Alien Swarm: Source Megathread v2 - what's in these eggs OH GOD
913 replies, posted
And what.
it's pretty insane the amount of bloom AS puts on by default
[QUOTE=Max of S2D;23542545]it's pretty insane the amount of bloom AS puts on by default[/QUOTE]
env_tonemap_controller.
How does one get maps to compile? F9 doesn't work and I'm scouring over the VDC trying to find out how but I'm getting nothing.
[QUOTE=ETK2009;23537213]I know, no game is in steam\steamapps\my name. However the Alien Swarm Folder only appears when I have the SDK open in the common folder, and is gone even with hidden folders turned on. Even then the folder isn't arranged like a normal source game, there is no AS/models/etc as in TF2, and i have no idea how to make those packets mods like in L4D2[/QUOTE]
.. The files like models, sounds, maps, and so forth are in common/alien swarm/swarm. It's the main folder of the game. If you don't have that, then something's fucked up on your end.
anyone know the console commands to make the game play more like an FPS?
Anyone know how to place those PDA's in maps?
Want to place some in my own map telling the player what to do etc.
[QUOTE=Max of S2D;23540715]I'm trying to convert d1_trainstation_01 right now, I've just got the basic layout compiling (had to remove a lot of things)
I'll have to retexture everything with the basic AS content though, I don't think Valve would like people repacking content from other games[/QUOTE]
couldn't you just port over the textures and such from HL2? I mean you can port over the textures and such since you own HL2.
[QUOTE=Frying Dutchman;23543031]Anyone know how to place those PDA's in maps?
Want to place some in my own map telling the player what to do etc.[/QUOTE]
Make a PDA prop_dynamic, name it PDA# whatever.
Make a trigger_asw_computer_area around it, set this to unlocked and put the name of the pda prop in computer prop name. Under mail file you need to specify a file in the resource folder. If you're doing a whole addon, make a folder in the resource folder called 'mail'. In there make a text file named *whateveryouwant*_english. Also the computer trigger needs a PDA name, this would be who owns it I guess
Use this format in that file
[code]
GAME
{
// inbox
"MailFrom1" "From:"
"MailDate1" "Date:"
"MailSubject1" "Subject:"
"MailBody1A" "WHATEVERYOUWANT:"
"MailBody1B" "fluff"
"MailBody1C" "more fluff"
// sent mail
"MailFrom1" "From:"
"MailDate1" "Date:"
"MailSubject1" "Subject:"
"MailBody1A" "WHATEVERYOUWANT:"
"MailBody1B" "fluff"
"MailBody1C" "more fluff"
}
[/code]
This is the PDA from the first level
[code]
GAME
{
// PDA belongs to Brian
// inbox
"MailFrom1" "From: Helen Young"
"MailDate1" "Date: 12/19/52"
"MailSubject1" "Subject: Eusociality"
"MailBody1A" "Swarm findings:"
"MailBody1B" "We've run the numbers. All models for growth, lifespan and metabolism only work when applied across the entire population, rather than to individuals."
"MailBody1C" "In some ways, they're like advanced hive insects, a single advanced superorganism. Containment is vital."
// sent mail
"MailFrom3" "To: Helen Young"
"MailDate3" "Date: 12/19/52"
"MailSubject3" "Subject: Re: ??!"
"MailBody3A" "Structured sociality?"
"MailBody3B" "Among large-bodied organisms? I'm still skeptical."
"MailBody3C" "There's no doubt the eggs are dangerous though. We had an accident today. One of the workers was found dead."
"MailBody3D" "Agree containment is vital, but don't foresee difficulty."
}
[/code]
[QUOTE=IlikeHL2;23543409]Make a PDA prop_dynamic, name it PDA# whatever.
Make a trigger_asw_computer_area around it, set this to unlocked and put the name of the pda prop in computer prop name. Under mail file you need to specify a file in the resource folder. If you're doing it addon, make a folder in the resource folder called 'mail'. In there make a text file named *whateveryouwant*_english. Also the computer trigger needs a PDA name, this would be who owns it I guess
Use this format in that file
[/QUOTE]
Wow you're good, know anything about making the commander talk with his little screen?
Many thanks!
[img]http://asd.moyloon.com/upload/upload/defend0003.jpg[/img]
Works like a charm broski
You do the computer stuff basically the same way.
