[QUOTE=Sewer guy;31989494]I hope the poison spiders hang on the ceilings and don't make a sound until you walk under/get caught in a web, then [I][B]pounce time![/B][/I][/QUOTE]
Normal spiders should do that too.
Like the spelunky giant spider:
[img]http://images3.wikia.nocookie.net/__cb20090117170147/spelunky/images/2/24/GiantSpider_bomb.png[/img]
[QUOTE=Baboo00;31992331]Normal spiders should do that too.
Like the spelunky giant spider:
[img]http://images3.wikia.nocookie.net/__cb20090117170147/spelunky/images/2/24/GiantSpider_bomb.png[/img][/QUOTE]
Fuck that thing always scares me.
[QUOTE=Sewer guy;31989494]I hope the poison spiders hang on the ceilings and don't make a sound until you walk under/get caught in a web, then [I][B]pounce time![/B][/I][/QUOTE]
so they would basically be master hands
plz no
I think I'd rather have a surprise ceiling attack than have one randomly touch me while I fight skeletons.
[QUOTE=The Calzone;31970886]Just from past experience I don't think that would work too well. Most of my homes have been built around and into the landscape. Once, I made a house in to a giant "spike" in to an otherwise completely flat snowy area. The house was built in to the landscape, and the only player-placed blocks were the ladders, the floors, and the glass. To see the floating floors, windows, and ladders of that house wouldn't seem creepy, it would just seem like a glitch.
It would work quite well if you only ever built standalone structures on flat plains, but if you like to conserve space like me you'd just end up with floating chests and glass panes in the middle of fields.[/QUOTE]
Well in the case of a player not having significantly sized structures there would be a negation section to the script. Simply does not take structures that do not have so many blocks connected.
This would solve "most" of the problems, and notch himself could have a few structures to pre add into it, "A part of the ruins system" so that even if your a player that only places a few blocks, it will still have ghost towns. There just would be more to the ghost towns the more structures you make.
Also the structures would not directly translate. There would be most likely splash damage on many, Rock becomes cobble stone on many parts and some parts mossy cobble stone. Glass has "sand" placed next to it and broken out for the most part. Torches would have many of them "gone". Some buildings would be "shoved" together to make semi randomized structures, but still semi familiar. The key is not to make exact copies of what the player has made, but maybe only on very rare occasion.
This would cause an effect that makes the minecraft world seem to have age, familiarity, and danger far beyond one would usually imagine. Since usually these ghost towns would have a special marker, designating them for special events/mobs. As I am sure notch is trying to do such ever since he made bioms which basically do mark out areas for special things.
The arrows sticking in mobs is not true. Watch the PAX videos.
[QUOTE=ShnitzelKiller;32043163]The arrows sticking in mobs is not true. Watch the PAX videos.[/QUOTE]
The PAX build wasn't the finished thing.
[QUOTE=ShnitzelKiller;32043163]The arrows sticking in mobs is not true. Watch the PAX videos.[/QUOTE]
I was there and arrows DO stick into mobs.
Notch seems ignorant.
[QUOTE=ShnitzelKiller;32043163]The arrows sticking in mobs is not true. Watch the PAX videos.[/QUOTE]
Watch more. They do not stick to every mob but they were stuck in some of them
fff i want it to come out, i hate logging on every day expecting all my mods to be broke.
[QUOTE=Lequinx;32043343]Notch seems ignorant.[/QUOTE]
he's probably ignoring something that exists somewhere
[QUOTE=Raptor;31989459]Thanks a ton.
Didn't add blue spiders, they're not confirmed.[/QUOTE]
They have been confirmed now.
Is obviously not good at taking someones idea and rewriting it.
No, I think that this is what will make survival, actual survival
All of the items in creative mode:
[IMG]http://i2.photobucket.com/albums/y5/Noromami/Minecraft/CreativeItemList.jpg[/IMG]
Is again certainly not good at taking others ideas and re writing them , and just confirming himself to be a Douchechamp with this next post.
oh my god stop shitting your fucking pants if you want to get rid of hunger switch to peaceful
Should learn when to shut the fuck up and seriously not be a douche bag.
Yet with my third post proving I am only that when re writing other peoples ideas.
Let's have an option for everything. Also we need an option to get rid of the graphics and make minecraft a text game.
If you've done harder things in programming then wait until modding API is out and do it on your own.
[QUOTE=rakkie20;32058638]All of the items in creative mode:
[IMG]http://i2.photobucket.com/albums/y5/Noromami/Minecraft/CreativeItemList.jpg[/IMG][/QUOTE]
The terrian and items png have already been posted.
[QUOTE=SpartanApples;32059356]The terrian and items png have already been posted.[/QUOTE]
Thing like brick stairs use the same texure as the one in the game, and are thus not on the terrain.png, these are all the items in the game.
Yeah, with all the new food I'll finally have a use for this:
[IMG]http://i.imgur.com/DK6ei.png[/IMG]
[QUOTE=eninco;32059847]Yeah, with all the new food I'll finally have a use for this:
[IMG]http://i.imgur.com/DK6ei.png[/IMG][/QUOTE]
I think you mean "NO FUN ALLOWED"
Link texture pack!
[QUOTE=MrHeadHopper;32062382]Link texture pack![/QUOTE]
it's dokucraft's high texture pack
[URL]http://www.minecraftforum.net/topic/207781-32x17x-dokucraft-25-free-to-use/[/URL]
New video showing sprint jump:
[media]http://www.youtube.com/watch?v=cPWyGGA0mLk&feature=feedu[/media]
It could be really cool to input Sprinting in jump courses. In fact, I'll try it when 1.8 comes out.
God I hope the sprinting animation doesn't look awkward...
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