• Sumotori dreams finally released!
    234 replies, posted
[QUOTE=executed rat;19049411]Why so greedy, eh? Buy and post for the great justice.[/QUOTE] Someone did and they got banned, It now warrants a permaban.
I understood.
I've made another map, the Obstacle Course. See if you can make it past the falling floor, the minejump and the minefield. Recommended for singleplayer. [img]http://img697.imageshack.us/img697/5816/course.jpg[/img] Singleplayer Version: [code]addbox(vec(40,10,20),vec(0,0,-76),0,1); addbox(vec(2,15,102),vec(-42,5,2),0,1); addbox(vec(2,15,102),vec(42,5,2),0,1); addbox(vec(40,15,2),vec(0,5,-98),0,1); addbox(vec(2,8,2),vec(20,-2,0),0,1); addbox(vec(2,8,2),vec(-20,-2,0),0,1); addbox(vec(2,8,2),vec(0,-2,0),0,1); addbox(vec(2,8,2),vec(20,-2,-20),0,1); addbox(vec(2,8,2),vec(-20,-2,-20),0,1); addbox(vec(2,8,2),vec(0,-2,-20),0,1); addbox(vec(2,8,2),vec(20,-2,-40),0,1); addbox(vec(2,8,2),vec(-20,-2,-40),0,1); addbox(vec(2,8,2),vec(0,-2,-40),0,1); addbox(vec(40,2,40),vec(0,8,-16),0,1);breakability(125); addbox(vec(40,10,40),vec(0,0,64),0,1); addbox(vec(8,4,8),vec(24,6.02,85),1,1);breakability(150); addbox(vec(8,4,8),vec(0,6.02,85),1,1);breakability(150); addbox(vec(8,4,8),vec(-24,6.02,85),1,1);breakability(150); addbox(vec(30,1,20),vec(0,80,80),0,1);turnto(vec(0,-100,100)); addbox(vec(30,1,10),vec(0,95,104),0,1); addbox(vec(40,40,120),vec(0,30,224),0,1); addbox(vec(2,15,120),vec(-42,65,224),0,1); addbox(vec(2,15,120),vec(42,65,224),0,1); addbox(vec(17,15,2),vec(-27,65,346),0,1); addbox(vec(20,40,20),vec(0,30,364),0,1); addbox(vec(17,15,2),vec(27,65,346),0,1); addbox(vec(20,15,2),vec(0,65,386),0,1); addbox(vec(2,15,20),vec(22,65,368),0,1); addbox(vec(2,15,20),vec(-22,65,368),0,1); addbox(vec(10,2,10),vec(30,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-20,68.01,215),0,1);breakability(50); addbox(vec(10,2,10),vec(15,68.02,215),0,1);breakability(50); addbox(vec(10,2,10),vec(30,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-20,68.02,257),0,1);breakability(50); addbox(vec(10,2,10),vec(15,68.02,257),0,1);breakability(50); addbox(vec(10,2,10),vec(30,68.02,278),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,278),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,278),0,1);breakability(50); man(vec(0,10,-90),0,2);[/code] Multiplayer Version: [code]addbox(vec(40,10,20),vec(0,0,-76),0,1); addbox(vec(2,15,102),vec(-42,5,2),0,1); addbox(vec(2,15,102),vec(42,5,2),0,1); addbox(vec(40,15,2),vec(0,5,-98),0,1); addbox(vec(2,8,2),vec(20,-2,0),0,1); addbox(vec(2,8,2),vec(-20,-2,0),0,1); addbox(vec(2,8,2),vec(0,-2,0),0,1); addbox(vec(2,8,2),vec(20,-2,-20),0,1); addbox(vec(2,8,2),vec(-20,-2,-20),0,1); addbox(vec(2,8,2),vec(0,-2,-20),0,1); addbox(vec(2,8,2),vec(20,-2,-40),0,1); addbox(vec(2,8,2),vec(-20,-2,-40),0,1); addbox(vec(2,8,2),vec(0,-2,-40),0,1); addbox(vec(40,2,40),vec(0,8,-16),0,1);breakability(125); addbox(vec(40,10,40),vec(0,0,64),0,1); addbox(vec(8,4,8),vec(24,6.02,85),1,1);breakability(150); addbox(vec(8,4,8),vec(0,6.02,85),1,1);breakability(150); addbox(vec(8,4,8),vec(-24,6.02,85),1,1);breakability(150); addbox(vec(30,1,20),vec(0,80,80),0,1);turnto(vec(0,-100,100)); addbox(vec(30,1,10),vec(0,95,104),0,1); addbox(vec(40,40,120),vec(0,30,224),0,1); addbox(vec(2,15,120),vec(-42,65,224),0,1); addbox(vec(2,15,120),vec(42,65,224),0,1); addbox(vec(17,15,2),vec(-27,65,346),0,1); addbox(vec(20,40,20),vec(0,30,364),0,1); addbox(vec(17,15,2),vec(27,65,346),0,1); addbox(vec(20,15,2),vec(0,65,386),0,1); addbox(vec(2,15,20),vec(22,65,368),0,1); addbox(vec(2,15,20),vec(-22,65,368),0,1); addbox(vec(10,2,10),vec(30,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,194),0,1);breakability(50); addbox(vec(10,2,10),vec(-20,68.01,215),0,1);breakability(50); addbox(vec(10,2,10),vec(15,68.02,215),0,1);breakability(50); addbox(vec(10,2,10),vec(30,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,236),0,1);breakability(50); addbox(vec(10,2,10),vec(-20,68.02,257),0,1);breakability(50); addbox(vec(10,2,10),vec(15,68.02,257),0,1);breakability(50); addbox(vec(10,2,10),vec(30,68.02,278),0,1);breakability(50); addbox(vec(10,2,10),vec(-2.5,68.02,278),0,1);breakability(50); addbox(vec(10,2,10),vec(-30,68.02,278),0,1);breakability(50); man(vec(10,10,-90),0,2); man(vec(-10,10,-90),0,3); man(vec(30,10,-90),0,1); man(vec(-30,10,-90),0,9);[/code]
