Looks like there is going to be more than sufficient cover.
No more spawning and running infront of MGs over open ground.
[QUOTE=CommanderPT;31545308]I still think Brink is a great game. I don't understand why people bicker so much.[/QUOTE]
It is, but it completely flopped and everyone is pissed as they expected a revolutionary game with a healthy competitive scene. Not something that would last a few months.
Where as in RO2 Tripwire is directly approaching the competitive scene (which keeps the game alive in the long run) by not only providing all the tools necessary for competition but also allowing them to beta test. Brink had neither, there was a demo recording option, but it didn't work. The map balance was terrible and spectating was very basic. The worst was the ingame class system that didn't allow you to change bodytypes. Whats a team of lights going to do to a turtled up team? I painfully watched a competitive match where the attackers couldn't even get out of their spawn, their only saving grace was to inject adrenalin on their sole heavy. They lost horribly, and what happens when the next update rolls around? Adrenalin gets nerfed :suicide:
Brink was a flop, luckily I hadn't pre-purchased it on steam (as I had originally planned). I had pretty high hopes for it because I really liked Splash Damage's Enemy Territory: Quake Wars.
[QUOTE=CabooseRvB;31541100]Same thing that everybody in the Brink thread said a month before release.
[i]"Oh fuck, it has such an awesome system"[/i]
[i]"Wow! Look at how you can customize everything."[/i]
[i]"This could introduce something else beside another Modern Warfare 2 shooter.[/i][/QUOTE]
Yeah, but there's some HUGE differences between what happened with Brink and what's happening now.
1.) Red Orchestra 2 is a sequel, not a new idea. It's a game expanding on a notably popular video game. While Brink was introducing a new way to play as well, Splash Damage didn't have the comfort of a prequel which showed them what they did right or wrong. RO1 introduced most of the concepts RO2 expands on.
2.) There's a beta. Brink had no beta to play in, so generally speaking finding bugs was geared down to a lower number of people. Now, Red Orchestra 2 is approaching its 3/4 Beta testing stage, with more and more players and layers of Tripwire's demographic added into the pot. There are a lot of hands pointing out errors and bugs, and there are a lot of mouths suggesting what they like in the game and what they want to see. Brink didn't have that comfort.
3.) Tripwire knows what they're doing. They're not developers disconnected from the gaming world on Mt. Olympus with their squishy office chairs made out of $50 bills from DLC pre-orders. Most of them are average joe gamers like you and me. Most of the Tripwire execs are incredibly down to earth people who respect, but aren't huge fans of, the approaches games like CoD or Battlefield may take.
I'm Australian, so are there any americans who want to receive $35 usd to buy and gift it to me?
[QUOTE=Contag;31546197]I'm Australian, so are there any americans who want to receive $35 usd to buy and gift it to me?[/QUOTE]Which version of the game is $35? I got $31.99 and $39.99 for the two versions.
Anyway I'll help you out if you want. Canadian dollar is worth more than the USD anyway :P
[QUOTE=FlakAttack;31546315]Which version of the game is $35? I got $31.99 and $39.99 for the two versions.
Anyway I'll help you out if you want. Canadian dollar is worth more than the USD anyway :P[/QUOTE]
I'm guessing the regular game without the 20% discount.
Wait did the price just go up on the Deluxe edition? I swear it was like £22.48 now its £23.99
[QUOTE=Reimu;31545819]3.) Tripwire knows what they're doing. They're not developers disconnected from the gaming world on Mt. Olympus with their squishy office chairs made out of $50 bills from DLC pre-orders. Most of them are average joe gamers like you and me. Most of the Tripwire execs are incredibly down to earth people who respect, but aren't huge fans of, the approaches games like CoD or Battlefield may take.[/QUOTE]
This is why I love Tripwire. The gaming industry needs more developers who actually know and play games, instead of people just out to make a buck.
You know, everyone praises VALVe even tho they have lost like everything that made them before, in my eyes Tripwire are the best devs out there at this time.
[QUOTE=FlakAttack;31546315]Which version of the game is $35? I got $31.99 and $39.99 for the two versions.
Anyway I'll help you out if you want. Canadian dollar is worth more than the USD anyway :P[/QUOTE]
He probably doesn't have the original RO so he only gets 10% off.
