• LSD: The Dream Simulator
    402 replies, posted
[QUOTE=_Kilburn]But is this serious? Will it really be done some day? God, I want to do such a Source Mod so badly, I have so many ideas, but I really don't know if I have the skills to do it. We should really create a team with coders, modelers, mappers and all that stuff. :v: Only imagining some dream worlds with the Source lighting is already orgasmic. I don't know if we should keep the japanese theme, or do something different while keeping the same ideas. I was thinking about the same dreams, but set into something more City 17 and Combine related. And eventually add our own dreams to it. An extremely weird dream set in gm_construct, or the hotel where you usually start, but upside down would be totally awesome.[/QUOTE] Do it like Black Mesa, keep the same game, but update it, and add crap you want :v: What you would really need is an entity that teleports to random pre-set places in the map.The teleport entity would take too long to set up, something like 'point_tele_random' where the only options in it are the names of the locations kind of like a teleporter
[QUOTE=_Kilburn]But is this serious? Will it really be done some day? God, I want to do such a Source Mod so badly, I have so many ideas, but I really don't know if I have the skills to do it. We should really create a team with coders, modelers, mappers and all that stuff. :v: Only imagining some dream worlds with the Source lighting is already orgasmic. I don't know if we should keep the Japanese theme, or do something different while keeping the same ideas. I was thinking about the same dreams, but set into something more City 17 and Combine related. And eventually add our own dreams to it. An extremely weird dream set in gm_construct, or the hotel where you usually start, but upside down would be totally awesome.[/QUOTE] I already said that I could help out with the dreams and such, considering I have no talent in scripting, modding, mapping, etc. But I could plan out some dreams and maybe help find someone to help with all of the technical stuff. And, I think we should keep the Japanese [i]theme[/i], and maybe we could build all the fancy hotels and such, but keep the text in English, but sometimes have vague Japanese sentences? I don't know. But, we already have some people mapping out dreams, so this might actually get off the ground... :excited:
This mod would need a shit load of coding. It would need stuff to randomly change some textures to different versions, the random teleport stuff, a lot of new NPCS, tons of new models and textures, a hell of a lot of sounds...and an awesome mod team. I can help with any mapping [b]Edit:[/b] Am I the only one who noticed the player is very tall in this game?
It would need quite a bit of coding, and most instances would HAVE to be scrpited. All my fat guy and breathing bed from hell are are statues. We would have to get moddelers and coders for stuff like that. I am probably going to begin work on the dark city, If nobody else has. Also, Killburn, can you please send me the .vmf for the hotel? It would be nice to have somewhere to start.
[QUOTE=Ilikehltwo]This mod would need a shit load of coding. It would need stuff to randomly change some textures to different versions, the random teleport stuff, a lot of new NPCS, tons of new models and textures, a hell of a lot of sounds...and an awesome mod team. I can help with any mapping.[/QUOTE] There is this amazing 3-D artist in the Creationism Corner, and he might be able to help. His models are completely amazing, I'll see if I can dig up his thread. Of course, it might not require that much digging.
[QUOTE=Ilikehltwo]This mod would need a shit load of coding. It would need stuff to randomly change some textures to different versions, the random teleport stuff, a lot of new NPCS, tons of new models and textures, a hell of a lot of sounds...and an awesome mod team. I can help with any mapping[/QUOTE] Can't we use [url=http://developer.valvesoftware.com/wiki/Env_texturetoggle]env_texturetoggle[/url] for the textures? All we need would be special textures with different frames. The random teleport stuff would be pretty easy to do, as far as I know. The NPCs don't really have an AI, so I don't think it will be incredibly hard either. Unless we decide to make them able to interact with the player. :v: For the sounds, we need a kind of tracker module that would play patterns. I don't know how hard it is, but I think it's only a matter of timers and stuff. And well, yeah we would need a lot of models and textures. And an awesome mod team, that's right. So, anyone for an awesome mod team? :v: [QUOTE=Nickholas78]It would need quite a bit of coding, and most instances would HAVE to be scrpited. All my fat guy and breathing bed from hell are are statues. We would have to get moddelers and coders for stuff like that. I am probably going to begin work on the dark city, If nobody else has. Also, Killburn, can you please send me the .vmf for the hotel? It would be nice to have somewhere to start.[/QUOTE] I think they are actually possible to do in Hammer, without any scripting. Ever seen brush-based NPCs in some mods? Some of them are really surprising, yet done with only Hammer entities. Anyway, I think coding will be easier, at least for me, since I have some good C++ knowledge. All I need is learning how to use the Source SDK libraries :D The hotel sucks, I noticed I screwed up the proportions completely, so it needs to be redone. Meh, I can send you my current work... if it's still there, maybe I deleted it.
