOtechs on everything.[/QUOTE]
Ironsight master race right here.
That's why I wish there were more Cold War games like OFP (that aren't black ops) you get that semi-modern weaponry but none of it has that "attachment" shit, beyond under-barrel grenade launchers.
This games makes WW2 cool again. Hell yeah.
[QUOTE=30CALIB3R;29990661]This games makes WW2 cool again. Hell yeah.[/QUOTE]
WW2 games as a genre was never uncool. It doesn't matter what year your game takes place in as long as it has unique game mechanics.
[I]
"Generic"[/I] WW2 games on the other hand... Those got boring fast because they [I]were[/I] all the same. Red Orchestra was never a "generic" WW2 game, though.
[QUOTE=hypno-toad;29990588]Ironsight master race right here.
That's why I wish there were more Cold War games like OFP (that aren't black ops) you get that semi-modern weaponry but none of it has that "attachment" shit, beyond under-barrel grenade launchers.[/QUOTE]
I also liked Urban warfare when it was about sneaky improvisation rather then OOOH MAH FUKING DILZ LOOK AT OUR SHIT HOT ROOM CLEARING DRILLS, OH MAN DON'T WE JUST LOOK [I]GOOD[/I]. OOOO MAN WATCH ME PEEL OUT OF THIS ROOM SO ~TACTICOOL~
[editline]22nd May 2011[/editline]
Not that I think there is anything wrong with players practicing to replicate real world procedures (if they understand how to properly use them that is)
[QUOTE=CertainDOOM;29984978]Yeah, i was kind of thinking post 1991, but anything set during the cold war would be damned good. Extremely underdone in the FPS market. They'd have to rework the tanking system abit though.[/QUOTE]
In the context of the 1980s Europe light infantry mod, there's be no main battle tanks. At the most it'd be light tanks like the Scorpion or light IFVs like the BMD-1. IMO the big mechanized combined arms battles of the Cold War are too large of a scale to be covered with by the Unreal 3 engine.
[editline]22nd May 2011[/editline]
[QUOTE=JaegerMonster;29988185]Uhm
What part of [B] the middle east[/B] are we talking about? There's a number of countries that make up the middle east and all are so varied that's not really an accurate comment.[/QUOTE]
You know what I'd love to see? WWI in the Middle East. Take the good bits of Lawrence of Arabia and General Allenby's charge into Palestine and turn it into a sweet RO2 mod.
Ahahaha, I'd play the shit out of that, if only to charge at an MG on horseback
[QUOTE=JaegerMonster;29993526]Ahahaha, I'd play the shit out of that, if only to charge at an MG on horseback[/QUOTE]
[url=http://www.youtube.com/watch?v=G4ThDh-QyPE&t=10m50s]Ooh yeah[/url]
[QUOTE=JaegerMonster;29993526]Ahahaha, I'd play the shit out of that, if only to charge at an MG on horseback[/QUOTE]
or you could combine the two..
[media]http://youtube.com/watch?v=gyYHPN9lIgk[/media]
[b]News From Alan:[/b]
[quote]Well, we have visible progress this week. We distributed the beta succesfully, beat the stupid initial technical problems into submission - and got some scheduled games going! I didn't get a chance to jump in until Thursday, got a little time on the game with a fresh bunch of people, then jumped back in Friday afternoon/evening for a real, honest-to-god scheduled test session!
I wasn't counting, but I think we had over 50 people on, playing on Fallen Fighters and the map-currently-known-as "Apartments". I wasn't playing the whole time (some of us have to work too), but ran through some Countdown and Territory on Fallen Fighters, plus Firefight on Apartments.
We've actually been messing around with the dynamics of Countdown before the beta, adding in some extra touches, including a reinforcement wave mechanism for the attackers (as people got more experienced at CD, we'd been finding that defense outweighs attack too often - long story). It makes communication and timing important in CD, adds an extra dynamic, making for extra tension - and even more reason for the defenders to hang on, even when they are down to the last few men - can they force the attackers to use very limited reinforcements early in the round?
Anyway, I think the verdict on 50+ player Countdown was a resounding success. There'd been a nagging concern (in my mind at least) that it would turn into mass slaughter for the first 10 seconds, followed by a couple of mniutes of a few people creeping about. Might have happened the first couple of rounds, but I think I had underestimated the scale of our maps (and the skill of our level designers... [you owe me Krispy Kremes for that one, guys]). By the time I got to playing, the first 10-20 seconds largely involved 50 people vanishing into the terrain, followed by a couple of minutes of gripping combat. Every corner, hole, hiding spot, smoke grenade all house dangers that really matter. VOIP becomes very important, people supporting each other in small teams.
Those moments defending in the Univermag (I was lurking on the second floor) got classic. I was looking down over the railing/through the railing, trying to nail any enemy that got in to the ground floor. Had about 3 guys up there with me - Chapel was watching the side entrance, someone else was firing down as well and there was another one firing down/watching the main staircase. The enemy had broken in the side entrance and Chapel had his hands full, so I was having to switch my attention between the ground floor and the entrance to my left. I remember emptying a whole magazine through a shelving unit downstairs to take out a couple of Germans, think I added a grenade down there for good measure, got clipped from Germans attacking from the left side and had to duck to cover to bandage and reload.
