Thank god I'm not against Soul Rapist, like, ever then.
You know who I don't like though?
Thundercunt.
He's such a... well yeah.
His ulti is a bitch.
nobody plays thunderbringer that much anymore... im shocked!
[QUOTE=Spaztastik;18711805]nobody plays thunderbringer that much anymore... im shocked![/QUOTE]
Lategame is Tthuinderbringer pretty much useless, except for breaking channels and sniping extra lucky runners.
In Easygame, there is no point of picking him except when you expect enemy conceding at 15:00.
[QUOTE=war_man333;18698757]Fuck those two new heroes, Accursed is where it's at, listen to his goddamn voice.
[media]http://www.youtube.com/watch?v=xU7lFeRY8C8[/media][/QUOTE]
rated clock.
i've been using him since the first day i started.
i'm pretty good with accursed, puppet and magmus.
and im ok with valk.
Please let me get an invite.
[email]ko-xx-ko@hotmail.com[/email]
[QUOTE=BananasGoMoo;18720470]rated clock.
i've been using him since the first day i started.
i'm pretty good with accursed, puppet and magmus.
and im ok with valk.[/QUOTE]
Don't rate clock bro, rate agree, he's the coolest hero out there.
I like Pestilence, he kicks so much ass
Really? IMO he's only useful against Scout, he's pretty shit at anyone else.
Bullcrap. Pestilence is one of the best, if not the best semi-tank. One of the fastest heroes, excellent AOE stun for opening ganks, passive stun for solo kills/stopping runners. Ulti removes blazing 15 armor at maximal level AND gives him unique scouting capability. It's also the worst nightmare of any scout/night hound/tree.
Pestilence is one of the best heroes in the game and fits into pretty much every team, as he is very good carrier while also capable of decent tanking.
Alright then, I must always end up having shitty teammates then.
Pestilence with Shieldbreaker and Demonic Breastplate.
GG
[QUOTE=war_man333;18728732]Really? IMO he's only useful against Scout, he's pretty shit at anyone else.[/QUOTE]
Wow, shows how little you know. all heroes are amazing if played right, thats the beauty of DotA and HoN
[QUOTE=Nelth;18729531]Pestilence with Shieldbreaker and Demonic Breastplate.
GG[/QUOTE]
I see so many Pest's go the lifesteal w/ attack speed activatable first and it makes me cry when they start bitching at how fast they die...
And then they [B]don't[/B] go Shieldbreaker after that.
[QUOTE=Spaztastik;18729953]Wow, shows how little you know. all heroes are amazing if played right, thats the beauty of DotA and HoN[/QUOTE]
You're not telling me that every hero can defeat every hero, unless ofcourse the opposing hero is playing shit.
[QUOTE=Banned?;18729959]I see so many Pest's go the lifesteal w/ attack speed activatable first and it makes me cry when they start bitching at how fast they die...
And then they [B]don't[/B] go Shieldbreaker after that.[/QUOTE]
I usually go Elder Parasite kinda soon, maybe as first, but the art is activating it only in situations when you are actually the carrier and the other team
a)Tries to run away not even trying to kill you
b) Are long enough in stuns to die before trying to kill you
c) Do so pathetic damage to not kill you even when you have the parasite activated.
Pretty much, the 3 basic items for Pestil are Parasite/Shrunken Head and Shieldbreaker.
[QUOTE=war_man333;18730010]You're not telling me that every hero can defeat every hero, unless ofcourse the opposing hero is playing shit.[/QUOTE]
No, im saying all heroes are amazing if played right... you are stating that some heroes are just shit from the beginning.
anyways from the HoN forums, this is my speculation.
New map on its way called Deadwood (Its going to have a dark, misty and creepy feel)
some video can be seen on the Heroes of Newerth DreamHack Winter Trailer -
[url]http://www.youtube.com/watch?v=ebD-3RVt_9g[/url]
All the new neutral creep pictures including
[img]http://2.bp.blogspot.com/_NmTEALncLtM/SxibGefmZQI/AAAAAAAAADQ/3b7VfGWbkmY/s1600/vagrantleader_front.jpg[/img]
[img]http://2.bp.blogspot.com/_NmTEALncLtM/SxibCJN7B2I/AAAAAAAAADI/taYkJXdte_A/s1600/vagrantleader_back.jpg[/img]
are going to be the neutral creeps on that map :)
what do you guys think?
