[QUOTE=MrBacon;42271818]Why is there a block of whatever that is in the middle of a forest?[/QUOTE]
Cheese. Bacon coming soon.
[QUOTE=Johnny Guitar;42294429]I feel as if the team lead needs to be more then an ideas guy for a project to succeed, the indie games I see take off in the best direction possible is when the team lead is a programmer. Good luck finding someone to write you thousands, and thousands of line of code for you OP, for free on top of it.[/QUOTE]
Sums it up pretty well.
Not to bring you down or anything but I really believe you have no idea what it takes to make a game like you're describing to us.
[QUOTE=arthuro12;42294616]Sums it up pretty well.
Not to bring you down or anything but I really believe you have no idea what it takes to make a game like you're describing to us.[/QUOTE]
There is also nothing wrong with swallowing defeat and taking a break to perhaps learn about actual stuff related to making a game, however I think the OP is a little (a lot) in over his head with this project.
[QUOTE=Johnny Guitar;42295578]There is also nothing wrong with swallowing defeat and taking a break to perhaps learn about actual stuff related to making a game, however I think the OP is a little (a lot) in over his head with this project.[/QUOTE]
People don't realize that this is the best thing to do in most situations.
[QUOTE=rovar;42295687]People don't realize that this is the best thing to do in most situations.[/QUOTE]
the only ones willing to say that it's an option are the ones who have done it at one point or another. I had to take a few steps back when it came into my own project but the fact that I actually ended up stepping back and learning a whole shit ton more about programming along with tons of other stuff gave me the ability to actually make something good and actually know a whole lot more about what I was doing.
it gives you more confidence, could I have learnt along the way, could I have ended up doing it. probably, but it would be me wasting time, running in circles and probably taking 3x longer. Heading into something with a solid knowledge of what you are doing, and having a plan is the key to success.
[QUOTE=Aphtonites;42294254]That anti-aliasing here is pretty bad.[/QUOTE]
Yeah because it's taken from SDK
[editline]25th September 2013[/editline]
[QUOTE=draugur;42294159]I.. That "wall" is way smaller than that tree. Like, it looks like a wall for ants, maybe a mouse at best. Also with your grammatical skill and temper, I'd suggest hiring a PR guy, because you're really fucking bad at it.[/QUOTE]
Dude, this is just a terrain test, it will be much better later. About grammar, in my shitty country only 5% knows English, and I'm actually pretty lucky to know any of it. It's obvious that we will hire a PR guy.
you are giving an even worse image of you to everyone, if you dont want people to complain about the quality of the stuff you post then actually hold on, make sure your content looks actually proper instead of instantly posting every single thing
If you're going to do a "terrain test" then do it right. Don't just cobble a bunch of shit together and then when we point out the flaws, "IT'S A TEST, FUCK OFF, IT'LL BE BETTER LATER!" That just shows a huge lack of competence. Treat every aspect of your development like you're making a final product, you have no excuse for purposely making something poorly, never will either, always treat every step as if it is the single most critical aspect of your development, it will not only save face, but it saves you the time of having to work so much more to get a finished product, because your tests and experiments will be as close to final production grade as possible.
We were invited by Indie dev team, now there are about 15 of us.
[editline]25th September 2013[/editline]
[IMG]http://puu.sh/4A1IE.png[/IMG]
One of the mutants I'm working on
Polygons: 32k
[QUOTE=Sourceshift;42254803] Right now were are working on code, and mechanics in the game[/QUOTE]
To be honest, this sounds like the kind of generic statement people make when they're making things up.
"Right now" you're working on code? Well, my guess is, you'll be working on "code" until the very last minute of development. And "mechanics"? Which mechanics? In what respect are you working on them?
You go to great lengths to express your confidence in your success, but you hardly give any reasons why you think you'll be successful. Usually, if people are working on something that they believe will turn out to be great, then they have a plan, and they're proud enough of their plan and of every bit of progress to explain it to people in detail.
E.g. I followed the development of Kerbal Space Program in its early stages, and some of the devs would regularly (sometimes several times a day) post updates on exactly what they were working on at the moment, and how good or bad it was going. I had no idea of programming and game development, but these guys posted so much about their work that I started to get a basic understanding of some of what's going on behind the scenes at a game development company.
