• Notch reveals leveling, experience points.
    253 replies, posted
I feel like in order for this to become a good idea, there will have to be a [b]lot[/b] of adventure-type stuff added. The idea of permadeath works in roguelikes because the fun in them is having a different experience each time you're forced to start over. In Minecraft, you don't get vastly different experiences in each new world, because the only thing randomly generated is the landscape. As the game is now, leveling back up would just be a chore, and people will solve it with building monster farms or keeping lots of things in store to craft, or whatever is decided boosts experience Better hope Notch knows what he's doing with this one
It would be cool if you could write down things inside books too.
[QUOTE=Loofiloo;31241511]I feel like in order for this to become a good idea, there will have to be a [b]lot[/b] of adventure-type stuff added. The idea of permadeath works in roguelikes because the fun in them is having a different experience each time you're forced to start over. In Minecraft, you don't get vastly different experiences in each new world, because the only thing randomly generated is the landscape. As the game is now, leveling back up would just be a chore, and people will solve it with building monster farms or keeping lots of things in store to craft, or whatever is decided boosts experience Better hope Notch knows what he's doing with this one[/QUOTE] Damn straight.
There's two things that make this okay. The first is that he intends leveling to happen quickly like in a roguelike. The second is that the world is persistent and you still respawn into it. So permadeath doesn't destroy your creations, just you. And it's pretty easy to regain lost experience. It's not a huge change.
I honestly don't care for this hole "experience", "hunger" and permadeath sorta thing. Don't care as in I don't really like the idea.
Oh god no.
It better be good.
[QUOTE=Nelth;31234095]i bet gaining experience will crash the game[/QUOTE] Crashing the game should gain experience. It'd be fast, natural part of the Minecraft experience. [QUOTE=Appolox;31236545]He should introduce perks such as: faster mining, more minerals from one block, faster crop growing etc. Good idea for gaining additional XP should be by fulfilling achievements. I would also like to see things such as upgrading; upgrade furnace so it can have faster smelting rate or more space, only one can be chosen at time. The idea would be nice if he made something as perk tree, you can choose 3 different main types and have full tree with things you can choose from once you level up. [img]http://images.wikia.com/rappelz/images/b/b5/Holy_Warrior_Skill_Tree.png[/img] Well it's nothing new, but I see it working with minecraft.[/QUOTE] I get bored when I run out of upgrades. I don't like that idea.
As long as creative mode will return I am not complaining
I hope there are other ways then just killing mobs to gain XP, otherwise it'd be quite annoying, and repetitive.
[QUOTE=Rubs10;31243660]Crashing the game should gain experience. It'd be fast, natural part of the Minecraft experience. [b]I get bored when I run out of upgrades. I don't like that idea.[/b][/QUOTE] Such silly excuse. You may as well get bored of playing the same game with no real objective. Skill tree might as well be one of the objectives for every player, I think it would be interesting to have it for multiplayer, each player would have own set of skills to benefit from, I could imagine people using right sets to have certain types of activities they would perform to help others, one separate tree for each 'Adventuring', 'Gathering' and 'Crafting' Adventuring will be more combat oriented and for scouting while Gathering could a skill tree for people who would perform, mining, farming duties, Crafting could be; item repairing, item upgrading. Maybe instead of Crafting it could be Architect? I have quite a lot of ideas involving all of this, but as we know it's better to have concepts so I'd rather make some.
Meh, people are gonna bitch about this. They awlays do, like when TF2 released the Mann Co. Store, a *few* players went on strike about it and Valve didn't change much (I don't use the Mann Co. Store, I like to manipulate people who use the Mann Co. Store :p). I'd imagine, and hope, that Notch would do the same thing: Implement something new, even if players at first aren't sure of it, and make something fantastic out of it. Although on my personal opinion, I would like Notch to expand upon this idea rather than come up with a single idea and stick to that area. I was hoping something a little bit more, that would add to the adventure and such, so that it would feel a little easier to play with: Instead of removing all of your experience, why don't you remove [i]some[/i] of the experience based on what you were killed by and the difficulty. A few examples (Let's say we're on normal mode): You were killed by a creeper: A substantial amount of xp is removed, either reducing your XP or reducing your level(s). Creepers are hard to kill if you don't have the right equipment and mind. You were killed by a zombie: A lot of xp is removed, zombies aren't that hard to fight without weapons. You killed yourself by TNT/Falling: Your own dumbass fault for doing so, a [b]LOT[/b] of XP is lost You were killed by lava: Little xp is lost, your stuff is either completely gone or partially gone with no hopes of getting it back and your punishment is served. I would give more exact numbers if I knew what this experience was going to be like. If it's 1XP per kill, or if it's 500XP per Creeper that you kill. If that was implemented, I could live with the losing XP on death.