Then I was taking suppressing fire from downstairs, while trying to help Chapel out on the side entrance. Decision time - risk the suppressing fire and try and take out the guys on the left, or cover and risk them breaking in? I went for the aggressive option and got away with it, Chapel and I dropping a series of attackers on the left side. I think a grenade dropped him and I used mine up retaliating. I think the Germans used a reinforcement wave to add to the stress - then I started taking fire from the left again, turned and put a burst into one guy - and the guy behind him. Happy days!
And Firefight in the Apartments: I think even us old hands are thoroughly enjoying Firefight. It reminded me of one of the first things I enjoyed about FPS's in the first place - the Stalingrad map on the MoH (or was it the CoD?) demo. But this is different (better, of course). Bigger, more space, the fight tending to move around the map (scale again). While it allows lazy, evil people like me to camp and lurk, the focus of the fight moves enough that I either have to wait for it to shift back to where I'm lurking - or I have to move. I think its' success comes from a combination of the map design and the core mechanics of the game. Just with a different objective (pun unintended) to Territory or Countdwon. Simpler task, different focus - raw fun.
I hope the new testers are enjoying it as much as we are![/quote]
It's a very good read and it sounds like we will be getting the beta very soon.
Not that anybody would make it, but I think a totally awesome mod would be an alternate reality WW2, where the Germans win at the Battle of Britain and the Battle of Stalingrad, and WW2 continues into the 1950s, and you get to see the late war inventions come to fruition, like the Panzer Maus super HT, the IS-3 & IS-7, The Ar-10, The AK47 & SKS, L1A1, the T-28 Super HHT, the TOG-28 Super HT, the German E-100 super HT.
Basically a mod where the giant folleys made by the Germans never happened, so the war continues to escalate and everybody starts using the really late war and prototype stuff. A bit different, but I think it would be a lot more fun and original than WW1 or what have you.
[QUOTE=hypno-toad;30104699]Not that anybody would make it, but I think a totally awesome mod would be an alternate reality WW2, where the Germans win at the Battle of Britain and the Battle of Stalingrad, and WW2 continues into the 1950s, and you get to see the late war inventions come to fruition, like the Panzer Maus super HT, the IS-3 & IS-7, The AK47 & SKS, L1A1, the T-28 Super HHT, the TOG-28 Super HT, the German E-100 super HT.
Basically a mod where the giant folleys made by the Germans never happened, so the war continues to escalate and everybody starts using the really late war and prototype stuff. A bit different, but I think it would be a lot more fun and original than WW1 or what have you.[/QUOTE]
So a Fps version of the Red alert series ?
i want a mod about the Boer Wars :)
[QUOTE=Xombi;30105259]So a Fps version of the Red alert series ?
[/QUOTE]
Um, no?
Actually from my description I don't think there's a single similarity beyond "alternate reality"
Red Alert = Albert Einstein goes back in time and fucks up the passage of time, WWII [I]never happens[/I], Soviets and Americans duke it out
My idea = [I]In WW2[/I] Germans Deliver a crushing defeat to the soviets at Stalingrad, and Destroy the RAF during the Battle of Britain, Germans and Spanish invade Britain and push further into the Soviet Union and the war goes into stalemate until the 1950s, and then everybody comes back in the late 1940's equpped with all the late war prototypes that never came to fruition because the war ended in 1945 in our "reality."
In WW2, 1941 and 1942 were times of major turning points in the war where the allies gained the upper hand. So, to clarify it embodies all the "what if" historical arguments, it takes all the turning points and Key events of WW2 and gives the Germans the upper hand instead of the Allies & Soviets.
[QUOTE=hypno-toad;30104699]Not that anybody would make it, but I think a totally awesome mod would be an alternate reality WW2, where the Germans win at the Battle of Britain and the Battle of Stalingrad, and WW2 continues into the 1950s, and you get to see the late war inventions come to fruition, like the Panzer Maus super HT, the IS-3 & IS-7, The AK47 & SKS, L1A1, the T-28 Super HHT, the TOG-28 Super HT, the German E-100 super HT.
Basically a mod where the giant folleys made by the Germans never happened, so the war continues to escalate and everybody starts using the really late war and prototype stuff. A bit different, but I think it would be a lot more fun and original than WW1 or what have you.[/QUOTE]
Yes please. Being pinned down by a Maus would feel pretty terrifiyng.
I'm also looking forward to that WH40k mod, hopefully they'll get the weapons and feel right.
I would buy a game that let me use paper projects that's not world of tanks
[QUOTE=hypno-toad;30104699]Not that anybody would make it, but I think a totally awesome mod would be an alternate reality WW2, where the Germans win at the Battle of Britain and the Battle of Stalingrad, and WW2 continues into the 1950s, and you get to see the late war inventions come to fruition, like the Panzer Maus super HT, the IS-3 & IS-7, The Ar-10, The AK47 & SKS, L1A1, the T-28 Super HHT, the TOG-28 Super HT, the German E-100 super HT.
