Hmm, maybe he'll add the ability to repair shit. Maybe he'll have like, skill trees, where you can upgrade certain talents. Maybe there will be something like Carpentry, where one of the perks could be you'd get back a full stair block instead of 1 plank block when you break wood stairs. But of course it would be a balance because then you can't just be OP at everything. You can be super awesome at PVP/Combat in general, but you might be shit at gathering resources faster or something because you put all XP into combat.
But yeah, speeds should be the same for when you start out, but you should be able to improve on them and get perks.
Perks/learned traits would be neat! Like, for example, if when you leveled up you had spent most of your playtime mining, you'd get a trait that made you mine faster, or if you've cut down a lot of trees, improvement on your woodworking skills. This could potentially be a very nice update.
i want the ability to punch stone and get cobblestone, because wood tools suck.
If permadeath isn't toggle-able I will fucking kill myself.
[QUOTE=eninco;31261080]If permadeath isn't toggle-able I will fucking kill myself.[/QUOTE]
Wait for the mod to toggle it so you can respawn.
[QUOTE=Doomish;31260958]Perks/learned traits would be neat! Like, for example, if when you leveled up you had spent most of your playtime mining, you'd get a trait that made you mine faster, or if you've cut down a lot of trees, improvement on your woodworking skills. This could potentially be a very nice update.[/QUOTE]
Yeah, and there should also be like little perks throughout the tree, along with a major perk at the end of the tree. Like for the Miner tree, there could be a perk called "Prospector", which would let you see glowing ore blocks through walls if you're within a 10 block radius. But it would only show when you have your pickaxe out. Or maybe have the ore type only light up once you've found an existing ore, so the ore of the same type would glow and you could see them through walls for a certain amount of time before the effect fades.
This system would make Multiplayer even more awesome as well. People would be able to chose their roles in the world. Miners and Carpenters would be extremely valuable to a group of Combat players.
Man, now I'm getting a ton of ideas. I should make a reddit article with all these, maybe I'll get lucky and Notch will see...
He probably won't though, hah. Someone else could post it too I don't care, I just hope this is the type of system he'll use.
[QUOTE=eninco;31261080]If permadeath isn't toggle-able I will fucking kill myself.[/QUOTE]
hey,
permadeath was used wrong
you just lose all your levels on dying
I don't like that Notch is calling it "permadeath", because there is nothing permanent about it. He REALLY could have just said "you lose all your XP on dying" and left it at that.
I see alot of you are unfamiliar with the term permadeath. It's used to describe games where there is a penalty for dying and not always does it mean you start over. Permadeath can refer to the loss of items, experience, levels, or skills. Think of it as more of a bonus feature, most of you don't seem to care for XP to begin with so don't worry about it, it doesn't affect you. You will still drop your inventory on death and you can go back and pick it up later. Notch is more familiar with retro style games that had this feature so I can see why he used the term. It's not a feature that alot of games have these days because of the current casual era of gaming.
-snip-
[QUOTE=SomeGuest;31261739]I see alot of you are unfamiliar with the term permadeath. It's used to describe games where there is a penalty for dying and not always does it mean you start over. Permadeath can refer to the loss of items, experience, levels, or skills. Think of it as more of a bonus feature, most of you don't seem to care for XP to begin with so don't worry about it, it doesn't affect you. You will still drop your inventory on death and you can go back and pick it up later. Notch is more familiar with retro style games that had this feature so I can see why he used the term. It's not a feature that alot of games have these days because of the current casual era of gaming.[/QUOTE]
spoiler: the reason notch calls it permadeath is because of his boner for rougelikes, he outright said that himself
[QUOTE=eninco;31261080]If permadeath isn't toggle-able I will fucking kill myself.[/QUOTE]
Getting a bit mad there, huh?
[QUOTE=Doomish;31261813]spoiler: the reason notch calls it permadeath is because of his boner for rougelikes, he outright said that himself[/QUOTE]
Thus why I was reiterating in a similar context because apparently alot of people here don't know what a rogue game is. You're not helping anyone or yourself by repeating it. The way he uses it rightfully applies to the feature he is implementing, there is nothing wrong with him calling it permadeath because you are in fact permanently losing something when you die that you must re-obtain.