You, on the other hand, are mainly just making claims. And that mutant looks like a generic human model with a few random bumps slapped on top of it. It all makes you look like an insecure kid with few friends who's trying to make people on the internet believe that he's actually awesome. Reminds me of myself in my teens..
You do know that 3d characters start with 2d designs right?
Well everything does, first thing a game developer has done is get some concept art guys to design the whole vibe, feeling and visuals for the story of setting.
So yeah, everything the player sees and interacts with has to be designed in 2d first for the dev teams first so they get an idea of what they working on.
Got some of that?
:/
my eyes
my fucking eyes
did you take a human manikin, subdivide it then sculpt it a bunch?
also your terrain looks bad, really bad.
Now you people are just being hateful. Sourceshift, I'm glad to see you're actively participating in development. However, mutant or not, it takes a firm foundation of anatomy to make something that looks even remotely humanoid. The character concept isn't essentially bad but it lacks all human anatomy which kinda makes him look like a lumpy sack of sludge.
I'm an aspiring game developer myself, and if there's one thing I wish I knew when I started learning all of this, it's that planning out an entire game before starting development is a terrible idea. It's so much better to start of doing small projects that may eventually develop into actual games. Ask anyone in the industry and they'll tell you to start off with a prototype to see whether or not the core concept is fun, THEN start developing a story and a setting.
You are 100% wrong, ALWAYS one has to do an GDD , Game design document explaining every feature,the game concept and what not, once it has been FULLY fleshed out is when you start prototyping the game rather than go google paste some chernobyl pictures " SUPER NEW GAME "
and then suddenly call it " A WHOLE DEV TEAM "
I'll just ignore the way development is going right now and ask you this: if you do release your game, what is stopping it from becoming another glorified DM game much like almost every other permadeath MMO centered on survival?
[QUOTE=werewolf0020;42324091]You are 100% wrong, ALWAYS one has to do an GDD , Game design document explaining every feature,the game concept and what not, once it has been FULLY fleshed out is when you start prototyping the game rather than go google paste some chernobyl pictures " SUPER NEW GAME "
and then suddenly call it " A WHOLE DEV TEAM "[/QUOTE]
i spent about 8 months planning for the thingy im currently working on,
planning every little detail is a long exhausting process
[QUOTE=Niko_38;42323827] if there's one thing I wish I knew when I started learning all of this, it's that planning out an entire game before starting development is a terrible idea. It's so much better to start of doing small projects that may eventually develop into actual games. Ask anyone in the industry and they'll tell you to start off with a prototype to see whether or not the core concept is fun, THEN start developing a story and a setting.[/QUOTE]
I guess Chris Roberts has it all wrong then.
[QUOTE=Don Merino;42334565]I guess Chris Roberts has it all wrong then.[/QUOTE]
[B][U]THIS[/U][/B] so badly lol. His '[I]stupid planning[/I]' earned him over 18 million dollars now just because of crowd funding.
[editline]28th September 2013[/editline]
[QUOTE=Niko_38;42323827]Now you people are just being hateful. Sourceshift, I'm glad to see you're actively participating in development. However, mutant or not, it takes a firm foundation of anatomy to make something that looks even remotely humanoid. The character concept isn't essentially bad but it lacks all human anatomy which kinda makes him look like a lumpy sack of sludge.
I'm an aspiring game developer myself, and if there's one thing I wish I knew when I started learning all of this, it's that planning out an entire game before starting development is a terrible idea. It's so much better to start of doing small projects that may eventually develop into actual games. Ask anyone in the industry and they'll tell you to start off with a prototype to see whether or not the core concept is fun, THEN start developing a story and a setting.[/QUOTE]
I asked some guys over at crydev and the stalker communities if they were just 'fun concepts turned into games'
On both forums I got laughed at and I was directed to the concept arts of both games so yeah.
Whatever you say, Gentlemen. [IMG]http://blog.gadgethelpline.com/wp-content/uploads/2013/04/ratchetclank.jpg[/IMG]
About the 'you don't need a concept sheet or whatever'
[url]http://www.crydev.net/newspage.php?news=116741[/url]
I beg to differ.
