Communication is unrealistically hard in RO.
Why would you have tanking realistic mechanics [U]reliant[/U] on realistic and easy communication when there's no realistic and easy communication in RO..?
It was botched from the start in ROOST and solo tanking is a necessary evil. I really hope that super tank teamwork is properly implemented alongside a good communication system, otherwise it'll just be really annoying to tank with other people.
[QUOTE=bobsynergy;30186187]In my time playing RO I have never see this happen, yes it is a problem to some extent but from a couple of experiences of this happening doesn't make the whole community shit, that's over exaggerating.[/quote]
Hell no it isn't.
[quote]
Do you even know how stupid this sounds......Red Orchestra is meant to be a very realistic game, so basically you have also called the people who play ARMA and the tripwire devs "realism hardcore fags" because the reason they made RO was because they wanted a more realistic and a better WW2 game, they are catering to the guys who want more realism because that's the style of the game you idiot.
There was a guy on the forums who suggested silenced pistols, shotguns with silencers, killstreaks and all that other CoD garbage, so basically your saying tripwire should listen to him and not clans or long time fans who have played RO for years because they are "realism hardcore fags". That's like me telling people who buy the latest CoDs are casual arcade fags for buying a game thats designed to be arcade and then yelling at Activision because they don't listen to the ARMA or Red Orchestra community.
Seriously think before you talk you moron, obviously this game isn't for you.[/QUOTE]
Absolutely fucking not. YOU fail to see the point. I have no problem with realism in games. We're not judging the accuracy of this game to real life at all, it's plenty fine and the gameplay works for the most part. The community is just waaaaaay too serious 24/7. They're mostly nofun assholes. We're not making fun of them for taking the game seriously, the large majority of them are literally just unlikable dicks.
Besides being massive losers anyway.
[editline]1st June 2011[/editline]
[QUOTE=hypno-toad;30187989]Communication is unrealistically hard in RO.
Why would you have tanking realistic mechanics [U]reliant[/U] on realistic and easy communication when there's no realistic and easy communication in RO..?
It was botched from the start in ROOST and solo tanking is a necessary evil. I really hope that super tank teamwork is properly implemented alongside a good communication system, otherwise it'll just be really annoying to tank with other people.[/QUOTE]
What's hard about communication while tanking? Use local VOIP and only your tank crew and any other soldiers near you can hear what you say. The hard part is finding someone who's not a massive idiot to tank with you, but this can be solved with just bringing friends or dying about 50 times until a reasonably intelligent person joins in.
[QUOTE=Duckmeister;30186166]Yes, way to compare someone who disagrees with you on what directional system to use in a videogame, with racists, anti-Semites, misogynists, homophones, and xenophobes.
GJ[/QUOTE]
[quote]One who is narrrowly or intolerantly devoted to his or her opinions[/quote]
Good job at avoiding everything i said.
GJ at being a moron.
[QUOTE=Shoopiwoop;30185808]One who is narrrowly or intolerantly devoted to his or her opinions and prejudices. This word is a general term that applies to everyone (racists, anti-Semites, misogynists, homophobes, xenophobes, and people who disagree with me on what directional system to use in a videogame).[/QUOTE]
How else is somebody supposed to read that paragraph?
[QUOTE=Duckmeister;30188744]How else is somebody supposed to read that paragraph?[/QUOTE]
It's usually called examples :eng101:
[QUOTE=Mbbird;30188059]Hell no it isn't.
Absolutely fucking not. YOU fail to see the point. I have no problem with realism in games. We're not judging the accuracy of this game to real life at all, it's plenty fine and the gameplay works for the most part. The community is just waaaaaay too serious 24/7. They're mostly nofun assholes. We're not making fun of them for taking the game seriously, the large majority of them are literally just unlikable dicks.
Besides being massive losers anyway.
[editline]1st June 2011[/editline]
What's hard about communication while tanking? Use local VOIP and only your tank crew and any other soldiers near you can hear what you say. The hard part is finding someone who's not a massive idiot to tank with you, but this can be solved with just bringing friends or dying about 50 times until a reasonably intelligent person joins in.[/QUOTE]
Yes solo tanking is an issue but I was talking about the guys yelling and swearing at you which I honestly have never experienced, I just finished playing a couple of rounds right now myself and got nothing. The part about them being super serious all the time, I have barely experienced that, I have always seen guys making jokes and having fun. Yes there is the occasional moron but for me its rare.