For news:
[code]
GAME
{
"Headline" "Headline"
"HeadlineDate" "Date"
"Paragraph1" ""
"Paragraph2" ""
"Paragraph3" ""
"Paragraph4" ""
}
[/code]
The weather and stocks use numbers put in the entity.
vo\command\co_debriefing_ob3.wav
DLC?
[QUOTE=ZapDing;23543702]vo\command\co_debriefing_ob3.wav
DLC?[/QUOTE]
or some leftover files left in there by valve
Fuckin Boomers, how do they work?
[QUOTE=Afnopo;23544014]Fuckin Boomers, how do they work?[/QUOTE]
Once enraged, a burst of adrenaline is sent to their stomach, this agitates the substance inside inflating it, once they cannot hold any more the boomer will simply pop, sending out this potentially harmful chemical.
I think that explains it well enough.
[editline]07:36PM[/editline]
[QUOTE=IlikeHL2;23543693][img_thumb]http://asd.moyloon.com/upload/upload/defend0003.jpg[/img_thumb]
Works like a charm broski
The weather and stocks use numbers put in the entity.[/QUOTE]
Mine doesn't seem to work, I put "onslaught1_english" in the mail file, nothing in game but this: [img_thumb]http://sadpanda.us/images/173432-WX9R1MW.jpg[/img_thumb]
also: Dynamic lighting! :D
[img]http://sadpanda.us/images/173431-YRL1FNQ.jpg[/img]
I cannot connect to any games online. I just got this game like 20 minutes ago. Anyone else having this problem?
Does anyone know how to get the same snow effect as in the stock campaign?
For some reason, I crash whenever I choose 'offline practice'.
Am I the only one?
Someone, make pl_badwater.
[QUOTE=Max of S2D;23544938]Does anyone know how to get the same snow effect as in the stock campaign?[/QUOTE]
func_precipitation
snowfall
fiddle with the settings yourself I liked 100% density with 75% dusting
[QUOTE=ZapDing;23543514]Wow you're good, know anything about making the commander talk with his little screen?[/QUOTE]
I looked into this for you, took me a few minutes to figure out but I got it.
The command talking is all set up in an instance with a load of scenes of him talking, you'll have to do all that shit on your own.
[B]How to make the Commander's face appear[/B]
To make his face come up is really really simple.
Create these three entities.
[list]
[*]asw_stylincam (Name this 'commander_stylin_cam')
[*]logic_relay (Name this 'commander_start_camera')
[*]logic_relay (Name this 'commander_stop_camera')
[/list]
set the output for [B]commander_start_camera[/B] to this:
[code]
OnTrigger>commander_stylin_cam>ShowCommanderFace
[/code]
set the output for [B]commander_stop_camera[/B] to this:
[code]
OnTrigger>commander_stylin_cam>HideCommanderFace
[/code]
Now when you want his face to appear, make the triggering entities output
[code]
OnTrigger>commander_start_camera>Trigger
[/code]
Then do that again, triggering commander_stop_camera but put a delay of how many seconds, which would be based on what you have him saying so poop.
This game lacks textures, they removed all the stuff from HL2.
and what's up with the black textures with no preview on hammer ? like tools/toolskybox and a few others like the water ?
[QUOTE=ZapDing;23545090]func_precipitation
snowfall
fiddle with the settings yourself I liked 100% density with 75% dusting[/QUOTE]
There's also a asw_snow_volume
And how do you get hammer to compile? It isn't compiling it for me.
[QUOTE=Zackin5;23545520]There's also a asw_snow_volume
And how do you get hammer to compile? It isn't compiling it for me.[/QUOTE]
Set VIS to none.
[QUOTE=darkrei9n;23545626]Set VIS to none.[/QUOTE]
And how would I do that? since setting it to "no" in simple mode doesn't work.
[QUOTE=LEETNOOB;23544996]For some reason, I crash whenever I choose 'offline practice'.
Am I the only one?[/QUOTE]
no, it was happenning to me too. I reinstalled alien swarm, and then it worked :D also... why dont any of you make an campaing that is like the "hard rain" one In L4D2? i mean, replacing gas, by some sort of hightly explosive proton batteries?
Anyone want to play?
Guys, what's the ideal skybox height for the camera ?
How do I get the swarm to climb into the map from a ridge or a drop?
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