6.79 Update Notes a.k.a. What the fuck are you doing, IceFrog?
220 replies, posted
My biggest like about this patch is Necrolyte armor buff and Beastmasters separate uses of his animals.
I mean, now I can choose who I want, to scout out or to slow someone.
Beside the 30 gold from the bird i can stop feeding.
[QUOTE=ASIC;42555996]Do people complain every patch?[/QUOTE]
I'm bohtered at the naga nerf but crystal maiden buff is nice especially since tranqs and eul's seem buffed too
-wrong thread-
[QUOTE=Wii60;42556066]ROLLING AROUND AT THE SPEED OF SOUND
[video=youtube;lMEnmas9Ezo]http://www.youtube.com/watch?v=lMEnmas9Ezo[/video][/QUOTE]
"fuck you spirit breaker"
Glacierfraud lied. There is a cap.
[media]http://www.youtube.com/watch?v=nfnH9y1CkiU[/media]
Volvo fix plox.
I wouldn't be so surprised he ran so fast, not even chronosphere could keep up with him.
Dagon+refresher riki new meta.
Nice update I love some changes but some others are just bull like day and night being so fast now it was fine before.......
[QUOTE=aydin690;42557458]Dagon+refresher riki new meta.[/QUOTE]
treant + riki on the same team
both get dagon 5 first items
its not safe to farm
[QUOTE=aydin690;42557458]Dagon+refresher riki new meta.[/QUOTE]
You forgot etherial blade and veil.
Can you linken buff people who activated bkb?
[QUOTE=Tosadalis;42557816]Can you linken buff people who activated bkb?[/QUOTE]
Prolly not.
[editline]17th October 2013[/editline]
I like the enigma change. Guaranteed 42% of max HP damage after magic resist with maxed midnight pulse and an aghs if you cast midnight pulse before BH.
[editline]17th October 2013[/editline]
[QUOTE=Yahnich;42557836]also brood seems to have gotten a nerf to her offlaning kinda, with there being no grace period in webs, you're ONLY invisible(+regen that comes with it) in your web the instant you leave it you're exposed, meaning you have to make smart webs to juke the enemies or you're fucked and no more moving from web to web quickly with the movement boost[/QUOTE]
The only thing that killed brood was increased bounty for her spiderlings.
The Aghs for Enigma is one of the more interesting ones too because out of all supports, he's the one most likely being able to farm it (at one point)
I wonder if Disruptors aghs is good enough to give him the midlane (in pubs)
Also, Necrobook is finally going to be a viable pickup in competitive
So, uhh, how fast does Bloodseeker move if 5 enemy Heroes at 5% health, and you have a Haste rune? (+items or w/e.)
* Evasion now stacks diminishingly
[img]http://i.imgur.com/rSTk5KQ.gif[/img]
new meta
Is batrider the worst hero now he has literally gotten nerfed into the ground. He requires a long time player to be even effective now.
Still I hope only a few good things are released into the main game otherwise riots everywhere.
[QUOTE=Yahnich;42557836]also brood seems to have gotten a nerf to her offlaning kinda, with there being no grace period in webs, you're ONLY invisible(+regen that comes with it) in your web the instant you leave it you're exposed, meaning you have to make smart webs to juke the enemies or you're fucked and no more moving from web to web quickly with the movement boost[/QUOTE]
Uhh what? Have you seen how stupidly large her webs are now? The aura stickiness no longer being there is completely irrelevant with how much larger the webs are.
The shared creep xp on neutrals also means that you cannot ever deny her experience if you creep pull. She just noclips into the woods and leeches xp in the worst case. You don't even need 4 webs to do this anymore. One web covers so much of the lane that you can just put the other near the camp. Hell you can block camps yourself now too. What are they going to do about it? Cut the forest down?
That's not even getting into the really fun stuff on the opposite side of the lane near the edge of the map. She can walk into the cliff, walk in the inaccessible river areas and even hide in the juke spots near the t1 towers. You can't hide there anymore against her either past lvl 3-4 because she can scout the entire a few seconds with the no clip. If she knows you are in there, she can and will find you, and if it goes bad she just runs off the map.
Later on in the game she can steal the hard camps close to base while pressuring the lane as normal, but she can jump over cliffs and hide in any of the woods. Unless you have flying vision of some kind or track/amp I don't see how it's going to be easy to kill her. She can also do all sorts of shenanigans in and around the rosh pit in particular.
Maybe you can shut her CS down entirely, but the fact that she can hide in any trees in xp range (which also got increased by the way) without destroying them is insane. You can't know where she is, and there just aren't enough ways to chop the forest down to reliably find her.
