[QUOTE=Nelth;19270075]You can't destroy towers before the game began, they are invulnerable. Or if you mean "early" then it's possible.[/QUOTE]
The first tower died before the creeps even got to it. We struck right as the horn sounded.
[QUOTE=Dudeman999;19276064]The first tower died before the creeps even got to it. We struck right as the horn sounded.[/QUOTE]
That.
[QUOTE=elevator13;19306021]gg Booboo tanking[/QUOTE]
Yeah for one tower. It was basically useless after that and we used the creeps.
Ophelia + nature's wrath + judement + level 4 codex > legion
[url]http://replays.heroesofnewerth.com/match_replay.php?mid=18859065[/url]
MANKILLER666 is my fucking around account
There's nothing better than listening to Madman's wimp just before he catches his last breath.
[QUOTE=war_man333;19427814]There's nothing better than listening to Madman's wimp just before he catches his last breath.[/QUOTE]
Surely something better than listening to Madman s wimp just before he catches his last breath.
Playing League of Legends while I wait for Heroes of Newerth to go into open beta.
[QUOTE=Lavatory <333;19429230]Surely something better than listening to Madman s wimp just before he catches his last breath.[/QUOTE]
No, I hate playing against him :v:
In fact, he was the first hero I tried.
[QUOTE=Omali;19438201]Playing League of Legends while I wait for Heroes of Newerth to go into open beta.[/QUOTE]
You've missed two open invite days.
I tried out league of legends..
I was not amused
I tried it out as well, some of the heroes are fucking ridiculous.
My friend is amazingly addicted to this game, I'm not kidding it has taken over his life. He doesn't come outside and lives in his computer room.
[i]Philip, R.I.P[/i]
I don't want to sound greedy, my friend is into this but doesn't have a beta key; if someone can offer one up PM me. It is not urgent but much kudos and respect if given.
3 invites
post you/friend's emails
13 kills, 2 deaths as Witch Slayer.
I was playing with Magebane, but he was playing like shit, so I was the carry at lvl 22, and he was lvl 13. I lol'd.
Replays are working and will probably be in next patch, matchmaking is bugged but kind of working. Replays will almost definitely be in the next patch, matchmaking probably not. Notes for the current "beta-beta" test patch that isn't out yet but I expect to be by Friday:
[quote]
--------------
General
- REPLAYS!
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis
* Portal Key
* Kongor death effect
- Art tweaks:
* Accursed's attack
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Demented Shaman's Entangle art
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Predator gets a New Model
* Rampage's run cleaned up
* Slither's bored animation
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation
- Some significant enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players
- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode
- Added new color in chat support for each of the player colors:
* Blue ^!b
* Teal ^!t
* Purple ^!p
* Yellow ^!y
* Orange ^!o
* Pink ^!i
* Gray ^!v
* LightBlue ^!l
* DarkGreen ^!g
* Brown ^!n
* Orange ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t
- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support
- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)
For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)
Items
Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)
Courier (Flying)
- Bounty increased to 300
Firebrand
- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total
Frostburn
- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)
Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack
Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500
Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items
Icebrand
- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration, down from 3)
* 950 recipe
* 2400 total
Geometers Bane
- Loses 5 int
- Recipe cost lowered by 100
Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same
Mana Potion
- Fixed a typo (No, not the energy drink)
Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)
Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%
Power Supply
- Recipe cost increased by 100
Puzzlebox
- Recipe cost increased by 100
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion
Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head
Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns
Heroes
Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750
Andromeda
- Aurora debuff duration increased from 15 to 20s
Arachna
- Spider will no longer spawn if she dies while it is in midair
Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200
Behemoth
- Fissure no longer freaks out when you target yourself
Blacksmith
- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain
Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active
Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a log reduced to 60% (from 80%)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Willowmaker can no longer target the ground
Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion
Demented Shaman
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master
Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people
Engineer
- Cooldown of the keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked
-----------------------------
Passive:
Decrease cooldown and manacost of keg by -7/14/21/28%
Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling
Towers
+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor
Catapults
+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive
Steam Turret
+ 10/20/30/40 Damage
------------------------------
Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line
Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration
Hammerstorm
- Galvanize cast time removed
Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again
Jeraziah
- Adds the cast time back on Sol's Blessing (.5 seconds)
Kraken
- No longer runs in place after charging (but he did look hilarious)
Legionnaire
- Decapitate cast point lowered from 330 to 300
Madman
- Stalk cooldown +1s at all levels
Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes
Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage
Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
- New death effect
- Cooldown of Face Smash changed to 120,100,80
Pebbles
- Fixed stun duration to be 2 seconds instead of 1.75
Plague Rider
- Fixed a typo with his tooltip for Extinguish
Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show
Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%
Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike
Sand Wraith
- Dissipate damage changed to Magic damage (from True)
Scout
- Fixed toggling off the ability giving charges to mana battery
Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using his ult
Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Now has unitwalking when ulting so he doesn't block people
Thunderbringer
- Attack animation impact point from 633 to 500
Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets
Voodoo
- +1 base armor
Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story
Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
[/quote]
Patch is out. You can only view replays from this point onwards, not from games played prior to the replay patch.
[url]http://forums.heroesofnewerth.com/showthread.php?t=64507[/url]
You have to read it straight from source, it's brilliant. :v:
Cauterize is more overpowered than before? And the range for the shield was ridiculous before anyway.
Devourers new hook range is very very lame. Especially when you don't know it.
I think the hook range is good, because it means he doesn't have to get hook high so quickly, so he can level up his gas as well.
Woah a lot has changed, need to get back into this game ffs
Woah. This thread can't die at page 8.
Anyways, I'm about to get on. If anyone wants to play, add Exposure or Scooots. I'll be on one of those two.
Deadwood is awesome. Stun skills , escape skill and good ulti.
[editline]09:06PM[/editline]
[QUOTE=admiral_Cola;19448689]I don't want to sound greedy, my friend is into this but doesn't have a beta key; if someone can offer one up PM me. It is not urgent but much kudos and respect if given.[/QUOTE]
Can't you pre purchase to get it ? It's worthy.
[QUOTE=Ickylevel;19647614]Deadwood is awesome. Stun skills , escape skill and good ulti.
[editline]09:06PM[/editline]
Can't you pre purchase to get it ? It's worthy.[/QUOTE]
No. You have to have an account in order to pre-purchase.
[QUOTE=iBoss;19647839]No. You have to have an account in order to pre-purchase.[/QUOTE]
I thought you could pre-purchase to get into beta now?
[QUOTE=pvt.meh;19649185]I thought you could pre-purchase to get into beta now?[/QUOTE]
Not that I'm aware of.
[editline]04:38AM[/editline]
[quote]
Version 0.1.65
--------------
General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kongor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works (only for openGL)
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official
- Updated "Invite to game" functionality to display all relevant game information
Items (4)
Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe
Heroes (6)
Blacksmith
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well
Darklady
- Updated effects for all abilities. Now darker!
Madman
- -25% Movespeed for 2 seconds after Stalk ends
Moon Queen
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero
Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)
Vindicator
- You can now deny people under the effect of Sage's Lore
[/quote]
Blacksmith and Sac Stone changes are crazy
If Dota is on version 6.65 and HoN is dota 2.0 Which one is better? :smug:
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