S.T.A.L.K.E.R. Series Megathread - Taste vanilla before you add sprinkles~
3,580 replies, posted
[QUOTE=Tinter;31313095]If you're playing amk they designed a tool for assasinations. Explosives that can be picked up.[/QUOTE]
where, how
They're around.
There's one in the train in the garbage.
Look around for them, I remember there was one in the Car Park. Which reminds me, grab as many as you can and loiter his sleeping area while he sleeps. Toss a grenade and leg it.
[QUOTE=Lyoko774;31313200]Could be, like I said, a save game corruption. Does the same thing happen if you try to start a new game? Or load an autosave?[/QUOTE]
I haven't tried start a new game yet, but it happens when I try a quick save or a auto save. But it loads fine if I load one of the saves that I done from the main menu.
[QUOTE=Blaberry;31313390]They're around.
There's one in the train in the garbage.[/QUOTE]
I..always thought those were for the flamethrower :v:
They might be. I've never had the patience to actually get the flamethrower myself.
[QUOTE=Blaberry;31313390]They're around.
There's one in the train in the garbage.[/QUOTE]
Wait, you mean the colloid gas? I thought you were just meant to sell those to scientists for lods of emone
Lighting in X-Ray will never cease to amaze me :v:
[thumb]http://i.imgur.com/PjSUA.jpg[/thumb]
SGM is such a weird mod. They completely annihilated the way I usually go about with the story. Now I do random shit to actually get some rubles. Also, Elbrus is a G because he's named after my favorite mountain.
[QUOTE=Doneeh;31313487]SGM is such a weird mod. They completely annihilated the way I usually go about with the story. Now I do random shit to actually get some rubles. Also, Elbrus is a G because he's named after my favorite mountain.[/QUOTE]
Not to mention Zaton turns into a [B]literal sea[/B] of snorks it's best to carry the PKM and the Eliminator around. And the RG-6 actually becomes useful.
[QUOTE=Lyoko774;31313474]Lighting in X-Ray will never cease to amaze me :v:
[thumb]http://i.imgur.com/PjSUA.jpg[/thumb][/QUOTE]
[thumb]http://dl.dropbox.com/u/3676303/WotW/xrEngine-2011-06-11-15-28-22-47.png[/thumb]
[QUOTE=Lone Wolf807;31311623]Allows stalkers to use more then 2 gigs of ram.[/QUOTE]
Wow that's pretty useful.
To bad my computer doesn't even have 2 gigs of RAM. :c
[QUOTE=Thorny;31313602][thumb]http://dl.dropbox.com/u/3676303/WotW/xrEngine-2011-06-11-15-28-22-47.png[/thumb][/QUOTE]
That's agro underground isn't it? Right by the spiral staircase?
[QUOTE=Thorny;31313602][thumb]http://dl.dropbox.com/u/3676303/WotW/xrEngine-2011-06-11-15-28-22-47.png[/thumb][/QUOTE]
I cant run dynamic lighting cause my computer sucks.
[QUOTE=aliendrone123;31313632]Wow that's pretty useful.
To bad my computer doesn't even have 2 gigs of RAM. :c[/QUOTE]
Same here, would it still be useful to use though?
[QUOTE=Lyoko774;31313644]That's agro underground isn't it? Right by the spiral staircase?[/QUOTE]
Yep. It was a lot of fun making that :)
[QUOTE=Thorny;31313706]Yep. It was a lot of fun making that :)[/QUOTE]
I'm sure :v:
[QUOTE=Muukkis;31313557]Not to mention Zaton turns into a [B]literal sea[/B] of snorks it's best to carry the PKM and the Eliminator around. And the RG-6 actually becomes useful.[/QUOTE]
The oddest things I've noticed are the mercs and large battles. I found a lone merc shooting a rocket launcher at himself from inside a house and then I found a huge ass group of them at the sawmill. I couldn't even kill any of them because they were all hiding in the bushes by the sides of the road, so I ran back and forced them to chase me all the way to the claw anomaly where I fought all of them with a Beretta M1 on Auto-Fire (which wears down real quick). So I managed to loot all of their bodies and the skies finally cleared and it became day again. Is that supposed to happen though? Is there a dynamic environment and weather for battles? Because this happened at the sawmill already with the zombies.
[QUOTE=Doneeh;31313802]The oddest things I've noticed are the mercs and large battles. I found a lone merc shooting a rocket launcher at himself from inside a house and then I found a huge ass group of them at the sawmill. I couldn't even kill any of them because they were all hiding in the bushes by the sides of the road, so I ran back and forced them to chase me all the way to the claw anomaly where I fought all of them with a Beretta M1 on Auto-Fire (which wears down real quick). So I managed to loot all of their bodies and the skies finally cleared and it became day again. Is that supposed to happen though? Is there a dynamic environment and weather for battles? Because this happened at the sawmill already with the zombies.[/QUOTE]
Yeah, the factions repopulate areas that are empty. For example at Yanov, the Mercs can spawn at the Volkhov AA complex and the Bandit checkpoint after they've been cleared.