But I kind of misunderstood that guys point as the way he typed it, it sounded like he was making fun of the players for liking realism.
Also just wondering, what servers are you playing on, I play mostly on the TWB servers and occasionally the Russian server. If you are playing on the TaT server then I can completely see where your coming from, most of the guys on that server (including the clan) are morons. But I don't play on that server anymore so I don't know how they are now.
[QUOTE=bobsynergy;30189131]Yes solo tanking is an issue but I was talking about the guys yelling and swearing at you which I honestly have never experienced, I just finished playing a couple of rounds right now myself and got nothing. The part about them being super serious all the time, I have barely experienced that, I have always seen guys making jokes and having fun. Yes there is the occasional moron but for me its rare.
But I kind of misunderstood that guys point as the way he typed it, it sounded like he was making fun of the players for liking realism.
Also just wondering, what servers are you playing on, I play mostly on the TWB servers and occasionally the Russian server. If you are playing on the TaT server then I can completely see where your coming from, most of the guys on that server (including the clan) are morons. But I don't play on that server anymore so I don't know how they are now.[/QUOTE]
You'd need to play more DH to see the "super srs" realism players. There's really only two populated servers, Jolly Rodgers has a no swearing rule but they aren't pricks about it on the same level as the 29th, and they dont do that cringing "saluting" and "yes sir!" stuff :gonk:
I play on the TWB server in RO exclusively and it's pretty casual.
[QUOTE=hypno-toad;30190116]You'd need to play more DH to see the "super srs" realism players. There's really only two populated servers, Jolly Rodgers has a no swearing rule but they aren't pricks about it on the same level as the 29th, and they dont do that cringing "saluting" and "yes sir!" stuff :gonk:
I play on the TWB server in RO exclusively and it's pretty casual.[/QUOTE]
I have played quite a bit of DH and yes the 29th are morons but Mbbird and FlakAttack are talking about RO right, that's my understanding atm. If they are talking about DH then I fully agree but they keep mentioning RO where I have not seen those problems beside the TaT server.
[QUOTE=bobsynergy;30189131]Yes solo tanking is an issue but I was talking about the guys yelling and swearing at you which I honestly have never experienced, I just finished playing a couple of rounds right now myself and got nothing. The part about them being super serious all the time, I have barely experienced that, I have always seen guys making jokes and having fun. Yes there is the occasional moron but for me its rare.
But I kind of misunderstood that guys point as the way he typed it, it sounded like he was making fun of the players for liking realism.
Also just wondering, what servers are you playing on, I play mostly on the TWB servers and occasionally the Russian server. If you are playing on the TaT server then I can completely see where your coming from, most of the guys on that server (including the clan) are morons. But I don't play on that server anymore so I don't know how they are now.[/QUOTE]
No worries man, just misinterpretation. I used to play in a serious Arma 2 clan but the guys were demanding I went into training for specific weapons (even though I could shoot the driver out of a moving jeep at 1000m with a rifle, and could reliably hit tanks with the smaw at 500m... neither are easy to do)... I play a lot of games and taking one specific game that seriously doesn't appeal to me. But I love to play Swat 4, Arma, Red Orchestra... realistic games are great, and if people want to take it seriously I actually applaud that, because I certainly do (sometimes anyway). I just think it's wrong to expect everyone else to do so.
Also the swearing thing really pisses me off. I really don't hear much swearing while playing games, and it bothers me that some guy could be on a server for half an hour, say "shit" once, and then have 12 clan members up his ass like political correctness cops. The ensuing conversation/argument always gets in the way of gameplay and it is frustrating.
[QUOTE=bobsynergy;30190358]I have played quite a bit of DH and yes the 29th are morons but Mbbird and FlakAttack are talking about RO right, that's my understanding atm. If they are talking about DH then I fully agree but they keep mentioning RO where I have not seen those problems beside the TaT server.[/QUOTE]
Oh by all means, Red Orchestra is nowhere near as bad as Darkest Hour. The DH community is one of the worst I've ever seen. I'd put them right up there with XBL and DarkRP (though for different reasons). I hope they don't like RO2, because I don't want to have to deal with those tards.
