• Xsyon: Prelude (The Wurm Online + Darkfall + Mortal Online + Real World MMO)
    259 replies, posted
[b]What is Xsyon: Prelude?[/b] [url]http://www.xsyon.com/about[/url] Pronounced like "Zion" from the Matrix movies, Xsyon:Prelude is the first installment of a post-apocalyptic MMORPG series currently in development by Notorious Games. It encompasses features from Wurm Online (Terrain modification, deforestation, building construction), Darkfall (FFA PvP, Full-Loot, Morality/Faction System), and Mortal Online (Town/City Construction) to create what seems like would be the dream come true game for any gamer. Do what you want, where you want, when you want, how you want. The game is set in the near future after an apocalyptic event that happened in January of 2013. The players (us) are the 'next generation after the event' of people. [quote=Xsyon's Website]Xsyon is a massively multiplayer online role playing game (MMORPG), an online community, a virtual world and an adventure. Set in the near future, Xsyon is an apocalyptic fable. The world draws its inspiration from history, mythology, and prophecies of the Apocalypse. Most aspects of modern life are now gone. The leaders of the new world, under the guidance of the reinvigorated once forgotten gods, have hidden traces of the scientific progress that led to the devastation of the earth. Modern vehicles, weapons, appliances, computer and even the books that describe these things are practically nowhere to be found. The world will be released in a series of installments. Each release will further expand the online world to locations across the planet. the myths, beliefs and culture of these locations, both past and present will augment the Xsyon experience, as new skills, crafts, artifacts, creatures and landscapes are introduced. The storyline will advance based on the prophetic revelations and the players settlers of Xsyon who influence and determine the current state of the world. Xsyon is an ever changing dynamic world. Players affect the environment by gathering resources, chopping down trees, hunting animals, building towns and developing trade. Players hold the power to create and destroy, to maintain a balance with nature or to cultivate a new civilization. The game is built around environmental, natural, economic, questing, and social systems. These systems are in constant flux and it's the players interacting with these systems that determine the current state of the virtual world. Xsyon is a fantasy world, but is heavily based on reality. Set in an uncertain apocalyptic future, the virtual world draws upon real life geography, history, science and medicine, fauna and geology are slightly twisted versions of what is real. Whether you are ascertaining which wood is sturdy enough for construction and which is flexible enough for a bow, gathering information on the local geography or uncovering historical facts and trivia, there is always something new and real you can learn from the Xsyon world. As a player, explorer and settler of this new virtual world you have many choices. You can play as a warrior, a trader, a crafter, or a cultivator of crops. You can specialize your skills or become a jack of all trades. You can play as a clan leader or town offical, socially involved with many other players, or you can explore the world as a lone adventurer. Xsyon is a game for all kinds of players from casual to hard core. The path you take is up to you.[/quote] [b]What exactly is the "Prelude"?[/b] [quote=Xsyon's Website]The Prelude is a limited first release of the Xsyon virtual world. An isolated basin surrounded by mountains in a future American wilderness serves as a launching point for the ever expanding world. This setting provides a pristine environment for players to develop a new world. During the Prelude, Xsyon will continuously evolve and expand. Denizens will uncover remnants of lost technology, discover new crafts and skills and encounter new creatures. A deadly fog which surrounds the basin will slowly recede to expose new lands, more affected and ravaged by the ongoing apocalypse. The players of the Prelude begin as scavengers, hunters and gatherers. By uniting as clans and building towns, they will cultivate civilizations, establish trade, forge alliances and develop enmities. They lay the foundations for future generations of Xsyon dwellers. Join us now in the Prelude and help determine the future of Xsyon![/quote] [b]Who is "Notorious Games" and who is developing the game?[/b] [url]http://www.xsyon.com/developers[/url] Notorious Games is a company founded by the lead developer to produce Xsyon. The devs are mostly Russian, mostly from Novosibirsk, Russia. There are scatterings of other nationalities as well. [b]What's in the game?[/b] [url]http://www.xsyon.com/features[/url] There are many features to the game, too many to list here. Some important ones, however, are: [list][*]Game world is based on actual US Geological Survey Data [*]Ability to modify terraint (raise, lower, level, etc) and build roads. [*]Variable resources dependant on season, how much is being harvested, etc. Resources can be depleted and often have differing properties depending on what it is. [*]Full seasons with accumulating snow. [*]Creatures react to weather be it adverse or favourable [*]Weather conditions affect the player and items [*]Characters visibly age and gain/lose muscle and body fat. [*]Character skills are based on actions and modified by age, statistics, injuries, etc. [*]Experience is gained from all activities, not just combat, and levels can be used to boost skills. [*]Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort. [*]Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills. [*]Character movement effected by encumberance, armor, weapons, terrain, injuries, skills, etc. [*]Player created quests [*]Custom flags/banners for tribes [*]Much much more. [/list] [b]Are there screenshots/videos?