• S.T.A.L.K.E.R. Series Megathread - Taste vanilla before you add sprinkles~
    3,580 replies, posted
Can someone post a screenshot of the default CoP PDA screen? (e.g. map)
[QUOTE=Thorny;31371298]Can someone post a screenshot of the default CoP PDA screen? (e.g. map)[/QUOTE] [thumb]http://img143.imageshack.us/img143/3589/pda.jpg[/thumb]
[QUOTE=DainBramageStudios;31371277]Read his post again; that's a separate install.[/QUOTE] [QUOTE] Last edited by Muukkis; 6 Minutes Ago at 07:21PM[/QUOTE] [QUOTE] Me: 8 Minutes Ago [/QUOTE]
[QUOTE=Gum;31371450][thumb]http://img143.imageshack.us/img143/3589/pda.jpg[/thumb][/QUOTE] Thanks mate!
I want to start coding for STALKER (I know the language it uses) but their fucking scripting wiki is terribly unorginized, god damn shit. Make some custom FP mods, <3.
Whats up with the crazy stalker near freedom base across a minefield?
[QUOTE=aurum481;31371783]Whats up with the crazy stalker near freedom base across a minefield?[/QUOTE]You'll find out if you do the freedom mission.
[QUOTE=Blaberry;31371846]You'll find out if you do the freedom mission.[/QUOTE] So maybe it was a good thing that I left him alive, but in a lot of pain.
First time playing through SoC, at the scientific base with the zombies and gasmask jumping things. Quick question: Is there like a safehouse to store your gear? I constantly go over the weight limit...
[QUOTE=myalt22;31372040]First time playing through SoC, at the scientific base with the zombies and gasmask jumping things. Quick question: Is there like a safehouse to store your gear? I constantly go over the weight limit...[/QUOTE] The Bar has a blue box to store your most things at and basically every container you can check the insides of, can store your gear. Yantar has one inside the Scientist Bunker in the little side room. [editline]hurp[/editline] The Bar stash is probably the best place to store most of your items since it acts as the central hub for the most of the game. That, and it has a trader literally right next to it so you can sell off unneeded equipment for cash easily as well.
[QUOTE=myalt22;31372040]First time playing through SoC, at the scientific base with the zombies and gasmask jumping things. Quick question: Is there like a safehouse to store your gear? I constantly go over the weight limit...[/QUOTE] Check the side room with the bunks in the bunker, there should be a metal trunk.
[QUOTE=exostalker;31371195]You couldn't port it to source. Co-op is possible, but even for professional game developers it is really hard to implement it into the games like this.[/QUOTE] well for porting.. i would need some work but i think i could make the mod look like stalker and for co-op just make a 5-7 player server :D
[QUOTE=Muukkis;31370972]Burer nearby. Interest, of course. You gain entry to the Mercenary base if you can acquire one of their suits. And CupUp was correct about the Monolith. Also, even if you gain entry to the Monolith base, beware. There are 1-3 hostile Monoliths there (you're not allowed to kill them) patrolling near the part of the building where their leader is located. Be also aware that there's a special requirement before you can join the Monolith. It's actually quite clever one, I must admit.[/QUOTE] Let me guess, I have to have been MARKED BY THE ZONE! I got that already, so I should fit right in! Also, does it allow me to leave a faction once I join it and can I rejoin it later? And right now, I'm watching a fight between two pseudo-giants and a mix of 40 something pseudo-dogs and blind dogs. You'd be surprised how high pseudo-giants can be knocked in the air, and I just saw a pseudo-dog fly half way across the forest. Very interesting fight.
[QUOTE=myalt22;31372040]First time playing through SoC, at the scientific base with the zombies and gasmask jumping things. Quick question: Is there like a safehouse to store your gear? I constantly go over the weight limit...[/QUOTE]Gasmask jumping things are Snorks. [t]http://dl.dropbox.com/u/5636656/snork.jpg[/t] Totally not an excuse to post that.
Snorsks*
I think I can tell the difference when they're omnomnoming on my face.
[img]http://i.imgur.com/i15u2.jpg[/img]
[QUOTE=Shannow;31372486]In other gripes, does anyone have the glitch with atmosfear that they sky stays that weird purple colour and stuff in the distance goes to white, visibility is appoximatealy gently caress all, but the rest of the andscape is lit as if on a sunny day?[/QUOTE] [QUOTE=E.Nigma;31372486]I get this all the time. It appears to be a glitch related to foggy conditions. Something isn't loading correctly. Sleeping for 6 hours is usually enough to change weather conditions. I just pretend it's some freaky zone weather and keep going about my business when it happens.[/QUOTE] Alright, it seems the Purple Sky is due to AtmosFear fucking up my CfP install. Phew [img]http://sae.tweek.us/static/images/emoticons/smile.gif[/img] . [editline]herp[/editline] Aigh't now it's confirmed : it's the damn fog. I must've screwed up something. To hell with it, I'll just install AtmosFear 3 into my other install along with the usual NPC variation mod+wear your goddamn helmet. Maybe even try IWA (if it works with AtmosFear 3)
sharing some gorgeousness of the Zone with you guys. :smile: [thumb]http://filesmelt.com/dl/ss_harijs_07-26-11_13-57-42_zaton.jpg[/thumb]
It would be so much more gorgeous if the game had proper grass draw distances :ussr:
Is there any way to reduce the severity of the screen sway when getting shot in AMK:SE? I like the concept of the feature but it's incredibly frustrating when Marked One spins his head around at ten billion RPM when getting shot at. It means I can't even get back into cover.
[QUOTE=DainBramageStudios;31373728]Is there any way to reduce the severity of the screen sway when getting shot in AMK:SE? I like the concept of the feature but it's incredibly frustrating when Marked One spins his head around at ten billion RPM when getting shot at. It means I can't even get back into cover.[/QUOTE] cam_inert 0 (for no wobbling), cam_inert 0.1 for really slight wobbling when hit.
[QUOTE=Zezibesh;31373704]It would be so much more gorgeous if the game had proper grass draw distances :ussr:[/QUOTE] That's true. When I first got CoP I searched all over the net whether you could increase that, but turns out it's implemented into the engine. Pity.
[QUOTE=Zezibesh;31373704]It would be so much more gorgeous if the game had proper grass draw distances :ussr:[/QUOTE] I try to put as little grass on as possible because the amount of pop is just so annoying
Finally made it to the bar in LURK. Now I can finally sell all these guns I've been hording.
[QUOTE=Zezibesh;31373704]It would be so much more gorgeous if the game had proper grass draw distances :ussr:[/QUOTE] And that's why you can never have a really good landscape view in CoP. The horrible grass ruins it.
How the hell do you equip Artifacts in LURK?
[QUOTE=Mr. Kyle;31374075]How the hell do you equip Artifacts in LURK?[/QUOTE] The use of artifacts is not possible in LURK (at least 1.1 anyway).
Oh fuck [t]http://cloud.steampowered.com/ugc/595818264958873054/1F2C8DE8599ECC9EC5934A9544ECEFB0A8F0F9D5/?.jpg[/t] [b]OH FUCK[/B] [t]http://cloud.steampowered.com/ugc/595818264958811242/D7041946950EAEC818AFFDD1128DE3A4637CB8A1/?.jpg[/t] [H2]OH FUCK[/H2] [t]http://cloud.steampowered.com/ugc/595818264958833490/DD6C2C4DCA021BD13AEE27D3E6EF1A6F078DF318/?.jpg[/t]
Any reason why it was made that way? I'm rather disappointed.
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