[QUOTE=FlakAttack;30190518]No worries man, just misinterpretation. I used to play in a serious Arma 2 clan but the guys were demanding I went into training for specific weapons (even though I could shoot the driver out of a moving jeep at 1000m with a rifle, and could reliably hit tanks with the smaw at 500m... neither are easy to do)... I play a lot of games and taking one specific game that seriously doesn't appeal to me. But I love to play Swat 4, Arma, Red Orchestra... realistic games are great, and if people want to take it seriously I actually applaud that, because I certainly do (sometimes anyway). I just think it's wrong to expect everyone else to do so.
Also the swearing thing really pisses me off. I really don't hear much swearing while playing games, and it bothers me that some guy could be on a server for half an hour, say "shit" once, and then have 12 clan members up his ass like political correctness cops. The ensuing conversation/argument always gets in the way of gameplay and it is frustrating.
Oh by all means, Red Orchestra is nowhere near as bad as Darkest Hour. The DH community is one of the worst I've ever seen. I'd put them right up there with XBL and DarkRP (though for different reasons). I hope they don't like RO2, because I don't want to have to deal with those tards.[/QUOTE]
It's all good, oh and your in luck as since DH already hates RO atm, they also hate RO2, from others experience if you mention it they talk about how they hope it doesn't release and other hateful things towards it. I also haven't seen a mod that they are working on for RO2 so it looks like the DH fan base will stay with DH.
buying this game for In Country
[QUOTE=bobsynergy;30192967]It's all good, oh and your in luck as since DH already hates RO atm, they also hate RO2, from others experience if you mention it they talk about how they hope it doesn't release and other hateful things towards it. I also haven't seen a mod that they are working on for RO2 so it looks like the DH fan base will stay with DH.[/QUOTE]
Why do they hate RO2?
You don't have to walk for five hours to get anywhere?
[QUOTE=Teh Zip File;30193210]Why do they hate RO2?
You don't have to walk for five hours to get anywhere?[/QUOTE]
that's hilarious, but they probably hate it because of their hate with RO, they go on about how DH is better then the original RO game and criticize ROs tanks. They basically think they are playing the superior game and are the superior people compared to RO, the RO fan base and Tripwire.
It's stupid but at least we can hope because of it they don't go to RO and we won't have morons on RO2, well unless the DH team makes another mod........ *shivers*
[QUOTE=bobsynergy;30193378]that's hilarious, but they probably hate it because of their hate with RO, they go on about how DH is better then the original RO game and criticize ROs tanks. They basically think they are playing the superior game and are the superior people compared to RO, the RO fan base and Tripwire.
It's stupid but at least we can hope because of it they don't go to RO and we won't have morons on RO2, well unless the DH team makes another mod........ *shivers*[/QUOTE]
i don't even understand this
there's not even a single good thing about DH; everything feels recycled and incomplete
Also Americans are overpowered with their semi auto rifles which breaks balance for most maps.
also the animations are broken.
[editline]2nd June 2011[/editline]
it's literally painful to watch the bazooka reload animation.
[QUOTE=zombojoe;30195938]Also Americans are overpowered with their semi auto rifles which breaks balance for most maps.[/QUOTE]
real men dont need pussyshit semi-auto rifles
Besides bolt action is just so much more satisfying.
[QUOTE=bobsynergy;30193378]that's hilarious, but they probably hate it because of their hate with RO, they go on about how DH is better then the original RO game and criticize ROs tanks. They basically think they are playing the superior game and are the superior people compared to RO, the RO fan base and Tripwire.
It's stupid but at least we can hope because of it they don't go to RO and we won't have morons on RO2, well unless the DH team makes another mod........ *shivers*[/QUOTE]
I think DH is a pretty good mod actually, but i would agree that it feels incomplete in many ways.
It does bring a lot of new content to the table though, and a whole new theatre.
They are making a mod for RO2 called rising storm, based around the pacific front.
Can you all stop pissing on everything? Not everything is bad jesus christ, without DH there would have been no western front for RO, the mods are the reason we still play it, along with everyone else.
Variation is always welcome, and without it i'd have abandoned RO long ago.