[QUOTE=Khyour;19069876]I've made another map, the Obstacle Course. See if you can make it past the falling floor, the minejump and the minefield. Recommended for singleplayer. [img]http://img697.imageshack.us/img697/5816/course.jpg[/img] Singleplayer Version: [code]COOODDEEEESSS[/code][/QUOTE] That is awesome and I hope you feel awesome.
Oh my god fucking awesome
[quote]4$ is an amazing deal for a game this hilarious![/quote] I don't know about you, but i get bored after 5 minutes watching for these drunk faggots.
i wish it supported Wallie Card :frown: then i could buy it..
How do I put in the level codes?
copy and paste into .txt file, save and rename to .smo
Dlaor,could you release the table maps and the ice map too? And can someone make 2 houses with 2 players in each? Make them breakable plz :D thanks.
Thanks
Anyone knows where to get more custom maps?
You could check the thread on fun-motion [url]http://www.fun-motion.com/forums/showthread.php?t=4265[/url]
Bought it. I love it. Now to learn how to make good levels.
Here's a little map I made, it's a bridge. There are two other versions below the first. [IMG]http://xs.to/image-B6AC_4B5AF0CF.jpg[/IMG] [CODE]Basic, no frills version. addbox(vec(25,25,10),vec(0,15,62),0,1); addbox(vec(25,25,10),vec(0,15,-80),0,1); addbox(vec(1,30,10),vec(-26,20,-80),0,1); addbox(vec(1,30,10),vec(26,20,-80),0,1); addbox(vec(1,30,10),vec(-26,20,62),0,1); addbox(vec(1,30,10),vec(26,20,62),0,1); addbox(vec(27,30,1),vec(0,20,-91),0,1); addbox(vec(27,30,1),vec(0,20,73),0,1); addbox(vec(1,7,61),vec(-26,43,-9),0,1); addbox(vec(1,7,61),vec(26,43,-9),0,1); addbox(vec(25,1,5),vec(0,39,-63),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-51),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-39),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-27),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-15),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-3),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,9),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,21),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,33),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,45),0,1);breakability(300); addbox(vec(4,1,61),vec(-21,37,-9),0,1); addbox(vec(4,1,61),vec(-1,37,-9),0,1); addbox(vec(4,1,61),vec(21,37,-9),0,1); man(vec(-12.5,40,-85),0,2); man(vec(12.5,40,65),-0,3); man(vec(12.5,40,-85),0,1); man(vec(-12.5,40,65),-0,9); If you copypaste this now, I'll break the bridge absolutely free! addbox(vec(25,25,10),vec(0,15,62),0,1); addbox(vec(25,25,10),vec(0,15,-80),0,1); addbox(vec(1,30,10),vec(-26,20,-80),0,1); addbox(vec(1,30,10),vec(26,20,-80),0,1); addbox(vec(1,30,10),vec(-26,20,62),0,1); addbox(vec(1,30,10),vec(26,20,62),0,1); addbox(vec(27,30,1),vec(0,20,-91),0,1); addbox(vec(27,30,1),vec(0,20,73),0,1); addbox(vec(1,7,61),vec(-26,43,-9),0,1); addbox(vec(1,7,61),vec(26,43,-9),0,1); addbox(vec(25,1,5),vec(0,39,-63),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-51),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-39),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-27),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-15),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-3),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,9),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,21),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,33),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,45),0,1);breakability(300); addbox(vec(4,1,61),vec(-21,37,-9),0,1); addbox(vec(4,1,61),vec(-1,37,-9),0,1); addbox(vec(4,1,61),vec(21,37,-9),0,1); man(vec(-12.5,40,-85),0,2); man(vec(12.5,40,65),-0,3); man(vec(12.5,40,-85),0,1); man(vec(-12.5,40,65),-0,9); addbox(vec(6,6,6),vec(15,38,-14),0,0); Because