• Alien Swarm: Source Megathread v2 - what's in these eggs OH GOD
    913 replies, posted
You're supposed to play by looking at the map only, duh.
i dont see brown where is the brown also is that windows 98
[QUOTE=Frying Dutchman;23570907][media][url]http://www.youtube.com/watch?v=C85KHE4yPO4[/url][/media] Does this fix your problem eXperion?[/QUOTE] Uh, probably would have worked if it hadn't managed to crash hammer somehow... I'm going to try again, and I suppose your explanation is correct, seeing as how the map compiled fine yesterday. Yeah that worked, was kind of wondering why it had that bit of information on the SDK wiki, but it didn't seem to be used, thank you kind sir.
[QUOTE=MAspiderface;23571812]i dont see brown where is the brown also is that windows 98[/QUOTE] Anyone who is not using Win98 skin on their PC is not a real games. :colbert:
[QUOTE=gufu;23572158]Anyone who is not using Win98 skin on their PC is not a real games. :colbert:[/QUOTE] I'd rather be a gamer than a real games.
[QUOTE=gufu;23572158]Anyone who is not using Win98 skin on their PC is not a real games. :colbert:[/QUOTE] It's not that much of a difference in performance.
[QUOTE=Frying Dutchman;23570163]Ouch. I'm trying to put those breakable cardboard boxes in my map. When i use cardbox1breakable.mdl they won't appear. And when i use cardbox1.mdl they do appear on the map but they can't be broken. how to fix?[/QUOTE] In my map they seem to be breakable, I just place a prop_physics with cardbox1breakable.mdl and the flag 'Start Asleep'.
So how do you make your own maps? Pre-made rooms? [editline]06:52PM[/editline] What tools do i need installed?
[QUOTE=latin_geek;23572861]So how do you make your own maps? Pre-made rooms? [editline]06:52PM[/editline] What tools do i need installed?[/QUOTE] Source SDK's hammer I had it when i got the Orange Box, but i think Alien Swarm has it's own editor
[QUOTE=Link_09;23573004]Source SDK's hammer I had it when i got the Orange Box, but i think Alien Swarm has it's own editor[/QUOTE] Alien swarm has a very limited editor, you won't be able to do much more than make a skeleton map, as for some more advanced level editing, download the Alien Swarm SDK, it comes with hammer so you can export that ugly map you made in tilegen and do something interesting with it.
How the hell do I open the models in the model viewer? I cannot find a single mention of them. Shit fuck balls. vpks.
[QUOTE=Smashman;23573263]How the hell do I open the models in the model viewer? I cannot find a single mention of them. Shit fuck balls. vpks.[/QUOTE] Use the load option with (Steam) in it.
[IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_flatgrass0002.jpg[/IMG_thumb] bored out of my mind, I'll probably try lots of maps :frown:
[QUOTE=i_speel_good;23573516][IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_flatgrass0002.jpg[/IMG_thumb] bored out of my mind, I'll probably try lots of maps :frown:[/QUOTE] Somebody should convert some of the really long TF2 maps to Alien Swarm maps, too bad it's probably illegal somehow.
[QUOTE=Kilr;23574487]Somebody should convert some of the really long TF2 maps to Alien Swarm maps, too bad it's probably illegal somehow.[/QUOTE] I'm trying the first person actually because I wanna test modability of the engine in that type I'll get pics of construct when I get the materials working (copied from source materials.gcf, copying from garrysmod content now) these are just showoffs btw, I'd never release them
[QUOTE=Kilr;23574487]Somebody should convert some of the really long TF2 maps to Alien Swarm maps, too bad it's probably illegal somehow.[/QUOTE] It's not illegal, just look at Badwater Basin in L4D2. It was featured in Valve's L4D blog and means they encourage us to port stuff over to other games to use
Is there a cheat so i can give myself more than one turret and keep The Swarm constantly spawning up?
[IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_construct0000.jpg[/IMG_thumb] [IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/phys_bridge_ep20014.jpg[/IMG_thumb] [IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/phys_bridge_ep20020.jpg[/IMG_thumb] [IMG_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/phys_bridge_ep20023.jpg[/IMG_thumb] surprisingly the bridge map worked well and it can be used as a neat gameplay mechanic (the aliens can break it) and the elevator can be used by punching it :biggrin: I loaded gm_bigcity but I don't know if it's working or crashed
[QUOTE=latin_geek;23570670]If anyone is making mods or ports of player characters, it would be pretty neat to see all 8 Left 4 Dead survivors in the game.[/QUOTE]The Left 4 Dead 1 and Left 4 Dead 2 survivor models crash the game. In fact, not just the game, but this entire version of Source as a whole as even viewing them in the Alien Swarm SDK model viewer or Hammer will crash both. It's not a problem with the models. It's a problem with the engine.
Someone contact someone who has gotten custom models working in-game and have them tell us their secrets.
[img_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_bigcity0003.jpg[/img_thumb] [img_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_bigcity0016.jpg[/img_thumb] [img_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_bigcity0019.jpg[/img_thumb] [img_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_bigcity0021.jpg[/img_thumb] [img_thumb]http://i77.photobucket.com/albums/j64/SomeoneMagazine/gm_bigcity0022.jpg[/img_thumb] fuck yeah bigcity
did you guys just drop every single HL2 material in the alien swarm folders?
Just a little something I made to test dynamic lighting, alien spawns and other stuff. [media]http://www.youtube.com/watch?v=6BO0unq-8eA[/media] Doesn't really serve any purpose.
[QUOTE=Max of S2D;23575420]did you guys just drop every single HL2 material in the alien swarm folders?[/QUOTE] Swarm SDK mod. I don't wanna fuck my game folders up.
I think the most annoying thing in this game is not the parasites, but having to yell at your teammates to stop shooting you because it doesn't get the parasite off and only friendly fires you to death quicker EVERY SINGLE TIME.
[media]http://www.youtube.com/watch?v=m1g93lMd6ZY[/media] I love Smart Bombs WARNING: Might be a bit loud
Someone should make a mod where the parasites make you attack your teammates after "death" (as in ai takes over and you cant control your character) Would be more interesting than exploding into 4-5 more parasites.
[url=http://developer.valvesoftware.com/wiki/List_of_Alien_Swarm_entities]Hey guys, if you haven't found it already, this is pretty useful.[/url]
[QUOTE=CaMpEr_DoOd;23576458][url=http://developer.valvesoftware.com/wiki/List_of_Alien_Swarm_entities]Hey guys, if you haven't found it already, this is pretty useful.[/url][/QUOTE] Wow, thanks.
[QUOTE=CaMpEr_DoOd;23576458][url=http://developer.valvesoftware.com/wiki/List_of_Alien_Swarm_entities]Hey guys, if you haven't found it already, this is pretty useful.[/url][/QUOTE] Yeah, was having some trouble figuring out what entity the alien biomass used before I found this.
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