[QUOTE=Failure;32037346]Why not quit bitching about thing that won't change.[/QUOTE]
ZING! wow..;. just ZING
[QUOTE=LordCrypto;32044281]UM GUYS [url]http://twitter.com/#!/jeb_/status/108812676288884736[/url]
[img]http://localhostr.com/files/2CMuWWi/jebandfriends.png[/img][/QUOTE]
Happy Birthday! :buddy:
I do like this timing for its release, but I'll be at school all day :smith:
I love not having to go to school anymore.
[QUOTE=squids_eye;32047894]I love not having to go to school anymore.[/QUOTE]Being at work all day isn't that great either.
I just happen to alternate between the two because of how my school schedule worked itself out :v:
[QUOTE=Psychopath12;32048379]Being at work all day isn't that great either.
I just happen to alternate between the two because of how my school schedule worked itself out :v:[/QUOTE]
Thats where being unemployed becomes an advantage.
[QUOTE=squids_eye;32049110]Thats where being unemployed becomes an advantage.[/QUOTE]I'm sorry, I can't hear you over all of this dosh.
[QUOTE=Psychopath12;32051916]I'm sorry, I can't hear you over all of this dosh.[/QUOTE]
I can't hear you over all this autism
[QUOTE=Rammlied;32053615]I can't hear you over all this autism[/QUOTE]
I can't hear you over the sound of how dumb you are.
[QUOTE=Psychopath12;32051916]I'm sorry, I can't hear you over all of this dosh.[/QUOTE]
[media]http://www.youtube.com/watch?v=ON-7v4qnHP8[/media]
Could he not implement a trigger system that works like this;
Map generates for first time (new world)
If body of water = more than 40 blocks big, then that is defined as ocean
Then river opposite end is classed as river start
Water from river start follows trail to defined river end/ocean start
It won't go diagonally, only north south west east. I assume for simplicities sake.
IF
Defined ocean + river end trigger has river start trigger at another ocean, then it cancels or a hill is generated over a small area to simulate a waterfall of any size, to give logic that is where the water is coming from.
[editline]3rd September 2011[/editline]
[QUOTE=Rammlied;32053615]I can't hear you over all this autism[/QUOTE]
Wow drop the fucking stereotype already.
[QUOTE=Black-Ice;32090378]Could he not implement a trigger system that works like this;
Map generates for first time (new world)
If body of water = more than 40 blocks big, then that is defined as ocean
Then river opposite end is classed as river start
Water from river start follows trail to defined river end/ocean start
It won't go diagonally, only north south west east. I assume for simplicities sake.
IF
Defined ocean + river end trigger has river start trigger at another ocean, then it cancels or a hill is generated over a small area to simulate a waterfall of any size, to give logic that is where the water is coming from.
[editline]3rd September 2011[/editline]
Wow drop the fucking stereotype already.[/QUOTE]
Couldn't he just make river generation start the river in mountains and such and end it up when it reaches another body of water, and it flows towards that water?
[QUOTE=Glent;32090564]Couldn't he just make river generation start the river in mountains and such and end it up when it reaches another body of water, and it flows towards that water?[/QUOTE]
I don't know. I'm not sure how difficult it is, I have never coded for anything. I assume if he tried he'd probably have to put in alot of different hill sizes for it to generate. I was thinking that if it connected with a body of water more than 40 blocks on both end, it would block off the big body of water and place a water block pouring out of a hole in a small hill with a height of 15 blocks high
How about there's a special chunk called a river, which either requires another river, lake or ocean right next to it. If there is none, it will choose a direction when the chunk is made and reserve that chunk to be a river chunk. Then, once that one gets generated, it all repeats again. Unless it's in contact with an ocean.
1.8 update live from PAX!
A thread where people can't get over the fact that rivers won't fucking flow.
[QUOTE=Failure;32091152]1.8 update live from PAX!
A thread where people can't get over the fact that rivers won't fucking flow.[/QUOTE]
I don't give a shit, really. I'm just trying to cater to all parties, so fuck you :salute: :v:
Also, I think Notch should add a physics test into the game.
Not as in to test physics blocks, but I keep noticing alot of floating sand. If he made the game check for floating blocks in the first 3 minutes of the game, it'd be better than fucking floating sand. It should happen every 30 minutes. The 3 minutes at the start is a special exclusion because I often spawn in a desert biome with floating fucking sand.
[QUOTE=Black-Ice;32091259]I don't give a shit, really. I'm just trying to cater to all parties, so fuck you :salute: :v:
Also, I think Notch should add a physics test into the game.
Not as in to test physics blocks, but I keep noticing alot of floating sand. If he made the game check for floating blocks in the first 3 minutes of the game, it'd be better than fucking floating sand. It should happen every 30 minutes. The 3 minutes at the start is a special exclusion because I often spawn in a desert biome with floating fucking sand.[/QUOTE]
Place / break a block, and everything falls. Including you
It would ruin some hand-made maps tought
[QUOTE=NitronikALT;32091325]Place / break a block, and everything falls. Including you
It would ruin some hand-made maps tought[/QUOTE]The map makers could just add sandstone underneath.