modding support notch. everything you're adding is fine, great, dandy, but we can make it 100x better in 100x less time..
[QUOTE=conman420;31235358]Making stuff toggle-able is dumb, games need a focused design not having an option for every feature possible.[/QUOTE] I don't think it's fair to force such radical design choices upon everyone that already bought the game though. And is it just me or does this sound a bit impulsive of Notch? "Let's add this thing i like, i just don't know how everything will work." kind of thing.
Do not want leveling and that kind of RPG shit in either survival or creative. RPers can go fuck themselves [editline]21st July 2011[/editline] [QUOTE=Shootemout;31245046]Meh, people are gonna bitch about this. They awlays do, like when TF2 released the Mann Co. Store, a *few* players went on strike about it and Valve didn't change much (I don't use the Mann Co. Store, I like to manipulate people who use the Mann Co. Store :p). I'd imagine, and hope, that Notch would do the same thing: Implement something new, even if players at first aren't sure of it, and make something fantastic out of it. Although on my personal opinion, I would like Notch to expand upon this idea rather than come up with a single idea and stick to that area. I was hoping something a little bit more, that would add to the adventure and such, so that it would feel a little easier to play with: Instead of removing all of your experience, why don't you remove [i]some[/i] of the experience based on what you were killed by and the difficulty. A few examples (Let's say we're on normal mode): You were killed by a creeper: A substantial amount of xp is removed, either reducing your XP or reducing your level(s). Creepers are hard to kill if you don't have the right equipment and mind. You were killed by a zombie: A lot of xp is removed, zombies aren't that hard to fight without weapons. You killed yourself by TNT/Falling: Your own dumbass fault for doing so, a [b]LOT[/b] of XP is lost You were killed by lava: Little xp is lost, your stuff is either completely gone or partially gone with no hopes of getting it back and your punishment is served. I would give more exact numbers if I knew what this experience was going to be like. If it's 1XP per kill, or if it's 500XP per Creeper that you kill. If that was implemented, I could live with the losing XP on death.[/QUOTE] Should be the other way round [editline]21st July 2011[/editline] [QUOTE=Appolox;31236545]He should introduce perks such as: faster mining, more minerals from one block, faster crop growing etc. Good idea for gaining additional XP should be by fulfilling achievements. I would also like to see things such as upgrading; upgrade furnace so it can have faster smelting rate or more space, only one can be chosen at time. The idea would be nice if he made something as perk tree, you can choose 3 different main types and have full tree with things you can choose from once you level up. [img]http://images.wikia.com/rappelz/images/b/b5/Holy_Warrior_Skill_Tree.png[/img] Well it's nothing new, but I see it working with minecraft.[/QUOTE] Call of furnace: Modern Smelting. Also, soon coming to multiplayer chat near you!: SELLING LVL 5 FURNACE FOR LVL 3 MINING!!!!!111!!
I think exp should be applied only when fighting creatures. Like the weapon you use gets more powerful with more exp. Not too sure about the mining thing though.
Argh, by reading all of this I just can't wait till it's out.
