It's a bump. Instead of creating a new thread, he posted what's relevant in the old one. It's one of the few good bumps, and I'm sure a mod'll move it into the TF2 section.
[QUOTE=Ehanced_AI;15537251]Everything I have is set to High and it looks great, but are there any Configs or console commands to make it look even better? Nothing like mat_picmip -10 or hwm faces, I know those.
Also probably wrong section.
Here's what i have
[code]echo
echo !..AutoExec.cfg generated by Source Sauce. Created by Kapitein Iglo..!
echo
exec sauce.cfg
// Multithreading
host_thread_mode 2 //Forces on multithreading. Defaults to 0
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
// Renderer
//BELOW: Enables software AA at maximum quality. Software AA works alongside normal AA, and helps to remove further
//aliasing, such as power lines. Little to no frame loss with this enabled.
mat_software_aa_quality 1
mat_software_aa_strength 1
mat_software_aa_strength_vgui 1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold 1.4
// Material Quality (Lowers FPS Somewhat)
mat_picmip -10 //"Ultra High" textures.
mp_usehwmmodels 1 //Uses the high quality faces from the "meet the" videos. Only works on ATI GPUs with Tesselation.
mp_usehwmvcds 1 //Use high quality facial animations. Requires an ATI GPUs with Tesselation.
// Team Fortress 2 Only (Lowers FPS)
cl_new_impact_effects 1 //Uses particles instead of sprites for bullet impacts.
cl_burninggibs 1 //If a player is on fire and gibs, his gibs are on fire to
r_rootlod -10
mat_specular 1
sv_cheats 1
cl_ragdoll_fade_time 999999999999999999999999999999999999
cl_forcepreload 1
net_graph 1[/code][/QUOTE]
How can I enable these tweaks? Where to put the codes?
[QUOTE=Theobromine F.;31779954]*bump*
Here's the autoexec I've been using for about half a year.
[URL]http://dl.dropbox.com/u/21669623/autoexec.cfg[/URL]
A special thx to: 1/4 Life, Quantum VTX, Daimao, and Quantum, I am eternally grateful.[/QUOTE]
[QUOTE=Smasher 006;20363056]Do you have any idea how old this thread is you just bumped.[/QUOTE]
It took me until I saw a Bad Reading rating to realize this was an old thread. I was happy for a moment in which I thought it had somehow returned. I was disappointed.
I miss the Ultra High Textures, they looked really great.
[QUOTE=sa2fan;31798771]I miss the Ultra High Textures, they looked really great.[/QUOTE]Their gone now?
I can't remember why VALVe removed mat_picmip from -10 to -2, didn't they say it was because it could slow down computers or something? Which made no sense because it was a completely optional command that nobody could accidentally activate?
You might wanna try these configs out.
[url]http://www.fakkelbrigade.eu/chris/configs/sshots.htm[/url]
[QUOTE=Jamsponge;31820746]I can't remember why VALVe removed mat_picmip from -10 to -2, didn't they say it was because it could slow down computers or something? Which made no sense because it was a completely optional command that nobody could accidentally activate?[/QUOTE]
They removed it because they were worried it could cause stability issues
[QUOTE=BenjaminTennison;31825856]They removed it because they were worried it could cause stability issues[/QUOTE]
Its still in portal 2. (Since I last played it)
But that dosen't matter because Portal 2's textures where low resolution with trickery.
[QUOTE=BenjaminTennison;31825856]They removed it because they were worried it could cause stability issues[/QUOTE]
There's a SPUF thread where some guy emailed Robin and asked him why, he replied that it caused performance and stability issues for "some users".
i.e people with Nvidia 9800GT's trying mat_picmip -10 and complaining that their computer exploded.
[QUOTE=naNo.;31822864]You might wanna try these configs out.
[url]http://www.fakkelbrigade.eu/chris/configs/sshots.htm[/url][/QUOTE]
Is it just me, or does anyone else not notice any difference at all between this config and the graphics turned on max in the options?
