• Alien Swarm: Source Megathread v2 - what's in these eggs OH GOD
    913 replies, posted
My trainstation level is halfway done, I've started implementing the objectives now that I've got the layout done — and once it's over, I'll finish detailing it
The exploit commands need a cheat flag asap.
My combat music. [media]http://www.youtube.com/watch?v=oUCbflBkIgo[/media] It was so Damn awesome on cargo elevator, there were two of us left, i had found some damage boosters and the other guy had a sentry, he had no ammo and i had plenty. The Slowmo Ran out just as the song kicked in, for the next 2 mins it was just sheer "FUCK YOU" time. Just as we neared the end my comrade kicked the bucket to the tune of our other dead buddies screaming "NOOOOO" over the microphone. I however causally left the lift, walked over the evac point and felt cocky enough to pause a moment and shout "FLAWLESS ROLL" as a rolled across the finish line.
I'm trying to make a door that you need to open with a keypad (which is far away from the door, mind you) but no hacking required :psyduck: I don't understand why it won't work
[QUOTE=Max of S2D;23561795]I'm trying to make a door that you need to open with a keypad (which is far away from the door, mind you) but no hacking required :psyduck: I don't understand why it won't work[/QUOTE] I had a similar setup, and I did this: On the keypad's trigger_asw_button_area, set the 'locked' parimeter to no. For the outputs: change the OnButtonHackCompleted to OnTrigger. change EnableAutoOpen to Open. and on the door change Delay Before close to -1, otherwise you would have to go back to the keypad every time you wanted to open the door. Hope this helps.
[QUOTE=JurajIsNotPirat;23561544]The exploit commands need a cheat flag asap.[/QUOTE] Definitely, though they sure are fun as hell.
[QUOTE=Funsize;23562234]Definitely, though they sure are fun as hell.[/QUOTE] They are fun; They will be fun. But with cheat flag they wont get you achievements and uck up your stats and XP.
My epic battle music [media]http://www.youtube.com/watch?v=2XBbJFLU9dY[/media]
[QUOTE=howling techie;23562113]I had a similar setup, and I did this: On the keypad's trigger_asw_button_area, set the 'locked' parimeter to no. For the outputs: change the OnButtonHackCompleted to OnTrigger. change EnableAutoOpen to Open. and on the door change Delay Before close to -1, otherwise you would have to go back to the keypad every time you wanted to open the door. Hope this helps.[/QUOTE] I don't have any inputs or outputs
This new server browser makes me rage, i always end up on servers where i have 200+ ping >:/ The old system was excellent. [editline]01:26PM[/editline] I SERIOUSLY CANT FUCKING BELIVE IT ALL THE SERVERS I TRIED CONNECT TO I HAD 300+ PING THE ONLY MOTHERFUCKING SERVER THAT HAD 30 PING CLOSED DOWN AS SOON AS I GOT IN. VALVE I WANT TO "BLACKLIST" SERVERS WITH RIDICOLOUS PING If you wonder, I live in sweden. Used pingtest.net, it seems that all servers are located in australia or something. I got 161 ping in central north america. and i got 355 in australia. how the fuck can every server have 250+ ping, there must be some servers located in europe.
[QUOTE=Max of S2D;23562964]I don't have any inputs or outputs[/QUOTE] For setting up the output fields and other stuff when setting up a door, this VDC page should help: [url]http://developer.valvesoftware.com/wiki/Swarm_Placing_Doors[/url]
that's because there are much more listen servers than dedicated ones [editline]03:36PM[/editline] [QUOTE=howling techie;23563292]For setting up the output fields and other stuff when setting up a door, this VDC page should help: [url]http://developer.valvesoftware.com/wiki/Swarm_Placing_Doors[/url][/QUOTE] I don't want the panel to be hacked at all, I just want it to be able to get used to open a door
Insane campaign is easymode with hornets.
I wish my computer wouldn't overheat whenever I play this game for more than 20 minutes. I feel left out not being able to actually play it... So before I get an extra fan, anything I should know before starting this game? I've heard about stuff like your character being dead permanently unless you clone him, and losing weapons when promoting or something. Anything about that?
