• Sumotori dreams finally released!
    234 replies, posted
How the butt did you manage to make that minefield? It's awesome
[QUOTE=Khyour;19013204]I've uploaded the editor here: [url]http://filesmelt.com/downloader/sumoeditor.zip[/url]. It should work. Also, I've updated Minefield. This is the closest I can get to disguising the mines before they stop working. If you guys would like more sensitive mines or more of them, just ask. [code]addbox(vec(10,1.5,10),vec(30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(30,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-30,3.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,-30),0,1); breakability(250); addbox(vec(10,1.5,10),vec(0,3.52,0),0,1); breakability(250); addbox(vec(100,5,100),vec(0,0,0),0,1); addbox(vec(1.5,3,98.5),vec(100,8,0),0,1); addbox(vec(1.5,3,98.5),vec(-100,8,0),0,1); addbox(vec(101.5,3,1.5),vec(0,8,100),0,1); addbox(vec(101.5,3,1.5),vec(0,8,-100),0,1); man(vec(0,5,-50),0,2); man(vec(0,5,50),-0,3); man(vec(50,5,0),vec(-45,0,0),1); man(vec(-50,5,0),vec(45,0,0),9);[/code][/QUOTE] I love you
wait did he say you can the key to other people? PM me if its true (with key:3:)
[QUOTE=darth-veger;19014101]wait did he say you can the key to other people? PM me if its true (with key:3:)[/QUOTE] He said that you definently can't. And he is keeping track of each key and on how many times it is used.
Here's my huge arena. It starts out on 2 planks, if you fall between them, the planks below them will collapse and the whole arena turns into a mess :v: [code]height=vec(0,100,0); man(height+vec(40,60,0),vec(0,0,0),9); man(height+vec(20,60,0),vec(0,0,0),2); man(height+vec(-20,60,0),vec(0,0,0),3); man(height+vec(-40,60,0),vec(0,0,0),1); addbox(vec(15,1,100),height+vec(30,51,0),2,0); breakability(4200); addbox(vec(15,1,100),height+vec(-30,51,0),2,0); breakability(4200); addbox(vec(5,5,100),height+vec(0,55,0),10,0); breakability(4200); addbox(vec(20,1,100),height+vec(0,25,0),9,1); breakability(220); addbox(vec(20,1,100),height+vec(0,5,0),9,1); breakability(220); addbox(vec(50,100,1),vec(0,50,-80),1,1); addbox(vec(50,100,1),vec(0,50,80),1,1); addbox(vec(15,1,100),height+vec(30,0,0),2,1); addbox(vec(15,1,100),height+vec(-30,0,0),2,1); addbox(vec(80,80,80),vec(0,-50,00),1,1);[/code]
I want this game so bad it hurts. :frown:
Here's mine! pun intended [quote]addbox(vec(30,200,30),vec(50,0,0),0,1); addbox(vec(30,200,30),vec(-50,0,0),0,1); addbox(vec(20,4,30),vec(0,196,0),0,1); addbox(vec(10,1.5,10),vec(10,199.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-10,199.52,0),0,1); breakability(250); addbox(vec(10,1.5,10),vec(10,199.52,20),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-10,199.52,20),0,1); breakability(250); addbox(vec(10,1.5,10),vec(10,199.52,-20),0,1); breakability(250); addbox(vec(10,1.5,10),vec(-10,199.52,-20),0,1); breakability(250); addbox(vec(30,1,30),vec(50,200,0),0,1); addbox(vec(30,1,30),vec(-50,200,0),0,1); man(vec(50,200,0),vec(-1,0,0),2); man(vec(-50,200,0),vec(1,0,0),3);[/quote] I promise you that you will be lol'ing
It appears that there's a bug in the game. Sin seems to be exactly the same as cos, making my circles go in 1 line instead of being round! [editline]10:02PM[/editline] See this: the x and y seem to be the same, but for x I'm using sin and for y I'm using cos! [img]http://img13.imageshack.us/img13/8294/bugjv.png[/img] [editline]10:05PM[/editline] Well fuck, figured it out. [img]http://img6.imageshack.us/img6/9276/bugno.png[/img]
Hey, does anyone know how to change the file extension on Vista? I wanted to play the minefield but I don't remember how to change the file to an .sme file
[QUOTE=grox4546;19021104]Hey, does anyone know how to change the file extension on Vista? I wanted to play the minefield but I don't remember how to change the file to an .sme file[/QUOTE] .smo, actually. And save a text file as *name*.smo and save it as "All Files."
