[media]http://www.youtube.com/watch?v=qp8X530E2Kc&hd=1[/media]
IGN Review is up.
Best Need for Speed since the fucking Original on 3DO
Drifting is fucking stupid and impossible though, but the races are great, Lots of distorted sound effects just like a real twin turbo V8 being maxxed out, The driving feels good... I love how the car doesn't 'snap' you can actually feel like your wheels are turning and take time to straighten out, it isn't instant and arcade like
Now I still think Nascar Racing Season 2003 by Papyrus is the best racing sim that's come out, but this is pretty damn fun
I was doing this one 3 lap race and was losing it every time, and finally I took 1st position on the last lap and on the last fucking corner, The back end slipped out and I just tapped the barrier with my rear and the rear right wheel flew the fuck off and caused me to limp across the line in 3rd place. I can't wait to take my Audi TT to Nordschleife
[QUOTE=TheTalon;28876515]Best Need for Speed since the fucking Original on 3DO
Drifting is fucking stupid and impossible though, but the races are great, Lots of distorted sound effects just like a real twin turbo V8 being maxxed out, The driving feels good... I love how the car doesn't 'snap' you can actually feel like your wheels are turning and take time to straighten out, it isn't instant and arcade like
Now I still think Nascar Racing Season 2003 by Papyrus is the best racing sim that's come out, but this is pretty damn fun[/QUOTE]
How's the whole simulator thingey is compared to GT5 (I think I remember you played that one)? And what does multiplayer consists of, is the Autolog the same thing as in Hot Pursuit? :v:
I've never played GT5, though I have played GTA4 and Forza 2/3 and This bleeds into the realm of Simulation/Arcade that both of those games do... You can make Turismo and Forza more Arcade than Shift depending on your settings and vise versa, but I'd say it blends both extremely well. The autolog makes a return from Hot Pursuit... It'll show you your friends times and yours and notify you when your record has been beaten and stuff like that. I haven't tried multiplayer yet because every racing game online pisses me right the fuck off with all the track cutting and intentional wrecking (Aside from NRS2003 since servers were usually moderated) but you get your basic Quick Races, and Driver Duels and the like. No split screen for console versions from what I hear though
[QUOTE=TheTalon;28876756]I've never played GT5, though I have played GTA4 and Forza 2/3 and This bleeds into the realm of Simulation/Arcade that both of those games do... You can make Turismo and Forza more Arcade than Shift depending on your settings and vise versa, but I'd say it blends both extremely well. The autolog makes a return from Hot Pursuit... It'll show you your friends times and yours and notify you when your record has been beaten and stuff like that. I haven't tried multiplayer yet because every racing game online pisses me right the fuck off with all the track cutting and intentional wrecking (Aside from NRS2003 since servers were usually moderated) but you get your basic Quick Races, and Driver Duels and the like. No split screen for console versions from what I hear though[/QUOTE]
Thanks, bro. Guess I'll buy this for me and for my friend so we will be playing multiplayer over and over again. :downs:
[QUOTE=Psygo;28869553]what about driving physics?
[editline]29th March 2011[/editline]
oh and what about controller delay?
i remember on the old one there was shitloads[/QUOTE]
i haven't noticed any controller delay in the first shift and there's none that i've noticed in shift 2 either. physics feel about the same but you are way less likely to do a GRID-esque fucking over-the-top spinout when you attempt to turn at 40mph so it feels way less wonky overall and more like a genuine racer, except it's still not as realistically modeled as forza/gran turismo. it still feels like the devs intentionally made the handling really goofy so you intentionally fuck up and total your car and without the great features of REWIND you're stuck restarting the whole race which becomes a real pain when you are just trying to get through a terrible course as quickly as possible
the only thing that really bugs me is that the first person field of view is kind of made for lazy assholes without trackir (consoles) so the proportions of the screen are all screwy and it makes it REALLY difficult judging how close you are to other cars so you collide in to about everything regardless.
[editline]29th March 2011[/editline]
just bought it off of EA's store for PC last night too so I'll have it for ps3/pc with [hopefully] trackir support. i'll be really disappointed if the trackir sdk tools weren't provided to the devs cause it was kind of lame that you had to dl a third party mod to get trackir to work on nfs shift.
They call it a sim and then proceed to give it a separate drift physics model :jerkbag:
are you talking about the first one, or the second one?
Because in their FAQ it says that the physics are the same as regular racing, but they included aids for gamepads only
as in, people who use wheels get no help
wow this piece of shit STILL doesn't have trackir support. you've got to be kidding me.
the console version is so much better just because they have an excuse to not have trackir support. this is unacceptable.
[QUOTE=Macktastic;28883382]are you talking about the first one, or the second one?
Because in their FAQ it says that the physics are the same as regular racing, but they included aids for gamepads only
as in, people who use wheels get no help[/QUOTE]
They included aids in a game?
[QUOTE=Melon_Mapper;28883981]They included aids in a game?[/QUOTE]
yeah cause you don't get force feedback with say an xbox controller so it's not as ACCURATE if you use a controller to correct turns etc and it's all botched up and it still feels like there's pointless assists turned on even with a racing wheel
but i'll be honest, I like it the way it is. I was really disappointed in Gran Turismo and Forza because the handling wasn't too intense and the game felt too easy but in shift and in shift 2 it's like driving a fuckin freight train that rams every car off of the road and decimates EVERYTHING
and then there's GRID where if you even THINK about turning you spin out and crash in to every single obstacle and vehicle in the course
How do they still have the steering delay? This was in the first Shift and they still haven't fixed it? The physics are meh at mest. Graphics looks like they could be decent except that AA doesn't work despite it being enabled.
All in all, it's a rather bad racing game if you can't steer on time and precisely because half-second it takes for it to register your movement is all it takes for you to hit a corner wrong or fuck up.