[/b] Yes! There are screenshots [url=http://www.xsyon.com/gallery?func=viewcategory&catid=1]here[/url]. [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_006_20100216_1440563621.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_002_20100216_1211068737.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_012_20100216_1637468589.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_031_20100216_1608728809.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_032_20100216_1709704339.jpg[/img] Videos: [url]http://www.xsyon.com/forums/6-general-discussion/12421-official-xsyon-videos-thread[/url] [b]Is it pay to play? How much does it cost?[/b] Yes. Right now the game costs $40 to pre-order with a P2P cost of $15 a month. Right now, pre-ordering gets you 2 months free and a special in game item. [b]When is this being released?[/b] The developers are pushing for an April 15th release date and seem to be confident in making that. Early Play access was promised to pre-orders in Mid March but due to setbacks that hasn't happened yet. [b]Are there forums? Chat? Other communications available?[/b] Yes! Forums are here: [url]http://www.xsyon.com/forums[/url] Chat is here: [url]http://www.xsyon.com/chat[/url] (IRC Based, will open a java applett) There is even a 50 slot unofficial community ventrilo server! Be warned though it's filled with trolls. vent3.gameservers.com port: 5131 If you're interested in this game and want to check out a clan for it, I suggest mine: [url=http://www.xsyon.com/forums/29-tribal-recruitment/2803-the-united-socialist-survivors-republic]The United Socialist Survivor's Republic[/url]. We have our own forums and ventrilo and are currently sitting at 15 members (Good sized for this game) Tribal Recruitment forum is here: [url]http://www.xsyon.com/forums/29-tribal-recruitment[/url] Other tribes have recruitment posts here. Watch out for Tribe Tribe. They're the forum trolls.
[img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_006_20100216_1440563621.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_002_20100216_1211068737.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_012_20100216_1637468589.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_031_20100216_1608728809.jpg[/img] [img]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_032_20100216_1709704339.jpg[/img] There you go, some screens.
Games like this always start out looking and sounding awesome, but never actually manage it. Here's hoping this one bucks the trend. Also... An april release date? I'd rather them not push it too hard, fix the game and make it perfect before release, we don't want another dam Conan game balls up.
Sounds too good to be true.
[QUOTE=Benf199105;20953730]Games like this always start out looking and sounding awesome, but never actually manage it. Here's hoping this one bucks the trend. Also... An april release date? I'd rather them not push it too hard, fix the game and make it perfect before release, we don't want another dam Conan game balls up.[/QUOTE] They've been working on the game for a while. They say that it'll be ready by April. Also, thanks Turtle! How'd you do that?
Well, lets hope it will be so good as it's said.
Actually looks pretty fun, and sounds pretty exciting.
I just might buy this. If there happens to be a free private server with actual players, and I payed monthly, I will be pissed.
[QUOTE=KigJow;20964546]I just might buy this. If there happens to be a free private server with actual players, and I payed monthly, I will be pissed.[/QUOTE] This isn't World of Warcraft
[QUOTE=Telepethi;20964789]This isn't World of Warcraft[/QUOTE] There are A LOT of games that have emulated servers :P Also this sounds pretty cool, but I don't want to buy it without seeing some videos from the combat system.
I sort of don't really like the art style. I say that because I actually do like it, but it seems sorta cartoony which in turn seems like it will ruin the feel of the game a bit. But aside from that I'm intrigued to see what happens with this.
I'd get it on Launch to be one of the "natives"
No game play and a release date just around the corner? I'll see what becomes of this first..
this image, [img_thumb]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_006_20100216_1440563621.jpg[/img_thumb] helped convince me to pre-order the game. And the fact that it sounds like most of the things I would want out of an MMO. To me, 5 hours of work for 2 months of game time is worth it, at least to try it out.
Sucks that there are absolutely no videos to watch prior to buying. I mean it sounds awesome, but what if my cash by some chance goes to waste? On the other hand, I could just wait till the game launches and watch all the player made videos. Yeah I'll just do that. Wonder why I've never heard of this at all before?
Don't get your hopes up to high. This may turn out to be another Fallen Earth.
I'll wait and see, no point in preordering, we really have no clue
[QUOTE=HeroicPillow;20967061]this image, [img_thumb]http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/mmorpg_xsyon_006_20100216_1440563621.jpg[/img_thumb] helped convince me to pre-order the game. And the fact that it sounds like most of the things I would want out of an MMO. To me, 5 hours of work for 2 months of game time is worth it, at least to try it out.[/QUOTE] Yeah that picture is pretty funny =P If you're gonna pre-order the game, give my tribe a look-see. More members would be great. Especially members from a community I've been on for five years.
