• F1 2010 | The Game - And we are go, go, go!
    632 replies, posted
I don't give a shit about the qualifying and practice thing - I've noticed that in so many racing games (the times in qualifying are faked and tend to be much faster than the times the AI do in the race in order to force you back on the grid, making the race itself more exciting because you have to overtake more people). The stuff about the AI in races is really annoying though... but not exactly surprising considering the sort of AI that was seen in GRID.
[QUOTE=lemming77;25148844]I wish I'd known about [url=http://www.rockpapershotgun.com/2010/09/28/wheel-life-f1-2010-ai-faked/]this[/url] before I bought the game. That's ruined it for me completely.[/QUOTE] I wouldn't go that far. The fake times for the P's and Q's is a design mechanic. The bug is that it's on during the races. The lap times are fake, the racing is real. I still think they got the fun factor right for sure. That's what counts. And unless you have bad OCD, Aspergers, etc. I don't think many would mind too much. [editline]11:50AM[/editline] [QUOTE=ChestyMcGee;25148879]I don't give a shit about the qualifying and practice thing - I've noticed that in so many racing games (the times in qualifying are faked and tend to be much faster than the times the AI do in the race in order to force you back on the grid, making the race itself more exciting because you have to overtake more people). The stuff about the AI in races is really annoying though... but not exactly surprising considering the sort of AI that was seen in GRID.[/QUOTE] Uh, why do you skip over it? You playing on easy or something? I really try to get my line and shit right. Then in quali I drive my heart out to get my STR Ferrari to Q3. Battling with one guy for 5-10 laps and staying behind him with constant pressure from behind is so fun. Try playing on Legendary bro. [editline]11:52AM[/editline] And when you get that pass on the guy you're fighting for position with. My god, it's more rewarding then anything. Unlike starting from the back and just easily overtaking everyone.
[QUOTE=SHoGuNNeR;25149310]Uh, why do you skip over it? You playing on easy or something? [/QUOTE] Not sure what you're talking about. By "qualifying and practice thing", thing was pretty clearly referring to what was mentioned in the post above mine about the fake lap times the AI set... that should have been understandable if you read the posts.
Oh I read your post as "I don't even care about practice or quali, I start at the back of the grid because it's more fun." :downs:
I would love see the game crash err I meant the car crash in the game [editline]11:01PM[/editline] Hey this reminds me of Pole position except it's in HD!
[QUOTE=BCell;25150770]I would love see the game crash err I meant the car crash in the game [/QUOTE] The crashes in this game are pretty boring. You lose a frontwing and a wheel most of the time, no other visual damage. Pretty much the same damage model as Grand Prix 2 (1996). Then again, if you are looking for car crashes then you are playing the wrong game.
[QUOTE=SHoGuNNeR;25149310]I wouldn't go that far. The fake times for the P's and Q's is a design mechanic. The bug is that it's on during the races. The lap times are fake, the racing is real. I still think they got the fun factor right for sure. That's what counts. And unless you have bad OCD, Aspergers, etc. I don't think many would mind too much.[/QUOTE] The fun in racing games for me is competition. When the AI's times are faked in practice and qualifying, they aren't affected by tire wear and the weight of their fuel, etc. it starts to feel more like the game's just trying to entertain me with fast cars, rather than have me compete. That's what's ruining it for me.
Well fuck if pushing your car to the limit to close down a 3-5 second gap for an hour whilst being pressured aswell ain't competition then shit. Regardless of weather or not the fuel sim and tire wear doesn't work it's still bloody hard to gain position and stay consistent. Which is a competition all in itself. Not to mention who cars if the cars don't reflect whats on track during practice and quali? Honestly. They're AI's. You're trying to beat their times, not overtake them for position. But, just to set hot laps. In the race the lap times don't matter, but the position you're in does. In the Qualis, the lap times matter, and not if someone is infront of you or behind. So it's not really game breaking what so ever. It's just a little bug. They had to meet a deadline. It'd be pretty hard to encode the mentality of each driver into them. Because F1 drivers differ greatly. Shumacher for example set 1 fast lap in Singapore and then went "Eh, let's go have lunch." Kobayashi for example was pushing it to the limit. And the Red Bulls? They just went out, set an OK lap to keep themselves out of the drop zone, and only actually tried in Q3.
