[quote=laserpanda;18933391]
never mind, it was nekofight, which is basically the exact same game, with more flipping.
[media]http://www.youtube.com/watch?v=uqracuahcze&feature=fvw[/media][/quote]
This game is ALSO KICKASS
I have the original on my Megaup account, looks like i got the free one just in time.
Here's a few modded maps.
The slide
[quote]addbox(vec(40,1,100),vec(30,60,0),10,1); turnto(vec(1,-1,0));
addbox(vec(0.5,10,40),vec(-45,0,0),0,1); breakability(10);
addbox(vec(20,1,40),vec(120,130.5,0),0,1);
addbox(vec(20,5,1),vec(120,135,40),0,1);
addbox(vec(20,5,1),vec(120,135,-40),0,1);
addbox(vec(1,5,40),vec(140,135,0),0,1);
man(vec(110,148,-27),vec(0,0,1),2);
man(vec(110,148,27),vec(0,0,-1),3);
man(vec(110,148,-7),vec(0,0,-1),9);
man(vec(110,148,7),vec(0,0,1),1);[/quote]
The cage
[quote]addbox( vec(50,0.5,50),vec(0,-8,0), 0,1);
addbox( vec(1,25,1),vec(-10,-8,20), 1,1);
addbox( vec(1,25,1),vec(10,-8,20), 1,1);
addbox( vec(1,25,1),vec(10,-8,-25), 1,1);
addbox( vec(1,25,1),vec(-10,-8,-25), 1,1);
addbox( vec(0.3,0.3,22),vec(10,-5,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(10,0,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(10,5,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(10,10,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(10,15,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(-10,15,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(-10,10,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(-10,5,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(-10,0,-3), 0,1);breakability(80);
addbox( vec(0.3,0.3,22),vec(-10,-5,-3), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,-5,-25), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,0,-25), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,5,-25), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,10,-25), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,15,-25), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,15,20), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,10,20), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,5,20), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,0,20), 0,1);breakability(80);
addbox( vec(10,0.3,0.3),vec(0,-5,20), 0,1);breakability(80);
man(vec(0,8,10),vec(0,0,-1),2);
man(vec(0,8,-15),vec(0,0,1),3);[/quote]
The tower
[quote]addbox(vec(30,100,30),vec(0,85,0),0,1);
addbox(vec(50,50,50),vec(0,40,0),0,1);
addbox(vec(0.5,5,100),vec(100,-5,0),0,1);
addbox(vec(0.5,5,100),vec(-100,-5,0),0,1);
addbox(vec(100,5,0.5),vec(0,-5,100),0,1);
addbox(vec(100,5,0.5),vec(0,-5,-100),0,1);
addbox(vec(0.5,3,4),vec(29.5,188,25),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(29.5,188,15),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(29.5,188,5),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(29.5,188,-5),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(29.5,188,-15),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(29.5,188,-25),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,25),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,15),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,5),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,-5),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,-15),0,1); breakability(10);
addbox(vec(0.5,3,4),vec(-29.5,188,-25),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(25,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(15,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(5,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-5,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-15,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-25,188,29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(25,188,-29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(15,188,-29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(5,188,-29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-5,188,-29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-15,188,-29),0,1); breakability(10);
addbox(vec(4,3,0.5),vec(-25,188,-29),0,1); breakability(10);
man(vec(0,190,-20),vec(0,0,1),2);
man(vec(0,190,20),vec(0,0,-1),3);
man(vec(-20,190,0),vec(45,0,0),1);
man(vec(20,190,0),vec(-45,0,0),9);[/quote]
Copy the text into a new text document and change it from a .txt to a .smo.
Press Play Mod at the startup screen and select the file.
Awesome, thanks! :D
Can anyone be so kind as to buy it for mah ? ... or have a key or something...i really really want it -.-
Played the demo .. its freaking amazing ...
[QUOTE=Nintendo-Guy;18934644]Here's a few modded maps.
The slide
The cage
The tower
Copy the text into a new text document and change it from a .txt to a .smo.
Press Play Mod at the startup screen and select the file.[/QUOTE]
The tower level is extremely fun to play on, pushing people to their deaths :buddy:
[editline]04:35PM[/editline]
Oh and if you press the down arrow key for about 0.5 seconds while playing, you'll jump into the air, but be careful: holding it for too long makes you fall!
[editline]04:55PM[/editline]
Fuck yeah, made the drunk guys breakable :v:
[img]http://filesmelt.com/downloader/hacked.png[/img]
[editline]04:56PM[/editline]
[img]http://filesmelt.com/downloader/hacked1.png[/img]
I need that breakable Sumos one.
