• Highest Graphics possible for TF2.
    199 replies, posted
[QUOTE=NotMeh;15625056]5 or so is plenty?[/QUOTE] What do you want screenshots of and I'll take 'em, they'll be at 1680*1050 rather than whatever the max is, but it'll be okay
All the faces
Yeah, stuff in general. Particularly death freezecam shots.
r_lod 0 [img]http://i93.photobucket.com/albums/l65/eltonhoyantam/originalconfig.png[/img] r_lod -1 [img]http://i93.photobucket.com/albums/l65/eltonhoyantam/myconfig.png[/img]
Try using some damn character models instead of just taking a picture of the map when LOD applies to MODELS.
[QUOTE=Chunk3ym4n;15935399]Try using some damn character models instead of just taking a picture of the map when LOD applies to MODELS.[/QUOTE] Have you even looked at the details yet? Look at the lamp.
r_lod 0 looks better to me.
Say I wanted to make an autoexec out of every command in this page. Which folder should I put autoexec.cfg in?
team fortress 2/tf/cfg
Can anyone make a autoexec with all the commands in this thread?
what does r_rootlod -10 do? [editline]04:58PM[/editline] [QUOTE=Omolong;15940750]Can anyone make a autoexec with all the commands in this thread?[/QUOTE] [code]// Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation. mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. // Team Fortress 2 Only (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire too. // Other jpeg_quality 100 //Better quality screenshots with F5. //mat_motion_blur_forward_enabled 1 //Enables a tunnel vis cl_forcepreload 1 //Force texture preloading r_lod_0 [/code]
-nvm-
For those of you having trouble installing autoexec just extract this into your steamapps folder [url]http://rapidshare.com/files/253854373/autoexec.7z[/url] Do not use the filesmelt one, my bad, it will automatically close TF2, I meant to send it to my freind to annoy him. Sorry
ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.
[QUOTE=Stinky;15986299]ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.[/QUOTE] I feel your pain...
[QUOTE=Stinky;15986299]ARGH I hate you guys. My graphics card is horrible. I have my TF2 at DXLevel 80 and mat_showlowresimage 1, and [i]still[/i] get an FPS of like 10! 732 Mobile Intel Graphics Media Accelerator 4500M is my card.[/QUOTE] that's because mat_showlowresimage 1 doesn't actually improve performance try mat_filterlightmaps 0 mat_filtertextures 0
Hell, maybe Fake Factory should make a high-definition mod for TF2. We can see how much of a slut the Pyro really is :smug:
I guess you can't use custom models/textures on sv_pure 1 servers..
If you have this config you can't use custom models/textures but the config skins work on pure servers.
[QUOTE=BackflipHatchetAttack;15575257]Radeon HD4850.[/QUOTE] That's mine also, it's a very good one!
got the same problem as you ati radeon 9250 it works good in 5 vs 5 fights it lags when there is like 40 builds in one place and 32 players fights
[QUOTE=wedewdw;15994841]got the same problem as you ati radeon 9250 it works good in 5 vs 5 fights it lags when there is like 40 builds in one place and 32 players fights[/QUOTE] Upgrade
[quote=urog;15986655]that's because mat_showlowresimage 1 doesn't actually improve performance try mat_filterlightmaps 0 mat_filtertextures 0[/quote] thank you.
[QUOTE=BackflipHatchetAttack;15567669]Oh lawdy I can't wait to get my new graphics card (TWO AND A HALF MONTHS!!!) so I can experience this complete sexness.[/QUOTE]Same, I hope to get a ATI Radeon 4650 :D
fucking gay
mat_picmip -10000000 :coolfish: [editline]03:15PM[/editline] [QUOTE=The mouse;16011581]Same, I hope to get a ATI Radeon 4650 :D[/QUOTE] don't get a 4670 or a 4830 at least otherwise you're poor :wotwot:
a 4870x2 runs this with no problem :cool:
[QUOTE=Hell Strike;16017795]a 4870x2 runs this with no problem :cool:[/QUOTE] so does a 4670 :colbert:
My new cfg. Not tested yet (TF2 won't start) [code]echo echo SUPER MEGA AWESOME HIGH GRAPHICS echo // Multithreading host_thread_mode 2 //Forces on multithreading. Defaults to 0 //mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS. r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. //cl_threaded_client_leaf_system 1 //UNSTABLE! cl_interp_threadmodeticks 1 //ONLY USE IN MULTIPLAYER GAMES! Adds some extra interpolation ticks for multithread mode. //snd_mix_async 1 //Multithreaded sound. Causes the first few miliseconds of sounds to be cut off on some systems. // Renderer //BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further //aliasing, such as power lines. Little to no frame loss with this enabled. mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 // Material Quality (Lowers FPS Somewhat) mat_picmip -10 //"Ultra High" textures. mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation. mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation. r_eyeglintlodpixels 12 //Allows eyes to be rendered at full quality across the map. // Team Fortress 2 Only (Lowers FPS) cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts. cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire to // Physics (Increases CPU usage in some situations. Don't use this if you're not running Multicore.) cl_ragdoll_collide 1 //Clientside ragdolls collide with other clientside ragdolls. // Sound //snd_digital_surround 1 //Enables Digital Surround Sound for speakers with SRS. ONLY USE THIS IF YOU HAVE SRS ENABLED STEREO SPEAKERS! This CVAR can cause issues with sv_consistency 1 servers. dsp_enhance_stereo 1 //Better quality sounds. Defaults to 0 on some systems. Comment this if you use headphones. // Other rate 99999999999999999 r_rootlod -10 r_lod -1 //Loss of Detail mat_specular 1 sv_cheats 1 cl_ragdoll_fade_time 999999999999999999999999999999999999 cl_forcepreload 1 //Force texture preloading net_graph 1 jpeg_quality 100 //Better quality screenshots with F5. mat_motion_blur_forward_enabled 1 //Enables a tunnel vision like motionblur when moving at high speeds. fps_max 999999999999999999999[/code] And I have an nVidia GeForce 7900 GTX. [editline]07:25PM[/editline] This is what happened with my cfg. It runs smoothly but this happens. Anyone know how to fix it? [img]http://img398.imageshack.us/img398/8361/19238587.png[/img]
[QUOTE=Hell Strike;16017795]a 4870x2 runs this with no problem :cool:[/QUOTE] TF2 is not a very hardware taxing game.
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