[QUOTE=NitronikALT;32091325]Place / break a block, and everything falls. Including you
It would ruin some hand-made maps tought[/QUOTE]
I have broke a block a few times before, and have even been coming across floating 1 sand blocks like 10 blocks off the ground
[QUOTE=Black-Ice;32090378]Could he not implement a trigger system that works like this;
Map generates for first time (new world)
If body of water = more than 40 blocks big, then that is defined as ocean
Then river opposite end is classed as river start
Water from river start follows trail to defined river end/ocean start
It won't go diagonally, only north south west east. I assume for simplicities sake.
IF
Defined ocean + river end trigger has river start trigger at another ocean, then it cancels or a hill is generated over a small area to simulate a waterfall of any size, to give logic that is where the water is coming from.[/QUOTE]
[QUOTE=Glent;32090564]Couldn't he just make river generation start the river in mountains and such and end it up when it reaches another body of water, and it flows towards that water?[/QUOTE]
[QUOTE=joost1120;32090994]How about there's a special chunk called a river, which either requires another river, lake or ocean right next to it. If there is none, it will choose a direction when the chunk is made and reserve that chunk to be a river chunk. Then, once that one gets generated, it all repeats again. Unless it's in contact with an ocean.[/QUOTE]
All of these suggestions are impossible (or extremely restricted) using Notch's generation code.
Everything is generated [i]locally[/i]. Simply explained, each chunk is generated separately from a bunch of noise functions, and nothing whatsoever is known about any other (potentially ungenerated) chunks, adjacent or not.
Most of these suggestions are variations of each other, in that their main requirement in some way or other is the calculation of a start and end point for a river spanning several chunks. This is not doable the way the terrain code works now.
Making flowing rivers is entirely possible, but it's not easy with Minecraft's landscape generation, and I doubt Notch will figure it out any time soon.
[QUOTE=Anonim;32091637]All of these suggestions are impossible (or extremely restricted) using Notch's generation code.
Everything is generated [i]locally[/i]. Simply explained, each chunk is generated separately from a bunch of noise functions, and nothing whatsoever is known about any other (potentially ungenerated) chunks, adjacent or not.
Most of these suggestions are variations of each other, in that their main requirement in some way or other is the calculation of a start and end point for a river spanning several chunks. This is not doable the way the terrain code works now.
Making flowing rivers is entirely possible, but it's not easy with Minecraft's landscape generation, and I doubt Notch will figure it out any time soon.[/QUOTE]
If notch made the rivers implant into other terrain rather than generate flat, it would automatically flow down terrain when the terrain slopes. I don't see why he couldn't do that.
It wouldn't all flow, but it would be more river-like than a flat stream.
I have an idea for experience points. Currently, it is assumed that they will give your character some sort of skill boost. However, what if they gave you "fame" instead? It makes sense, kill a zombie and the villagers like you. Kill one hundred zombies and they like you even more.
I don't see the big deal with having the rivers how they are. Why can't people in the minecraft community just say, "Gee Notch, thanks for making rivers!" instead of "Oh cool, rivers! Wait, they don't flow? They don't go into oceans? WTF NOTCH, STOP TAKING VACTIONS AND WORK ON RIVERS."
But whatever, I guess I will be the one to say it.
Thanks for making rivers Notch.
Because they're more like long lakes.
Although I am happy they're there.
I mean, I will be happy when they're there.
I couldn't care less if rivers flow. They look like rivers. They are long and have water in them and I can build spectacular bridges over them. That's all I need.
[QUOTE=Glent;32093437]Spectacular 10 meter bridges.[/QUOTE]
If I make it, shit be spectacular
When he's gonna release it?
[QUOTE=augmented18;32093801]When he's gonna release it?[/QUOTE][b]They[/b] are going to release it on september 8th! :smile:
I hope we can get some form of more useful boats in the future. Rivers could become very valuable for transportation.
[QUOTE=JoshJosh117;32119318]I hope we can get some form of more useful boats in the future. Rivers could become very valuable for transportation.[/QUOTE]
Honestly all I want is some way to build actual ships. We build ships now, but they obviously don't move. I have an idea in mind but due to a lack of any programming knowledge I couldn't possibly do it. But it'd be a combination of blue-prints and a special work bench.
Open up the special work bench and it'd bring up a 3D grid where you place blocks that you already have in your inventory (for balance and difficulty reasons). Once you've built the ship in this grid you can save/load blueprints and assuming you have enough materials available to click build. It could be instantanious or it could be a slow left to right type thing. Once complete you go in and right click the master block (steering wheel) and off you go.
I doubt something like this would EVER be done but I think it'd work a lot better than the current ship mods because instead of making individual blocks that move 1x1 they would all have physics (similar to the gravity bomb mod and the like) and would move freely like a boat.
Sorry, you need to Log In to post a reply to this thread.