Basically a mod where the giant folleys made by the Germans never happened, so the war continues to escalate and everybody starts using the really late war and prototype stuff. A bit different, but I think it would be a lot more fun and original than WW1 or what have you.[/QUOTE]
[IMG]http://upload.wikimedia.org/wikipedia/en/c/c4/Turning_Point.jpg[/IMG]
[quote]
[I][B]Turning Point: Fall of Liberty[/B][/I] is a [URL="http://en.wikipedia.org/wiki/First-person_shooter"]first-person shooter[/URL] [URL="http://en.wikipedia.org/wiki/Video_game"]video game[/URL], developed by [URL="http://en.wikipedia.org/wiki/Spark_Unlimited"]Spark Unlimited[/URL] for the [URL="http://en.wikipedia.org/wiki/PlayStation_3"]PlayStation 3[/URL], [URL="http://en.wikipedia.org/wiki/Xbox_360"]Xbox 360[/URL] and [URL="http://en.wikipedia.org/wiki/Microsoft_Windows"]Microsoft Windows[/URL]. It was released in North America on February 26, 2008; in Australia on March 13, 2008; and in Europe on March 14, 2008.[URL="http://en.wikipedia.org/wiki/Turning_Point:_Fall_of_Liberty#cite_note-xbox360.ign.com-2"][3][/URL]
The game takes place in an [URL="http://en.wikipedia.org/wiki/Alternate_history"]alternate history[/URL] in which [URL="http://en.wikipedia.org/wiki/Winston_Churchill"]Winston Churchill[/URL] dies in 1931, eight years before the start of [URL="http://en.wikipedia.org/wiki/World_War_II"]World War II[/URL], presenting the possibility of what could have happened to Europe, the United States, and the rest of the world without his leadership. The [URL="http://en.wikipedia.org/wiki/United_Kingdom"]United Kingdom[/URL] is subdued by [URL="http://en.wikipedia.org/wiki/Nazi_Germany"]Nazi Germany[/URL] in 1940, and the rest of [URL="http://en.wikipedia.org/wiki/Europe"]Europe[/URL], [URL="http://en.wikipedia.org/wiki/North_Africa"]North Africa[/URL] and the [URL="http://en.wikipedia.org/wiki/Middle_East"]Middle East[/URL] fall soon afterward. The United States, infected with anti-war sentiment, does not get involved overseas. The game takes place in the midst of the [URL="http://en.wikipedia.org/wiki/Greater_German_Reich"]Greater German Reich[/URL]'s invasion and occupation of the east coast of the [URL="http://en.wikipedia.org/wiki/United_States"]United States[/URL] in 1953[U].[/U][/quote]Mind you, the game isn't that brilliant. It sounded promising, but the gameplay is very lacking. Also:
[quote]The game includes many advanced versions of weapons used in World War II, and several that were being researched and developed late in the war but never made it to mass production. [URL="http://en.wikipedia.org/wiki/Super-heavy_tank"]Super-heavy tanks[/URL] such as the [I][URL="http://en.wikipedia.org/wiki/Panzer_VIII_Maus"]Panzerkampfwagen VIII Maus[/URL][/I] and [I][URL="http://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte"]Landkreuzer P. 1000 Ratte[/URL][/I] appear in the game, as well as the [I]Nachteule[/I] troop-transport [URL="http://en.wikipedia.org/wiki/Zeppelin"]zeppelin[/URL], the [I]Flugzeugträger[/I] [URL="http://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin"]German aircraft carrier Graf Zeppelin[/URL], and various advanced [URL="http://en.wikipedia.org/wiki/Fighter_aircraft"]jet fighters[/URL] and [URL="http://en.wikipedia.org/wiki/Bomber"]bombers[/URL], all of which are utilized by the German invasion force[U].[/U][/quote]
Also:
[media]http://www.youtube.com/watch?v=wYV1ehh26AU[/media]
Yeah, I saw that game. Wasn't impressed. I'd like "what if" scenario with RO's multiplayer gameplay. Also Land Battles in Britain, Ireland, Western france and Siberia would be more interesting IMO
Turning point was a major pile of shit. Units were cool but the game itself was terribad.
I love the Berlin map in DH.
Since the patch it's (nearly) impossible for the Germans to win, but it's so fun being on the defensive against an overwhelming tide.
[QUOTE=hypno-toad;30106040]Yeah, I saw that game. Wasn't impressed. I'd like "what if" scenario with RO's multiplayer gameplay. Also Land Battles in Britain, Ireland, Western france and Siberia would be more interesting IMO[/QUOTE]
It would be amazing if someone made that idea into a mod, with the new RO2 campaign system you can even make a bunch of maps and play them through a campaign. Well like Tripwire said there is over 10 mods getting made atm, if we have a Warhammer mod then I wouldn't be surprised if someone is actually working on something similar to your idea.
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