• Sumotori dreams finally released!
    234 replies, posted
Updated
My level called: Mind Your Step [QUOTE]addbox( vec(35,1,35),vec(-10,16,30), 0,1);breakability(40); addbox( vec(5,15,5),vec(0,0,0), 0,1); addbox( vec(5,15,5),vec(0,0,20), 0,1); addbox( vec(5,15,5),vec(20,0,0), 0,1); addbox( vec(5,15,5),vec(20,0,20), 0,1); addbox( vec(5,15,5),vec(0,0,60), 0,1); addbox( vec(5,15,5),vec(0,0,40), 0,1); addbox( vec(5,15,5),vec(20,0,60), 0,1); addbox( vec(5,15,5),vec(20,0,40), 0,1); addbox( vec(5,15,5),vec(-20,0,60), 0,1); addbox( vec(5,15,5),vec(-20,0,40), 0,1); addbox( vec(5,15,5),vec(-40,0,60), 0,1); addbox( vec(5,15,5),vec(-40,0,40), 0,1); addbox( vec(5,15,5),vec(-20,0,0), 0,1); addbox( vec(5,15,5),vec(-20,0,20), 0,1); addbox( vec(5,15,5),vec(-40,0,0), 0,1); addbox( vec(5,15,5),vec(-40,0,20), 0,1); addbox( vec(15,17,10),vec(-30,0,-15), 1,1); addbox( vec(15,17,10),vec(10,0,-15), 1,1); addbox( vec(15,17,10),vec(-30,0,75), 1,1); addbox( vec(15,17,10),vec(10,0,75), 1,1); addbox( vec(1,4,10),vec(-16,21,-15), 1,1); addbox( vec(1,4,10),vec(-44,21,-15), 1,1); addbox( vec(13,4,1),vec(-30,21,-24), 1,1); addbox( vec(1,4,10),vec(24,21,-15), 1,1); addbox( vec(1,4,10),vec(-4,21,-15), 1,1); addbox( vec(13,4,1),vec(10,21,-24), 1,1); addbox( vec(1,4,10),vec(24,21,75), 1,1); addbox( vec(1,4,10),vec(-4,21,75), 1,1); addbox( vec(13,4,1),vec(10,21,84), 1,1); addbox( vec(1,4,10),vec(-16,21,75), 1,1); addbox( vec(1,4,10),vec(-44,21,75), 1,1); addbox( vec(13,4,1),vec(-30,21,84), 1,1); man(vec(10,17,-15),vec(-1,0,1),1); man(vec(-30,17,-15),vec(1,0,1),2); man(vec(10,17,75),vec(-1,0,-1),0); man(vec(-30,17,75),vec(1,0,-1),4);[/QUOTE]
[QUOTE=FlameCow;18960864]The slide one was fun. How do you even make levels?[/QUOTE] [url]http://www.gravitysensation.com/sumotori/modding.htm[/url] Looks hard
I can't be assed to buy it :frown:
if you have any requests or idea for maps, I love to make maps =P
[QUOTE=DarkJee;18961998]if you have any requests or idea for maps, I love to make maps =P[/QUOTE] Is it possible to make the wall on the slide map like thicker or something? Or maybe taller? That would be awesome.
I don't have credit card D: help
For everyone who's poor and/or plain bored and doesn't want to spend money on this, there's a secret mode in the demo. In the title screen, throw a block in the marked area (the fence in the background) [img]http://www.1337upload.net/files/sumotori 2009-12-15 15-54-59-45.png[/img] And then just enjoy punishing your boxman. [img]http://www.1337upload.net/files/sumotori 2009-12-15 15-55-14-94.png[/img] Thanks to my friend showing this to me a few years back.
For all the people asking how I made the sumos breakable: EVERYTHING is breakable, with enough force you can break anything (even the ground + sumos!)
This game still needs a few improvements. Lots of crashes with huge objects, can't turn while walking and the dudes have no idea that they'll fall to death if they keep on walking. And if they fall to their deaths, they still survive!
[QUOTE=Dlaor;18964864]For all the people asking how I made the sumos breakable: EVERYTHING is breakable, with enough force you can break anything (even the ground + sumos!)[/QUOTE] You said "I made the sumos breakable" in your post, how did you do that
[QUOTE=Minorkos;18969296]You said "I made the sumos breakable" in your post, how did you do that[/QUOTE] Added "breakability(x);" after the line of code that spawns a guy? Just guessing.
[QUOTE=Muntu;18969428]Added "breakability(x);" after the line of code that spawns a guy? Just guessing.[/QUOTE] No, didn't work
I added breakability(500) to all 4 characters and the game crashed :saddowns:
I used to play this game all the time! I laughed so much! would anyone like to send 4$ to my paypal :) so I can bring back these fun moments :D thanks! -snip- god damn spam mail!
[QUOTE=Nintendo-Guy;18969685]I added breakability(500) to all 4 characters and the game crashed :saddowns:[/QUOTE] More the number is high, less it will break. so a breakability of 5 will break instantly when you will blow on it. breakability of 500 you will need a lot more force
Yeah well I tried 10 on all of them first but nothing happend. Also, I made the wall on your slide map like 10 times higher :iia:
[QUOTE=Minorkos;18969296]You said "I made the sumos breakable" in your post, how did you do that[/QUOTE] Well, actually: I lied :v: They were already breakable, I should've said: "I broke the sumos!"
[QUOTE=Dlaor;18970167]Well, actually: I lied :v: They were already breakable, I should've said: "I broke the sumos!"[/QUOTE] Where? How? When? Why?
[QUOTE=Nintendo-Guy;18970217]Where? How? When? Why?[/QUOTE] At home. Using a 100x100x100 block positioned at (0,3000,0). A few days ago. For the lulz.
This guy is making a fortune out of a hilariously terrible game
[QUOTE=Kondor;18970355]This guy is making a fortune out of a hilariously terrible game[/QUOTE] You're terrible. This game is awesome
[QUOTE=Kondor;18970355]This guy is making a fortune out of a hilariously terrible game[/QUOTE] Yup, go and try to make a 96 kb game with similar euphoria technology + Red Faction Guerrilla destruction physics
[QUOTE=Dlaor;18970167]Well, actually: I lied :v: They were already breakable, I should've said: "I broke the sumos!"[/QUOTE] Tell us how to break those bitches, then.
[QUOTE=Nintendo-Guy;18970424]You're terrible. This game is awesome[/QUOTE] I didn't say it wasn't awesome, I said it's hilariously terrible
[QUOTE=DarkJee;18970496]Yup, go and try to make a 96 kb game with similar euphoria technology + DMM-like destruction physics[/QUOTE] Fixed.
[QUOTE=hl2poo;18972094]Fixed.[/QUOTE] No, its not like DMM, because DMM is a lot more advanced, RF:Guerrilla physics are brick to brick so more similar to Sumotori
[QUOTE=Xera;18944351]That's all DMM is, aside from the different joints it applies between pieces(For different materials).[/QUOTE] yes I know what DMM is as I've used the SDK but this is not DMM, it's something else edit: whoa I missed a page of conversation how did this happen
[QUOTE=DarkJee;18972351]No, its not like DMM, because DMM is a lot more advanced, RF:Guerrilla physics are brick to brick so more similar to Sumotori[/QUOTE] It is like DMM but it isn't DMM. In Red Faction Guerrilla, there are predefined break points in building destruction. In this, the walls do not have predefined break points. They break dynamically.
I love the tower map and the 'mind your step' map. Can't wait to play this with a friend. I wonder if this is fun playing while you're drunk...?
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