• Alien Swarm: Source Megathread v2 - what's in these eggs OH GOD
    913 replies, posted
You should add a list with the most popular costume maps to the OP
Serious. [url]http://forums.steampowered.com/forums/showthread.php?p=16246483#post16246483[/url]
[QUOTE=Max of S2D;23565190]god damn it i can't get custom music to work, the file is there but it refuses to play (by that i mean custom battle music triggered by the campaign, i've dropped files in my addon but it won't work even though the path is exact)[/QUOTE] try from audio options there should be a add battle music option or someshit
does anyone know how to fix the model viewer [b]OR[/b] where to models folder is located in GCFScape
Big breakthrough for myself: I managed to get my map working! :downs: [QUOTE=Frying Dutchman;23547635]Oh, I heard someone mention that it's possible to hide Swarm inside those breakable boxes. :v:[/QUOTE] Can anyone give confirmation on this? Just imagine smashing open a box that it's in the way and suddenly a parasite pops out of it. :v:
[QUOTE=Frying Dutchman;23567789]Big breakthrough for myself: I managed to get my map working! :downs: Can anyone give confirmation on this? Just imagine smashing open a box that it's in the way and suddenly a parasite pops out of it. :v:[/QUOTE] :v:
Hey guys - I've got a small little test of the env_global_light entity. [url=http://www.mediafire.com/?m9a5xh6w2g6y6bl]HERE[/url] is the download, and remember to enter these commands after you get into the map, so it works properly. cl_globallight_xoffset 0 cl_globallight_yoffset 0
-Nevermind-
[QUOTE=Church_1MD;23567602]try from audio options there should be a add battle music option or someshit[/QUOTE] i'm talking about asw_jukebox entities, they're BROKEN for anything that's not in stock tell him to load "music/track.wav", it'll try to load "music/_mp3/track.wav.mp3"
Could someone help me out? I've managed to make a functional hackable panel which opens the door but when it's opened I'd like it to STAY open.
I demand men in black player models and guns for this game.
How do you make the lights less eye melting?
[QUOTE=turtlehead;23569162]Could someone help me out? I've managed to make a functional hackable panel which opens the door but when it's opened I'd like it to STAY open.[/QUOTE] There's a variable in the door properties that's called something to the effect of "Delay to Close". Set it to -1. [editline]12:27PM[/editline] [QUOTE=Fatfatfatty;23569349]How do you make the lights less eye melting?[/QUOTE] Thread on Steam Forums for your question: [url]http://forums.steampowered.com/forums/showthread.php?t=1371332[/url]
Just fucking great, I had large part of the first level of the old Omega campaign mostly finished, and now I can't compile it. It keeps saying there is a leak somewhere. Yes I've tried loading the pointfile, but it's useless as I deleted pretty much everything and made a hollow brush with one info_spawn_player in it and it still told me it had a leak. My thought's that somewhere in the map is a microbrush far far away from the actual map that is causing the leak(s).
Ouch. I'm trying to put those breakable cardboard boxes in my map. When i use cardbox1breakable.mdl they won't appear. And when i use cardbox1.mdl they do appear on the map but they can't be broken. how to fix?
[QUOTE=eXperion;23569877]Just fucking great, I had large part of the first level of the old Omega campaign mostly finished, and now I can't compile it. It keeps saying there is a leak somewhere. Yes I've tried loading the pointfile, but it's useless as I deleted pretty much everything and made a hollow brush with one info_spawn_player in it and it still told me it had a leak. My thought's that somewhere in the map is a microbrush far far away from the actual map that is causing the leak(s).[/QUOTE] Okay this is now happening to every map I make, even if it's a simple box with a player spawn. What the fuck is going on here?
My battle music: [url]http://www.youtube.com/watch?v=4kQTe4voKzI&videos=CMK4mNGg-H0[/url]
My combat music: [url]http://www.youtube.com/watch?v=xOZu3NiBjBk[/url]
Sorry if this was answered already, I can't be arsed to read through the whole thread thanks to search not working... I threw together a shitty little tilegen map and then brought it to hammer to add some details and just in general make it more interesting. After some general fuckery and such, when I try to compile my map, it bitches at me that all my props are outside the map, even though none of them are anywhere near the hammer void, anybody able to shed some light on this for me?
If anyone is making mods or ports of player characters, it would be pretty neat to see all 8 Left 4 Dead survivors in the game. Also the tesla cannon needs a nerf, a team of all 4 tesla cannons, 2 health kits and 2 ammo packs can go through a map in seconds.
The nerf is something Valve should fix. And so far I've seen the marines being replaced with the Killing Floor models.
[QUOTE=Kilr;23570657]Sorry if this was answered already, I can't be arsed to read through the whole thread thanks to search not working... I threw together a shitty little tilegen map and then brought it to hammer to add some details and just in general make it more interesting. After some general fuckery and such, when I try to compile my map, it bitches at me that all my props are outside the map, even though none of them are anywhere near the hammer void, anybody able to shed some light on this for me?[/QUOTE] I have this exact same problem, only I didn't touch the tilegen at all. Did you ever manage to compile an AS map through hammer before?
[QUOTE=oscarr;23559444][url]http://m0re.nocrits.com/index.php?site=files&cat=1[/url] m0re's tf2 config works with AS ive been using it for a while now[/QUOTE] Many thanks brother.
[media][url]http://www.youtube.com/watch?v=C85KHE4yPO4[/url][/media] Does this fix your problem eXperion?
I just finshed downloading and now it is updating so if you guys want to play with just tell me your stream name
[QUOTE=Frying Dutchman;23570907] [URL="http://www.facepunch.com/#"]View YouTUBE video[/URL] [url] [url][URL]http://youtube.com/watch?v=C85KHE4yPO4[/URL] Does this fix your problem eXperion?[/QUOTE] God yes it works, I love you.
[QUOTE=Empty_Shadow;23561387][media]http://www.youtube.com/watch?v=EeFcJvKwaJ4[/media] Fuck speedruns are hard.[/QUOTE] what song is that?
No problem! Maybe the video can be added to the OP. I think there should be a separate megathread for Mapping. Agree/disagree?
[QUOTE=Frying Dutchman;23571272]No problem! Maybe the video can be added to the OP. I think there should be a separate megathread for Mapping. Agree/disagree?[/QUOTE] A subforum would solve that.
So i did use the .cfg thing It went great, fps went up, no stuttering Only one problem. [img]http://img836.imageshack.us/img836/6299/cfg.png[/img] I think i am the god of next generation gaming, this bloom is over the top realistic.
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