And if all else fails
[url]http://en.wikipedia.org/wiki/Video_game_development[/url]
I quote
Source: [url]http://en.wikipedia.org/wiki/Video_game_development#Pre-production[/url]
[QUOTE][B]Game design document[/B]
[B][I]Before[/I][/B] a full-scale production can begin, the development team produces the first version of a game design document incorporating all or most of the material from the initial pitch.
The design document describes the game's concept and major gameplay elements in detail. It may also include preliminary sketches of various aspects of the game. Design document is sometimes accompanied by functional prototypes of some sections of the game.
Design document remains a living document throughout the developmentâoften changed weekly or even daily.
Compiling a list of game's needs is called "requirement capture".[8][/QUOTE]
[QUOTE=Sourceshift;42305547]We were invited by Indie dev team, now there are about 15 of us.
[editline]25th September 2013[/editline]
[IMG]http://puu.sh/4A1IE.png[/IMG]
One of the mutants I'm working on
Polygons: 32k[/QUOTE]
Does this look like a wookie to anyone else?
No offense OP, I know it's still WIP and all but that screenshot makes Unity look bad :v:
[QUOTE=Diago21;42391427]Does this look like a wookie to anyone else?[/QUOTE]
it looks like a person whom has skin like the surface of the moon
[editline]3rd October 2013[/editline]
[QUOTE=Technopath;42391444]No offense OP, I know it's still WIP and all but that screenshot makes Unity look bad :v:[/QUOTE]
being so freely available is why is has (sorta) a bad rep, because people use it as a tool when really it is a base you can keep adding to.
I think you've kind of tarnished all hope for this game by your attitude. Whenever someone looks at this 'game', they'll instantly think of what the developers attitude was like.
I feel bad for your team, because honestly you're wasting time if you think people will actually show interest in this project after your reaction/posts.
You should have held off posting anything until you had something to show, that way people would have had more to talk about, rather than ripping your idea apart.
I'd talk to your team and explain whats happened in this thread, so they can know what people think of the development and how you can all adjust to get some positive PR.
[QUOTE=Obi Wan;42393315]I think you've kind of tarnished all hope for this game by your attitude. Whenever someone looks at this 'game', they'll instantly think of what the developers attitude was like.
I feel bad for your team, because honestly you're wasting time if you think people will actually show interest in this project after your reaction/posts.
You should have held off posting anything until you had something to show, that way people would have had more to talk about, rather than ripping your idea apart.
I'd talk to your team and explain whats happened in this thread, so they can know what people think of the development and how you can all adjust to get some positive PR.[/QUOTE]
yeah well what do you expect from so many [I]~indie~[/I] games releasing in horribly broken uncompleted alpha versions, showing screenshots from the beginning for some stupid reason.
[QUOTE=Johnny Guitar;42393503]yeah well what do you expect from so many [I]~indie~[/I] games releasing in horribly broken uncompleted alpha versions, showing screenshots from the beginning for some stupid reason.[/QUOTE]
Which is exactly what I'm saying, I'm saying it's all his own fault and his game is now destined to fail because of:
1. posting to early
2. his attitude
[QUOTE=Obi Wan;42393538]Which is exactly what I'm saying, I'm saying it's all his own fault and his game is now destined to fail because of:
1. posting to early
2. his attitude[/QUOTE]
posting too early, as appealing as it sounds is a death sentence for majority of people
[IMG]http://puu.sh/4Heom.png[/IMG]
This guy's name is Dmitri(Dato), he's Caucasian and is the main trader in game.
Looking for texturer
[QUOTE=Sourceshift;42404425][IMG]http://puu.sh/4Heom.png[/IMG]
This guy's name is Dmitri(Dato), he's Caucasian and is the main trader in game.
Looking for texturer[/QUOTE]
I'm gonna be honest, you're not helping the game's case here.
You need to study anatomy some more :v:
And why would someone already texture a head? Really, get your stuff together > then post. You're making me lose faith with every post you make. This is bad
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