[QUOTE=Watevaman;31497447]You can have 3 human players in one tank, but if one dies, an AI soldier will take their place.
At least, that's what I gather.[/QUOTE]
I hope it's that AI takes over for non-crewed positions (like in most flight sims), and not just what you described, because it would just be weird for players killed by a HE shell to suddenly metamorphize into living AI crewmen.
[QUOTE=catbarf;31497327]So tanks are one-man vehicles now, with AI doing the rest? Kind of defeats the purpose of making the game realistic in its depiction of tanks when they're controlled by just one player. Some of my favorite moments in RO were from successful coordination with my friends as we all manned the same tank.[/QUOTE]
They can be operated by one person, but the other positions players aren't controlling will be taken over by AI crew members. The AI crew can still be killed, at which point you have to physically crawl through the tank and move into their position to perform their function.
[QUOTE=Watevaman;31497447]You can have 3 human players in one tank, but if one dies, an AI soldier will take their place.
At least, that's what I gather.[/QUOTE]
I know that in an AI crewed (1 player) tank, if an AI dies he's gone for good. (IIRC AI will do his work if you don't though)
Not sure about fully player crewed tanks though... people were talking about the first player to die taking over the AI loader and moving to his old position, but that was a while ago.
[QUOTE=Watevaman;31497447]You can have 3 human players in one tank, but if one dies, an AI soldier will take their place.
At least, that's what I gather.[/QUOTE]
Not quite. You have have several different positions inside the tank, each can be taken by an AI soldier who can then be replaced by a player. If one of the crew dies they can't be replaced and the surviving crew members will have to take over their role.
[QUOTE=MisterUndead;31497348]Low violence?! Wait, what the fuck?!
Can I somehow get it uncut over Steam?[/QUOTE]
I believe if someone gifts you it from another region it'll be "uncut".
[QUOTE=69105;31491262]you have different classes such as rifleman, AT, engineer, crewman, sniper, etc. and some of those classes have the ability to be equipped with another weapon. For example, a rifleman could have an STG44 instead of a kar-98. it's not really game changing. the guy with the STG44 probably won't be a huge champ anyway unless it's close quarters combat, but then again it IS RO and you're a one hit kill anyway pretty much unless you're incredibly lucky.
chances are, because the game uses persistent stats like Bad Company or Call of Duty, you have to level up to a certain degree in order to access it. I think it's pretty fair. it wasn't that fun in the original RO when every german had an STG44 in some maps and could gun down russians no problem in close quarters because all they had were mosin nagants.
it probably won't ruin the game at all, i would imagine. you're not even going to be focused on what firearms you're equipped with -- if anything, you'll be looting bodies[/QUOTE]
An assault* class could have an MkB-42*, not a rifle class. Also, not everyone gets to use all the unlocks all the time. For instance, there can only be a couple heroes per server (or none, based on the server settings)
Tanks are not 1 man with 20 AI or a guy dies and an AI takes his place, if someone in your tank dies (an actual player) then you or an AI can take his place, not one that magically pops up, you will have to get off of your seat, crawl to his position, push his bloody dead body away and take control, no magically spawning AI.
The tanks still have the same player controlled positions as the original, Driver, MG and Commander, the AI will be doing non player controlled tasks like loading tank shells and other shit.
[QUOTE=Supacasey;31497273]Wait wait wait, forgive me if this has been asked a bajillion times before, but do you actually have to work as a team with other players to operate a tank?
If so, that's [B]incredibly[/B] badass.[/QUOTE]
Yes you work as an actual team inside a fully operational tank, which is fully modeled and detailed to it's real life counter part. It will basically be like that video I posted last page, like it's how it would be in real life. That is how much detail Tripwire puts into their games.
[QUOTE=Watevaman;31497447]You can have 3 human players in one tank, but if one dies, an AI soldier will take their place.
At least, that's what I gather.[/QUOTE]
Nope.
- You can have a tank with all AI or with humans
- Can have up to 3 humans and 1 AI crew member, or 2 humans 2 Ai
- Once a crew member dies, they are permanently dead until the tank respawns, AI included.
That is, at least, what i gather
Decided to put Red Orchestra back on after hearing about this. Bolt action rifle combat is awesome.
I'm okay wit AI crewman, but the only thing I hope is that it'll be possible to disable crewman (as the server host) for some spots. Like it'd make sense for an AI to to be the loader or hull MG/Assistant driver, but disallow AI for integral spots like driver, gunner, and commander (unless it's gonna be like RO1 where gunner=commander).
[QUOTE=Mbbird;31497915]I'm okay wit AI crewman, but the only thing I hope is that it'll be possible to disable crewman (as the server host) for some spots. Like it'd make sense for an AI to to be the loader or hull MG/Assistant driver, but disallow AI for integral spots like driver, gunner, and commander (unless it's gonna be like RO1 where gunner=commander).[/QUOTE]
It's going to be like RO1 where gunner is the commander, there was a discussion on the forums awhile ago talking about how the German tanks had 2 different slots for each while the Russian tanks had them as the same so they wanted German Tanks to have 4 player spots and Russian Tanks to have 3 player slots.
The only way you are going to get an AI as a driver, or a MG or a commander is if you have no other players enter the tank with you, but if you have 3 players in that tank then you aren't going to get an AI taking that spot.
-snip, found solution-
[QUOTE=bobsynergy;31498005]It's going to be like RO1 where gunner is the commander, there was a discussion on the forums awhile ago talking about how the German tanks had 2 different slots for each while the Russian tanks had them as the same so they wanted German Tanks to have 4 player spots and Russian Tanks to have 3 player slots.
The only way you are going to get an AI as a driver, or a MG or a commander is if you have no other players enter the tank with you, but if you have 3 players in that tank then you aren't going to get an AI taking that spot.[/QUOTE]
This is my understanding yeah, but to put it simply it'd be nice if the server host could disable tank AI completely.
