• Red Orchestra 2: Heroes Of Stalingrad
    2,795 replies, posted
because people are stupid and know fuck all but like to pretend they're smart?
Wait the Germans do not speak German anymore? What? They speak English with a poor accent? If I understood it correctly, your own teammates will speak English but the enemy speaks Russian or German? If so then it makes sense for you to understand your teammates. But if not.. [editline]11th July 2011[/editline] Can anyone provide a link to the post with the dev?
[QUOTE=CommanderPT;31057080]Wait the Germans do not speak German anymore? What? They speak English with a poor accent? If I understood it correctly, your own teammates will speak English but the enemy speaks Russian or German? If so then it makes sense for you to understand your teammates. But if not.. [editline]11th July 2011[/editline] Can anyone provide a link to the post with the dev?[/QUOTE]I think he means in the campaign videos. Voice commands will be in german/russian. After listening to the video and hearing them yelling things in English I think it kinda ruins the immersion. I hope you can turn that option off.
[QUOTE=peterson;31057182]I think he means in the campaign videos. Voice commands will be in german/russian.[/QUOTE] When the General speaks and whatnot? If so then that makes sense. But they could always you know, use sub-titles for that.
Considering German/Russian players will be playing this, it doesn't make sense that they will only offer English VO's. If that's the case their idea of "Tripwire explained it perfectly where it is more realistic to understand what your own team is hearing since you are supposed to be a German or Russian right" -bobsynergy Doesn't make much sense.
[QUOTE=hypno-toad;31014839]I hear that GT music isnt actually the game music, thank god. I hope RO2 has music that can compete with the awesomeness of Ghost Recons anthem music. Never seen a 60 second segment that can convey such a grey, bleak and realistic atmosphere (referring to the first 60 seconds) That's why I loved ROOST's music, something about it conveyed that same feeling as the GR anthem, but more classic Eastern sounding. [URL]http://www.youtube.com/watch?v=0JQ4KHqDQ5I&feature=related[/URL] [URL]http://www.youtube.com/watch?v=n79lApZ2gs8[/URL] [URL="http://www.youtube.com/watch?v=z8IgIbPwS7k"]http://www.youtube.com/watch?v=z8IgIbPwS7k [/URL] These themes have a similar "feel" to me. I haven't been too taken with RO2's music so far, but only time will tell when Im actually playing the game.[/QUOTE] I don't know, I sort of liked the music. I mean it doesn't really fit too well in an intense shootout but I'd like to hear it in loading screens or the menu. Maybe on rotate with other songs. Also I like how there's weight to people getting shot in this game. They don't go flying in weird death animations like in MW2, nor do they instantly ragdoll like in many games. I think the only other games in which I felt the brutality in dropping another player were Killzone 2 and 3.
Maybe I should of explained it better? If you are playing on the Russian team or the German team the other team will speak their native language and your team will speak English. If you have a German or Russian copy, your team will not speak English but German or Russian, English is not the only language offered. Also this is for general chat, not for singleplayer general commands, Tripwire has said that there are over 3000 lines of voice recorded of battle chatter, so if you hear someone shout out something on the battlefield it will be either in the opposing teams language or (if you have a English copy) English. Also doesn't having your team in English actually increase the immersion, so if you are playing as a German shouldn't you be able to understand what the German team (your team) is saying at all times, it doesn't make any sense to have your team speak German if you don't understand it, this way makes it more realistic as you are a German or Russian and can understand it, subtitles will not work as they have over 3000 lines of random battle chat recorded and 64 players, using sub titles (which will not be put in game) will spam your screen to hell and back.
Anyone here playing Darkest Hour right now?
[QUOTE=bobsynergy;31058087]Maybe I should of explained it better? If you are playing on the Russian team or the German team the other team will speak their native language and your team will speak English. If you have a German or Russian copy, your team will not speak English but German or Russian, English is not the only language offered. Also this is for general chat, not for singleplayer general commands, Tripwire has said that there are over 3000 lines of voice recorded of battle chatter, so if you hear someone shout out something on the battlefield it will be either in the opposing teams language or (if you have a English copy) English. Also doesn't having your team in English actually increase the immersion, so if you are playing as a German shouldn't you be able to understand what the German team (your team) is saying at all times, it doesn't make any sense to have your team speak German if you don't understand it, this way makes it more realistic as you are a German or Russian and can understand it, subtitles will not work as they have over 3000 lines of random battle chat recorded and 64 players, using sub titles (which will not be put in game) will spam your screen to hell and back.[/QUOTE] That all makes sense, but (IMO) hearing English on a German or Russian team is less immersive. Maybe that's just for me, but when I'm on x or y team i expect to hear x or y language, not z language.
