• Red Orchestra 2: Heroes Of Stalingrad
    2,795 replies, posted
I [i]still[/i] play this game pretty frequently.
I could never really get used to the aiming in game. Maybe it'd be better with TrackIR or a Novint Falcon... They tried to be realistic with it but imo it just makes aiming tedious.
[QUOTE=69105;28059687]o they also claimed it was for consoles like 2 years ago which is what i was going by nvm[/QUOTE] Helps to know what the hell you're talking about doesn't it.
I don't think the developers confirmed or denied a console version. I think the gist/general answer may have been "we'll look into once the pc version is done"
I don't really like the fact that you can't exit or enter a tank and you have to spawn in one. Doesn't that mean if the tank is in danger you can't do anything? [editline]15th February 2011[/editline] also this looks more awesome than expected [editline]15th February 2011[/editline] meh I would play the first one but no one plays on Australian servers
[QUOTE=ashxu;28065785]I don't really like the fact that you can't exit or enter a tank and you have to spawn in one. Doesn't that mean if the tank is in danger you can't do anything? [editline]15th February 2011[/editline] also this looks more awesome than expected[/QUOTE] Think about it, if your tank is in enough danger to the point where you have to bail out then you'd be dead either way more than likely.
[QUOTE=ashxu;28065785]I don't really like the fact that you can't exit or enter a tank and you have to spawn in one. Doesn't that mean if the tank is in danger you can't do anything? [editline]15th February 2011[/editline] also this looks more awesome than expected [editline]15th February 2011[/editline] meh I would play the first one but no one plays on Australian servers[/QUOTE] Yeah... that's really silly, i hope they give up on that stupid idea on the release build. i mean... what's the point of it ? if a shell penetrates the crew will turn into pudding, it actually makes sense and isn't silly, unlike the NO GET OUT CUZ YOU THE TANK MAN thing. If a tank is disabled then it's perfectly fine for the surviving crew to bail out and save their asses. [editline]15th February 2011[/editline] [QUOTE=chunkymonkey;28065820]Think about it, if your tank is in enough danger to the point where you have to bail out then you'd be dead either way more than likely.[/QUOTE] That makes sense if the tank is behind enemy lines, what if it gets "sniped" across the map and half the crew dies and the tank gets disabled ? The remaining crewmen will just stay there and say "WE MUST DIE WITH HONOUR!!!" then cook inside the fucking tank because they can't get out ? really ? And even so, the crewman can bail out behind enemy lines, so what ? he is poorly armed and with a low chance of survival unless he sneaks around and get lucky enough to go back to his base, that really added to the emotion you know...
Damn can't wait, glad this is being made.
I'd like it if crewmembers could bail. But on foot they obviously shouldn't be able to do much other than pop off a few pistol rounds before getting machinegunned. I think that's the logic behind it anyways, if exiting the tank is to be realsitic, then you're generally going to die anyways once the tank is disabled. Then again, allowing people to bail would probably add some more depth to tank combat, as people may try to escape their tank rather than inevitably be perforated by an enemy tank
[QUOTE=ashxu;28065785]I don't really like the fact that you can't exit or enter a tank and you have to spawn in one. Doesn't that mean if the tank is in danger you can't do anything? [editline]15th February 2011[/editline] also this looks more awesome than expected [editline]15th February 2011[/editline] meh I would play the first one but no one plays on Australian servers[/QUOTE] The tank crews are useless on the maps. You have a T-33 or a Luger and the tank usually kills you when it blows up, or the crew in the tank shooting at you hose you down with the co-axial gun. May as well just have them be in the tank.
There is a "bail out" for if the tank gets disabled, but that's pretty much just a nicer suicide. From my experience playing the first game I think it's a good thing you can't get out of the tank. Sure, it's nice to exit it if you want to take a peak over a hill, being a bit more discreet than a whole tank trying to do the same. But the stuff you talk about having to die instead of running around as a crew member, just hiding in the bushes on a 10x10 kilometer map far away from everything. That's exactly what they want to avoid as it isn't fun for the one who tried to kill you or for you.
I can understand the logic behind the whole unable to disembark from the tank thing, ever play arad? On the north west cap zones in the fields you would have tanks park up, driver and MG eject and hide in the forest edges whilst the gunners shot in the stationary tank - meant that when you started losing tanks to fire you would still outnumber them in the cap zone. Think It will all depend on how the tanks respawn, don't want to have to lose half your crew and them have to wait ages until you die to respawn. And personally I never bail out because the walk back is a major pain ^_^
Exiting the tank was both a lifesaver and the most tedious thing you could do in the first game. On maps like Arad, if my tank got taken out in the middle of the fields, I'd always have to book it all the way back to spawn to get another tank or forcefully get myself killed. In RO2, though, the tanks are really there for support as I understand it, so if you got out anyway, you'd probably be taken out fairly quickly by an enemy soldier.