I've made a couple levels :D Here's a stack of breakable tables. [img]http://imgkk.com/i/m4VsKq.jpg[/img] [code]man( vec(15,16,15), vec(-15,16,-15), 2 ); man( vec(-15,16,-15), vec(15,16,15), 3 ); man( vec(-15,16,15), vec(15,16,-15), 1 ); man( vec(15,16,-15), vec(-15,16,15), 9 ); table(pos)={ addbox( vec(2,6,2), pos + vec(8,-4,8), 10, 0); breakability(250); addbox( vec(2,6,2), pos + vec(8,-4,-8), 10, 0); breakability(250); addbox( vec(2,6,2), pos + vec(-8,-4,8), 10, 0); breakability(250); addbox( vec(2,6,2), pos + vec(-8,-4,-8), 10, 0); breakability(250); addbox( vec(10,0.5,10), pos + vec(0,2.5,0), 10, 0); breakability(250); }; tablefr(pos)={ addbox( vec(2,6,2), pos + vec(8,-4,8), 10, 1); breakability(200); addbox( vec(2,6,2), pos + vec(8,-4,-8), 10, 1); breakability(200); addbox( vec(2,6,2), pos + vec(-8,-4,8), 10, 1); breakability(200); addbox( vec(2,6,2), pos + vec(-8,-4,-8), 10, 1); breakability(200); addbox( vec(10,0.5,10), pos + vec(0,2.5,0), 10, 1); breakability(200); }; tablefr(vec(0,0,0)); tablefr(vec(30,0,0)); tablefr(vec(-30,0,0)); tablefr(vec(0,0,30)); tablefr(vec(30,0,30)); tablefr(vec(-30,0,30)); tablefr(vec(0,0,-30)); tablefr(vec(30,0,-30)); tablefr(vec(-30,0,-30)); table(vec(15,13,15)); table(vec(-15,13,15)); table(vec(15,13,-15)); table(vec(-15,13,-15));[/code] And here's my version of the minefield. It's somewhat denser than the others that've been posted, with 100 mines! :D [img]http://imgkk.com/i/i4nq40.jpg[/img] [code]man( vec(0,0,-70), vec(0,0,1), 2 ); man( vec(0,0,70), vec(0,0,-1), 3 ); man( vec(70,0,0), vec(-1,0,0), 1 ); man( vec(-70,0,0), vec(1,0,0), 9 ); mine(pos)={ addbox(vec(5,2,5), pos + vec(0,-11.8,0), 0, 1); breakability(250); }; y = -51.5; repeat(10){ x = -51.5; repeat(10){ mine(vec(x,0,y)); x = x + 10.3; }; y = y + 10.3; };[/code] Let me know what you think :3: [editline]10:51PM[/editline] Just made a way overpowered version of the above minefield. [img]http://imgkk.com/i/bgyPNi.jpg[/img] Here's a typical action shot [img]http://imgkk.com/i/ha55Eq.jpg[/img] When it's not crashing, it's launching the fighters so high that they disappear. [img]http://imgkk.com/i/eegQa0.jpg[/img] [code]man( vec(0,-11,-70), vec(0,0,1), 2 ); man( vec(0,-11,70), vec(0,0,-1), 3 ); man( vec(70,-11,0), vec(-1,0,0), 1 ); man( vec(-70,-11,0), vec(1,0,0), 9 ); mine(pos)={ addbox(vec(10,5,10), pos + vec(0,-14.8,0), 0, 1); breakability(250); }; y = -91.1; repeat(10){ x = -91.1; repeat(10){ mine(vec(x,0,y)); x = x + 20.1; }; y = y + 20.1; };[/code]
This game looks fun as. I spent my last $4 on a coke and mother energy drink :(
[code] addbox(vec(30,100,30),vec(0,85,0),3,1); addbox(vec(50,50,50),vec(0,40,0),0,1); addbox(vec(0.5,5,100),vec(100,-5,0),0,1); breakability(130); addbox(vec(0.5,5,100),vec(-100,-5,0),0,1); breakability(130); addbox(vec(100,5,0.5),vec(0,-5,100),0,1); breakability(130); addbox(vec(100,5,0.5),vec(0,-5,-100),0,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-29),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-27),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-25),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-23),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-21),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-19),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-17),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-15),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-13),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-11),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-9),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-7),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-5),2,1); breakability(130); addbox(vec(0.4,10,5),vec(29.5,195,1),1,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,7),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,9),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,11),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,13),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,15),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,17),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,19),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,21),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,23),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,25),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,27),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,29),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-29),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-27),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-25),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-23),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-21),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-19),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-17),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-15),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-13),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-11),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-9),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-7),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-5),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-3),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,-1),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,1),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,3),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,5),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,7),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,9),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,11),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,13),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,15),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,17),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,19),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,21),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,23),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,25),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,27),2,1); breakability(130); addbox(vec(0.4,10,1),vec(-29.5,195,29),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-29,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-27,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-25,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-23,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-21,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-19,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-17,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-15,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-13,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-11,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-9,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-7,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-5,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-3,