[QUOTE=bobsynergy;31058087]Maybe I should of explained it better? If you are playing on the Russian team or the German team the other team will speak their native language and your team will speak English. If you have a German or Russian copy, your team will not speak English but German or Russian, English is not the only language offered. Also this is for general chat, not for singleplayer general commands, Tripwire has said that there are over 3000 lines of voice recorded of battle chatter, so if you hear someone shout out something on the battlefield it will be either in the opposing teams language or (if you have a English copy) English. Also doesn't having your team in English actually increase the immersion, so if you are playing as a German shouldn't you be able to understand what the German team (your team) is saying at all times, it doesn't make any sense to have your team speak German if you don't understand it, this way makes it more realistic as you are a German or Russian and can understand it, subtitles will not work as they have over 3000 lines of random battle chat recorded and 64 players, using sub titles (which will not be put in game) will spam your screen to hell and back.[/QUOTE]Well, I hope you can change that, because I can understand a fair amount of German after taking it for a couple years. Russian for me is a different story.
[QUOTE=hurts;31058465]That all makes sense, but (IMO) hearing English on a German or Russian team is less immersive. Maybe that's just for me, but when I'm on x or y team i expect to hear x or y language, not z language.[/QUOTE] True, I would probably have both teams speak their respective language like I do with RO if I was given the choice. To bad they have so many voices that they couldn't include subtitles. [QUOTE=peterson;31058470]Well, I hope you can change that, because I can understand a fair amount of German after taking it for a couple years. Russian for me is a different story.[/QUOTE] The only way you are going to get the German team to speak German is if you buy the German version, Tripwire said that they would of given you the option but that would require more then 4GB of RAM on a computer to do or something along those lines and they want the game to be playable on people who have 2GB of RAM. They also said that switching over the files will not work either so if you want German your only chance is to buy the German game.
That's gay homo sex.
You should be able to change whether your team speaks their native language or not. The sound files are all there. Bad Company 2 lets you do it. No reason why RO2 can't.
[QUOTE=zombojoe;31059784]You should be able to change whether your team speaks their native language or not. The sound files are all there. Bad Company 2 lets you do it. No reason why RO2 can't.[/QUOTE] That's the problem, the sound files are not there and trying to move the files from the German and Russian releases will screw up your game.
[QUOTE=bobsynergy;31058688] The only way you are going to get the German team to speak German is if you buy the German version, Tripwire said that they would of given you the option but that would require more then 4GB of RAM on a computer to do or something along those lines and they want the game to be playable on people who have 2GB of RAM.[/QUOTE] That makes no sense at all, i don't even know why you need understandable voices if everything relevant is printed on the chat anyways, they should leave every team with the original voices and be done with it. Why would tripwire fuck up like this ? even battlefield takes the right approach.
[QUOTE=FuzzyPoop;31060007]That makes no sense at all, i don't even know why you need understandable voices if everything relevant is printed on the chat anyways, they should leave every team with the original voices and be done with it. Why would tripwire fuck up like this ? even battlefield takes the right approach.[/QUOTE] Because they have recorded over 3000 lines for voice, Tripwire wants the battle chatter to be part of the immersion, if you print everything on screen then your whole screen would be covered in text. The opposing team gets their original language also, so don't think everyone is speaking English.
u guys seen this screenshot yet? [IMG]http://digitalhippos.com/images/articles/RO2_SF_2011_Barrack_02.jpg[/IMG]
[QUOTE=bobsynergy;31060144]Because they have recorded over 3000 lines for voice, Tripwire wants the battle chatter to be part of the immersion, if you print everything on screen then your whole screen would be covered in text. The opposing team gets their original language also, so don't think everyone is speaking English.[/QUOTE] Everything [i]relevant[/i], that would be the quick coms button RO had, it's 15 lines of text for fucks sake, it's not hard.