The same reason why i will keep playing RO2 for a very long time
[editline]2nd June 2011[/editline]
[QUOTE=zombojoe;30195938]Also Americans are overpowered with their semi auto rifles which breaks balance for most maps.[/QUOTE]
What, they balanced that out with the germans having their STG-44 troopers, whilst the americans have very few assault troopers, either you haven't properly played DH, or not played as the germans at all.
But i do agree that the DH fanbase is a bunch of fucktards.
The tracers on the American machine gun are impossible to see in DH
[QUOTE=bobsynergy;30192967]It's all good, oh and your in luck as since DH already hates RO atm, they also hate RO2, from others experience if you mention it they talk about how they hope it doesn't release and other hateful things towards it. I also haven't seen a mod that they are working on for RO2 so it looks like the DH fan base will stay with DH.[/QUOTE]
How does DH hate red orchestra?
On your steam it says you have 30 hours in DH, and 127 in RO
Most of the DH community love red orchestra.
I just don't like the big maps and some textures and models are just terrible. Although it's a nice effort but it doesn't satisfy me.
[QUOTE=junker|154;30197367]I just don't like the big maps and some textures and models are just terrible. Although it's a nice effort but it doesn't satisfy me.[/QUOTE]
I think they'll have something much better by the time RO2 comes around, after all more is expected.
I just can't wait for ROII because it simply looks terrific. I supported Tripwire by buying every skin for KF and I own every game.
Tripwire definitely deserves it for creating such awesome games.
[QUOTE=Profanwolf;30196478]I think DH is a pretty good mod actually, but i would agree that it feels incomplete in many ways.
It does bring a lot of new content to the table though, and a whole new theatre.
They are making a mod for RO2 called rising storm, based around the pacific front.
Can you all stop pissing on everything? Not everything is bad jesus christ, without DH there would have been no western front for RO, the mods are the reason we still play it, along with everyone else.
Variation is always welcome, and without it i'd have abandoned RO long ago.
The same reason why i will keep playing RO2 for a very long time
[editline]2nd June 2011[/editline]
What, they balanced that out with the germans having their STG-44 troopers, whilst the americans have very few assault troopers, either you haven't properly played DH, or not played as the germans at all.
But i do agree that the DH fanbase is a bunch of fucktards.[/QUOTE]
I am not hating on the mod at all, I am talking about the fan base. When I said if they make a new mod it would be bad because then their fan base from DH would go to RO2.
Also Rising Storm is not made specifically by the DH team, there might be some members but some of the guys are the ones who made the good models for RO2 mods, really popular and good maps, (the guy who made hedgehog is on the team) etc.... it's just the best RO modders in every field.
[QUOTE=16bit;30196807]How does DH hate red orchestra?
On your steam it says you have 30 hours in DH, and 127 in RO
Most of the DH community love red orchestra.[/QUOTE]
I have gone through the forums before and i have witnessed in game people hating on RO, I'm not talking about though the people who don't play DH that much (like my self) who hate it, the ones who play it 24/7 and don't touch RO because they think DH is the superior game, there hate for RO has moved over to RO2 for some reason.
Hmmmm I just checked their forums and I haven't seen anything, I remember before (awhile ago) I would see hate about RO, But yes it was an issue before as I found this post by Alan (TWI dev) on the DH forums about not to hate on each others games and community [url]http://forums.darkesthourgame.com/viewtopic.php?f=1&t=8054&view=next[/url]
It looks like the majority of public speaking about hating RO has stopped but there is till a small minority left but not a big problem like it was before at least.
[QUOTE=bobsynergy;30192967]It's all good, oh and your in luck as since DH already hates RO atm, they also hate RO2, from others experience if you mention it they talk about how they hope it doesn't release and other hateful things towards it. I also haven't seen a mod that they are working on for RO2 so it looks like the DH fan base will stay with DH.[/QUOTE]
You have made me a very happy man.