Other factions can claim them as well.
[thumb]http://i.imgur.com/zZqsF.jpg[/thumb]
No less than 22 of them either.
Protip : they can also pathfind to the room with the Burer via the ducts the player is supposed to enter them. I learned this when I was under siege by them and suddenly shot from behind :v: .
[QUOTE=Doneeh;31313964]Isn't that in SGM options though? Because I don't remember activating that. Also, Kingo's EXE's, will they reduce lag/stuttering?[/QUOTE]
If you have SGM's "random anomalies" on, it will definitely affect performance.
[editline]hurf[/editline]
I recall there being a "NPCs repopulate empty areas" tick somewhere in SGM options. Not sure why you'd want to turn it off, though.
Isn't that in SGM options though? Because I don't remember activating that.
Also, Kingo's EXE's, will they reduce lag/stuttering?
[QUOTE=Doneeh;31313964]Also, Kingo's EXE's, will they reduce lag/stuttering?[/QUOTE]
yes
TFW 2.9.5 Beta is here :
[url]http://www.megaupload.com/?d=QCY5YI4O[/url]
Changelog :
[img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img] [B]Feature list ripped straight outta /v/,take it with a [del]grain[/del] spoonful of salt[/B] [img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img]
*Introduced a whole new skill system to enhance the RPG aspect of the game.
*Bandits can now rob the player of his money on random occasions.
*Military helicopters patrol the Zone. A helicopter patrol may happen once a day
if weather conditions allow it.
*To help fight helicopters RPGs and rockets are available for purchase through the special loner trader.
No other trader sells RPGs or rockets.
*Companions can now use RPGs, but only against helicopters.
*New AI scheme for stalkers to help them hide from helicopters. Similar to the AI
used for hiding from emissions.
*Weather is now planned for the whole day instead of being picked randomly from all
weather cycles every hour.
*A new RPG skill system. Whenever a new level is reached the player can choose
one from a specific set of skills.
*Added a very faint bleeding effect. Similar to the one in all modern games, just a
bit more transparent.
*The military outpost in Cordon now has air support. Attacking it is a big risk.
*Relation drop for killing a stalker has been increased to 30%. Murder, even in the Zone, has to leave
a mark on one's reputation.
*Added IFF Transponders that mask the player and companions from helicopters.
[img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img] [B]Feature list ripped straight outta /v/,take it with a [del]grain[/del] spoonful of salt[/B] [img]http://sae.tweek.us/static/images/emoticons/emot-siren.gif[/img]
[QUOTE=smog2;31314179]This is a default TFW + TFW "Lite" bundle. The installer asks you which version you want to install as soon as you run it.[/QUOTE]
[editline]herp[/editline]
[QUOTE=smog2;31314179]Added a very faint bleeding effect. Similar to the one in all modern games, just a
bit more transparent.[/QUOTE]
[thumb]http://i.imgur.com/KGQok.jpg[/thumb]
[QUOTE=Teh Zip File;31314308]I wonder if that will break my mod for it, probably will. Don't feel like updating it :v:[/QUOTE]
Yeah, I won't probablyyupgrade either until I've played my current playthrough.
However, I'll get it in the instant if :
A: Limansk opens up
B: The military or the Monolith or both are playable.
I wonder if that will break my mod for it, probably will. Don't feel like updating it :v:
[QUOTE=Muukkis;31314201]TFW 2.9.5 Beta is here :
[url]http://www.megaupload.com/?d=QCY5YI4O[/url]
Changelog :
stuff
[editline]herp[/editline]
[thumb]http://i.imgur.com/KGQok.jpg[/thumb][/QUOTE]
I love you.
I'm trying to take on the Military checkpoint in Cordon with nothing but a Mosin Nagat (open sights) and a Fort-12.
Finding it rather difficult, I keep getting cut down by bursts from their AKs.
EDIT: Oh, and the Nagat is using Czechloslovakian surplus ammo, making it even more fun.
[QUOTE=DainBramageStudios;31314179]yes[/QUOTE]
Even on my crap laptop?
[QUOTE=Doneeh;31314410]Even on my crap laptop?[/QUOTE]
especially yes
use the full performance preset
Where's Raisk? He needs to do a comic in tribute to our lost Norwegian brothers!
[QUOTE=DainBramageStudios;31314440]especially yes
use the full performance preset[/QUOTE]
So how does it work? Also, the what?
I've never had other stalkers steal stuff from my stash, or mug me, are they in the later games?
or added in mods?
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