[QUOTE=FuzzyPoop;31060374]Everything [i]relevant[/i], that would be the quick coms button RO had, it's 15 lines of text for fucks sake, it's not hard.[/QUOTE] Here is Ramms post about it [quote]2) I heard English? - We had this debate internally. What is more realistic, understanding what the soldiers from your nation are saying, or not understanding what the guy on your side standing right next to you is saying? Well for us the answer was simple - it is way MORE realistic to understand what your comrades are saying. So you always hear your team speaking accented English (or another language if the game is localized into your native language) and the enemy speaks German or Russian. There will not be an option to turn this off, as we discovered it will take up too much memory to do this (there is a LOT of dynamic battle chatter, even in MP).[/quote] But like I said, Tripwire considers the battle chatter [i]relevant.[/i]
[QUOTE=FuzzyPoop;31060007]That makes no sense at all, i don't even know why you need understandable voices if everything relevant is printed on the chat anyways, they should leave every team with the original voices and be done with it. Why would tripwire fuck up like this ? even battlefield takes the right approach.[/QUOTE] Really now? It is by no means a fuck up since Tripwire's goal was never "STUNNING RECREATION OF SOVIET AND GERMAN BATTLE CHATTER - NEVER BEFORE HEARD RUSSIAN CURSE PHRASES - [i][b]IN RUSSIAN![/b][/i]" Personally I wish we could make it back to native languages but if that means the game's going to be EIGHT fucking GB larger (including Russia and German sound files and making them work with everything; German's 4, so I'm assuming Russian would be the same size) I can do without. [editline]11th July 2011[/editline] [QUOTE=FuzzyPoop;31060374]Everything [i]relevant[/i], that would be the quick coms button RO had, it's 15 lines of text for fucks sake, it's not hard.[/QUOTE] Time it takes for a cooked German stick grenade to explode: 1-5 seconds Time it takes for most people to find the "Grenade!" alert: 6-7 seconds Time it takes for most people to realize the person who just yelled "Grenade!" is right next to them: 2 seconds-never. See why that shit doesn't work?
If both sides are heard with their native language by the enemy and both sides speak english when you play as them then all the dialogue would be in German, Russian and English. So all the sounds ARE there. :v:
[QUOTE=zombojoe;31061235]If both sides are heard with their native language by the enemy and both sides speak english when you play as them then all the dialogue would be in German, Russian and English. So all the sounds ARE there. :v:[/QUOTE]That's what I was thinking, it doesn't make sense.
Magic.
The battle chatter has been more about immersion and atmosphere for me than actual communication. Prefixed voice comms actually go so far as to distract me since they are basically a nuesance. While they have supposedly improved microphone communication, its not as good as it could be. Im disappointed that they are putting more effort into the voice comms (which barely anybody uses for anything other than spamming) when they could have spent the time on making a wicked awesome radius-based voice chat.
[QUOTE=hypno-toad;31061436]The battle chatter has been more about immersion and atmosphere for me than actual communication. While they have supposedly improved microphone communication, its not as good as it could be. Im disappointed that they are putting more effort into the voice comms (which barely anybody uses for anything other than spamming) when they could have spent the time on making a wicked awesome radius-based voice chat.[/QUOTE] The voice chat is dynamic now. No button pushes needed. If a guy sees an enemy MG, he calls it out automatically. This does make me worry about not being able to shout "SHAMBEH BAMBEH!" however.
[QUOTE=hurts;31061468]The voice chat is dynamic now. No button pushes needed. If a guy sees an enemy MG, he calls it out automatically. This does make me worry about not being able to shout "SHAMBEH BAMBEH!" however.[/QUOTE] Takes me back to the early days of Insurgency mod [I]RLLLLLLLEEEELOADEEEENG [/I]Hopefully its not like that, wherein you're trying to ninja around and then suddenly your character belts something out and everybody starts shooting at you.
[QUOTE=hypno-toad;31061514]Takes me back to the early days of Insurgency mod [I]RLLLLLLLEEEELOADEEEENG [/I]Hopefully its not like that, wherein you're trying to ninja around and then suddenly your character belts something out and everybody starts shooting at you.[/QUOTE] Haha I hated that shit. I doubt TWI would make the same mistake.
[QUOTE=hurts;31061528]Haha I hated that shit. I doubt TWI would make the same mistake.[/QUOTE] They have already said that won't be in the game so no problems there.
[QUOTE=bobsynergy;31061757]They have already said that won't be in the game so no problems there.[/QUOTE] Okay good.
Some fantastic WW2 footage: [media]http://www.youtube.com/watch?v=BbKLzVabhOg[/media] [media]http://www.youtube.com/watch?v=IeBD7aALhI8[/media] [media]http://www.youtube.com/watch?v=k-YKONpJXhE[/media] [media]http://www.youtube.com/watch?v=6lQ7Megawm4[/media] You should check out some other videos on his channel, they're amazing. You can thank Bobsynergy for finding these.
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