[url]http://www.offdutygamers.com/2011/06/tripwires-vice-president-talks-up-red-orchestra-2-heroes-of-stalingrad/[/url]
[quote]Not too very long ago, someone on Twitter asked me why Off Duty Gamers wasn’t covering anything for Red Orchestra 2: Heroes of Stalingrad, and I didn’t have an answer for them. It was simply inconceivable that we weren’t at the time, but sure enough we had no information, and I needed to correct that…
I’ve looked at titles out of Tripwire Interactive before, and found for the most part they are pretty good, I even own the original Red Orchestra and a few mods, so I know firsthand just how high quality those games were.
Recently Vice President of Tripwire, Alan Wilson, took time to answer a few questions about the upcoming release, between the punishing final polishing phase the game is in, his busy schedule and my constant nagging, I’m pretty sure he gained a few grey hairs. But nonetheless, he did take the time to answer every single question submitted, which is very commendable and appreciated. Certainly not many in his line of work take the time to provide as much detail as he has in this interview.
I’m going to apologize in advance, when I initially sent these question, I was only expecting maybe half or even less to be answered and didn’t think I would be writing the Magna Carta, but there is a lot of good information here, questions that needed to be asked, and information that Tripwire wants us as consumers to know. It would be unfair to hold anything back and give you only half the story. So, like Alan is doing right this very minute, take a deep breath and enjoy the awesomeness that is about to come.
I’m sure a lot of our audience is familiar with the upcoming release, Red Orchestra 2: Heroes of Stalingrad. But how about a quick rundown on the story for those who are not?
AW- The very quick rundown: “Battle of Stalingrad, 1942″. That was quick To expand a little… we aren’t doing the big cinematic movie approach – the chances of being able to follow a single character through the meat-grinder of Stalingrad and visit the key locations is beyond remote. We are focusing on specific small-unit actions in various parts of the city and environs. German campaign in single-player playing through from August 1942 up to the point where they were surrounded in November 1942. The Soviet campaign covers some of the key defensive moments, following through to the final assaults on the last German holdouts.
I’ve heard Heroes of Stalingrad builds on the gameplay from the original. Is this a continuation of the storyline, or does it take things in a different direction?
AW- No, the first Red Orchestra was primarily a multi-player shooter, so there was no storyline to continue, other than the Eastern Front. But we are going in new directions – bringing in the single-player campaigns for a start. Also, the concept of focusing on a single battle, even one as vast as Stalingrad, is new for us. But we did want to bring the focus down to one key locality, one key, recognizable battle. Add in a new multi-player campaign, multiple game modes and a whole bunch of new features – plenty of new stuff for old hands!
The original Red Orchestra standalone was known for its brutal reality, refreshing in the days of plentiful health packs. Can we expect that to continue?
AW- Stalingrad with health packs? No, not our way of doing things! Yes, it will still have that brutality to it. A burst from an MG34 is still going to cut you down if you insist on running into it. In the single player campaigns, you won’t get to the end of a fight and see a stats screen with “147 hits to the head, 7 health packs used” on it. The number of casualties you’ve taken in your unit, quite possibly. In single player, it is the Squad/Platoon we are interested in – the player just inhabits one body at a time. You can afford to take casualties – but take too many and your remaining soldiers are going to be going to ground rather than attacking. Lose them all and it is “game over”.
On the note of reality, what changes and or improvements can we expect to see?
AW- It is a long list. I think we’ve talked about adding in a full cover system, shown in first person, not switching out to third person; blind fire that actually IS blind; a more intricate personal damage system; encumbrance; stamina; morale for the AI soldiers; mantling and climbing; new weapon deployment system, much more intuitive and easy to use with the light MGs; full ballistics modeling for all projectiles, including material penetration (i.e. don’t try hiding behind that wooden interior door when I’m 6 feet away with an SVT!) – so players will need to understand the difference between “cover” and “concealment”. The tanks are a big leap forward too – fully-modeled interiors, full crew (AI and/or human), hugely upgraded penetration and damage system. More game-types for multi-player, plus the multi-player campaign mode. I know I have missed just a few Such as the suppression system…
Tell me about the First Person Cover System, how will it work?
AW- You can cover on pretty much any appropriate surface or corner. Little icon will let you know that you can, although it should be fairly obvious anyway. Single key press and your avatar presses against the cover, same key press (or simply move away) to break cover. You can move along the cover surface, peer round the corner/over the top, blind fire (including grenades, obviously). Pop up and rest your weapon on the surface, duck down again. We looked at dropping into third person when in cover, as most games do – but that isn’t what actually happens in the real world – if you duck behind cover, you can’t miraculously see over your own head!