[QUOTE=Telepethi;20968582] If you're gonna pre-order the game, give my tribe a look-see.[/QUOTE] I actually did look it over, and debated with myself whether or not I wanted to be affiliated with your tribe. It's a really nice guild, and it looks like you know what you are doing. After some thought, I will join it. I'm heading over to your forums now and filling out an application with the username Gate. Edit: Oh look at me using "Guild" in place of "Tribe". ..Stupid Everquest and your ways of mind befuddling..
[QUOTE=HeroicPillow;20968679]I actually did look it over, and debated with myself whether or not I wanted to be affiliated with your tribe. It's a really nice guild, and it looks like you know what you are doing. After some thought, I will join it. I'm heading over to your forums now and filling out an application with the username Gate. Edit: Oh look at me using "Guild" in place of "Tribe". ..Stupid Everquest and your ways of mind befuddling..[/QUOTE] Eh don't be hard on yourself its' a hard habit to break. Most games use 'guild' its' hard to transition to 'clan' or 'tribe' or 'corp' or 'agency', etc.
[u][b]Full Features List[/u][/b] [quote][b]Landscape[/b] The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border. Terrain is based on US Geological Survey data. Speed Tree 5.1 Speed Grass 4. Reflective and refractive rivers, lakes and waterfalls. Players can build roads, clear, level, raise and lower terrain. 120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond. [b]Resources[/b] Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization. Constantly changing resources can be renewed or depleted. Availability dependent on season and weather conditions. Resources can be claimed by tribes. A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items. Scavenged items such as books can introduce knowledge of new crafts and skills. [b]Environment[/b] The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions. Four seasons: Winter, Spring, Summer, Fall. Realistic sun path and shadows. Realistic moon cycle and moonlight. Volumetric and dynamic layered cloud system. Night sky with an accurate star map and constellations. Accumulating snow. Weather effects: Rain, Snow, Hail, Sleet. Terrain surface affects movement. Creatures react to adverse and favorable weather. Weather conditions affect player actions and item durability. [b]Character[/b] Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge. Customizable body, face and hair system. Characters visibly gain or lose weight and muscle. Characters age visibly. Ageing affects character statistics. Statistics increase or decrease based on actions, experience injuries and age. Skill based system. Skills increase and decrease based on actions and experience. Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities. Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played. Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort. Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills. [b]Basic Actions[/b] The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status. Basic movements include forward, backward, strafing. Variable run and sprint speeds based on many factors. Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance. Different swim strokes are available based on skill. Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees. Movement is based on the character’s skill and statistics. Movement is affected by terrain slope and surface. Movement is affected by the character’s encumbrance and current state. Weight and bulk limits make the player have to decide what to carry and what to leave behind. Nearly 50 different emotes for the character to express himself. Flexible camera system allows for players to view and record their actions from many different points of view. [b]Skills[/b] Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past. Skills increase with use. Skills decrease over time if not used. Skills can be maintained and increased by using experience points. Skills are affected by many external factors. Many actions are dependant on several skills. Skill increase is dependant on the character’s current level of similar skills. Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering. [b]Crafts[/b] Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration. Characters craft tools, weapons, armor and equipment. Characters build buildings and clear roads. Eight basic levels of craftsmanship, from Novice to Grand Master. Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players. Supreme Master level of craftsmanship for those characters whose achievements top their peers. Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design. Patterns require a minimum skill level, but most are available to mid level craftsmen. Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance. Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal. Object quality and durability depends on materials used and the craftsman’s skill. Craftsmen depend on tools and supplies from other craftsmen. As they advance, craftsmen gain the abilities to repair, reinforce and improve objects. [b]Armor[/b] Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected. Part based armor system. All parts can be crafted and customized. Layered armor system for many possible combinations. Armor bulk and material affects player comfort, speed and actions. Variable armor quality and durability for the same armor type. Armor parts can be enhanced. Weapon types versus armor types. Dyeing of armor parts allows for thousands of different looks. [b]Objects[/b] By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent. Found objects can be sorted for material and color Skilled scavengers have a greater chance of uncovering rare and useful items Discarded objects can be found by later scavengers or picked up and used by creatures Different areas yield different found objects Objects degrade and decay with use and the ravages of weather and time [b]Creatures[/b] Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter. No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they? Creatures gain experience and power, potentially evolving into legendary beings. Creatures can overrun areas or be depleted. Creatures gravitate towards different areas based on mood and weather. Creatures can be tamed and ridden. Creatures driven to the outer reaches of the world mutate. Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials. Creatures are a primary resource for crafters. [b]Communication[/b] Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal. General chat based on hearing range. Whisper directed to specific players within range. Town and player group chat channels. Town message boards where players can post announcements. Town markets where players can place auctions, items for sale or trade and want ads. Town mail boxes where players can send items and private messages. [b]Combat[/b] Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance. Skill and statistic based combat. Manual targeting, affected by abilities. Manual defense tactics including dodging, parrying and blocking. Body part targeting for critical attacks. Weapon types versus armor types. Combat specialty moves gained through experience. Combat modes for sparring, training and dueling. [b]Tribes[/b] The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success. Players become registered members of a tribe. 10 players or more must come together to form a town. As towns increase in membership, they can claim more land and gain town abilities. Player owned protected housing. Player owned protected storage. Hierarchical political system for towns. Bonuses to stats and skills when in native town. Bonuses to stats and skills for town leaders. Town leaders have special abilities to assign quests and perform leadership actions. Towns serve as centers for quests, trade, crafting, storage and interaction. Player honor lists will keep records of player achievements. Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags. [b]Quests[/b] Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include: Delivery of goods. Delivery of mail. Bodyguard. Hunting. Gathering. Bounty Hunter. Achievement. Exploration. Tribal Quest – Guard. Tribal Quest – Patrol. Tribal Quest – Defeat enemies. Timed contests and events. [b]Economy[/b] The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency. Town and individual bank accounts. Towns can impose taxes. Town quartermaster can collect resources and goods. Player run shops and auctions. Players post want ads to increase demand. Resources can be controlled and destroyed to reduce supply. Trade between individuals and towns. [b]Evolution[/b] Xsyon is constantly evolving. During the Prelude, characters start off as simple hunters, gatherers and scavengers. As societies will advance new features will become available to the larger, more civilized tribes and towns. These features will include: Agriculture. Evolved cooking. Character created recipes. Animal breeding and pets. Trade with tribes beyond the impenetrable mist. Armor decoration system which can indicate achievements and status. New weapons, armor and tools. Religion. [b]The Unknown[/b] The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced. A few hints to spark the minds of new Xsyon players: When and where you craft might be just as important as what you craft. Specialization leads to inspiration. One man’s trash is another man’s treasure. Two minds are better than one. The world is changing, keep exploring. [/quote] I'm pretty skeptical, but if they can pull it off... I will drop whatever I'm doing and play.
They say they're almost done. Just a few small things to finish up.
It's a scam, it has to be a scam. Where's the bear screenshot that looks like it was just made in a 3d modeling program?
If you think its' a scam, please keep it to yourself.
Wasn't this a scam, or at least proved to be real fucking shady, by SA? Sure seems like it.
Wow, Can't wait for this, Looks awesome.
I'm reading over it and thinking to myself 'What's the point of building roads if (from what I can see) there are no vehicles to drive them on?"
[QUOTE=noobcake;20981388]I'm reading over it and thinking to myself 'What's the point of building roads if (from what I can see) there are no vehicles to drive them on?"[/QUOTE] Uhh, to walk on so you don't get lost?
[QUOTE=Telepethi;20977944]If you think its' a scam, please keep it to yourself.[/QUOTE] No. Because it's so damned shady, it's like they made a game that they want to seem like a scam. They could of released something, anything at all. But they refuse to show any screen shots? [editline]01:39AM[/editline] Besides, why do you care if they get less sales? they even said themselfs. :smug:: If we get too many preorders, we'll close it down blah blah blah
You're not very bright, Soren. What's that people always say? If you don't like it don't post? That applies here. [QUOTE=Soren;20984035]They could of released something, anything at all. But they refuse to show any screen shots?[/quote] [QUOTE=Telepethi;20951022][b]Are there screenshots[/b] Yes! There are screenshots [url=http://www.xsyon.com/gallery?func=viewcategory&catid=1]here[/url]. [/QUOTE] You can't read, I take it? [Quote=Soren]Besides, why do you care if they get less sales?[/Quote] I don't. I just want people that think its' a scam to keep their (in your case, wrongly based and idiotic) opinions to themselves. [QUOTE=Soren]:smug:: If we get too many preorders, we'll close it down blah blah blah[/QUOTE] They said if they get too many orders they'll close down the ability to buy. Not the game. Jesus christ [editline]10:37PM[/editline] [QUOTE=noobcake;20981388]I'm reading over it and thinking to myself 'What's the point of building roads if (from what I can see) there are no vehicles to drive them on?"[/QUOTE] Roads make travel easier. Running on a road vs running on uneven natural land = more speed, less chance of tripping, etc. Plus in the near future we'll be able to make/scavenge carts and other such things, so there's use #1. Later in the game we'll be able to re-create cars of sorts.
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