Just got my first pole position at Interlagos (Sao Paulo)... and it's a wet weather race. I despise wet weather races.
[QUOTE=Randdalf;25151524]Just got my first pole position at Interlagos (Sao Paulo)... and it's a wet weather race. I despise wet weather races.[/QUOTE] I just despise Interlagos.
[QUOTE=rampageturke;25152466]I just despise Interlagos.[/QUOTE] But Interlagos is so cool. :frown:
[QUOTE=SHoGuNNeR;25151330]Well fuck if pushing your car to the limit to close down a 3-5 second gap for an hour whilst being pressured aswell ain't competition then shit.[/QUOTE] If the other drivers aren't faced with the same problems, then it's not a competition. It's just a challenge. If the AI cars aren't actually posting lap times in qualifying and practice, then they're just obstacles, ruining your flying laps. In the race, it doesn't matter, no. The race is where the shortcomings of the AI really shows.
[media]http://www.youtube.com/watch?v=B6GhQ6980Fc[/media] made me laugh so hard.
0:35 Hahaha what the hell?
That video was suprisingly well made and funny.
I loved the crazy drifting. That should have been a minigame, where all realism is completely gone and all the cars drift around the corners.
So what you snagged some pictures from an F1 event, what does this have to do with video ga-..... Oh wait.
was going to buy until i read about the cheating half-assed ai fuck that
Not been on it too much since FIFA came out, will give it a go later on :)
Save data corrupt again, for the third time. This time I won't start over. I've contacted Steam Support for a refund. This is ridiculous. I really wish I bought this game on a separate account so if they refuse the refund I could just file a chargeback.
Patch coming soon for all platforms (I think anyway) [release]Hi everyone, It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently… The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing: 1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed 2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed. 3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop. 4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced. 5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars. 6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more). 7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line. In addition to these fixes we’ve also made improvements to the game based on your forum feedback:- 1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary. 2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race. 3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap. 4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported). 5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent. 6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts. 7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner. 8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions. There have also been several PC specific improvements as well:- 1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others. 2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards. 3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors) 4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines. 5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously. This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011. Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know. Thanks for your continued support & feedback. The F1 2010 Development Team. [/release]
[QUOTE=rampageturke;25637343]Patch coming soon for all platforms (I think anyway) [/QUOTE] When is soon though? I've pretty much put my career on hold and not wanting to play until that patch comes out lol. I can't complete the malaysian grand prix because of random tire explosions on the same corner and the pit bug when I actually do escape tire explosions. Watching the F1 this weekend made me want to play it so badly but I know I'll get pissed off if I do :(
I say before the new year, but I don't know. I would play South Korea track, but after watching the weekends race, the curbs are wrong. But it was kind of expected, since the track wasn't complete when the game was made.
[release]Update: The team have been hard at work and as a result we have now completed all internal testing on the patch. The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download. Keep an eye out on the forums, facebook, and twitter, as we’ll let you know as soon as it’s ready to download. [/release] aka patch is finished.
Can anyone with a Logitech G25 post their force feedback settings please? I'm struggling to get any feel for the cars, and that might be why.
I'm lucky if I can get my Driving Force GT to be picked up by the game at all. I have only had the honour of using the wheel in F1 with the menu controls and force-feedback working properly once.
Wow, that sucks... Unlucky, man.
PS3 patch was released.
Patch 1.01 released for pc. Download: [url]http://www.codemasters.com/downloads/details.php?id=41016[/url] AMD 6-core hotfiix download: [url]http://www.codemasters.com/downloads/details.php?id=41007[/url] Or you can download the update through GFWL
The game is so much better!
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