• Sumotori dreams finally released!
    234 replies, posted
[QUOTE=war_man333;18984703]I love the tower map and the 'mind your step' map. Can't wait to play this with a friend. I wonder if this is fun playing while you're drunk...?[/QUOTE] Did you buy it?
[QUOTE=postmanX3;18971744]Tell us how to break those bitches, then.[/QUOTE] [quote]At home. Using a 100x100x100 block positioned at (0,3000,0) I think, try messing around a bit. A few days ago. For the lulz. [/quote] .
i love shadowknight so fucking much for giving me the serial
I have to ask one simple question. Why the fuck didn't game developers make something similar for other games? I mean, it's an engine, which is fitted in 96 kb. And it doesn't stress the CPU. Imagine some GTA remake or something with this.
It would be cool,but it would take a lot of time i guess.
[QUOTE=DarkJee;18970496]Yup, go and try to make a 96 kb game with similar euphoria technology + Red Faction Guerrilla destruction physics[/QUOTE] It's still a terrible game. It's like Euphoria if you poured a lake's worth of vodka into it. Doesn't mean it's not great though.
Need more mods.
Is the website down for anyone else?
[QUOTE=CommanderPT;18991465]Is the website down for anyone else?[/QUOTE] Ya. wonder whats wrong.
Probably updating the website with all that extra dosh
[QUOTE=Boyblunder;18991001]It's still a terrible game. It's like Euphoria if you poured a lake's worth of vodka into it. Doesn't mean it's not great though.[/QUOTE] I don't know bout you but I always laugh when they spazz out right when they fall. Also, rated dumb
Anyone who doesn't laugh at least once while playing this has no sense of humor.
[QUOTE=Nintendo-Guy;18991950]I don't know bout you but I always laugh when they spazz out right when they fall. Also, rated dumb[/QUOTE] No. That's why it's good. It's so bad it's good. But I still enjoy myself playing it.
we need more mods tho
took me longer than it should have to figure out that i was the blue guy
Here's my map, Minefield: [code]addbox(vec(10,1.5,10),vec(30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,0),0,1); breakability(250); addbox(vec(100,5,100),vec(0,0,0),0,1); addbox(vec(1.5,3,98.5),vec(100,8,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,8,0),0,1); addbox(vec(101.5,3,1.5),vec(0,8,100),0,1); addbox(vec(101.5,3,1.5),vec(0,8,-100),0,1); man(vec(0,5,-50),0,2); man(vec(0,5,50),-0,3); man(vec(50,5,0),vec(-45,0,0),1); man(vec(-50,5,0),vec(45,0,0),9);[/code]
trading a paid minecraft account for this game? :buddy:
[QUOTE=Khyour;19009605]Here's my map, Minefield: [code] addbox(vec(10,1.5,10),vec(30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,0),0,1); breakability(250); addbox(vec(1.5,3,98.5),vec(100,-7,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,-7,0),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,100),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,-100),0,1); man(vec(0,5,-60),0,2); man(vec(0,5,60),-0,3); man(vec(60,5,0),vec(-45,0,0),1); man(vec(-60,5,0),vec(45,0,0),9);[/code][/QUOTE] That was AMAZING.
Thanks!
[QUOTE=Khyour;19009605]Here's my map, Minefield: [code] addbox(vec(10,1.5,10),vec(30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,0),0,1); breakability(250); addbox(vec(1.5,3,98.5),vec(100,-7,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,-7,0),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,100),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,-100),0,1); man(vec(0,5,-60),0,2); man(vec(0,5,60),-0,3); man(vec(60,5,0),vec(-45,0,0),1); man(vec(-60,5,0),vec(45,0,0),9);[/code][/QUOTE] Holy SHIT.
[QUOTE=Khyour;19009605]Here's my map, Minefield: [code] addbox(vec(10,1.5,10),vec(30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,0),0,1); breakability(250); addbox(vec(1.5,3,98.5),vec(100,-7,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,-7,0),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,100),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,-100),0,1); man(vec(0,5,-60),0,2); man(vec(0,5,60),-0,3); man(vec(60,5,0),vec(-45,0,0),1); man(vec(-60,5,0),vec(45,0,0),9);[/code][/QUOTE] How the fuck
[QUOTE=lockdown6;19012275]I expected mines. You delivered. Here's an idea: make another one like it but instead of being obvious, the mines are disguised as regular floor. Would look good if the entire floor was wooden.[/QUOTE] This for sure. Would add to the fun since you'll never know when you're gonna blow to pieces! :v:
I'll try.
I can't download the editor because his site appears to be down. :'(
[QUOTE=Boyblunder;19013024]I can't download the editor because his site appears to be down. :'([/QUOTE] I've uploaded the editor here: [url]http://filesmelt.com/downloader/sumoeditor.zip[/url]. It should work. Also, I've updated Minefield. This is the closest I can get to disguising the mines before they stop working. If you guys would like more sensitive mines or more of them, just ask. [code]addbox(vec(10,1.5,10),vec(30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,0),0,1); breakability(250); addbox(vec(100,5,100),vec(0,0,0),0,1); addbox(vec(1.5,3,98.5),vec(100,8,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,8,0),0,1); addbox(vec(101.5,3,1.5),vec(0,8,100),0,1); addbox(vec(101.5,3,1.5),vec(0,8,-100),0,1); man(vec(0,5,-50),0,2); man(vec(0,5,50),-0,3); man(vec(50,5,0),vec(-45,0,0),1); man(vec(-50,5,0),vec(45,0,0),9);[/code]
[QUOTE=Khyour;19009605]Here's my map, Minefield: [code] addbox(vec(10,1.5,10),vec(30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,-11,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,-11,0),0,1); breakability(250); addbox(vec(1.5,3,98.5),vec(100,-7,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,-7,0),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,100),0,1); addbox(vec(101.5,3,1.5),vec(0,-7,-100),0,1); man(vec(0,5,-60),0,2); man(vec(0,5,60),-0,3); man(vec(60,5,0),vec(-45,0,0),1); man(vec(-60,5,0),vec(45,0,0),9);[/code][/QUOTE] Goddamn this has potential.
The minefield is fucking awesome! I don't get the editor at all though and there are no tutorials, shame.
[QUOTE=Khyour;19013204]I've uploaded the editor here: [url]http://filesmelt.com/downloader/sumoeditor.zip[/url]. It should work. Also, I've updated Minefield. This is the closest I can get to disguising the mines before they stop working. If you guys would like more sensitive mines or more of them, just ask. [code]addbox(vec(10,1.5,10),vec(30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,0),0,1); breakability(250); addbox(vec(100,5,100),vec(0,0,0),0,1); addbox(vec(1.5,3,98.5),vec(100,8,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,8,0),0,1); addbox(vec(101.5,3,1.5),vec(0,8,100),0,1); addbox(vec(101.5,3,1.5),vec(0,8,-100),0,1); man(vec(0,5,-50),0,2); man(vec(0,5,50),-0,3); man(vec(50,5,0),vec(-45,0,0),1); man(vec(-50,5,0),vec(45,0,0),9);[/code][/QUOTE] Thanks! Also I made your mine blocks taller and set them back down. Now they explode violently and send whoever was on them into the sky.
Can someone mail me the serial key...? ~_~
Cover the map with mines. :v: [editline]01:33PM[/editline] Requesting world trade center.
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