Quote from a Dev basically saying leaning is the exact same in RO2 as it is in RO.
[quote]RO2:HOS has leaning in covermode and all free stances - standing, crouched and even in prone position. The covermode leaning has a stepping out function as well to allow you to fire at larger angles.[/quote]
Fire at larger angles? Sweet, I hated how in Red Orchestra aiming down from the top floor of a building was basically impossible.
[QUOTE=the-dutch-guy;31549586]Fire at larger angles? Sweet, I hated how in Red Orchestra aiming down from the top floor of a building was basically impossible.[/QUOTE]
Unless you actually lean out of the window it is kinda hard irl though.
[QUOTE=Ninja Duck;31548591]This is why I love Tripwire. The gaming industry needs more developers who actually know and play games, instead of people just out to make a buck.[/QUOTE]
Yeah. I had a friend who interned at Activision, and he claimed that the developers there did not have their heart in video games. Their interests were things like the next Will Ferrell movie. Not gaming.
From what I understand he mostly tested the Guitar Hero games.
It's funny I bought RO1 only last month during the sale and yet I pre-ordered RO2 when it became available. :v:
[QUOTE=SEKCobra;31548673]You know, everyone praises VALVe even tho they have lost like everything that made them before, in my eyes Tripwire are the best devs out there at this time.[/QUOTE]
Just curious why do you think that?
[QUOTE=SwissArmyKnife;31536561]A lot of the RO community moved over to Darkest Hour, so you don't see much activity in Ostfront.[/QUOTE]
How much different is Darkest Hour from Ostfront?
So the steam deluxe edition gives you all of that pre-order stuff AND the things you get for normally
pre-ordering the game (Bayonet weapons and the medals)?
[QUOTE=FlakAttack;31546315]Which version of the game is $35? I got $31.99 and $39.99 for the two versions.
Anyway I'll help you out if you want. Canadian dollar is worth more than the USD anyway :P[/QUOTE]
Could I also take part in that offer? I'll PM you in the coming days when I'll be able to transfer the funds, if you accept.
[QUOTE=Lucinice;31550337]How much different is Darkest Hour from Ostfront?[/QUOTE]
As far as gameplay goes pretty much the same, the thing that is majorly different is probably the maps, while Red Orchestra maps play out in like a part of a city or on open fields and stuff, DH is more like 'defend this village' or so.
[QUOTE=CabooseRvB;31541032]That's what I'm afraid of.[/QUOTE]
Except Ro 2 has like. More then 4 maps.
[editline]5th August 2011[/editline]
[QUOTE=CommanderPT;31545308]I still think Brink is a great game. I don't understand why people bicker so much.[/QUOTE]
It just. Has like barely any content. Was not worth the money.
[editline]5th August 2011[/editline]
It would be worth like 20 dollars but not full priced as it was.
[editline]5th August 2011[/editline]
[QUOTE=Lucinice;31550337]How much different is Darkest Hour from Ostfront?[/QUOTE]
It depends on what you like. Darkest hour has better tanking and it's infantry maps are generally more 'intense' due to its suppression system and the availability of semi automatic guns.
It's all personal taste.
I really want them to have combat medics in the game. Drag them back far enough in order to 'revive' them.
Nothing is more traumatizing in a game than trying to haul wounded soldiers to cover only to have them die in your arms.
I'm not sure how efficient combat medicing was in WWII.
I think being a medic was more about keeping you alive for after the fight, not during it.
[QUOTE=CabooseRvB;31551817]I really want them to have combat medics in the game. Drag them back far enough in order to 'revive' them.
Nothing is more traumatizing in a game than trying to haul wounded soldiers to cover only to have them die in your arms.[/QUOTE]
With the dismemberment it would make no sense, you can't make it like Battlefield where after getting blown up by a grenade or shot in the head you can go revive them, especially where the majority of the battles take place during heavy fighting where you aren't going to go bring someone back to help them, it makes no sense in here, especially considering if they can't bandage them selves up and it's so bad that they need to get out of there, they would die anyways . Even Battlefield 3 tones down on this where (unless they change it in the full game) after reviving someone and they get shot again, you can't revive them.
The bandage system they put in RO2 is perfect and really the best your going to get for this.
