• Redstone Questions Thread - "I made sliding door and now I have no room for my house"
    107 replies, posted
sweet fuck I just spent a while making a 3 step secret passage that works behind a larger wall. [IMG]http://imgkk.com/i/e9ec.png[/IMG] [IMG]http://imgkk.com/i/49m3.png[/IMG] [IMG]http://imgkk.com/i/9um7.png[/IMG] [IMG]http://imgkk.com/i/7w63.png[/IMG] should it be this complicated? It works like this; The wall is sealed. The two pistons behind the wall retract, pulling 2 blocks into the wall. Two pistons on the sides grab and retract the aforementioned blocks to the sides of the tunnel The two pistons behind are now visible and blocking the tunnel, a down-facing piston retracts and pulls the top piston upwards, and an up-facing one pulls the piston above it downwards. The wall is now open, and the passage can be walked into.
[QUOTE=laharlsblade;30981859]Well, you see the torch right above it? That's one block away. And as far as I know redstone current usually travels a one block distance.[/QUOTE] Oh, sorry. The perspective is weird and I thought the torch was higher above :(
[QUOTE=krail9;30983346]Oh, sorry. The perspective is weird and I thought the torch was higher above :([/QUOTE] No it's fine, I realize that the picture's not the best, but because of my horribly jumbled redstone nonsense going on that was the only angle I could get to show everything that needed showing.
You overcomplicated that quite a bit. Ive gotten a 2x2 hiding door just like that down to 10x5x5(LxWxH). Only flaw is that once you open the door, a repeater is exposed along with some wire
[QUOTE=laharlsblade;30983408]No it's fine, I realize that the picture's not the best, but because of my horribly jumbled redstone nonsense going on that was the only angle I could get to show everything that needed showing.[/QUOTE] Actually, are you absolutely sure that the source of the current is not too far away? I just read that the torch was only their to show the problem, and I just did a test that shows the torch doesn't exactly help: [quote][img]http://dl.dropbox.com/u/1317195/minecraft/redstone/2011-07-08_16.50.04.png[/img][img]http://dl.dropbox.com/u/1317195/minecraft/redstone/2011-07-08_16.50.10.png[/img][img]http://dl.dropbox.com/u/1317195/minecraft/redstone/2011-07-08_16.50.34.png[/img][/quote] In these images I've put the source just out of reach, then added the torch to show it doesn't extend the current. Also how to fix it with a repeater :v:
[QUOTE=krail9;30983612]Actually, are you absolutely sure that the source of the current is not too far away? I just read that the torch was only their to show the problem, and I just did a test that shows the torch doesn't exactly help: In these images I've put the source just out of reach, then added the torch to show it doesn't extend the current. Also how to fix it with a repeater :v:[/QUOTE] Thanks, but the source that isn't working is one block behind the torch; that netherack at the top is the floor of the actual room, and there're pressure plates that activate redstone wire directly behind the torch. That one piece of redstone two blocks below the torch refuses to be lit. So I decided fuck this and scrapped it. I'm using the wireless redstone mod to do the wiring elsewhere now.
How can I create something that makes one pulse of energy and then shuts off? It needs to create the pulse from a constant stream of power. In order to create another pulse, the constant stream of power has to shut off and turn on again. [editline]10th July 2011[/editline] Nevermind! I figured it out by accident!
This all looks really confusing, I think I am going to go take a nap now and cry for a little bit. . .
I think this thread needs a banner! [img]http://i52.tinypic.com/qqc181.png[/img]
Sure
So, I have this piston door that I want toggleable from the inside aswell as out. I tried a XOR gate but that didn't seem to work..any tutorials?
[QUOTE=The Inzuki;30958990]Anyone mind shedding some light on this situation? [thumb]http://dl.dropbox.com/u/9580892/2011-07-07_00.23.59.png[/thumb] [url]http://dl.dropbox.com/u/9580892/2011-07-07_00.23.59.png[/url] I can't seem to get this to work. Incase you can't tell, I'm trying to do the infinite block glitch with pistons.[/QUOTE] It got patched in 1.7.3 [editline]10th July 2011[/editline] [QUOTE=Diealready;30983151]sweet fuck I just spent a while making a 3 step secret passage that works behind a larger wall. [IMG]http://imgkk.com/i/e9ec.png[/IMG] [IMG]http://imgkk.com/i/49m3.png[/IMG] [IMG]http://imgkk.com/i/9um7.png[/IMG] [IMG]http://imgkk.com/i/7w63.png[/IMG] should it be this complicated? It works like this; The wall is sealed. The two pistons behind the wall retract, pulling 2 blocks into the wall. Two pistons on the sides grab and retract the aforementioned blocks to the sides of the tunnel The two pistons behind are now visible and blocking the tunnel, a down-facing piston retracts and pulls the top piston upwards, and an up-facing one pulls the piston above it downwards. The wall is now open, and the passage can be walked into.[/QUOTE] Way overcomplicated. I managed to get a door like that down to 5x7x4 (LxWxH). You could easily simplify it by moving the pistons to the sides instead of top+bottom.
