Head rotating would be neat, but it'd need to be really constrained. AFAIK they are still using view models, and don't have full body awarness.
[QUOTE=hypno-toad;28094005]Head rotating would be neat, but it'd need to be really constrained. AFAIK they are still using view models, and don't have full body awarness.[/QUOTE]
It would be a bit unnecessary. I mean fine with that technology that detects your head movement, but wouldn't it be easier to just turn, adjust the sensitivity a bit?
I remember the original RO, back when it was a mod for UT2004.
"Hurr durr, my buddies are getting mowed down by a guy with a rifle, Imma follow my buddies and hope he dosn't see me!"
On the other hand, I liked the way the rifles where handled in that game. They felt and sounded a lot more powerful.
[QUOTE=Forss;28085355]No, but there is a "bail out" which enables you to spawn again at the base with a new tank without the need of your old tank to be destroyed.[/QUOTE]
Yup. There is.
I'd like the free head rotation simply because I like to look left and right when having a deployed MG. Plus it limits your profile when prone and looking around, rather than just spinning on your groin with your gun in the air.
Not really needed though I'd like it (If only to further justify my Track IR)
[QUOTE=hurts;28077798]
It's for gameplay reasons. A crewman who's tank is no longer effective is no longer combat effective. Therefore, he does not need to be considered in the game.[/QUOTE]
Not really, he can always pick up a weapon from a dead person. I still don't like the change.
[QUOTE=Mr. Agree;28094957]It would be a bit unnecessary. I mean fine with that technology that detects your head movement, but wouldn't it be easier to just turn, adjust the sensitivity a bit?[/QUOTE]
I use the head movement in arma 2 all the time. It's great when you are sniping, rather than rotating your entire body to look at something to your left or right, you just hold ALT and turn your head.
thats the thing though, unless your body movement is much slower then before and you aren't using a deployed weapon why wouldn't you just rotate your entire body?
That post made no sense for so many reasons.
Assuming you are arguing with me, the reason you'd turn your head is so the other 32 people who are trying to [B]kill you[/B] don't see you rotating your entire body just to look around. The purpose of a sniper is to stay hidden, ya' know. If you're spinning on spot then suddenly you're a lot easier to see.
With the MG, you may need to keep your gun on a particular doorway or alleyway you are watching, but you may also need to frequently check your flanks, there's no reason why you would need to turn your gun just to do that.
[QUOTE=echelle;28095936]thats the thing though, unless your body movement is much slower then before and you aren't using a deployed weapon why wouldn't you just rotate your entire body?[/QUOTE]
Because if I'm in cover completely, rotation of the whole body move limbs out of cover etc. Plus it's much less of a visual clue with only your head rotating rather than your whole body.
And for situations where say, you're on point with a ppsh and you want to check if guys are keeping up just turn your head and look rather than spinning your whole body putting them in your firing line rather than directly in front of you where it should be.
It really is quite useful, wish more games had it.
[QUOTE=FuzzyPoop;28091452]ArmA is more slow-paced, that's why it works over there. Red orchestra is a bit too fast for spending time rotating your head.[/QUOTE]
Haha, no.
It takes like a second at most to sweep your head left to right to check for threats. Regardless of the difference in pacing you seem to think there is (there isn't, ArmA would be just as fast paced with similar game modes), it's a valuable tool if your in a defensive position, and ten times more valuable in an urban environment ----> Which a lot of RO will take place in.
[QUOTE=GetBent;28095685]Not really, he can always pick up a weapon from a dead person. I still don't like the change.[/QUOTE]
Does that make sense? You're a tank crewman with minimal training in infantry combat. Your tank has just blown up. All your friends are dead. Are you really going to pick up a Mosin Nagant off of a dead comrade and keep fighting?
The answer is no. You're going to rout.
I'm really excited for this game. Developers had given up on WWII because they realized they can't keep pushing out the linear/scripted campaigns with a multiplayer with only generic FPS features. They couldn't think outside the box, and just by looking at RO and the features going into RO2, it's clear Tripwire has.
[QUOTE=hurts;28097644]Does that make sense? You're a tank crewman with minimal training in infantry combat. Your tank has just blown up. All your friends are dead. Are you really going to pick up a Mosin Nagant off of a dead comrade and keep fighting?