[QUOTE=Nintendo-Guy;18934644]
Copy the text into a new text document and change it from a .txt to a .smo.
Press Play Mod at the startup screen and select the file.[/QUOTE]
I wonder what I'm doing wrong, the game just throws me to the main menu after choosin tower.smo from Load Mod.. ?
[QUOTE=Muntu;18939457]I wonder what I'm doing wrong, the game just throws me to the main menu after choosin tower.smo from Load Mod.. ?[/QUOTE]
Yes then you press start game without selecting an arena.
This game seriously needs a FPS cam mod, would be epic seeing what the guys themselves are seeing and stumbling around like a drunken fool :biggrin:
[QUOTE=Profanwolf;18939775]Yes then you press start game without selecting an arena.[/QUOTE]
I've tried that. It loads the normal arena.
BTW N-G, you could give some credit to the makers of those maps, they aren't yours after all. Not like you claim so, justa saying.
[QUOTE=Muntu;18940225]I've tried that. It loads the normal arena.
BTW N-G, you could give some credit to the makers of those maps, they aren't yours after all. Not like you claim so, justa saying.[/QUOTE]
Yeah sure.
Credits to DarkJee for the slide and the tower.
[url]http://www.fun-motion.com/forums/showpost.php?p=95630&postcount=130[/url]
[url]http://www.fun-motion.com/forums/showpost.php?p=95533&postcount=61[/url]
And credits to soad667 for the cage.
[url]http://www.fun-motion.com/forums/showpost.php?p=95525&postcount=53[/url]
I have created an epic action movie scene. Don't use more than 2 players!
[url]http://filebox.me/files/qh159vwtt_dlaorepicscene.zip[/url]
[QUOTE=Dlaor;18940921]I have created an epic action movie scene. Don't use more than 2 players!
[url]http://filebox.me/files/qh159vwtt_dlaorepicscene.zip[/url][/QUOTE]
What the hell?
[QUOTE=Nintendo-Guy;18942251]What the hell?[/QUOTE]
With enough force, you can break the ground :v:
[QUOTE=Dlaor;18943032]With enough force, you can break the ground :v:[/QUOTE]
Yeah I noticed. It happend pretty much right away.
Damn I wish I could try this. :saddowns:
So I just emailed the creator.
He says you are allowed to post the codes, the buying option was just a way of donating.
[QUOTE=ImBill;18906174]unless it has been changed from the original demo it does not, just many pre-defined breaking points[/QUOTE]
That's all DMM is, aside from the different joints it applies between pieces(For different materials).
[QUOTE=YouSoCrazy;18944343]So I just emailed the creator.
He says you are allowed to post the codes, the buying option was just a way of donating.[/QUOTE]
Well dont post codes anyway, they deserve the donations, and hell, they had better put it towards acheivments and the like.
[QUOTE=YouSoCrazy;18944343]So I just emailed the creator.
He says you are allowed to post the codes, the buying option was just a way of donating.[/QUOTE]
Send me proof of this then?
Forward the email to [email]dude_101uk@hotmail.com[/email].
[img]http://i45.tinypic.com/n1bimg.jpg[/img]
I was stuck in that position until he stumbled onto me.
[img]http://i47.tinypic.com/sb1x5h.jpg[/img]
It pretty much ended here, since I couldn't move, and he kept on trying to get up but ended falling off the side.
It's fun to just sit there and watch what the bot tries to do to you.
[QUOTE=RayvenQ;18945409]Send me proof of this then?
Forward the email to [email]dude_101uk@hotmail.com[/email].[/QUOTE]
Or he could post a screen shot of the e-mail, which would be harder to fake, methinks.
Either way, we all know he's lying and just wants the code.
[QUOTE=kikka;18939073]I need that breakable Sumos one.[/QUOTE]
Seconding this.
[QUOTE=Xera;18944351]That's all DMM is, aside from the different joints it applies between pieces(For different materials).[/QUOTE]
Except this isn't DMM and they aren't predefined points. DMM is middleware, like Havok, PhysX, and Euphoria. Using your logic, this also has Euphoria because the guys able to balance themselves up-right. We know it doesn't, because Euphoria is an out-sourcing deal that requires shit-loads of money, as does DMM.
These are procedurally-calculated rigid-bodies, coded from scratch. Defining every point that needs to be broken at this level would need a lot of data, something you can't do in 96 Kbs.
And to you people who don't want to buy it: it's $4. You have no problem forking over $50-60 for a game, but when something comes out that's this cheap and does so many amazing things for its size/price while providing a good laugh in the process, you actually hesitate or complain about it?