[QUOTE=Nickholas78]It would need quite a bit of coding, and most instances would HAVE to be scrpited. All my fat guy and breathing bed from hell are are statues. We would have to get moddelers and coders for stuff like that. I am probably going to begin work on the dark city, If nobody else has. Also, Killburn, can you please send me the .vmf for the hotel? It would be nice to have somewhere to start.[/QUOTE] I was just about to finnish the school hallway then I was gonna work of the dark city (I like calling it the Harbor :v:) [b]Edit:[/b] *raises hand*
[QUOTE=_Kilburn]Can't we use [url=http://developer.valvesoftware.com/wiki/Env_texturetoggle]env_texturetoggle[/url] for the textures? All we need would be special textures with different frames. The random teleport stuff would be pretty easy to do, as far as I know. The NPCs don't really have an AI, so I don't think it will be incredibly hard either. Unless we decide to make them able to interact with the player. :v: For the sounds, we need a kind of tracker module that would play patterns. I don't know how hard it is, but I think it's only a matter of timers and stuff. And well, yeah we would need a lot of models and textures. And an awesome mod team, that's right. So, anyone for an awesome mod team? :v: I think they are actually possible to do in Hammer, without any scripting. Ever seen brush-based NPCs in some mods? Some of them are really surprising, yet done with only Hammer entities. Anyway, I think coding will be easier, at least for me. :D The hotel sucks, I noticed I screwed up the proportions completely, so it needs to be redone. Meh, I can send you my current work... if it's still there, maybe I deleted it.[/QUOTE] I really think I need to play more. I haven't even encountered the fat guy yet, the most that I've seen is a giant fish in the sky. I've only played 2 days, so...
[QUOTE=Nickholas78]I really think I need to play more. I haven't even encountered the fat guy yet, the most that I've seen is a giant fish in the sky. I've only played 2 days, so...[/QUOTE] try running it on epsxe, it plays very fast because epsxe sucks, but it works well for getting a lot of days
[QUOTE=Ilikehltwo]try running it on epsxe, it plays very fast because epsxe sucks, but it works well for getting a lot of days[/QUOTE] I'm using ePSXe. It ran extremely fast at first, but I changed the plugin and it fixed it. Well, since the Dark City is being worked on, I think Ill start on the grassy plains.
[QUOTE=Nickholas78]I'm using ePSXe. It ran extremely fast at first, but I changed the plugin and it fixed it. Well, since the Dark City is being worked on, I think Ill start on the grassy plains.[/QUOTE] I just finished the hallway, with the one thing missing is the room near the start, I never got pictures of it, so if anyone can help? (Its the one that falls apart and shoots you into the sky) I will go take pictures of the level now
I think the graphics make this game better, I don't think a source version would work as well.
I think that we should get more organized with the matter at hand. I am starting a freewebs website, simply to keep track of what we are doing. Should I also try to start a ModDB page?
[QUOTE=SherbetHead]I think the graphics make this game better, I don't think a source version would work as well.[/QUOTE] We aren't doing it to make it look good, we are doing it because it is a cool thing to do [b]Edit:[/b] [QUOTE=Nickholas78]I think that we should get more organized with the matter at hand. I am starting a freewebs website, simply to keep track of what we are doing. Should I also try to start a ModDB page?[/QUOTE] I can do the Moddb page What will we call it L.S.D. (Lucid Source Dreaming) :v: [b]Edit:[/b] Oh, by the way [IMG]http://i66.photobucket.com/albums/h268/ilikehl2/school_hallway0000.jpg[/IMG] [b]Major WiP :v:[/b] (I need to fix some lighting crap)
I found the VMF. And now I see how much I sucked at mapping. It needs to be completely redone, really. Here it is, expect some extremely crappy mapping. :v: [url]http://kilburn.ftp.free.fr/gmodmaps/lsd_01.vmf[/url] I will redo it, I'm much better at mapping now. [QUOTE=Ilikehltwo]I can do the Moddb page What will we call it L.S.D. (Lucid Source Dreaming) :v:[/QUOTE] Haha, awesome. Anyway, I think we should start a ModDB page only when we have some good content. [QUOTE=Ilikehltwo] [b]Major WiP :v:[/b] (I need to fix some lighting crap)[/QUOTE] This is too awesome. I can't say more about that.