One of the things in RO is that when you die in game it is just supposed to represent combat ineffectiveness, its why even though you can get injured you never get injured to the point you wouldn't be able to fight because then the game just kills you. For tanks the idea was that once you've left your tank you are combat ineffective and so instead of killing you they just keep you from leaving the tank. And don't start arguing that you could still cap because that, though true, is just you gaming the system. Maybe I'm biased though cause I much prefer playing AT
[QUOTE=MagicBurrito;28062268]I could never really get used to the aiming in game. Maybe it'd be better with TrackIR or a Novint Falcon... They tried to be realistic with it but imo it just makes aiming tedious.[/QUOTE] Speaking from someone who has actually used firearms: In real life, aiming IS tedious.
[QUOTE=Teh Zip File;28059242]I hope they put [I]some[/I] effort into the AI. [editline]14th February 2011[/editline] Also spraying in buildings with the PPsh was fun.[/QUOTE] What you talking bout my AI were so intelligent, they blocked the other teams spawn with a tank :v:
oh man it got silly when in DH most of the ai would get stuck in spawn cuase they couldn't figure out how to get through a door
[QUOTE=Psychokitten;28070337]Speaking from someone who has actually used firearms: In real life, aiming IS tedious.[/QUOTE] I have also used firearms, however you can actually move your head without having to point your weapon in that direction, which is why I say it's tedious
Isn't it like that in almost every FPS though
[QUOTE=JaegerMonster;28061662]I don't want to be, but I still feel suspect about the cover system. In a realism game like this, they just don't tend to work well, as in, they feel gamey and are often exploitive, "snapping" to cover rather than forcing the player to actually move into cover before he gets shot. Hopefully this is not the case here.[/QUOTE] Watch some of the videos. The cover system looks very well implemented. [editline]15th February 2011[/editline] [QUOTE=Forss;28066299]There is a "bail out" for if the tank gets disabled, but that's pretty much just a nicer suicide. From my experience playing the first game I think it's a good thing you can't get out of the tank. Sure, it's nice to exit it if you want to take a peak over a hill, being a bit more discreet than a whole tank trying to do the same. But the stuff you talk about having to die instead of running around as a crew member, just hiding in the bushes on a 10x10 kilometer map far away from everything. That's exactly what they want to avoid as it isn't fun for the one who tried to kill you or for you.[/QUOTE] You can't exit tanks in RO2. [editline]15th February 2011[/editline] [QUOTE=FuzzyPoop;28065877]Yeah... that's really silly, i hope they give up on that stupid idea on the release build. i mean... what's the point of it ? if a shell penetrates the crew will turn into pudding, it actually makes sense and isn't silly, unlike the NO GET OUT CUZ YOU THE TANK MAN thing. If a tank is disabled then it's perfectly fine for the surviving crew to bail out and save their asses. [editline]15th February 2011[/editline] That makes sense if the tank is behind enemy lines, what if it gets "sniped" across the map and half the crew dies and the tank gets disabled ? The remaining crewmen will just stay there and say "WE MUST DIE WITH HONOUR!!!" then cook inside the fucking tank because they can't get out ? really ? And even so, the crewman can bail out behind enemy lines, so what ? he is poorly armed and with a low chance of survival unless he sneaks around and get lucky enough to go back to his base, that really added to the emotion you know...[/QUOTE] It's for gameplay reasons. A crewman who's tank is no longer effective is no longer combat effective. Therefore, he does not need to be considered in the game.
[QUOTE=echelle;28076653]Isn't it like that in almost every FPS though[/QUOTE] :kiddo: I can't get my point across so I'm done
[QUOTE=MagicBurrito;28079081]:kiddo: I can't get my point across so I'm done[/QUOTE] So... you want free look from ArmA 2? That would be cool to have actually.
I loved the original. If they can fix the controls, I'm gonna love this one too.
[QUOTE=hurts;28077798]You can't exit tanks in RO2.[/QUOTE] No, but there is a "bail out" which enables you to spawn again at the base with a new tank without the need of your old tank to be destroyed.
[QUOTE=Teh Zip File;28079121]So... you want free look from ArmA 2? That would be cool to have actually.[/QUOTE] Free look should pretty much be standard in realistic FPSs from now IMO. There's no reason for it not to be. It not only adds to the immersion, but it's extremely helpful to situational awareness.
I like the new tank crew system. There weren't any tank crew assault soldiers in Stalingrad IRL too :3:
Maybe if i had more buttons on my mouse i'd feel differant but imo free look would not be used often and it seems like there are better things to do with their time. I say this because I do in-fact own and play arma2 and the only situation where i use free look is when flying a helicopter, the main issue with it is that instead of qiuckly turning around i have to reach for another button to press and then turn which feels rather slow and unatural. Obviously i wouldn't care if it was in, if it was somthing they could quickly add, I just probably wouldn't use it
i use it quite often in ArmA, mostly for flying but also on foot if i want to quickly look to a side or over my shoulder while keeping my gun trained on where the enemy is
ArmA is more slow-paced, that's why it works over there. Red orchestra is a bit too fast for spending time rotating your head.
it takes 1 or 2 seconds to do, and red orchestra isn't THAT much more fast-paced
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