• Alien Swarm: Source Megathread v2 - what's in these eggs OH GOD
    913 replies, posted
[QUOTE=Afnopo;23520253]Is anyone else working on a Alien Swarm campaign but me?[/QUOTE] Right here bro. Having trouble with the overview map though.
For the ammo-reload exploit I will say how it works, just to get it fixed quicker: You simply click the reload (r) button when you have one ammo left and are holding the ammo box in your hands which will then cause you to have 3 ammo boxes again! Edit: YAY! This has been patched!
Someone needs to make a L4D survival type map with a large open area and tons of sentry cases and ammo. (then send endless swarms)
someone needs to redo No mercy and the others L4D1 campaigns in this game
[QUOTE=gta-man12345;23520714]someone needs to redo No mercy and the others L4D1 campaigns in this game[/QUOTE] Whe need every other source game map ported into this, it really fits into anything, it's amazing. HL2 would be a good start, then portal/l4d.
A map with a mechanic like Payload from TF2 would work amazingly well with this.
Did anyone find a fix for when this game crashes after loading a level?
Anyone know a good way to do lighting in this game? I swear to god everything is overpowering and makes everything looks like its on fire.
Could somebody make a reskin that makes the laser sight green? Thanks!
To have a true swarm of aliens, start up a server and type in: asw_horde_override 1 asw_horde_size_min 6 asw_horde_size_max 14 Bring a flamethrower.
It just downloaded a patch.
My AS is also updating.
[QUOTE=IlikeHL2;23520842]Anyone know a good way to do lighting in this game? I swear to god everything is overpowering and makes everything looks like its on fire.[/QUOTE] If you are compiling with HDR you have to use a tonemap_control to tone down the bloom. otherwise it will be eye-raping or just too weak.
Damnit, they fixed the ammo exploit :[ Alien Swarm Fixed weapon switch key in the 360 controller config XP and level are stored in the Steam Cloud Fixed duplicate rows in the "Find Public Games" screen Reduced screen shake when you have high ping Fixed dedicated server always starting in LAN mode Fixed custom item button binds not displaying properly on HUD Fixed full network updates causing duplicate client ragdolls to spawn Added console commands to change game access on the fly (make_game_public and make_game_friends_only) Fixed welding icon sometimes getting stuck above player's head Fixed HUD elements being cut off in ultra wide resolutions Removed cheat flag from a number of cosmetic console commands Now firing, meleeing, or reloading while welding will break you out of the weld Fixed spectators earning achievements Fixed infinite ammo exploit Fixed XP exploit
What was the XP exploit if i may ask?
[QUOTE=ETK2009;23520342]Wait, in L4D2 if you didn't have a map, it redirected you to the site to download it. Its what the server does, just manually AND it cuts down 90% load times. What the problem, are you really that lazy that you didn't download the good maps and your friends were that lazy that they didn't?[/QUOTE] You'd be surprised how little it takes to turn off a large majority of people from playing custom maps. Usually just seeing a download bar is enough for a lot, much less having to go somewhere else to download it.
[QUOTE=deathshadow97;23521134]What was the XP exploit if i may ask?[/QUOTE] You could get xp for watching demos.
[QUOTE=deathshadow97;23521134]What was the XP exploit if i may ask?[/QUOTE] You could record a demo and then play it over and over again and keep gaining xp... [editline]12:16PM[/editline] ninja'd
TF2 has a good system. Maps and other resources required to play on a server are automatically downloaded when players connect, and custom content is easy to install on the client side. Why was this system not incorporated again?
Episode 3 confirmed [img]http://img85.imageshack.us/img85/4840/ss20100721151108.png[/img]
[QUOTE=Nerdeboy;23521338]Episode 3 confirmed [img_thumb]http://img85.imageshack.us/img85/4840/ss20100721151108.png[/img_thumb][/QUOTE] A new enemy in Episode 3? The blob brain. Sounds terrifying.
As someone on Reddit said, I think the Doom maps would be good to port over because of the simple map design and the fact that the Doom engine didn't allow one room to be on top of another (A "limitation" in Alien Swarm because of the top-down camera).
The Pallet town map had multiple floors, it just jumps the camera up.
[QUOTE=Nerdeboy;23521338]Episode 3 confirmed [img]http://img85.imageshack.us/img85/4840/ss20100721151108.png[/img][/QUOTE] ohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygod holy shit, put your tinfoil hats on, men.
I honestly hope most of these maps are more enjoyable than the custom l4d maps.
[QUOTE=Nerdeboy;23521338]Episode 3 confirmed [img]http://img85.imageshack.us/img85/4840/ss20100721151108.png[/img][/QUOTE] Those could be scraps you know, take the old beta Team Fortress 2 files for example.
[QUOTE=Zik;23521474]Those could be scraps you know, take the old beta Team Fortress 2 files for example.[/QUOTE] Which is why they're labelled Ep3
[QUOTE=Nerdeboy;23521338]Episode 3 confirmed [img]http://img85.imageshack.us/img85/4840/ss20100721151108.png[/img][/QUOTE] HOLY FUCKING SHIT oh god yes!
Sorry, I'm not very much of a Half-Life fan, but why exactly is this revelation meaningful? It doesn't seem to confirm anything except that Episode 3 exists
I am telling you, somebody port the UT2004 versions of campaigns, or ask if they are going to. The game mechanics are 90% the same, so they gonna fit well. There were like 4+ fully blown campaigns, which were if I remember well all longer than the AS:S basic one.
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