• To all the ideas guys out there, aka How I learned to mod, aka Orkel you fucking buttmunch
    136 replies, posted
[QUOTE=jeimizu;30683318]I get an awesome idea, start working on it, then get a better one, and scrap my old idea so I never finish any of them. I have about 200 unfinished .vmfs :v:[/QUOTE] Haha, I think that's true of most of us.
[QUOTE=jeimizu;30683318]I get an awesome idea, start working on it, then get a better one, and scrap my old idea so I never finish any of them. I have about 200 unfinished .vmfs :v: Some of them are decent, but I'm too busy with other projects to finish them. [IMG]http://screenshot.xfire.com/s/56623893-3.jpg[/IMG][/QUOTE] I remember this! :v:
Very well said, and oh so true. I've always had a ton of ideas on how to improve games, and ideas for entirely new games, as anyone does. What makes you different from the rest is in implementing these ideas. Take your ideas, stir your passion and run with it. Find a game you love, and mod for it. Start small, and build upon it. Pour in time, effort and soul and soon you'll have something to be proud of. I've made a solo mod for S.T.A.L.K.E.R.: Call of Pripyat which has ~20,000 downloads and was number one on ModDB for days at a time, multiple times. I'm now leading a team making the first Total Conversion for the game, learning all the time, and I get to do what I love - work with a great editor, logic scripting, character writing, story writing and all kinds of good shit. It's fucking awesome. If I can do it, so can you. Go for it.
[QUOTE=Meatpuppet;30671366]Those are called edges.[/QUOTE] No, I mean they end forming a big pile of lines as if a 5 year old took a piece of paper and scribbled straight lines on it.
I had an idea for a board game for the GCC involving tanks and sweetness but I didn't jump into making it because I wanted it to be planned out properly, and now the contest is over. I can Lua script, model and map so if I went for it, there's a decent chance it'd get done. Y/N, anonymous intergents?
[QUOTE=jeimizu;30683318][IMG]http://screenshot.xfire.com/s/56623893-3.jpg[/IMG][/QUOTE] OH GOD FINISH THIS NOW. :fappery:
Man i have some amazing ideas for a portal 2 mod, some things that could completely change the way the game is played, revolutionary stuff.. i don't have any skill in modding for source, only know level design for CryEngine, Hammer is so hard and counter productive that completely demotivates me :\
I really have a great idea for a game, but I don't know how I could code it in. I can't model, and I can sort of texture, and I can map. I want to program [i]so bad[/i] it's one of the things I find very enjoyable, but with the source engine, it seems like there's no good tutorials. I could do it, I know I could. But I don't know where to look. Help?
Awesome read
Funny, Me and a friend came up with an idea for a portal 2 mod, and I immediately started looking up on how to model, complicated hammer stuff, etc. And I end up finding this thread. It took me about a month of watching tutorials, practicing, and going through trial and error in order to learn hammer, not that hard. (though im still an amateur) It really is worth taking your time to learn something. If you start procrastinating or start getting lazy and don't want to go on practicing it, go on youtube, go watch random tutorials on hammer/whatever you want to learn, then go back. If you're the kind who loves to rush things or doesn't have much time to spend, either learn how to slow down or don't bother to learn at all.
The first mod I ever made was using Jimmy from Mafia 2 before the dlc for Jimmy was released: [quote][img]http://img299.imageshack.us/img299/4258/jimmy.png[/img][/quote] For that mod I actually had to assemble the texture for the face, the model for the face, and the playermodel on vito into one. And too my amazement all my file editing, and cracking open files and using special programs to view them paid off and thats what i had sitting in front of me. Then the dlc got released but unfortunetly my mod never really go noticed, and only made it out of the forum onto a website about gaming. But the dlc was two days away so it wasn't noticed. The second mod i ever made was a texture mod, I made golden m1911 for Mafia 2: [quote][img]http://img521.imageshack.us/img521/9918/goldenpistol3.png[/img][/quote] I also gave vito a beard: [quote][img]http://img844.imageshack.us/img844/6398/goldenpistol1.png[/img][/quote] and made a shitty gui mod for the golden m1911 I was proud the day i made those mods, but i no longer play mafia 2 or have it installed. All I've learned since then is how to apply other peoples mods to games. But I hope to get back on the reigns with Minecraft once the api arrives. I have made my own games here and there, sum 3d, sum 2d but i never released them or showed them to the public. Unfortunetly they were lost in a pile of files and then I formatted my hard drive and forgot about them. luckily these mods still exist in google's cache of the webstie on which i posted links to the images above and the download for them.
I thought this thread was going to be about how TH89 because a moderator. Then lost it.