If the permanent death can't be toggled off, I'm sure a mod will show up that changes it.
I like the idea and think it could be cool, but Minecraft already has a problem with cheap deaths, and I dunno if I like the thought of losing even more every time I fall off a huge structure I'm building or tunnel into lava.
[QUOTE=Used Car Salesman;31262280]If the permanent death can't be toggled off, I'm sure a mod will show up that changes it.
I like the idea and think it could be cool, but Minecraft already has a problem with cheap deaths, and I dunno if I like the thought of losing even more every time I fall off a huge structure I'm building or tunnel into lava.[/QUOTE]
I don't see a problem with it, the extra abilities you get from leveling would most likely be small non gameplay changing features that hardly assist with the purpose of the game to begin with, which is to dig and build.
snip
I would like if leveling allowed you to specialize in very specific things, that way in multiplayer players can sell items or services that very few or no one else can do.
I think Notch got somewhat lazy because of his giant gold stash, but he still knows what's what in terms of a good game. I trust him with the features of 1.8, no implemented features so far have made the game worse than it was prior to the update. Sure, this will change shit a lot but I doubt it's going to become a new game entirely - I think Mojang knows how to make a their game good but at the same time modular (difficulty settings, etc.) There will certainly be something for everyone if Notch does it right.
[editline]22nd July 2011[/editline]
[QUOTE=CowThing;31263452]I would like if leveling allowed you to specialize in very specific things, that way in multiplayer players can sell items or services that very few or no one else can do.[/QUOTE]
That would be awesome. Perhaps you could bake more complex foods if you cook a lot, so the baker could offer goods you might not be able to pull out of your ass.
He should also include fuckton of new craftable items and add few new mobs and maybe new ores and materials.
I'd approve.
I hope that there is a per-save permadeath setting which deletes your save when you die. The knowledge that death has a consequence made me play much more cautiously and also made combat all the more exciting in the really old versions of Minecraft.
[QUOTE=eninco;31261080]If permadeath isn't toggle-able I will fucking kill myself.[/QUOTE]
I hope it won't be toggle-able so you kill yourself. We don't need another whiner that whines about something optional he doesn't want to use, and then he whines again about losing that optional think he doesn't want to use when he dies.
Please, just kill yourself.
There needs to be more types of tools. Like a material thats half-way between iron and diamond or something.
[QUOTE=Netsc;31270423]There needs to be more types of tools. Like a material thats half-way between iron and diamond or something.[/QUOTE]
Obsidian. It would have the same amount of uses as Iron, but the speed of Diamond.
I'm not so much interested about the experience as I am about what we will be able to do with it.
Unlock skills? Perks?
I hope it's not something stupid like the achievements. That system proved to be pretty much pointless.
[editline]22nd July 2011[/editline]
[QUOTE=joost1120;31270451]Obsidian. It would have the same amount of uses as Iron, but the speed of Diamond.[/QUOTE]
I'd rather have it the other way around.
But that wouldn't make any sense. Obsidian is very sharp, but it breaks easily, but it stays sharp no matter what.
[QUOTE=joost1120;31270451]Obsidian. It would have the same amount of uses as Iron, but the speed of Diamond.[/QUOTE]
But wouldn't you need diamond to get the obsidian in the first place?
Obsidian should be stronger than diamond because you need a diamond pickaxe to mine it. It might not be realistic, but it makes sense when you think about what you need to get the materials.
[QUOTE=Communist Cake;31270649]Obsidian should be stronger than diamond because you need a diamond pickaxe to mine it. It might not be realistic, but it makes sense when you think about what you need to get the materials.[/QUOTE]
Obsidian is actually very brittle though, wouldn't make sense.
[QUOTE=joost1120;31270589]But that wouldn't make any sense. Obsidian is very sharp, but it breaks easily, but it stays sharp no matter what.[/QUOTE]
Not in Minecraft.
[QUOTE=T2L_Goose;31270761]Obsidian is actually very brittle though, wouldn't make sense.[/QUOTE]
If it's very brittle, then why does it take a diamond pickaxe so long to mine it? It's the strongest material ingame (except for bedrock, but you can't break that).
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