no but it kinda fucking sucks when you get 3 rockets to the face and he's like 5 meters away from you.
[QUOTE=war_man333;21564223]no but it kinda fucking sucks when you get 3 rockets to the face and he's like 5 meters away from you.[/QUOTE]
Scout's vanish is worse, get him to 5% health, vanish, you run off, get owned by him while your doing something else.
[QUOTE=Xera;21556998]Can't wait for them to nerf Fayde. In trouble? Ult. Attack a few times to laugh in their face and then run away.[/QUOTE]
Not like Keeper, Scout and Nighthound can do that the same, only they don't have a friggin 60s cooldown on it. If you are saving ulti only for runaways, you are playing SHIT and it's 4,5vs5 pretty much.
Who needs nerf in my opinion is Zephyr. The damage around level 16 is ungodly, while he is fast as fuck due to the shield, has an evasion, possibility to heal himself almost instantly and also swoops you around like a muppet stunning you in the process.
[editline]12:37PM[/editline]
What I think about chipper is that they could turn his rockets into tiny analogies to Valkyries Javelin, increasing their damage and stun time with range. I agree that slowing and rocketraping from melee range is lame, but sniping enemies from 1000 units far is awesome.
[QUOTE=Raidyr;21564214]I think toning down the damage and removing the ministun from a move that requires aim is a little unfair given the amount of easy stun/nukes in this game. Also he scales, early game he can't spam rockets as easily due to mana constraints, midgame he can fire level 4 rockets all over the place, late game he can fire rockets that do shit damage.
He already has some weaknesses as well, low armor and move speed, low health for the entire game, no real escape mechanism (stun/slows could count but given you have to actually aim them, trying to stop a chaser is difficult). But these are the problems a lot of gankers share.
The tar slowdown is huge but remember it scales depending on how you land the tar which is, I think, a reward for having good aim. Overall Chipper is just how S2 described him: Bad players will be frustrated and see no point, good players with have the second best ganker in the game (Hag is and has been a boss for a long time).[/QUOTE]
If they intended it to be a difficult hero to play they failed horribly.
I haven't actually seen that many good chippers (Only one other that had a game better than my average), and overall Chipper usage seems to be dropping.
Still gotta so though, I don't find him much more annoying than Hag.
[QUOTE=Raidyr;21567791]I haven't actually seen that many good chippers (Only one other that had a game better than my average), and overall Chipper usage seems to be dropping.
Still gotta so though, I don't find him much more annoying than Hag.[/QUOTE]
Chipper is fucking lol in EM. Rocket spam everywhere all the time :D
Tried Pharaoh today, he's fukken awesome, Drop ulti on people that run away and then mummy wall them.
Or just use his ranged AOE on someone who tries to use a health pot.
just tried this game , i hated every second of it...
[QUOTE=Merkw00t;21577322]just tried this game , i hated every second of it...[/QUOTE]
It's pretty harsh on new players.
Once you learn it its really fun.
[QUOTE=Merkw00t;21577322]just tried this game , i hated every second of it...[/QUOTE]
Either you are completely new or this is not your kind of game at all.
[QUOTE=Suicide Requiem;21577156]Tried Pharaoh today, he's fukken awesome, Drop ulti on people that run away and then mummy wall them.
Or just use his ranged AOE on someone who tries to use a health pot.[/QUOTE]
Pharaoh + a good ranged harasser = lane dominance.
Played a Vindicator/Pharaoh lane the other day, 15 minute concede because bottom lane couldnt do anything and top lane was getting constantly ganked by our mid :v:
Pharaoh + Nymphora is pretty bitchy, but he doesn't really require THAT much mana.
Electrician and Fayde work so well together. They rage quit before the 10 minute mark.
Playing two aggressive lanes and thunderbringer in the mid is godly. Managed to kill 3 people at once with my ultimate.
you mean your killstealed 3 people at once with your ultimate? because thats how thunderbringer is played most times
[QUOTE=Kartik;21585794]you mean your killstealed 3 people at once with your ultimate? because thats how thunderbringer is played most times[/QUOTE]
Which you should be doing anyhow.
[QUOTE=Merkw00t;21577322]just tried this game , i hated every second of it...[/QUOTE]
Did you try any other dota games?
[QUOTE=Kartik;21585794]you mean your killstealed 3 people at once with your ultimate? because thats how thunderbringer is played most times[/QUOTE]
So killing the opponents isn't part of the game? Thunderbringer is a carry, he needs alot of gold to pull of large amounts of damage. Winning a match > your K/D ratio.
[QUOTE=Eluveitie;21586625]So killing the opponents isn't part of the game? Thunderbringer is a carry, he needs alot of gold to pull of large amounts of damage. Winning a match > your K/D ratio.[/QUOTE]
Thunderbringer is a nuker/support if anything, he doesn't need the kills.
Please don't killsteal deliberatly as Thunderbringer. It's awful to play with.
[QUOTE=Eluveitie;21586625]So killing the opponents isn't part of the game? Thunderbringer is a carry, he needs alot of gold to pull of large amounts of damage. Winning a match > your K/D ratio.[/QUOTE]
that was quite an awefull excuse. thunder is ganker/supporter as stated above. they need to let the CARRIES have the kills. all he needs is a bit of mana to reach his potential. no need of farming up something big. a pair of boots a bottle and some talismans is enough.
killing opponents is part of the game. but so is assisting your carries kills
I think Thunderbringer should only use his ulti if
A) The carry(or carries) is/are dead.
B) The enemies ran away with very little health and the carries have no chance to get him.
TB killsteals :(
[QUOTE=Xera;21585143]Electrician and Fayde work so well together. They rage quit before the 10 minute mark.[/QUOTE]
(` _\`)
NH/Pest, the ultimate combo
[B]Retail release date has been set. HoN's Open Beta will come to an end on Wednesday, May 12th @ 4:00pm EST, 2 weeks from today. It has been an amazing beta process and we appreciate the support of all our fans![/B]
[QUOTE=elevator13;21596785](` _\`)
NH/Pest, the ultimate combo[/QUOTE]
Actually Pestilence + Scout is better.
Why is there so much QQ'ing about killstealing in HoN, in LoL people rarely whine about killstealing, do you get some sort of medal at the end for most kills or something? cos i play HoN and i've never seen any reward for having the most kills.
[QUOTE=Nuggi man;21603404][B]Retail release date has been set. HoN's Open Beta will come to an end on Wednesday, May 12th @ 4:00pm EST, 2 weeks from today. It has been an amazing beta process and we appreciate the support of all our fans![/B][/QUOTE]
S2 games seems to think facebook is more important than their own forum. there hasn't even been a thread there yet
[QUOTE=lukepker;21603643]Why is there so much QQ'ing about killstealing in HoN, in LoL people rarely whine about killstealing, do you get some sort of medal at the end for most kills or something? cos i play HoN and i've never seen any reward for having the most kills.[/QUOTE]
Like I said before, winning a match is better than having the most kills.
[QUOTE=Eluveitie;21603873]Like I said before, winning a match is better than having the most kills.[/QUOTE]
Exactly, it was the same with my clan when we use to play Counter-strike, nobody would care about actually winning a match, aslong as they got alot of kills, even in official ESL and ED matches :/.
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