New patch is out. No new heroes, but a new one named "Deadwood" is teased and his icon shows up in practice mode after selecting Keeper of the Forest.
[quote]
General
- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option to "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes
----------
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
* New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
----------
- Frostwolf's Skull recipe changed and is now upgradable
* Old:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
* New:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds
----------
- Tablet of Command components and bonuses changed, total cost reduced to 2040
* Old:
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
* New:
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret now dies in 4 attacks
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Steam Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's Vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken
- Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
[/quote]
[quote]
- Improvements to the Mac and Linux clients
[/quote]
Yay!
Ahh Engineer got brutally nerfed. Oh well, it was fun while it lasted.
[editline]09:01AM[/editline]
[quote]- Fixed Whirlpool so he can activate the 'return' while standing near trees[/quote]
Nice, that bug pissed me off.
[editline]09:02AM[/editline]
I don't get the righteous strike nefr. It didn't seem anyhow overpowered.
[editline]09:20AM[/editline]
Tried in practice. Engineer sentry is about useless now. I give them it was too strong before, but now it isn't even worth to cast anymore, not to even mention tinkering it.
Finally a hero that fits me with backstory and appeal, and he gets nerfed to the ground. What a shame.
[QUOTE=Awesomecaek;18742314]I don't get the righteous strike nefr. It didn't seem anyhow overpowered.
[/QUOTE]
If anything it's a buff, now he can permaslow in an AOE like Kraken while dishing out some free extra damage.
Ohohohohohohohooh, Forsaken is now more awsome, just as I thought.
Time to try her out.
Yeah why don't we give skeletons a 20 DPS attack spell when they already have a 8 mana burn attack.
They will nerf her probably, she's too good now.
Nice to see they addressed the engineer's turret.
Could someone tell me why i always sucks? I always lose and dies first.
[QUOTE=Nuggi man;18744249]Could someone tell me why i always sucks? I always lose and dies first.[/QUOTE]
Stay near action for as long as you can to gain XP (you only need to be near kills to gain).
Last hit to farm gold, or go kill neutral creeps at around level 7.
Have a plan for what items you want. If you don't do a decent item build, you'll lose.
Don't Die.
Run the fuck away if you think you're going to die.
I don't like how Keeper got turned into a full port now.
Remeber the "I has a tree!" you got when you were holding your cursor on the tree holding icon?
He now has a "I had a tree..." under the description of the new skill.
[QUOTE=elevator13;18742097]No new heroes, but a new one named "Deadwood" is teased and his icon shows up in practice mode after selecting Keeper of the Forest.[/QUOTE]
Picture of it:
[media]http://img39.imageshack.us/img39/6724/shot0006zw.jpg[/media]
[QUOTE=Nuggi man;18744249]Could someone tell me why i always sucks? I always lose and dies first.[/QUOTE]
Because you're new. Happens to everyone who is new.
[QUOTE=Appox;18744993]Stay near action for as long as you can to gain XP (you only need to be near kills to gain).
Last hit to farm gold, or go kill neutral creeps at around level 7.
Have a plan for what items you want. If you don't do a decent item build, you'll lose.
Don't Die.
Run the fuck away if you think you're going to die.[/QUOTE]
Aw. Appox has learned enough to be able to teach. :love:
They made keeper a full port now? YES! I loved the old treent :)
I bet deadwood now has the pick up tree ability
[QUOTE=Spaztastik;18745379]I bet deadwood now has the pick up tree ability[/QUOTE]
Woah never thought of that, you're most likely right.
And finally Treant + Plague rider armor combo.
Fuck, they really need to do something about feeders.
On my team:
Arachna, Pestilence, Andromeda, Someone and me, Accursed.
We were against 3 loners and 2 guys that were in a clan.
Arachna, on my team was friends with the 2 guys on the other team.
This is a horrible way you can cheat in Heroes of Newerth:
Arachna kept feeding them, we got assraped, when we tried to kick Arachna they offcourse voted no.
When we tried to kick the two on the opposite team they naturally voted no.
When shit really hit the fan Arachna disconnected, so he wouldn't lose a lot of PSR.
They're probably doing this all day and then they gain more PSR than they lose.
What happened to fair play.
I don't really get why the other team has to allow you to kick people from your own team, while it always gives them advantage in fair game (fair = no wintrading).
There should be just 4 people from a team voting to kick the 5th one.
I've never been worse in this shitgame
1/3 with Valkyrie within 9 minutes.
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