I have a problem. I made a piston door which needs 2 switches to open and close. To open it the switches must be activated in this order: A, B but to close it they need to be activated in this order: B, A. Is there any way to do this using only one switch?
Use a redstone sequencer. Search it up on youtube.
I made a 4 bit input parser that activates one of 16 output lines depending on the position of four switches. The problem is that it is 16 stories tall and I feel some of it may be redundant? Is there an easier way to do this? [img]http://img851.imageshack.us/img851/6660/20110708210432.png[/img] [img]http://img94.imageshack.us/img94/2501/20110708222723.png[/img] Bear in mind that those pictures do not show it completed. Also it goes down 20 more blocks. That's where the switches are.
[QUOTE=Unicorn Kid;31022198]This all looks really confusing, I think I am going to go take a nap now and cry for a little bit. . .[/QUOTE] I've always related it to Wire for Gmod, it looks complicated as shit, but I'll sit down and learn it one day.
[QUOTE=Te Adoro;31041148]I've always related it to Wire for Gmod, it looks complicated as shit, but I'll sit down and learn it one day.[/QUOTE] But wire for Gmod is simple as fuck and i picked it up, even the more complicated shit such as that chip you actually program yourself, in an afternoon. This redstone, however, is a pain in the fucking ass to work with in that it needs so much space and is so picky about how things need to be wired up, that I'm finding it to be a huge fucking hassle, and In my honest opinion, It's not worth it at ALL in terms of what you get. I think we need a more simple system for redstone, without needing to go through modifications such as the wireless redstone mods and whatnot. Something Notch can slide in one day or in 1.8, even making a whole new system as an alternative and leaving the old system in if he has to in order to not piss off the nerds that mastered it or whatever. With how often the server i play on goes through maps (once a day), by the time i finish the 2 hours worth of wiring up my simple hidden entrance, I've lost all motivation to build the actual base and get bored.
Something that would help redstone tons would be able to make wires that are "isolated" as in it only recieves power from one end, and that you could put more than 1 wire on 1 block.
That's what I've been thinking ever since the pistons were released.. You place the redstone like you want, right click it to isolate it (ie lock it's connections), then proceed to place other redstone right next to it, hell, even cross it. Redstone should also be able to be put on walls, and you should be able to put other blocks on top of the isolated redstone, as in the redstone and the block exist in the very same block slot.
[QUOTE=mu ha ha;31053539]That's what I've been thinking ever since the pistons were released.. You place the redstone like you want, right click it to isolate it (ie lock it's connections), then proceed to place other redstone right next to it, hell, even cross it. Redstone should also be able to be put on walls, and you should be able to put other blocks on top of the isolated redstone, as in the redstone and the block exist in the very same block slot.[/QUOTE] Repeaters with no delay already do this.
Say I have a piston, floor level, and then another in the ground. How would I go about making the bottom one retract and then the floor level pushing something out, (and then retracting properly)? The timing is never right and it just moves whichever block is above/infront of whichever piston.
[QUOTE=neos300;31056920]Repeaters with no delay already do this.[/QUOTE] 1 repeater per block, can't cross them and can't put anything on them.
[QUOTE=Tinter;31057869]1 repeater per block, can't cross them and can't put anything on them.[/QUOTE] I meant the first part.
I was experimenting with redstone + redstone torches... Long story short, whenever I place a piston on one or two specific blocks, it immediately activates itself. There is no sort of redstone touching it anywhere. Placing a redstone torch next to it, or using a button or whatever has no effect on the piston. It's just perpetually in the "on" position. How do I turn it off? Or are these two blocks of my map permanently cursed?
[QUOTE=The Inzuki;30958990]Anyone mind shedding some light on this situation? [thumb]http://dl.dropbox.com/u/9580892/2011-07-07_00.23.59.png[/thumb] [URL]http://dl.dropbox.com/u/9580892/2011-07-07_00.23.59.png[/URL] I can't seem to get this to work. Incase you can't tell, I'm trying to do the infinite block glitch with pistons.[/QUOTE] You want to know what happened to your duper? The last patch happened.
[QUOTE=certified;31058899]You want to know what happened to your duper? The last patch happened.[/QUOTE] I know, the post was made before the update and someone already said that..
[IMG]http://img7.imagebanana.com/img/e0eeq4yk/banner_100.png[/IMG] Also tried my best at a banner for this thread :)
[QUOTE=neos300;31056920]Repeaters with no delay already do this.[/QUOTE] But repeaters with no delay doesn't exist, there's always a delay in them, just like redstone torches. And they don't work around corners.
[QUOTE=mu ha ha;31070773]But repeaters with no delay doesn't exist, there's always a delay in them, just like redstone torches. And they don't work around corners.[/QUOTE] Exactly this. Everytime a current goes through a repeater or torch repeater it is delayed by 1 tick at the least.
[QUOTE=Jurikuer;31096555]Exactly this. Everytime a current goes through a repeater or torch repeater it is delayed by 1 tick at the least.[/QUOTE] This is really annoying, having to balance out repeaters on different bits. I wish there was a 0 delay setting. Or better yet redstone not stopping after 15 blocks. There's probably some technical reason which makes this difficult to implement.
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