S.T.A.L.K.E.R. Series Megathread - Taste vanilla before you add sprinkles~
3,580 replies, posted
[QUOTE=DainBramageStudios;31374225]Oh fuck
[t]http://cloud.steampowered.com/ugc/595818264958873054/1F2C8DE8599ECC9EC5934A9544ECEFB0A8F0F9D5/?.jpg[/t]
[b]OH FUCK[/B]
[t]http://cloud.steampowered.com/ugc/595818264958811242/D7041946950EAEC818AFFDD1128DE3A4637CB8A1/?.jpg[/t]
[H2]OH FUCK[/H2]
[t]http://cloud.steampowered.com/ugc/595818264958833490/DD6C2C4DCA021BD13AEE27D3E6EF1A6F078DF318/?.jpg[/t][/QUOTE]
Such is life in the zone.
Stalkan physics are best physics :v:
[t]http://filesmelt.com/dl/wat27.jpg[/t]
[QUOTE=Mr. Kyle;31374247]Any reason why it was made that way? I'm rather disappointed.[/QUOTE]
Because artefacts should have just a "plus one to bullet resistance herp derp", according to Holden.
They should be researched to understand how the properties of them came to be and to see if it can help science in some way.
[QUOTE=Blaberry;31374849]Because artefacts should have just a "plus one to bullet resistance herp derp", according to Holden.
They should be researched to understand how the properties of them came to be and to see if it can help science in some way.[/QUOTE]
Re-do them then, in SoC it's no work at all compared to CoP and I did it easily enough. It was like the first big thing I did when I started modding.
Tell Holden, not me. :v:
I wasn't telling you, I was referring to Holden :)
[QUOTE=Blaberry;31374849]Because artefacts should have just a "plus one to bullet resistance herp derp", according to Holden.
[/QUOTE]
But that's the exact opposite of what he said
Wait, artifacts can't be used in LURK
wat
[editline]28th July 2011[/editline]
Artifacts is all the fun
Fellow Stalkers, I present you with this:
[url]http://www.facepunch.com/threads/1089235-Slender-Man-V5-quot-OH-GOD-WHAT-THE-FUCK-IS-THAT-quot-Edition?p=31374195&viewfull=1#post31374195[/url]
Slender Man is from The Zone.
We're far too close to the bottom of the first page. Let's kick it to the top.
[img]http://filesmelt.com/dl/HOLDME.png[/img]
Desperate topic starter.
Everyone's favourite weapons?
G36 and LR-300 share the top spot for me.
AS Val
Sawn-off shotgun for me.
Lynx in CoP, I like the SG-550 other than that.
You asked a tough question.
PKM and VSS
OTs-14 Groza in 9x39mm
Knife.
[sp]AS Val[/sp]
[QUOTE=Screw;31374835]Stalkan physics are best physics :v:
[t]http://filesmelt.com/dl/wat27.jpg[/t][/QUOTE]
You bastard, that's a whomping willow! :v:
[QUOTE=Gum;31377583]
[img]http://filesmelt.com/dl/HOLDME.png[/img]
[/QUOTE]'
wonder how his hands fit through those tiny sleeves
You just can't beat Strelok's lucky SGI 5k. Once I picked that baby up, I used it all the way to end of the game. Also, G36 isn't half bad either.
Does anyone know a mod that will put cars back in game and work with SGM? The descriptions of gas cans and fuel canisters say that they're for fueling vehicles and some equipment, so why can't I find some?
[QUOTE=MagicBurrito;31379005]'
wonder how his hands fit through those tiny sleeves[/QUOTE]
Rubber bands is my guess.
Wait, that's how thin his wrist is as well...
[img]http://sae.tweek.us/static/images/emoticons/emot-ohdear.png[/img]
I still prefer the Krautgun to the SIG. SVU comes in second though, proper DMRs are awesome.
G36C with all the accuracy and flatness mods and adjustable sights. Why use a sniperrifle when you can just unload 3 rounds into the same spot in someone's face?
For SoC it would be the G36
For CoP it would be Strelok's SiG
Max's SVU
I'm currently playing Stalker Soup on v1.0004, and I keep crashing in the cave at the start of the game. Crash log:
[code]Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...w of chernobyl\gamedata\scripts\smart_terrain.script:1214: attempt to index local 't' (a nil value)[/code]
Anyone know what to do?
Well, first of all, it's for 1.0005. :v:
I had tons of problems when I tried it with 1.0004, 1.0005 worked much better. So did using the [I]entire bin folder[/I] that came with it.
I'm at the point where you have to "liberate" a grenade launcher, and I'm still toting my fast-firing ak u74 with scope and grenade launcher.
Will that suffice, or should I upgrade? I've gotten attached to it...
[url=http://forums.steampowered.com/forums/showthread.php?t=1824863]According to the source I used[/url] though, the version I got is for v1.0004.
[quote]Achillesdave's 8 part version, posted 18-9-2010: Narodnaya Solyanka v19.04+14.08+03.09 [B]for SOC V1.0004[/B]. "This is the latest version of the mod with all patches and translation files already applied...". Extract each archive with 7-Zip. Carefully combine eight Gamedata folders into a single Gamedata folder. You should never find a Gamedata folder within the Gamedata folder. Gamedata Properties: 14,614 files in 990 folders, 6.44 GB. Restore default crosshair: edit Gamedata > Config > System.ltx cross_length = 0.015[/quote]
If I apply patch v1.0005, will it still work? More importantly, will it fix my problem?
[QUOTE=Dr.C;31380517]G36C with all the accuracy and flatness mods and adjustable sights. Why use a sniperrifle when you can just unload 3 rounds into the same spot in someone's face?[/QUOTE]
Because 7.62x54mmR. Don't need 3 rounds when one does the job. Often one is better because it keeps the surprise.
[QUOTE=Furioso;31381859][url=http://forums.steampowered.com/forums/showthread.php?t=1824863]According to the source I used[/url] though, the version I got is for v1.0004.
If I apply patch v1.0005, will it still work? More importantly, will it fix my problem?[/QUOTE]
Well, I was using People Soup + DMX, and that worked much better on 1.0005. Not sure about normal People Soup.
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