I suggest LSD:Source.
Not really bad, expect for the part where you fucked the design of the building (With the stairs, in my version they fucked it up too, so I just stopped :v:) [b]Edit:[/b] [QUOTE=Nickholas78]I suggest LSD:Source.[/QUOTE] I hate games that add source to the end. And this shouldn't be a remake, but more of a game based off of it or such
Ok, after folowing this thread for several days, i just have to play the game!
Also, made an icon for it months ago. :v: [img]http://img168.imageshack.us/img168/4500/lulzom4.png[/img] Does it look good? I have a .ico version with transparency, don't worry about that.
[QUOTE=_Kilburn]Also, made an icon for it months ago. :v: [img]http://img168.imageshack.us/img168/4500/lulzom4.png[/img] Does it look good? I have a .ico version with transparency, don't worry about that.[/QUOTE] Looks fine I guess we can go by LSD:Source untill we get a better name if we want, I can go make the moddb now if you want
[QUOTE=Ilikehltwo]Looks fine I guess we can go by LSD:Source untill we get a better name if we want, I can go make the moddb now if you want[/QUOTE] Okay, after all, we do have some content to show. :v: And I thought Lucid Source Dreaming was fine. Also, I'm going to redo the hotel map. Which textures have you used? They look much better than my crappy plaster walls. :v:
[QUOTE=Ilikehltwo]Looks fine I guess we can go by LSD:Source untill we get a better name if we want, I can go make the moddb now if you want[/QUOTE] Wouldnt it be better to make a topic first and make a team? So i will be a lot more organized and the project will be more fail-proof ;)
[QUOTE=Ilikehltwo]Looks fine I guess we can go by LSD:Source untill we get a better name if we want, I can go make the moddb now if you want[/QUOTE] Go for it. And Killburn, the hotel looks fine, other than the fact that it is unfinished (I think).
[QUOTE=_Kilburn]Okay, after all, we do have some content to show. :v: And I thought Lucid Source Dreaming was fine. Also, I'm going to redo the hotel map. Which textures have you used? They look much better than my crappy plaster walls. :v:[/QUOTE] I used a plaster texture for top half, and a wooden bottom wall texture for the other half in the 'lobby', and the rest was the plaster I used in the school level. :v: [b]Edit:[/b] [quote=Moddb] L.S.D. (Lucid Dreaming Source) is a mod based off of the Playstation 1 game LSD, in which you travel around in your dreams. The main fact of this is, even if it sounds like a boring idea, it is extremely fun. This mod hopes to have all the main features of the original game, with more added on. Another main factor in this game is the fact that, you may sometimes run into a nightmare that can be 'genuinely disturbing at times'. [/quote] That will be the Summary
Hmm is there anything I can do to help the development of the new project? :) I would really like to help, also I think it's an interesting project...
[QUOTE=Osherzix]Hmm is there anything I can do to help the development of the new project? :)[/QUOTE] Can you code/map/model? [b]Edit:[/b] [url]http://www.moddb.com/mods/10985/lsd[/url]
[QUOTE=Ilikehltwo]Can you code/map/model? [b]Edit:[/b] [url]http://www.moddb.com/mods/10985/lsd[/url][/QUOTE] Still waiting on authentication. Edit: I'm trying to decide what to do. Is anyone working on the village with the hand statue? The plains are nothing more than a displacement with a green skybox.
Ah, you can't post till' its Auth'd can you?
No :(
Same. :( I'm currently redoing the hotel map. I think I got the proportions right this time. :)
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