[editline]2nd August 2011[/editline]
And it'd also be nice if you could [I]choose[/I] to have a gunner and commander as separate rolls, but whatever I guess.
[QUOTE=Mbbird;31498160]This is my understanding yeah, but to put it simply it'd be nice if the server host could disable tank AI completely.
[editline]2nd August 2011[/editline]
And it'd also be nice if you could [I]choose[/I] to have a gunner and commander as separate rolls, but whatever I guess.[/QUOTE]
Wouldn't that put you at a massive disadvantage though? if there wasn't a AI or a player controlling the gunner position, you would have to crawl to it and go back and forth between to do something.
[QUOTE=bobsynergy;31498404]Wouldn't that put you at a massive disadvantage though? if there wasn't a AI or a player controlling the gunner position, you would have to crawl to it and go back and forth between to do something.[/QUOTE]
Good. Teamwork or nothing.
I don't see what the difficulty is in getting another player to gun/drive for you. I mean shit, I couldn't get into any tank in RO without people sprinting at it to get in as well.
Plus it's nice gunning for someone that you can actually TALK to.
[QUOTE=venom;31498642]I don't see what the difficulty is in getting another player to gun/drive for you. I mean shit, I couldn't get into any tank in RO without people sprinting at it to get in as well.
Plus it's nice gunning for someone that you can actually TALK to.[/QUOTE]
The problem is keeping people in the tank. Half the time I get in a tank as a driver, someone will jump in and see that someone else is in the tank and jump out. Everyone wants their own tank, but that usually results in the tank being a lot less effective.
Then the other half of the time I get a gunner who can't understand what "At our 2 o clock" means. Or a driver who faces our side/rear armor at the enemy.
I hope this low violence version doesnt stay for long. When someone in my tanks dies I don't want to see them just slump over in their seat.
[QUOTE=GetBent;31498736]The problem is keeping people in the tank. Half the time I get in a tank as a driver, someone will jump in and see that someone else is in the tank and jump out. Everyone wants their own tank, but that usually results in the tank being a lot less effective.
Then the other half of the time I get a gunner who can't understand what "At our 2 o clock" means. Or a driver who faces our side/rear armor at the enemy.[/QUOTE]
I've actually haven't had a problem with that, maybe since I usually play with a friend or two. But usually the gunners are pretty good, but occasionally yeah I'd imagine there's some dumpasses.
[QUOTE=Squeegy Mackoy;31498793]I hope this low violence version doesnt stay for long. When someone in my tanks dies I don't want to see them just slump over in their seat.[/QUOTE]
Tripwire right now is trying to get it as a full violence version for Australia, they have it set to low violence for now because if they set it to full violence and it wasn't allowed, well that would suck if you found that out right after you bought it, so they are doing it as a pre caution. If it passes, then you guys will get your full version.
Can you actually be the loader in your tank crew? That'd be awesome.
[QUOTE=Manatee Cat;31498966]Can you actually be the loader in your tank crew? That'd be awesome.[/QUOTE]
Nope, it's AI controlled only, there was a discussion about this on the forums and there were some people who wanted to be able to load the shells (I actually thought it would of been pretty cool to quickly get a shell and load it in so we can fire at the enemy tank before we get blown up) but Tripwire decided not to.
Probably due to any new players getting this would be pissed off if they got a loader spot and sat there loading shells instead of blowing shit up.
My only concern now with tanks is how the AI system will work with one player. Suppose you're the only player in your tank, so the other positions are AI. Ostensibly you're the commander/gunner. So how does the AI driver work? If the commander drives the tank and shoots the gun I don't see why anybody would burden themselves with a human driver, when that player could just go get his own tank and be wingman.
Can't decide if to get the LE or not...
but fucking low violence version :|
[editline]3rd August 2011[/editline]
[QUOTE=RaptorBlackz;31496200][url]http://forums.steampowered.com/forums/showthread.php?t=2033309[/url]
btw wtf is a okker.[/QUOTE]
an occer is a bogan.
[QUOTE=DogGunn;31499216]Can't decide if to get the LE or not...
but fucking low violence version :| [/quote]
Can't you be gifted it from someone where their country has uncensored version?
[QUOTE=Teh Iron Man;31499232]Can't you be gifted it from someone where their country has uncensored version?[/QUOTE]
yes, which is what i'll do.
[QUOTE=catbarf;31499146]My only concern now with tanks is how the AI system will work with one player. Suppose you're the only player in your tank, so the other positions are AI. Ostensibly you're the commander/gunner. So how does the AI driver work? If the commander drives the tank and shoots the gun I don't see why anybody would burden themselves with a human driver, when that player could just go get his own tank and be wingman.[/QUOTE]
A commander only shoots and spots targets and tells the crew where to go, he doesn't drive. But a human driver is always going to be better then an AI driver, you would have to constantly tell it where to go and it's only programmed to do so many things. A human driver would easily be better to have then an AI, and a full crew of actually players that are communicating, or even not would still easily beat someone who is by them selves.
Well, I just bought the deluxe edition on Steam.
[QUOTE=bobsynergy;31499290]A commander only shoots and spots targets and tells the crew where to go, he doesn't drive. But a human driver is always going to be better then an AI driver, you would have to constantly tell it where to go and it's only programmed to do so many things. A human driver would easily be better to have then an AI, and a full crew of actually players that are communicating, or even not would still easily beat someone who is by them selves.[/QUOTE]
So if you have an AI driver, you just tell him where to go- you don't drive and shoot like in CoD or World of Tanks?
[QUOTE=Rick Ross;31496775]Austrailia seems like a worse place to live then some third world countries.[/QUOTE]
haha oh wow
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