[QUOTE=aydin690;42557837]The only thing that killed brood was increased bounty for her spiderlings.[/QUOTE]
There was just too much laneclear for brood to be a top tier pick. That and trilanes really hurt her badly since she has so little hp if you can catch her in the early game. Whether that remains the case I won't pretend to know, but there is a lot of potential for things to be really, really scary.
I'm wondering how pulling is going to work with the new camp layout.
[QUOTE=spectator1;42558238]Is batrider the worst hero now he has literally gotten nerfed into the ground. He requires a long time player to be even effective now.
Still I hope only a few good things are released into the main game otherwise riots everywhere.[/QUOTE]
batrider is one hero I don't mind seeing hurt
And it's only really his laning that got hurt. His jungling is uneffected (aside from other jungling changes. hell, his jungling might even be buffed since you can get a medium+large camp now instead of small+large)
[QUOTE=Bat-shit;42558155]So, uhh, how fast does Bloodseeker move if 5 enemy Heroes at 5% health, and you have a Haste rune? (+items or w/e.)[/QUOTE]
They may have already fixed this but haste runes, surge and the like were broken and locked your movement speed at the cap.
In fairness, the reason for that was because the only thing that would modify them were slows previously.
Brood pretty much steals spectre's job now.
[QUOTE=Yahnich;42558257]yes i know, she's still a viable pick considering the webs give her decent positioning but along with the terrain bonus brood got a nerf to her webs because you only get movement speed+regen+invisibility when you're in the web aoe, it doesn't have a 1.5s (i think?) grace period where she could leave her web undetected and with movement speed buff
my point is dust/sentry still seems to shut her down pretty hard it seems
i guess you just have to use her webs more like spectre's spectral dagger now instead of using it more passively like before[/QUOTE]
See previous posts. They are xbox huge now.
[QUOTE=Zephyrs;42556450][img]http://i.imgur.com/zkkIPaW.png[/img]
[img]http://i.imgur.com/0pqbeTh.png[/img][/QUOTE]
[QUOTE=Da_Maniac_;42558245]I'm wondering how pulling is going to work with the new camp layout.[/QUOTE]
I did some initial tests and it seems like the small camp stacked can still easily clear a creep wave. I don't know how well you can use a double stack to clear 2 waves. That priest is pretty strong though.
[QUOTE=spectator1;42558277]Brood pretty much steals spectre's job now.[/QUOTE]
Ah, no.
[QUOTE=Tiesieman;42558262]batrider is one hero I don't mind seeing hurt
And it's only really his laning that got hurt. His jungling is uneffected (aside from other jungling changes. hell, his jungling might even be buffed since you can get a medium+large camp now instead of small+large)[/QUOTE]
Profit's jungle is also buffed on dire side now. 2 medium and a large camp. If you don't get messed with you can reliably get sub 6 midas and lvl 5 apparently. I haven't messed around with it much yet, but a couple people I know did.
I'd assume it's even better for enigma/chen/enchantress now too on dire side because they have 2 medium and 1 large camp to level off of, and in chen/enchantress cases have 3 possible centuar spawns. There's going to be some unholy mid pressure, especially with the new smoke that cannot be detected.
fakedit:
Christ I just realized, it's literally impossible to tell when anyone goes into rosh now if they smoke.
[QUOTE=Zephyrs;42558497]
Christ I just realized, it's literally impossible to tell when anyone goes into rosh now if they smoke.[/QUOTE]
... why? The smoke buff doesn't mean they can't be revealed by true sight... at least I don't think so. It explicitly mentions that Slark can't be seen even with truesight, I feel like they'd mention it specifically for smoke too if that was the case.
[QUOTE=Da_Maniac_;42558245]I'm wondering how pulling is going to work with the new camp layout.[/QUOTE]
You'll either have to triple stack the small camp, or double pull. Dire is going to have a slight disadvantage since their double pull is harder to time and easier to contest.
Undying buff? Hell yeah
[QUOTE=PajamaSam;42558716]You'll either have to triple stack the small camp, or double pull. Dire is going to have a slight disadvantage since their double pull is harder to time and easier to contest.[/QUOTE]
Double stack can still clear a creepwave. Try it.
I'm pretty sure all these dispel changes are a buff for Oracle (his Q is an aoe purge.).
I think it's kind of stupid that you can't disassemble Tranquils after this patch. I mean why wouldn't you want such a mechanic in the game?
Sorry, you need to Log In to post a reply to this thread.