The answer is no. You're going to rout.[/QUOTE]
Yup, most crewmen started running in a random direction after baling out. Often they ran into enemy lines without weapons :ohdear:
I really hope they have free head movement, playing without it feels odd after playing Arma II for a while.
Either way, I'm still looking forward to this game.
[QUOTE=hurts;28097644]Does that make sense? You're a tank crewman with minimal training in infantry combat. Your tank has just blown up. All your friends are dead. Are you really going to pick up a Mosin Nagant off of a dead comrade and keep fighting?
The answer is no. You're going to rout.[/QUOTE]
Just saying, many tank crewmen were riflemen with minimal training in tanks. At least thats what I seem to remember.
no but seriously this needs trackir so bad
This game will be awesome with the smg not kicking up like a light machine gun.
[editline]17th February 2011[/editline]
[QUOTE=Person47;28102078]Just saying, many tank crewmen were riflemen with minimal training in tanks. At least thats what I seem to remember.[/QUOTE]
I liked being able to fight as infantry as a tank crewman. Since I could like be useful without draining the respawn tickets.
Not being able to bail out of tanks is retarded. I remember our glorious Soviet T34 rush, followed by our entire team with everyone screaming 'charge' on the mic, and the tank I was driving was instantly hit with an AP round from a German tank. It got crippled and lost a track, so our crewmen jumped out and started sprinting at the enemy. It was real cool, actually.
I admit, the whole tank-coffin thing is more realistic.
[QUOTE=DarkendSky;28103181]Not being able to bail out of tanks is retarded. I remember our glorious Soviet T34 rush, followed by our entire team with everyone screaming 'charge' on the mic, and the tank I was driving was instantly hit with an AP round from a German tank. It got crippled and lost a track, so our crewmen jumped out and started sprinting at the enemy. It was real cool, actually.
I admit, the whole tank-coffin thing is more realistic.[/QUOTE]
I think tanks will be a lot more fun in RO2 if they deliver what they promise. I'm also happy they are going to implement for tanks in urban maps. Now we can actually have games with tanks without making infantry useless.
[QUOTE=Waphlez;28125319]I think tanks will be a lot more fun in RO2 if they deliver what they promise. I'm also happy they are going to implement for tanks in urban maps. Now we can actually have games with tanks without making infantry useless.[/QUOTE]
Yeah oh dear god the tank maps in ro made infantry utterly useless, this looks alot better.
I hope they've implemented suppressive fire effects this time, I don't want to have to wait for a mod like DH to do it again.
[QUOTE=JaegerMonster;28128006]I hope they've implemented suppressive fire effects this time, I don't want to have to wait for a mod like DH to do it again.[/QUOTE]
They did.
I'd love to see a Red Orchestra single player too :sigh:
[QUOTE=proch;28130037]I'd love to see a Red Orchestra single player too :sigh:[/QUOTE]
I remember reading when they first announced HoS that there was going to be a full campaign where you could play as a German (they were touting it as the first big game to do so), but I don't know if that's still the plan.
Anyone know?
I don't know what to think about a campaign.
On one hand, World at War's Eastern campaign was awesome.
On the other, these guys are trying to make a unique game. Maybe set the missions up like the later missions in BBC2, where it's less linear and you can choose how you want to accomplish an objective.
[QUOTE=Watevaman;28130407]I remember reading when they first announced HoS that there was going to be a full campaign where you could play as a German (they were touting it as the first big game to do so), but I don't know if that's still the plan.
Anyone know?[/QUOTE]
The SP will probably be like mp maps with bots on them.
If they are doing a story driven campaign they need to do it properly. I'll use CoD as an example of what not to do. In Cod by the end of the game you've killed like 500-600 guys. I mean that's fucking ridiculous. There were people in WW2 who had killcounts like that, but they are ussually national heros, the thing about CoD is that 500 kills is basically just another day on the battlefield for your average soldier :downs:
If you're going to be killing that many people in the red orchestra campaign it'd be nice if people would acknowledge the fact that you're basically an ubermench. Like "fuck man, lets stick with this guy hes a killing masheen"
[QUOTE=Profanwolf;28135340]The SP will probably be like mp maps with bots on them.[/QUOTE]
Probably not.
[QUOTE=zeldar;28136822]Probably not.[/QUOTE]
What do you base that on, everything they've showed us so far has focused on MP only , we've seen nothing regarding SP.
Which makes me sad because theres probably like a year left until the game is out then
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