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-1,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(1,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(3,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(5,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(7,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(9,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(11,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(13,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(15,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(17,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(19,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(21,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(23,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(25,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(27,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(29,195,-30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-29,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-27,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-25,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-23,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-21,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-19,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-17,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-15,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-13,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-11,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-9,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-7,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(-5,195,30),2,1); breakability(130); addbox(vec(1,5,0.5),vec(-3,190,30),2,1); breakability(130); addbox(vec(1,5,0.5),vec(-1,190,30),2,1); breakability(130); addbox(vec(1,5,0.5),vec(1,190,30),2,1); breakability(130); addbox(vec(1,5,0.5),vec(3,190,30),2,1); breakability(130); addbox(vec(0.3,4,0.5),vec(0,199,30),2,1); breakability(130); addbox(vec(1,1,0.5),vec(-3,204,30),2,1); breakability(130); addbox(vec(1,1,0.5),vec(-1,204,30),2,1); breakability(130); addbox(vec(1,1,0.5),vec(1,204,30),2,1); breakability(130); addbox(vec(1,1,0.5),vec(3,204,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(5,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(7,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(9,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(11,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(13,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(15,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(17,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(19,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(21,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(23,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(25,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(27,195,30),2,1); breakability(130); addbox(vec(1,10,0.5),vec(29,195,30),2,1); breakability(130); man(vec(0,190,-20),vec(0,0,1),2); breakability(250); man(vec(0,190,20),vec(0,0,1),3); breakability(250); man(vec(15,190,0),vec(-180,0,1),1); breakability(250); man(vec(-15,190,0),vec(180,0,1),0); breakability(250);[/code] I adapted this from the tower map, (Credits to whoever made the original map) and practically everything is breakable. I tried making the floor breakable too, but it was really buggy. There is no roof because it would make you unable to see. As it can be seen, I also made this when I had no idea how to use the repeat function.
Made this video with movie maker: [hd]http://www.youtube.com/watch?v=k823vq2SXbk[/hd]
Looked cool until I saw "buy our non-commercial quality shit". People just got it to break the things in the background, fuck off.
bought it playing it with my bro we are laughing.
can someone give us the free key? anyways it will not be checked.
Posted a video in the "Video section" of me and my sis playing. [url]http://www.facepunch.com/showthread.php?p=19030651#post19030651[/url]
Bought this as well, bloody brilliant. [editline]02:41PM[/editline] Jumping+ Minefield = Win [media]http://filesmelt.com/downloader/sumobackflip.jpg[/media]
I love mah tabletop arena. [img]http://img685.imageshack.us/img685/7688/tabletop.png[/img]
why did i laugh so fucking hard at this
I just bought this and it's awesome.
[QUOTE=BuDSpOoNce;19032038]why did i laugh so fucking hard at this[/QUOTE] Because it's basically 4 drunk guys trying to fight without using their fists properly. Also, great maps guys, keep it up. [editline]06:48PM[/editline] [QUOTE=DireAvenger;19028394][code] addbox(vec(30,100,30),vec(0,85,0),3,1); addbox(vec(50,50,50),vec(0,40,0),0,1); addbox(vec(0.5,5,100),vec(100,-5,0),0,1); breakability(130); addbox(vec(0.5,5,100),vec(-100,-5,0),0,1); breakability(130); addbox(vec(100,5,0.5),vec(0,-5,100),0,1); breakability(130); addbox(vec(100,5,0.5),vec(0,-5,-100),0,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-29),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-27),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-25),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-23),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-21),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-19),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-17),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-15),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-13),2,1); breakability(130); addbox(vec(0.4,10,1),vec(29.5,195,-11),2,1); 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breakability(250);[/code] I adapted this from the tower map, (Credits to whoever made the original map) and practically everything is breakable. I tried making the floor breakable too, but it was really buggy. There is no roof because it would make you unable to see. As it can be seen, I also made this when I had no idea how to use the repeat function.[/QUOTE] Make the walls on the top shorter, camera is annoying as hell in this map. Grey guy is facing the wrong way as well.
This game is fucking hilarious. Also, just bought it.
So How does the Paypal purchase work? Does he send you the code straight away or do you wait? If so how long is the wait?
[QUOTE=Mamok Zalku;19036540]So How does the Paypal purchase work? Does he send you the code straight away or do you wait? If so how long is the wait?[/QUOTE] Straight away. It's automated.
[QUOTE=Muntu;19036629]Straight away. It's automated.[/QUOTE] Thanks. [QUOTE=AwesomeDino;19029352]Looked cool until I saw "buy our non-commercial quality shit". People just got it to break the things in the background, fuck off.[/QUOTE] 4$ is an amazing deal for a game this hilarious!
The short trial makes me not want to buy this game.
Is there a guy here who went a BB forum and posted this link and told it was from facepunch. Shootme was the guy who told it to that forum.
Seems like you have problems with mutual assistance, greedies.
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