[QUOTE=Wilford Brimley;31839109]There's a SPUF thread where some guy emailed Robin and asked him why, he replied that it caused performance and stability issues for "some users".
i.e people with Nvidia 9800GT's trying mat_picmip -10 and complaining that their computer exploded.[/QUOTE]Mine used to run great on a 9800gt
[QUOTE='[CWG]RustySpannerz;31847310']Mine used to run great on a 9800gt[/QUOTE]
Snip, i'm a dumbass.
[QUOTE=Wilford Brimley;31839109]i.e people with Nvidia 9800GT's trying mat_picmip -10 and complaining that their computer exploded.[/QUOTE]
TF2 ran fine with mat_picmip -10 on my 8800 GTS. : \
[QUOTE=Jamsponge;31820746]I can't remember why VALVe removed mat_picmip from -10 to -2, didn't they say it was because it could slow down computers or something? Which made no sense because it was a completely optional command that nobody could accidentally activate?[/QUOTE]it didn't do anything except put more stress on the cpu
I was alright with my mat_picmip -10 as well, but I realized that it used loads of memory and possibly RAM so I didn't bother using it. Portal 2 doesn't let me use mat_picmip over -1 which doesn't surprise me
mat_picmip was capped at -1 because setting it to -10 caused instability on some systems.
Couldn't they have just [I]said[/I] so instead of limiting everyone to -1, though?
[QUOTE=E-102 Gamma;31847815]mat_picmip was capped at -1 because setting it to -10 caused instability on some systems.
Couldn't they have just [I]said[/I] so instead of limiting everyone to -1, though?[/QUOTE]
That's what pissed me off the most. Just because some people can't run it, they removed it completely.
It's called "tell the dumb asses not to use settings that they can't handle."
[QUOTE=wedewdw;15574292]cl_ragdoll_fade_time 999999999999999999999999999999999999
it makes the ragdolls dissapear more slower[/QUOTE]
Welcome to Aperture Science, your ragdolls have been on the ground for, 999999999999999999999999999999999999999999999999999
mat_picmip -10 to -2 does NOT DO ANYTHING except put more stress on the processor. It has no visual impact WHATSOEVER.
[QUOTE=Meatpuppet;31853143]mat_picmip -10 to -2 does NOT DO ANYTHING except put more stress on the processor. It has no visual impact WHATSOEVER.[/QUOTE]
...In Portal 2 and Alien Swarm. In TF2, however,:
[img]http://img512.imageshack.us/img512/582/tf2compare3da8.jpg[/img]
[img]http://nsa02.casimages.com/img/2008/07/24/0807241249434173665.jpg[/img]
[QUOTE=E-102Gamma;31853286]In Portal 2 and Alien Swarm. In TF2, however
[img]http://img512.imageshack.us/img512/582/tf2compare3da8.jpg[/img]
[img]http://nsa02.casimages.com/img/2008/07/24/0807241249434173665.jpg[/img][/QUOTE]Wow, the cuff changed. Most of the textures are unaffected.
Has anyone considered emailing Robin and asking him if they could put it back in?
For instance, the ground, wall, and every other map texture. All of them are unaffected.
[QUOTE=Meatpuppet;31853321]For instance, the ground, wall, and every other map texture. All of them are unaffected.[/QUOTE]
Not true. Up close all textures look better.
[QUOTE=KarmaPolice;31854337]Not true. Up close all textures look better.[/QUOTE]
Uh, no. Decompressing most of the large textures in the game won't really do anything to them except take up more space.
[QUOTE=Meatpuppet;31854361]Uh, no. Decompressing most of the large textures in the game won't really do anything to them except take up more space.[/QUOTE]
You can keep saying this, and those of us who actually used the feature when it was there will know you are retarded.
[QUOTE=KarmaPolice;31854532]You can keep saying this, and those of us who actually used the feature when it was there will know you are retarded.[/QUOTE]I was in the tf2 beta and I fucked around with most of the settings to see what they did, and I can definitely say mat_picmip -10 did not do anything for most large textures.
Sorry, you need to Log In to post a reply to this thread.