I’ve heard good things about the weaponry, especially the level of detail that went into factoring the actual physics. What can you tell me about that?
AW- We’ve always been anal about this stuff. Apart from the research on projectile ballistics – muzzle velocities, ballistic coefficients and so on – we looked at other aspects. We considered gyro drift, spin drift and Coriolis effect. All too small to make any noticeable effect at the engagement ranges we deal with. Worth considering at 1000 meters – but not in the streets of Stalingrad! We were surprised when we ran into the transonic problem – momentary destabilization of the rounds as they drop through the transonic region. Doesn’t affect rifles in our engagement ranges – but it does affect the PPSh, for instance. Oh – and we have shot most of the weapons in the game, for research and sound recording purposes.
On that note, can you name specific weapons, or at least the types of weapons, we can expect to see?
AW- Some of it is obvious – Kar 98, MP40, MG34, P38, G41 for the Germans, Mosin-Nagant, PPSh, DP28, TT33 for the Soviets. Add in a few extras such as the C96, Nagant revolver and a few for people to argue over – the AVT-40 (full auto version of the SVT – complete brute) and the MkB42(H) prototype, for instance. PTRS anti-tank rifle, stock of grenades, MG34 on the Lafette tripod, Maxim heavy MG.
Will there be anything resembling a class system?
AW- Yes, as with the original game, there are various “classes”, which dictate load-out at the most basic level, but also include squad and platoon command functions, as well as the various tanker roles.
How will the Heroes system work? Will facing someone who has achieved Hero status affect my abilities for instance?
AW- No, it won’t affect your abilities – but it may affect some of his team-mates. Improved morale and ability to capture objectives – not by much, subtle amounts. Of course, we like to balance things – if a Hero gets himself killed in front of you, it will add a touch of suppression to you. After all, someone just shot Corporal Steiner in front of you! [Cross of Iron reference there for you all!]
What type of game modes will be featured? Will there be offline Single Player and online Multiplayer for instance?
AW- Yes and yes. I’ve talked a bit about the single player campaigns. You can also play the multi-player maps offline with bots, to get to know them in a “safer” environment and practice. MP includes 3 game modes. The first is an evolution of our original objective capture game – “Territory”. We’ve added our own take on team deathmatch, with “Firefight”. All the RO game mechanics, spawn close to your team-mates, set up strongpoints, no class restrictions – kind of our “gateway” drug! And the other is “Countdown”. In this, we are using the full scale of our MP maps, with a single-life attempt to take (or defend) each of several objectives. Actually, the attackers get a couple of reinforcement waves, to give them a better chance of taking those stubborn points – but use them carefully! When an objective is taken, everyone respawns for the next objective. If the attack fails, the sides swap over, so we can see who can do better. Against the clock, to keep the tension on.
How about stat tracking and challenges, or leaderboards? Gamers are competitive and want something to work towards. How will Tripwire meet that demand?
AW- With stat tracking and leaderboards ? Ok, being sensible, we’ll be letting people see all their stats, see how they and their friends are doing.
Since I’ve heard this will be a PC only title, and please correct me if I am wrong on that, will Tripwire release Mod Tools and have Dedicated Servers?
AW- Yes, dedicated servers. Always have done – no reason to change. Mod tools – there will be a full SDK on launch. It is actually in the hands of a couple of select mod teams already.
How are you prepared to meet a high level of demand? If higher than expected, will you be able to bring more servers online quickly?
AW- I thought the whole point of allowing dedicated servers was so that people could run their own nice and easily! Yes, we’ll have a bunch up at launch, with arrangements with server hosting companies for more if needed.
As a Veteran, Active Duty Service member or WWII History Buff, what is going to draw me in and keep me?