That helmet view is fucking dumb. Head, stop turning when a turn is coming up. I like to see what's in front of me. The AI is retarded, they don't brake when you do, it ends up flipping your car. And I can't find LAN. I like going to a friends house with my laptop and playing games like this with them.
i dont know what people are talking about w/ steering delay cause i haven't had a problem with it at all but yeah the physics are so fuckin ballistic freight train it makes turning about impossible one this one course and it's like twice as impossible on pc wtf
but wow it's frustratingly fun (EXCEPT NO REWIND WTF)
[editline]29th March 2011[/editline]
and it's like you can hit a wall at 140 mph and get just a scratch but then when you turn and clip another car it's like the most fucking brutal accident to ever happen
The racing in this game looks fucking incredible. I love Forza Motorsport, but the cars in that game tend to feel dead and lifeless because the camerawork is so static, even in the cockpit. This game looks like a great blend of simulation and action, though the lack of lower performance cars is kind of disappointing.
How much car customization is in it? I don't care about performance changes, I just want paint customization; performance changes completely broke the balance between different cars in Forza with everyone driving tuned up Golfs they downloaded off the Forza marketplace.
[QUOTE=Saber15;28887068]The racing in this game looks fucking incredible. I love Forza Motorsport, but the cars in that game tend to feel dead and lifeless because the camerawork is so static, even in the cockpit. This game looks like a great blend of simulation and action, though the lack of lower performance cars is kind of disappointing.
How much car customization is in it? I don't care about performance changes, I just want paint customization; performance changes completely broke the balance between different cars in Forza with everyone driving tuned up Golfs they downloaded off the Forza marketplace.[/QUOTE]
lack of lower performance cars? what? like half of the game you're driving a mx5 or a civic and by the end of the game your one-shoddy startermobile is like ten times better than a zonda. that's just how it works, dude.
also paint customization/livery customization is just like shift 1 -- it's like forza's.
[editline]30th March 2011[/editline]
sahahha i love being the blitzkreig GET OUT OF MY WAY driver who intentionally slams in to people during turns so you don't spin out when gearing down
[editline]30th March 2011[/editline]
but anyway despite the "problems," to me shift 2 def beats forza and gran turismo in the competitive route. gran turismo feels about the same on all tracks and forza doesn't have a very competitive feel. shift 2's got a lot of ground that's covered in terms of having things to beat your friends with such as time trials, distance, etc like dirt 2
looks decent, the movement of the camera in cockpit view look godlike.
i might get this, is it for pc aswell?
yes
i guess trackir isn't really needed but i'm kind of bugged about it. the camera moves pretty well on its own but it does this ridiculous LOOKING IN TO CORNERS routine which isn't too bad until you reach the corner and your head turns like 90 degrees in to it and you're like wtf am i doing am i straight? oh well let's spin out
it's kind of a small problem but it's happened to me twice already
[QUOTE=69105;28880420]
the only thing that really bugs me is that the first person field of view is kind of made for lazy assholes without trackir (consoles)[/QUOTE]
Or PC gamers without 150 dollars to blow on a peripheral that only works with a few games...
[QUOTE=lexus04;28881970]They call it a sim and then proceed to give it a separate drift physics model :jerkbag:[/QUOTE]
Good job bashing the game without knowing anything.
[QUOTE=RivaGe;28888108]Good job bashing the game without knowing anything.[/QUOTE]
no he's right there's like an entirely different physics model for drifting because it's so entirely different. it's like you could try drifting in a front wheel drive vehicle and get so much understeer that it's like you are driving with rwd with ten tons of sand in the trunk
[QUOTE=69105;28888216]no he's right there's like an entirely different physics model for drifting because it's so entirely different. it's like you could try drifting in a front wheel drive vehicle and get so much understeer that it's like you are driving with rwd with ten tons of sand in the trunk[/QUOTE]
Well it could be different (THOUGH THEY PROMISED, OH MY), but at least it's good enough. The drifting in the first Shift was atrocious.
And still is
Sad to say, NFS Underground got drifting pretty decent
i think the physics model could be the same but there's two different control setups; one for driving and one for drifting rather than just all being one big thing. it's kind of dumb doing it like that but w/e
[QUOTE=TheTalon;28888312]And still is
Sad to say, NFS Underground got drifting pretty decent[/QUOTE]
Grid had a great drifting mode iirc. :allears:
[QUOTE=69105;28888320]i think the physics model could be the same but there's two different control setups; one for driving and one for drifting rather than just all being one big thing. it's kind of dumb doing it like that but w/e[/QUOTE]
Control setups? What do you mean?
There are different tyres and car settings for sure, and that makes people think there are 2 different physics engines.
Noone said anything different engines, don't put words in others' mouths. Also, even with a different setup, the car wouldn't behave that much different from normal, if this was truly a sim, you'd be able to drift almost as well in normal mode, which is not the case.
[QUOTE=lexus04;28889886]Noone said anything different engines, don't put words in others' mouths. Also, even with a different setup, the car wouldn't behave that much different from normal, if this was truly a sim, you'd be able to drift almost as well in normal mode, which is not the case.[/QUOTE]
yeah because in race mode you have humongous amounts of oversteer even with rwd cars haha
that doesn't stop this game from being hugely entertaining, though
I hate the ''legit'' racing games, they're boring. all dem underground and shit are good.
Indeed. Does everybody like legit racing games so much that they keep making these or what ?
[QUOTE=just4fun49;28892080]Indeed. Does everybody like legit racing games so much that they keep making these or what ?[/QUOTE]
some of us prefer games that have challenging and semi-realistic handling (even though shift 2 isn't the case) and it doesn't feel like super ultra easy cruise control like TDU
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