[/rant] Just needed to vent.
[editline]05:48PM[/editline]
[QUOTE=postmanX3;18950385]Thirding this.[/QUOTE]
Fourthed.
[QUOTE=OpethRockr55;18950919]Except this isn't DMM and they aren't predefined points. DMM is middleware, like Havok, PhysX, and Euphoria. Using your logic, this also has Euphoria because the guys able to balance themselves up-right. We know it doesn't, because Euphoria is an out-sourcing deal that requires shit-loads of money, as does DMM.
These are procedurally-calculated rigid-bodies, coded from scratch. Defining every point that needs to be broken at this level would need a lot of data, something you can't do in 96 Kbs.
And to you people who don't want to buy it: it's $4. You have no problem forking over $50-60 for a game, but when something comes out that's this cheap and does so many amazing things for its size/price while providing a good laugh in the process, you actually hesitate or complain about it?
[/rant] Just needed to vent.
[editline]05:48PM[/editline]
Fourthed.[/QUOTE]
It's because many people here don't have credit cards or anything similar and their parents won't trust buying online.
[QUOTE=OpethRockr55;18950919]Except this isn't DMM and they aren't predefined points. DMM is middleware, like Havok, PhysX, and Euphoria. Using your logic, this also has Euphoria because the guys able to balance themselves up-right. We know it doesn't, because Euphoria is an out-sourcing deal that requires shit-loads of money, as does DMM.
These are procedurally-calculated rigid-bodies, coded from scratch. Defining every point that needs to be broken at this level would need a lot of data, something you can't do in 96 Kbs.
And to you people who don't want to buy it: it's $4. You have no problem forking over $50-60 for a game, but when something comes out that's this cheap and does so many amazing things for its size/price while providing a good laugh in the process, you actually hesitate or complain about it?[/QUOTE]
I didn't say it WAS DMM, I simply said it acts in a similar way. And you'd be surprised how much data you can fit in 96KB.
[QUOTE=Xera;18952327]you'd be surprised how much data you can fit in 96KB.[/QUOTE]
[IMG]http://kk.kema.at/files/gfx/full1.jpg[/IMG]
This game is exactly 96kb.
[url]http://www.theprodukkt.com/kkrieger[/url]
Hey Nintendo-Guy, can you edit your first post, I made 1 more level and I updated my Pole! :)
Slide:
[QUOTE]
addbox(vec(40,1,200),vec(290,336,0),10,1); turnto(vec(1,-1.25,0));
addbox(vec(1,5,200),vec(290,336,-40),0,1); turnto(vec(1,-1.25,0));
addbox(vec(1,5,200),vec(290,336,40),0,1); turnto(vec(1,-1.25,0));
addbox(vec(40,1,125),vec(57.5,82.8,0),10,1); turnto(vec(1,-1.25,0));
addbox(vec(1,3,125),vec(57.5,82.8,-40),0,1); turnto(vec(1,-1.25,0));
addbox(vec(1,3,125),vec(57.5,82.8,40),0,1); turnto(vec(1,-1.25,0));
addbox(vec(15,1,40),vec(429,492,0),0,1);
addbox(vec(15,5,1),vec(429,497,40),0,1);
addbox(vec(15,5,1),vec(429,497,-40),0,1);
addbox(vec(1,5,40),vec(445,497,0),0,1);
addbox(vec(15,1,40),vec(150,180,0),0,1);
addbox(vec(13,3,1),vec(148,183,40),0,1);
addbox(vec(13,3,1),vec(148,183,-40),0,1);
addbox(vec(0.5,10,40),vec(-25,0,0),0,1); breakability(10);
man(vec(420,495,-27),vec(0,0,1),2);
man(vec(420,495,27),vec(0,0,-1),3);
man(vec(420,495,-7),vec(0,0,-1),9);
man(vec(420,495,7),vec(0,0,1),1);
[/QUOTE]
Pole:
[QUOTE]
addbox(vec(3,3,3),vec(0,10000,0),1,0);
addbox(vec(10,1,15),vec(0,89,30),10,1);
addbox(vec(10,1,15),vec(0,89,-30),10,1);
addbox(vec(15,1,10),vec(30,89,0),10,1);
addbox(vec(15,1,10),vec(-30,89,0),10,1);
addbox(vec(15,50,15),vec(0,40,0),0,1); breakability(300);
man(vec(0,95,-35),0,2);
man(vec(0,95,35),-0,3);
man(vec(35,95,0),vec(-45,0,0),1);
man(vec(-35,95,0),vec(45,0,0),9);
[/QUOTE]
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