AW- No-one has ever fired bullets down-range at me personally, so I’m not sure I am fully qualified to answer this one, but I’ll try anyway… immersion, realism, authenticity. The weapons handle like they should, hit what they should, do the damage they should, punch through things they should. People get hurt like they should BY those weapons. I’ve managed to empty a clip at another player and not put him down – but usually because I was in too much of a hurry and put most of the bullets close to instead of into him. Mind you, someone learnt a valuable lesson off me in a Firefight game on the beta yesterday: he put a couple of rounds into me and he could probably see I was staggering and about to go down. BUT, in the 2-3 seconds before my vision went, I put a few back into him – AND got to see him go down. We have a “slow death” mechanism in there, which you’ll see from time to time – usually triggered by a wound causing a fast bleedout. Next time, he’ll make sure!
For the history buffs – accuracy. Stalingrad as you’ve probably never seen it before. Weapons, vehicles, uniforms, the terrain. I’m sure someone will find a mistake or two – but they will be genuine mistakes, not “Oh, no-on will ever notice…”
Do you have a release date firmed up?
AW- Yes.
*Interviewer’s note, next time ask question about what that date is…
The economy is tough all around, so a major concern will be cost. Not only now, but for future add ons and DLC. How much will Heroes of Stalingrad cost, and what if any cost will there be for DLC?
AW- Well, I am on record as saying I have yet to see a game worth $60, so that isn’t going to be it! We don’t charge for extra vehicles and maps – never have done with the original RO. But we are looking at some complete new add-ons, that would be playable as separate games.
What can you tell me of Rising Storm? Is this a project Tripwire is tackling as well?
AW- Rising Storm is something of an experiment for us – a “sponsored mod”. We wanted to seed the ground so that there are potentially full mods available within a relatively short time after release – a few months instead of a couple of years! We are not directly involved in RS, but we may be once it gets close to being finished.
Will the release of Rising Storm coincide or follow Heroes of Stalingrad?
AW- Follow.
What do you want for the gamer to take away from, or get out of playing Heroes of Stalingrad? This is your forum, what do you want to tell them?
AW- We actually want to have broadened the range for the gamers. With the original RO, we wanted people to walk away from a session having had a gripping, immersive, potentially heart-pounding multi-player game. This time we want that too. Just that we also want people to be able to dip in for “simpler” sessions in “Firefight”, or set aside a whole evening/weekend and bury themselves in a multi-player campaign for the city of Stalingrad. Beyond that, we also want players to be able to find time to themselves and hunker down with the single-player campaigns, enjoy the RO mechanics without worrying about other people, online connectivity and all the rest. So – plenty of options this time around!
Last one, what’s it looking like down the road for Tripwire Interactive? Any future plans you want to share or hint at?
AW- A lot depends on how RO2 sells – so spread the word! People keep asking about a “Killing Floor 2″, for instance. No plans to announce but, given the success of the original, it would be rather rude not to follow it up. Other platforms out there to explore as well, which we’ve started looking at. Does that mean “turning our back” on PC? No way. We believe each platform is unique and you should work to make the most of each different platform, not just build on one platform and try and toss something over the fence to see if it will sell there too.
Wow, that was a lot of information and some strong statement. From what I see, Tripwire will put it’s money where it’s mouth is, come out swinging and throw a knockout punch. I’m prepared to be impressed.
~Stay Safe, OUT.[/quote]
[QUOTE=peterson;30223116][url]http://www.offdutygamers.com/2011/06/tripwires-vice-president-talks-up-red-orchestra-2-heroes-of-stalingrad/[/url][/QUOTE]
Just read it all, amazing :v:
[QUOTE=bobsynergy;30193378]that's hilarious, but they probably hate it because of their hate with RO, they go on about how DH is better then the original RO game and criticize ROs tanks. They basically think they are playing the superior game and are the superior people compared to RO, the RO fan base and Tripwire.
It's stupid but at least we can hope because of it they don't go to RO and we won't have morons on RO2, well unless the DH team makes another mod........ *shivers*[/QUOTE]
What a load of bullshit. I enjoy playing both DH and RO, and i can't wait for RO2. Sure, i've seen my share of assholes in DH, but there's also plenty of nice guys that use teamwork and voicechat perfectly. There's idiots in every game, just because you met one retard in DH it doesn't mean the whole community is retarded.
Also, from what i've heard the DH team is going to make a DH mod for RO2 too.
never liked darkest hour. just another western conflict ww2 game. no thanks ill stick with vanilla RO
I'd play DH more if the maps were more like arad than chernarus
[editline]5th June 2011[/editline]
in size
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