[QUOTE=NotMeh;15625056]5 or so is plenty?[/QUOTE]
What do you want screenshots of and I'll take 'em, they'll be at 1680*1050 rather than whatever the max is, but it'll be okay
All the faces
Yeah, stuff in general. Particularly death freezecam shots.
Try using some damn character models instead of just taking a picture of the map when LOD applies to MODELS.
[QUOTE=Chunk3ym4n;15935399]Try using some damn character models instead of just taking a picture of the map when LOD applies to MODELS.[/QUOTE]
Have you even looked at the details yet? Look at the lamp.
r_lod 0 looks better to me.
Say I wanted to make an autoexec out of every command in this page. Which folder should I put autoexec.cfg in?
team fortress 2/tf/cfg
Can anyone make a autoexec with all the commands in this thread?
what does
r_rootlod -10 do?
[editline]04:58PM[/editline]
[QUOTE=Omolong;15940750]Can anyone make a autoexec with all the commands in this thread?[/QUOTE]
[code]// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation.
mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Team Fortress 2 Only (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too.
// Other
jpeg_quality 100 //Better quality screenshots with F5.
//mat_motion_blur_forward_enabled 1 //Enables a tunnel vis
cl_forcepreload 1 //Force texture preloading
r_lod_0
[/code]
-nvm-
For those of you having trouble installing autoexec just extract this into your steamapps folder
[url]http://rapidshare.com/files/253854373/autoexec.7z[/url]
Do not use the filesmelt one, my bad, it will automatically close TF2, I meant to send it to my freind to annoy him. Sorry
ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.
[QUOTE=Stinky;15986299]ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.[/QUOTE]
I feel your pain...
[QUOTE=Stinky;15986299]ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.[/QUOTE]
that's because mat_showlowresimage 1 doesn't actually improve performance
try mat_filterlightmaps 0
mat_filtertextures 0
Hell, maybe Fake Factory should make a high-definition mod for TF2. We can see how much of a slut the Pyro really is :smug:
I guess you can't use custom models/textures on sv_pure 1 servers..
If you have this config you can't use custom models/textures but the config skins work on pure servers.
[QUOTE=BackflipHatchetAttack;15575257]Radeon HD4850.[/QUOTE]
That's mine also, it's a very good one!
got the same problem as you
ati radeon 9250 it works good in 5 vs 5 fights it lags when there is like 40 builds in one place and 32 players fights
[QUOTE=wedewdw;15994841]got the same problem as you
ati radeon 9250 it works good in 5 vs 5 fights it lags when there is like 40 builds in one place and 32 players fights[/QUOTE]
Upgrade
[QUOTE=BackflipHatchetAttack;15567669]Oh lawdy I can't wait to get my new graphics card (TWO AND A HALF MONTHS!!!) so I can experience this complete sexness.[/QUOTE]Same, I hope to get a ATI Radeon 4650 :D
fucking gay
mat_picmip -10000000
:coolfish:
[editline]03:15PM[/editline]
[QUOTE=The mouse;16011581]Same, I hope to get a ATI Radeon 4650 :D[/QUOTE]
don't
get a 4670 or a 4830 at least
otherwise you're poor :wotwot:
a 4870x2 runs this with no problem
:cool:
[QUOTE=Hell Strike;16017795]a 4870x2 runs this with no problem
:cool:[/QUOTE]
so does a 4670
:colbert:
My new cfg. Not tested yet (TF2 won't start)
[code]echo
echo SUPER MEGA AWESOME HIGH GRAPHICS
echo
// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
//cl_threaded_client_leaf_system 1 //UNSTABLE!
cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation.
mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation.
r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map.
// Team Fortress 2 Only (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire to
// Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.)
cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls.
// Sound
//snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers.
dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones.
// Other
rate 99999999999999999
r_rootlod -10
r_lod -1 //Loss of Detail
mat_specular 1
sv_cheats 1
cl_ragdoll_fade_time 999999999999999999999999999999999999
cl_forcepreload 1 //Force texture preloading
net_graph 1
jpeg_quality 100 //Better quality screenshots with F5.
mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds.
fps_max 999999999999999999999[/code]
And I have an nVidia GeForce 7900 GTX.
[editline]07:25PM[/editline]
This is what happened with my cfg. It runs smoothly but this happens. Anyone know how to fix it?
[img]http://img398.imageshack.us/img398/8361/19238587.png[/img]
[QUOTE=Hell Strike;16017795]a 4870x2 runs this with no problem
:cool:[/QUOTE]
TF2 is not a very hardware taxing game.
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