• Doom Series Discussion V1: Knee Deep in the Thread
    283 replies, posted
[QUOTE=Onyx3173;31481984]Read the #2 entry on [url=http://www.cracked.com/article_19323_6-movie-tv-universes-that-overlap-in-mind-blowing-ways_p2.html]this[/url] page.[/QUOTE] I dont agree with those articles. Mainly because It was the cell phone games which implied that Doomguy was a descendant of the Wolfenstein main character. It just seems to be a half hearted attempt to reference Wolfenstein when a reference isnt needed at all. Doomguy don't need no descendants!
When did id say that he had a name?
[QUOTE=shadow_of_intent;31482050]I dont agree with those articles. Mainly because It was the cell phone games which implied that Doomguy was a descendant of the Wolfenstein main character. It just seems to be a half hearted attempt to reference Wolfenstein when a reference isnt needed at all. Doomguy don't need no descendants![/QUOTE] I think it's supposed to be more of an easter egg than anything.
I beat Doom 1 & 2 [sp]on normal[/sp]
[QUOTE=Onyx3173;31482073]I think it's supposed to be more of an easter egg than anything.[/QUOTE] Most likely, but I still dont like the fact they slapped a name on a guy that was supposed to be nameless.
More game linking here, I believe there is a Song in Doom 2 or Doom 1 that was meant for a Commander Keen episode that was never released. I might be wrong.
[QUOTE=shadow_of_intent;31482088]Most likely, but I still dont like the fact they slapped a name on a guy that was supposed to be nameless.[/QUOTE] Gotta leave something behind for people who spend more time looking into the lore behind the game than playing it to find. :v:
[QUOTE=Smug Bastard;31481978]Doomguy never had a name, he was intended to be you. Any place that says he has a name is bullshit.[/QUOTE] For the sake of citation: [url]http://rome.ro/smf/index.php/topic,1521.msg31827.html#msg31827[/url]
Flynn Taggart does sound silly I think.
It'd be kinda neat to get a FP community mapping project going.
I think that was suggested in the last 2 threads, nothing happened.
I don't know how many people on FP map for Doom. I know that I tend to be rather eclectic with my mapping though. I'll do a map or two here and there but I usually don't finish more than that before losing interest again.
My maps are big squares, usually with toxic waste and errors.
If anyone actually is interested, you should posting here saying if you would be. If we get enough people we could make a decent WAD I'd bet. Even if it's only say 4 or 5 of us, we could still do an okay WAD.
I hope some info is coming for doom 4 at quake con this year
[QUOTE=MAspiderface;31482467]I hope some info is coming for doom 4 at quake con this year[/QUOTE] Doubt it, but I hope so too.
Here is a mod I have, I don't know where it came from, it has no name. Someone posted it in a older Doom thread It works with Doom 1, but works better with Doom 2/TNT/Evolution [url]http://dl.dropbox.com/u/23810060/Doom_.wad[/url] It adds Reloading, a couple new weapons. The Minigun is one use only, can't pick up any more ammo, the Minigun's spawn is replaced with a Machine Pistol, you can only get the Minigun off Minigun zombies. Chainsaw pickups are replaced with a Combat Knife, chainsaw is still in the game, its covered below it also adds Bullet casings, and when you reload you'll see your discarded clips/magazines on the floor. it adds a couple new enemies, -Flying red demons with wings that replace some Imps (I think at random) -Chainsaw Zombies, drops the chainsaw, only way to get it. (they replace some Pinky's at random) -Regular Zombies use a pistol now with custom animations -There are Machine pistol zombies, which drop, as you can guess, a machine gun, kinda looks like the MP44 -Imps have a charging animation for their fireball -I might be wrong, but it also makes the Spectres (Invisible Pinky Demons) harder to see. There might be more changes, this is just off the top of my head. I recommend using this Mod with ZDoom or related ports, make sure to bind a key to reload in the options.
The shareware chocolate doom thing didn't work for me. There is no INSTALL file and when I run the executable I get this error: "W_GetNumForName: STBAR not found!"
[QUOTE=Onyx3173;31482293]It'd be kinda neat to get a FP community mapping project going.[/QUOTE] I actually started one but it never went anywhere. The steam group for it is simply called Facepunch Doom. [QUOTE=Keelwar;31488353]The shareware chocolate doom thing didn't work for me. There is no INSTALL file and when I run the executable I get this error: "W_GetNumForName: STBAR not found!"[/QUOTE] That's odd. There isn't supposed to be an install file however. Try replacing the DOOM1.WAD file with an updated version [url=http://www.doomarchive.com/download.asp?FileId=5583]here[/url]
I found the original source of the Mod I posted up there, I believe. [url]http://www.doomworld.com/vb/wads-mods/42348-doom-plus-doom-weapons-blance-mod/[/url]
[QUOTE=Tuskin;31481863]Actually, Commander Keen's real full name is William Joseph "Billy Blaze" Blazkowicz II 3v3ryb0dy is referring to the Doom Cell Phone RPG games where one of the Main Character's (modelled after the 'Doom Guy"), last name is "Blazkowicz". He fights a Cyber Demon which was a Demon (Minus the cyber parts) fought by BJ in the Wolfenstein RPG Cellphone game.[/QUOTE] actually when you beat the demon in wolf RPG, you cut off his arm and leg, and the demon says "I will fuck over your relative" Guess what makes cyberdemon so cyber.
[QUOTE=3v3ryb0dy;31488738]actually when you beat the demon in wolf RPG, you cut off his arm and leg, and the demon says "I will fuck over your relative" Guess what makes cyberdemon so cyber.[/QUOTE] That is what I explained.
also we got a lan coming up and what doom client is best for lan? bonus if it supports coop
I'd say Skulltag.
Aw yea Doom thread. I still play this game pretty much every day. It's just one of those games that never really gets stale for me. Lately I've been playing with the Brutal Doom mod, found here: [url]http://forum.zdoom.org/viewtopic.php?f=19&t=28920[/url] It's an overhaul mod for Doom 1/2, TNT, etc that still sticks close to the original Doom, so there's nothing too crazy in terms of weapon changes or anything. The biggest addition is gore and dismemberment to enemies, as well as reloading for all weapons. In its earlier versions there was a pretty big difficulty boost because enemies did more damage even as you did more damage, meaning a room full of sergeants would pretty much insta-kill you. Now the mod is slightly harder than regular Doom, because the up close melee attacks of enemies do a lot of damage and can even instakill you if they get a fatality in. I'll let you guys look into it more and make up your own minds about it, but it's definitely the best Doom wad I've played in a long time. Works well with the default episodes and with new custom levels. [img]http://i56.tinypic.com/qywnko.jpg[/img] [img]http://i52.tinypic.com/dw530p.jpg[/img] [img]http://i52.tinypic.com/20i6g7b.jpg[/img] [img]http://i55.tinypic.com/33f4y2p.jpg[/img] A berserk fatality in action, while in "Rip and Tear Mode" (can toggle between that and normal berserk) you can throw explosive barrels, lost souls, take human shields via imps and zombies, and do a unique fatality kill on most monsters.
I love Brutaldoom, it's awesome in E2M2.
Totally agreed. Brutal doom is amazing and I've played through all of the official doom wads with it at least once. [media]http://www.youtube.com/watch?v=djXSvEcCKYQ[/media] Old video, but it should get the point across.
Yeah, levels with tons of zombies are a lot of fun just for the sheer mayhem that ensues. Grab the minigun and just cut dozens of zombies in half at a time.
Cacodemons and their variants on R667 are always the most fun to take on.
I love modified cacodemons.
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