mines make everything better. addbox(vec(25,25,10),vec(0,15,62),0,1); addbox(vec(25,25,10),vec(0,15,-80),0,1); addbox(vec(1,30,10),vec(-26,20,-80),0,1); addbox(vec(1,30,10),vec(26,20,-80),0,1); addbox(vec(1,30,10),vec(-26,20,62),0,1); addbox(vec(1,30,10),vec(26,20,62),0,1); addbox(vec(27,30,1),vec(0,20,-91),0,1); addbox(vec(27,30,1),vec(0,20,73),0,1); addbox(vec(1,7,61),vec(-26,43,-9),0,1); addbox(vec(1,7,61),vec(26,43,-9),0,1); addbox(vec(25,1,5),vec(0,39,-63),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-51),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-39),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-27),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-15),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,-3),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,9),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,21),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,33),0,1);breakability(300); addbox(vec(25,1,5),vec(0,39,45),0,1);breakability(300); addbox(vec(4,1,61),vec(-21,37,-9),0,1); addbox(vec(4,1,61),vec(-1,37,-9),0,1); addbox(vec(4,1,61),vec(21,37,-9),0,1); man(vec(-12.5,40,-85),0,2); man(vec(12.5,40,65),-0,3); man(vec(12.5,40,-85),0,1); man(vec(-12.5,40,65),-0,9); addbox(vec(20,1,10),vec(0,-10.90,42),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,22),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,2),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,-18),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,-38),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,-58),0,1);breakability(150); addbox(vec(20,1,10),vec(0,-10.90,-78),0,1);breakability(150);[/CODE]Also, I made another map I like to call Earthquake. [IMG]http://xs.to/image-FF79_4B5AF0CF.jpg[/IMG] [CODE]addbox(vec(100,3,100),vec(0,-6,0),0,1);breakability(500); addbox(vec(2,2,2),vec(0,1000,0),0,0); addbox(vec(1,10,101),vec(102,-5,0),0,1); addbox(vec(1,10,101),vec(-102,-5,0),0,1); addbox(vec(103,10,1),vec(0,-5,102),0,1); addbox(vec(103,10,1),vec(0,-5,-102),0,1); man(vec(0,5,-50),0,2); man(vec(0,5,50),-0,3); man(vec(50,5,0),vec(-45,0,0),1); man(vec(-50,5,0),vec(45,0,0),9);[/CODE]
Fuck, I never knew were to get maps for this game.
God damn the editor is fucking hard.
[QUOTE=Nick99;20230726]God damn the editor is fucking hard.[/QUOTE] But lord is it worth it when it works.
Bumping this because this game deserves it. You guys never posted how to make the guys breakable, this upsets me greatly.
Could someone make a custom level where you fight in a little room, with a highly breakable floor?
[QUOTE=Octyl;18895870]I could gift someone minecraft for this...[/QUOTE] my email adress is (jonathan.littleman@gmail.com) (dont ask) send me an email and ill give you a key for minecraft.
Minecraft doesn't use keys :rolleyes:
[QUOTE=evil_monkey329;23491761]my email adress is (jonathan.littleman@gmail.com) (dont ask) send me an email and ill give you a key for minecraft.[/QUOTE] Quotes a post over 6 months old. This month reg date. One post. Default avatar. Guy seems legit. :rolleyes:
[QUOTE=Banned?;23492026]Quotes a post over 6 months old. This month reg date. One post. Default avatar. Guy seems legit. :rolleyes:[/QUOTE] hello! i am from the future! but any ways i love every ones maps :P
[QUOTE=zxmadkiller;25844736]hello! i am from the future! but any ways i love every ones maps :P[/QUOTE] Hello!i am unfunny!
holy jesus i remember this game
Fuck, i bough it. I thought this was a new thread. Oh well.
[QUOTE=zxmadkiller;25844736]hello! i am from the future! but any ways i love every ones maps :P[/QUOTE] Why, in the fucking [B]world[/B], would you bump this thread.
Because the game produces fun.
Someone post gameplay. I got no money for this but i laugh my ass off because of the videos
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