[QUOTE=SolarisMan;31246192]I think exp should be applied only when fighting creatures. Like the weapon you use gets more powerful with more exp. Not too sure about the mining thing though.[/QUOTE] Nope. Maybe experience in combat, but Minecraft is way more than just combat, there are so many things to become experienced in. There shouldn't just be one type of general XP, since IRL you don't work out a lot and then become more experienced in unrelated stuff like cooking or chess or data processing. There should be XP for many different aspects of Minecraft, like Farming XP (making good crops), Combat XP (killing things better), Astrology XP (predicting Blood Moons and celestial alignments), Exploration XP (finding things easier), a vast variety of subjects to pursue seperately. Also, here's an idea for a sort of "world option". Basically, what it is is the world becoming more and more dangerous and twisted the further you go from the spawn-point. As you explore further and further from where you entered the world, the chunks generated at certain distances become more "hostile" biomes, such as Dead Marshes (like a swamp with ghosts in the water, similar to the LotR setting of the same name), Volcanic Ashlands (think the Ashlands of Morrowind with black ashes falling like snow), Red Deserts (a place where the sand is actually Redstone Dust, whilst Golems and Djinn wander the energized wastes), Sprawling Tumors (a land that has literally been overwhelmed by some sort of cancer-on-steroids, making the land look like a nightmarish carpet of crawling flesh (replacing the water with blood would be a creepy aesthetic touch, but Notch said he doesn't want any blood, though I hope he changes his mind) with various horrific tumors sprouting everywhere), Shattered Kingdoms (places that have chunks of the world floating in some sort of twisting void of unreality), Meteor Craters (large desposits of otherworldly rock and metal, guarded by Meteor Golems), etc. One could adjust the "scaling" of the world when you create it, determining at which distance certain "weird" Biomes can spawn as well as the probability of them spawning.
How is this going to work in multiplayer?
Something tells me this might bring about something similar to a 'tech tree' such as needing various skills or crafted items before you can start making other things. I don't know though, I hope the team can make something that will be valuable and that everyone will like. I'm not sure about the idea of hunger though, but seeing as all food will be stackable that's probably what will happen.
I like the idea of experience and shit, but that will be horrible for PvP servers.
[QUOTE=Eltro102;31245459]Do not want leveling and that kind of RPG shit in either survival or creative. RPers can go fuck themselves [editline]21st July 2011[/editline] Should be the other way round [editline]21st July 2011[/editline] You stupid child you don't deserve gold member. Call of furnace: Modern Smelting. Also, soon coming to multiplayer chat near you!: SELLING LVL 5 FURNACE FOR LVL 3 MINING!!!!!111!![/QUOTE] Oh you stupid child, you don't deserve goldmember.
This definitely needs to be toggleable. If not, I do not want this.
I think it's a good idea. I hope the skill and XP system is really confusing.
I think you guys are overreacting. Eventhough I am sure I am going to be outraged by the result, he has released next to no information on this, and it may be something that has nothing to do with leveling in the respect we are thinking.
WOAH notch is actually doing something for once [editline]21st July 2011[/editline] by that i mean the 512 height
[QUOTE=Synelor;31247378]You paid for the final product, don't complain about the game which is still in production, you know that more features will be added, whether you like it or not.[/QUOTE] Yes, but there are a couple things Notch told us we would get. We didn't get those yet while he's trying to in my opinion impulsively implement a radical new feature. I'd compare this to the release of smp. Many bought the beta in good faith because of what Notch told us we'd get. If it turns out he added everything he promised but made the game so different from the original that people start to become less interested in it i think he screwed those people over. Which would be bad a image for other indie developers that use the same strategy but don't cock up. Personally i don't like this just because it makes minecraft too complicated and into something it shouldn't try to be (which is a dungeon crawler). But it's also too early to judge for that.
I think it would be neat to gain experience in multiple categories, like mining, fighting, forestry, etc. When you level up mining you get a higher chance of getting multiple drops from one block, 2 iron ore from one block. same with forestry except with nature things, like trees, tall grass, mushrooms, and the like. Fighting I guess could give you a higher critical hit damage or higher chance of a non special critical hit( not being above mob when hitting them).
I congratulate notch on taking a step towards making minecraft into something. All it has been so far is a tech demo. The game needs to have more direction, more things to do and more adventure. Hopefully notch sees this and decides to add things to achieve this goal. All of you complaining about experience and leveling are not seeing the big picture. Notch is trying to broaden his audience in order keep the game successful and future proof it. Stop whining, he will do what's best for his game, do you really think he is going to ruin it by adding a small feature?
Minecraft should go MMORPG. With guilds and guild chat, or something similar.
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