[QUOTE=Nikota;31550589]It depends on what you like. Darkest hour has better tanking and it's infantry maps are generally more 'intense' due to its suppression system and the availability of semi automatic guns.
It's all personal taste.[/QUOTE]
DH clans like to think its an entirely different game, but its not. DH is basically a Western Front expansion for ROOST. It looks like roost. It plays like roost. It's roost with Americans.
They added a few new things like heavier suppression, obstacle mounting and mortar teams, but those are more improvements to the roost formula than actual differences.
[h2]Buckle up boys, Bob has an important announcement to make.[/h2]
[editline].[/editline]
What am I doing?
He's pregnant.
So I just preordered Red Orchestra 2, awesome right? No. I accidentally pre-ordered the standard edition instead of the deluxe so now I got to wait for steam support. :suicide:
I don't understand why anyone would think RO2 is going to be a Brink repeat. It'd be like saying "Man I think Skyrim's going to flop, look what happened to Brink!"
RO2 doesn't have anything to do with Brink or being a new formula.
RO2 is being developed by a pretty stable studio with multiplayer success and community support in the past.
RO2 is a realism based game where as Brink is the exact opposite.
RO2 is a sequel, once again, not changing up an already successful gameplay formula.
There's literally no connection other than people getting hyped for the game. Hype is a good way to get let down, but your safest bet is to be hyped for a game that meets all those above criteria, and doesn't change a whole lot from the last game you loved.
More on topic I'm rewatching Band of Brothers to prepare myself. It's an different side of the war, but it's a great series.
[QUOTE=PieClock;31554056]So I just preordered Red Orchestra 2, awesome right? No. I accidentally pre-ordered the standard edition instead of the deluxe so now I got to wait for steam support. :suicide:[/QUOTE]
I was actually really worried I'd done that just after I pre-ordered.
The damage systems act differently between RO2 and BF3/BC2, too. It's somewhat implied in Battlefield that you're still alive even when you're dead, just incapacitated until you respawn/a certain amount of time passes. In the RO games, as long as you're still conscious and aren't bleeding to death, you can still fight. You might be unable to walk because your legs are so badly injured, but you can still fight.
[editline]5th August 2011[/editline]
I like to get hyped for games, even if I get letdown. Because after the hype I usually find something nice and unexpected in the game that I was missing completely.
[QUOTE=SwissArmyKnife;31554061]I don't understand why anyone would think RO2 is going to be a Brink repeat. It'd be like saying "Man I think Skyrim's going to flop, look what happened to Brink!"
RO2 doesn't have anything to do with Brink or being a new formula.
RO2 is being developed by a pretty stable studio with multiplayer success and community support in the past.
RO2 is a realism based game where as Brink is the exact opposite.
RO2 is a sequel, once again, not changing up an already successful gameplay formula.
There's literally no connection other than people getting hyped for the game. Hype is a good way to get let down, but your safest bet is to be hyped for a game that meets all those above criteria, and doesn't change a whole lot from the last game you loved.
More on topic I'm rewatching Band of Brothers to prepare myself. It's an different side of the war, but it's a great series.
I was actually really worried I'd done that just after I pre-ordered.[/QUOTE]
I have the boxset, I love the series.
[QUOTE=zeldar;31553997]He's pregnant.[/QUOTE]
It's true, it all started after taking the city of Danzig in 1939, it was my first time seeing combat against the defiant Polish people defending their city, after the invasion there was a group of captured Polish civilians who were about to be executed then........
Alright now to stop sounding like Dragon Ages 2 writing and not knowing what Ninja Duck is talking about.....
So the only way to get the badges is to own Red Orchestra 1 as you don't get them from pre ordering alone, also about the beta.
A Post by Ramm:
[quote]Pre-Ordering the Digital Deluxe Edition is the only way to get into the larger scale beta. We've decided against a public beta mainly due to time constraints and not having the bandwidth to ramp up to a massive amount of servers in the short amount of time before release. We will do a free weekend some time soon after the release for those that want to try before they buy.[/quote]
So if you didn't pre order the Digital Deluxe Edition and went for the boxed copy and was hoping to get one of those 20,000 keys to get into the beta, well your only way now is to get the Digital Deluxe Edition.
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