[QUOTE=Velguador;23563639]I wish my computer wouldn't overheat whenever I play this game for more than 20 minutes. I feel left out not being able to actually play it... So before I get an extra fan, anything I should know before starting this game? I've heard about stuff like your character being dead permanently unless you clone him, and losing weapons when promoting or something. Anything about that?[/QUOTE] you dont respawn. and you lose weapons when promoting.
So anyone knows when they would be adding new campaigns?
[QUOTE=Rong;23563675]So anyone knows when they would be adding new campaigns?[/QUOTE] perhaps they'll make the best addons official
[QUOTE=Fatfatfatty;23563653]you dont respawn. and you lose weapons when promoting.[/QUOTE] During the campaign, or at all? And is there a notification what weapons you'll lose, or a way to retrieve them, like degrading? If not, is it worth it to promote, or are the weapons you're missing out on too unique/fun?
[QUOTE=Max of S2D;23563300]that's because there are much more listen servers than dedicated ones [editline]03:36PM[/editline] I don't want the panel to be hacked at all, I just want it to be able to get used to open a door[/QUOTE] So to start you should have something similar to this: 1.The asw_door entity (for this example, the door is called door_02). 2.The prop_dynamic panel that will be used for the door (for this example, the panel is called panel_02). 3.The trigger_asw_button_area trigger surrounding the front of the panel. It should be something like this: [img_thumb]http://img230.imageshack.us/img230/5465/doorgeneral.jpg[/img_thumb] (Since I took this image I've fixed the unaligned wall paint). Distance between the panel and door doesn't matter. Next, the properties of the trigger needs to be set up: 1.The UseTarget field needs to be the name of the door. 2.The panel Prop name field needs to be the name of the panel that will be used. 3.The Locked field needs to be set to No. This will ensure that when used, the trigger will be activated straight away, and it will skip the hacking minigame. it should then resemble something like this: [img_thumb]http://img696.imageshack.us/img696/8963/buttontriggerinfo.jpg[/img_thumb] Next the outputs for the trigger: [img]http://img689.imageshack.us/img689/3633/outputs.jpg[/img] The first output will open the door, and the second will change the panel from the red padlock to the green unlocked padlock. Finally, select the door and change "Delay Before close" to -1 to keep the door open. I hope this helps, sorry if I've misunderstood what you want to achieve.
[QUOTE=Velguador;23563876]During the campaign, or at all? And is there a notification what weapons you'll lose, or a way to retrieve them, like degrading? If not, is it worth it to promote, or are the weapons you're missing out on too unique/fun?[/QUOTE] Promote just makes you have a star next to your name after you hit the level cap. When you die you're dead for the whole level.
so I've got my keypad set up EXACTLY like it should be, but it appears to be unusable (the "press key to use" doesn't appear) [img]http://dl.dropbox.com/u/3797350/img/asw_keypadunusable.jpg[/img] any idea why?
[QUOTE=IlikeHL2;23563914]Promote just makes you have a star next to your name after you hit the level cap. When you die you're dead for the whole level.[/QUOTE] So let me get this straight: promoting makes me trade practical weapons, permanently, for a star that does nothing. Am I missing something vital here, or is that a worthless trade?
not permanently, it just resets you to level 1 (with your new shiny star) and you have to level your way up again (and you'll regain your weps)
Promoting is useless :colbert:
[QUOTE=JurajIsNotPirat;23564076]Promoting is useless :colbert:[/QUOTE] You get a cool medal.
This battle music kicks so much ass. Gets me pumped as fuck! [media]http://www.youtube.com/watch?v=vFman8oh0mU[/media]
[QUOTE=Fatfatfatty;23564349]You get a cool medal.[/QUOTE] That does nothing
Where do I put custom Battle music?
[QUOTE=gta-man12345;23564561]That does nothing[/QUOTE] It does show a picture before your name.
god damn it i can't get custom music to work, the file is there but it refuses to play (by that i mean custom battle music triggered by the campaign, i've dropped files in my addon but it won't work even though the path is exact)
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