Time to blow the dust off Source SDK. Cheers TH89
This is inspiring. :buddy:
Thanks for the read TH89! I want to make something awesome now.
This has made my day. :downs: Thanks, TH98.
[QUOTE=jeimizu;30683318]I get an awesome idea, start working on it, then get a better one, and scrap my old idea so I never finish any of them. I have about 200 unfinished .vmfs :v: Some of them are decent, but I'm too busy with other projects to finish them. [IMG]http://screenshot.xfire.com/s/93305972-3.jpg[/IMG] [IMG]http://screenshot.xfire.com/s/56623893-3.jpg[/IMG] [IMG]http://screenshot.xfire.com/s/82321056-3.jpg[/IMG][/QUOTE] I think I put a bunch of your unfinished vmfs in galactopticon's maps folder to learn from them.
This thread made me want to go back to Hammer, but Steam won't start. :frown: Nevermind, it works fine now!
Currently trying to get started on modeling with blender, but God-damn if it wasn't for my horrible attention span I'd have learned this shit long time ago.
I learned how to make maps a few years back and I'm actually pretty good at it :buddy:
This thread inspired me to download 3Ds Max and start modelling.
I was to learn Blender to model for Source but found something else to work on...
Great read. Here's my story if anyone's interested: I began faffing around with 3D software a year or two after I joined facepunch, I think. 2006 or so. After a while I began posting my stuff in the Models and Skins-section here on facepunch. The first model I showed off was a box-modeled hoverboard, and then this [IMG]http://i.imgur.com/0yzEe.jpg[/IMG] my first shot at plane-modelling a gun. Some guy liked it so much that he asked me to join his mod-team, Fullmoon- a sourcemod. [IMG]http://i.imgur.com/Z2Ffo.jpg[/IMG] along with that mp5 I also did a sa80 before I got kicked off the team, because the animator (whom I had never talked to) wanted me gone (??) A while later I got recruited for another sourcemod, which I did a gun and some props for. it never got far in development though. since then I've done some model-hacks and custom models like a kicksled and some rocket launcher for Gmod. and some tf2 stuff like this hat [img]http://fc00.deviantart.net/fs71/f/2010/223/4/4/Siberian_Splitter___TF2_hat_by_KevlarJens.png[/img] and this pistol I did in collaboration with sparkwire (he compiled it and did the anims) [img]http://i.imgur.com/Tdrtm.jpg[/img] I began looking further into modelling guns and such but in the end it just bored me, so I decided to learn character modeling. here's something i did a week ago or so [img]http://i.imgur.com/PDnXI.png[/img]
Ah, Jedi Knight 2. What a classic game. I used to do some skinning and custom decals for that game, but nothing too complicated. All I can say is, learning the whole skinning process when you're 13 years old or so, takes [i]a lot[/i] of patience.
Does anyone know if [url=http://en.wikiversity.org/wiki/Programming]Wikiversity's programming course[/url] is any good? I don't know were else to begin, and so far this seems pretty appealling to me, as I know[i] darned nothing[/i] about programming.
Thread made me want to start up Blender and try TF2 modeling again.
A fellow JK2 and JKA modder! excellent! I used to make nice little skins, models and hilts and such for jk2 and jka, nothing spectacular but they were pretty popluar among a few lugormod clans and such :D How was the switch to garry's mod? difficult or..?
[QUOTE=sa2fan;30673421]I remember when I modeled a shitty car using Google Sketchup. It was so blocky. I want to try model though, for example doing a weapon for Counter-Strike or animate something.[/QUOTE] I remember Sketchup Found these from when I was 13 and decided I would make some super ambitious UT2k4 mod by myself, that never got past some sketchup models :v: [IMG]http://media.moddb.com/images/mods/1/9/8361/53714.png[/IMG] [IMG]http://media.moddb.com/cache/images/mods/1/9/8361/thumb_620x2000/53242.png[/IMG] [IMG]http://i158.photobucket.com/albums/t115/laserpanda_photos/sketchup/mech2complete.png?t=1241915296[/IMG]
You are a god.
I once had an ambitious plan to make an expansion on the infamous SSHWTFmod, but I ran into too many problems and I wasn't quite ready to mess around with 3Dstuff (had no idea what I was doing). I do have about 10ish milkshape 3d animations from then, but the models mostly got corrupted during compile. I still have these two things from that ill-fated project: [img]http://www.the303.org/imaeg/creepsci1.gif[/img] [img]http://www.the303.org/imaeg/creepsci2.gif[/img] I still have piles of miscellaneous unfinished things from GoldSrc to Source, its just tracking them down since I had a habit of being really disorganized with my files. Strange thing is that making custom spraylogos for CSS a long time back was what got me into modding.
Sorry, you need to Log In to post a reply to this thread.